| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef _UI_INPUT_THREAD_H |
| #define _UI_INPUT_THREAD_H |
| |
| #include <utils/Thread.h> |
| |
| namespace android { |
| |
| /* A thread that loops continuously until destructed to process input events. |
| * |
| * Creating the InputThread starts it immediately. The thread begins looping the loop |
| * function until the InputThread is destroyed. The wake function is used to wake anything |
| * that sleeps in the loop when it is time for the thread to be destroyed. |
| */ |
| class InputThread { |
| public: |
| explicit InputThread(std::string name, std::function<void()> loop, |
| std::function<void()> wake = nullptr); |
| virtual ~InputThread(); |
| |
| bool isCallingThread(); |
| |
| private: |
| std::string mName; |
| std::function<void()> mThreadWake; |
| sp<Thread> mThread; |
| }; |
| |
| } // namespace android |
| |
| #endif // _UI_INPUT_THREAD_H |