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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_INPUT_MANAGER_H
#define _UI_INPUT_MANAGER_H
/**
* Native input manager.
*/
#include "InputClassifier.h"
#include "InputReaderBase.h"
#include <InputDispatcherInterface.h>
#include <InputDispatcherPolicyInterface.h>
#include <input/ISetInputWindowsListener.h>
#include <input/Input.h>
#include <input/InputTransport.h>
#include <input/IInputFlinger.h>
#include <utils/Errors.h>
#include <utils/Vector.h>
#include <utils/Timers.h>
#include <utils/RefBase.h>
namespace android {
class InputChannel;
class InputDispatcherThread;
/*
* The input manager is the core of the system event processing.
*
* The input manager has two components.
*
* 1. The InputReader class starts a thread that reads and preprocesses raw input events, applies
* policy, and posts messages to a queue managed by the InputDispatcherThread.
* 2. The InputDispatcher class starts a thread that waits for new events on the
* queue and asynchronously dispatches them to applications.
*
* By design, the InputReader class and InputDispatcher class do not share any
* internal state. Moreover, all communication is done one way from the InputReader
* into the InputDispatcherThread and never the reverse. Both classes may interact with the
* InputDispatchPolicy, however.
*
* The InputManager class never makes any calls into Java itself. Instead, the
* InputDispatchPolicy is responsible for performing all external interactions with the
* system, including calling DVM services.
*/
class InputManagerInterface : public virtual RefBase {
protected:
InputManagerInterface() { }
virtual ~InputManagerInterface() { }
public:
/* Starts the input threads. */
virtual status_t start() = 0;
/* Stops the input threads and waits for them to exit. */
virtual status_t stop() = 0;
/* Gets the input reader. */
virtual sp<InputReaderInterface> getReader() = 0;
/* Gets the input dispatcher. */
virtual sp<InputDispatcherInterface> getDispatcher() = 0;
};
class InputManager : public InputManagerInterface, public BnInputFlinger {
protected:
virtual ~InputManager();
public:
InputManager(
const sp<InputReaderPolicyInterface>& readerPolicy,
const sp<InputDispatcherPolicyInterface>& dispatcherPolicy);
virtual status_t start();
virtual status_t stop();
virtual sp<InputReaderInterface> getReader();
virtual sp<InputClassifierInterface> getClassifier();
virtual sp<InputDispatcherInterface> getDispatcher();
virtual void setInputWindows(const std::vector<InputWindowInfo>& handles,
const sp<ISetInputWindowsListener>& setInputWindowsListener);
virtual void registerInputChannel(const sp<InputChannel>& channel);
virtual void unregisterInputChannel(const sp<InputChannel>& channel);
void setMotionClassifierEnabled(bool enabled);
private:
sp<InputReaderInterface> mReader;
sp<InputClassifierInterface> mClassifier;
sp<InputDispatcherInterface> mDispatcher;
};
} // namespace android
#endif // _UI_INPUT_MANAGER_H