| #ifndef ANDROID_DVR_TYPES_H_ |
| #define ANDROID_DVR_TYPES_H_ |
| |
| // All basic types used by VR code. |
| |
| #include <private/dvr/eigen.h> |
| #include <private/dvr/field_of_view.h> |
| #include <private/dvr/pose.h> |
| #include <private/dvr/range.h> |
| |
| namespace android { |
| namespace dvr { |
| |
| enum RgbColorChannel { kRed, kGreen, kBlue }; |
| |
| // EyeType: 0 for left, 1 for right. |
| enum EyeType { kLeftEye = 0, kRightEye = 1 }; |
| |
| // In the context of VR, vector types are used as much as base types. |
| |
| using vec2f = Eigen::Vector2f; |
| using vec2d = Eigen::Vector2d; |
| using vec2i = Eigen::Vector2i; |
| using vec2 = vec2f; |
| |
| using vec3f = Eigen::Vector3f; |
| using vec3d = Eigen::Vector3d; |
| using vec3i = Eigen::Vector3i; |
| using vec3 = vec3f; |
| |
| using vec4f = Eigen::Vector4f; |
| using vec4d = Eigen::Vector4d; |
| using vec4i = Eigen::Vector4i; |
| using vec4 = vec4f; |
| |
| using mat3f = Eigen::AffineMatrix<float, 3>; |
| using mat3d = Eigen::AffineMatrix<double, 3>; |
| using mat3 = mat3f; |
| |
| using mat4f = Eigen::AffineMatrix<float, 4>; |
| using mat4d = Eigen::AffineMatrix<double, 4>; |
| using mat4 = mat4f; |
| |
| using quatf = Eigen::Quaternionf; |
| using quatd = Eigen::Quaterniond; |
| using quat = quatf; |
| |
| } // namespace dvr |
| } // namespace android |
| |
| #endif // ANDROID_DVR_TYPES_H_ |