| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "InputDispatcher" |
| #define ATRACE_TAG ATRACE_TAG_INPUT |
| |
| #define LOG_NDEBUG 1 |
| |
| // Log detailed debug messages about each inbound event notification to the dispatcher. |
| #define DEBUG_INBOUND_EVENT_DETAILS 0 |
| |
| // Log detailed debug messages about each outbound event processed by the dispatcher. |
| #define DEBUG_OUTBOUND_EVENT_DETAILS 0 |
| |
| // Log debug messages about the dispatch cycle. |
| #define DEBUG_DISPATCH_CYCLE 0 |
| |
| // Log debug messages about registrations. |
| #define DEBUG_REGISTRATION 0 |
| |
| // Log debug messages about input event injection. |
| #define DEBUG_INJECTION 0 |
| |
| // Log debug messages about input focus tracking. |
| static constexpr bool DEBUG_FOCUS = false; |
| |
| // Log debug messages about the app switch latency optimization. |
| #define DEBUG_APP_SWITCH 0 |
| |
| // Log debug messages about hover events. |
| #define DEBUG_HOVER 0 |
| |
| #include "InputDispatcher.h" |
| |
| #include "Connection.h" |
| |
| #include <errno.h> |
| #include <inttypes.h> |
| #include <limits.h> |
| #include <statslog.h> |
| #include <stddef.h> |
| #include <time.h> |
| #include <unistd.h> |
| #include <queue> |
| #include <sstream> |
| |
| #include <android-base/chrono_utils.h> |
| #include <android-base/stringprintf.h> |
| #include <binder/Binder.h> |
| #include <input/InputDevice.h> |
| #include <log/log.h> |
| #include <openssl/hmac.h> |
| #include <openssl/rand.h> |
| #include <powermanager/PowerManager.h> |
| #include <utils/Trace.h> |
| |
| #define INDENT " " |
| #define INDENT2 " " |
| #define INDENT3 " " |
| #define INDENT4 " " |
| |
| using android::base::StringPrintf; |
| |
| namespace android::inputdispatcher { |
| |
| // Default input dispatching timeout if there is no focused application or paused window |
| // from which to determine an appropriate dispatching timeout. |
| constexpr std::chrono::nanoseconds DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5s; |
| |
| // Amount of time to allow for all pending events to be processed when an app switch |
| // key is on the way. This is used to preempt input dispatch and drop input events |
| // when an application takes too long to respond and the user has pressed an app switch key. |
| constexpr nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec |
| |
| // Amount of time to allow for an event to be dispatched (measured since its eventTime) |
| // before considering it stale and dropping it. |
| constexpr nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec |
| |
| // Log a warning when an event takes longer than this to process, even if an ANR does not occur. |
| constexpr nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec |
| |
| // Log a warning when an interception call takes longer than this to process. |
| constexpr std::chrono::milliseconds SLOW_INTERCEPTION_THRESHOLD = 50ms; |
| |
| // Additional key latency in case a connection is still processing some motion events. |
| // This will help with the case when a user touched a button that opens a new window, |
| // and gives us the chance to dispatch the key to this new window. |
| constexpr std::chrono::nanoseconds KEY_WAITING_FOR_EVENTS_TIMEOUT = 500ms; |
| |
| // Number of recent events to keep for debugging purposes. |
| constexpr size_t RECENT_QUEUE_MAX_SIZE = 10; |
| |
| static inline nsecs_t now() { |
| return systemTime(SYSTEM_TIME_MONOTONIC); |
| } |
| |
| static inline const char* toString(bool value) { |
| return value ? "true" : "false"; |
| } |
| |
| static inline int32_t getMotionEventActionPointerIndex(int32_t action) { |
| return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> |
| AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; |
| } |
| |
| static bool isValidKeyAction(int32_t action) { |
| switch (action) { |
| case AKEY_EVENT_ACTION_DOWN: |
| case AKEY_EVENT_ACTION_UP: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| static bool validateKeyEvent(int32_t action) { |
| if (!isValidKeyAction(action)) { |
| ALOGE("Key event has invalid action code 0x%x", action); |
| return false; |
| } |
| return true; |
| } |
| |
| static bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) { |
| switch (action & AMOTION_EVENT_ACTION_MASK) { |
| case AMOTION_EVENT_ACTION_DOWN: |
| case AMOTION_EVENT_ACTION_UP: |
| case AMOTION_EVENT_ACTION_CANCEL: |
| case AMOTION_EVENT_ACTION_MOVE: |
| case AMOTION_EVENT_ACTION_OUTSIDE: |
| case AMOTION_EVENT_ACTION_HOVER_ENTER: |
| case AMOTION_EVENT_ACTION_HOVER_MOVE: |
| case AMOTION_EVENT_ACTION_HOVER_EXIT: |
| case AMOTION_EVENT_ACTION_SCROLL: |
| return true; |
| case AMOTION_EVENT_ACTION_POINTER_DOWN: |
| case AMOTION_EVENT_ACTION_POINTER_UP: { |
| int32_t index = getMotionEventActionPointerIndex(action); |
| return index >= 0 && index < pointerCount; |
| } |
| case AMOTION_EVENT_ACTION_BUTTON_PRESS: |
| case AMOTION_EVENT_ACTION_BUTTON_RELEASE: |
| return actionButton != 0; |
| default: |
| return false; |
| } |
| } |
| |
| static bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount, |
| const PointerProperties* pointerProperties) { |
| if (!isValidMotionAction(action, actionButton, pointerCount)) { |
| ALOGE("Motion event has invalid action code 0x%x", action); |
| return false; |
| } |
| if (pointerCount < 1 || pointerCount > MAX_POINTERS) { |
| ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.", |
| pointerCount, MAX_POINTERS); |
| return false; |
| } |
| BitSet32 pointerIdBits; |
| for (size_t i = 0; i < pointerCount; i++) { |
| int32_t id = pointerProperties[i].id; |
| if (id < 0 || id > MAX_POINTER_ID) { |
| ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", id, |
| MAX_POINTER_ID); |
| return false; |
| } |
| if (pointerIdBits.hasBit(id)) { |
| ALOGE("Motion event has duplicate pointer id %d", id); |
| return false; |
| } |
| pointerIdBits.markBit(id); |
| } |
| return true; |
| } |
| |
| static void dumpRegion(std::string& dump, const Region& region) { |
| if (region.isEmpty()) { |
| dump += "<empty>"; |
| return; |
| } |
| |
| bool first = true; |
| Region::const_iterator cur = region.begin(); |
| Region::const_iterator const tail = region.end(); |
| while (cur != tail) { |
| if (first) { |
| first = false; |
| } else { |
| dump += "|"; |
| } |
| dump += StringPrintf("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom); |
| cur++; |
| } |
| } |
| |
| /** |
| * Find the entry in std::unordered_map by key, and return it. |
| * If the entry is not found, return a default constructed entry. |
| * |
| * Useful when the entries are vectors, since an empty vector will be returned |
| * if the entry is not found. |
| * Also useful when the entries are sp<>. If an entry is not found, nullptr is returned. |
| */ |
| template <typename K, typename V> |
| static V getValueByKey(const std::unordered_map<K, V>& map, K key) { |
| auto it = map.find(key); |
| return it != map.end() ? it->second : V{}; |
| } |
| |
| /** |
| * Find the entry in std::unordered_map by value, and remove it. |
| * If more than one entry has the same value, then all matching |
| * key-value pairs will be removed. |
| * |
| * Return true if at least one value has been removed. |
| */ |
| template <typename K, typename V> |
| static bool removeByValue(std::unordered_map<K, V>& map, const V& value) { |
| bool removed = false; |
| for (auto it = map.begin(); it != map.end();) { |
| if (it->second == value) { |
| it = map.erase(it); |
| removed = true; |
| } else { |
| it++; |
| } |
| } |
| return removed; |
| } |
| |
| static bool haveSameToken(const sp<InputWindowHandle>& first, const sp<InputWindowHandle>& second) { |
| if (first == second) { |
| return true; |
| } |
| |
| if (first == nullptr || second == nullptr) { |
| return false; |
| } |
| |
| return first->getToken() == second->getToken(); |
| } |
| |
| static bool isStaleEvent(nsecs_t currentTime, const EventEntry& entry) { |
| return currentTime - entry.eventTime >= STALE_EVENT_TIMEOUT; |
| } |
| |
| static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inputTarget, |
| EventEntry* eventEntry, |
| int32_t inputTargetFlags) { |
| if (inputTarget.useDefaultPointerInfo()) { |
| const PointerInfo& pointerInfo = inputTarget.getDefaultPointerInfo(); |
| return std::make_unique<DispatchEntry>(eventEntry, // increments ref |
| inputTargetFlags, pointerInfo.xOffset, |
| pointerInfo.yOffset, inputTarget.globalScaleFactor, |
| pointerInfo.windowXScale, pointerInfo.windowYScale); |
| } |
| |
| ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION); |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); |
| |
| PointerCoords pointerCoords[motionEntry.pointerCount]; |
| |
| // Use the first pointer information to normalize all other pointers. This could be any pointer |
| // as long as all other pointers are normalized to the same value and the final DispatchEntry |
| // uses the offset and scale for the normalized pointer. |
| const PointerInfo& firstPointerInfo = |
| inputTarget.pointerInfos[inputTarget.pointerIds.firstMarkedBit()]; |
| |
| // Iterate through all pointers in the event to normalize against the first. |
| for (uint32_t pointerIndex = 0; pointerIndex < motionEntry.pointerCount; pointerIndex++) { |
| const PointerProperties& pointerProperties = motionEntry.pointerProperties[pointerIndex]; |
| uint32_t pointerId = uint32_t(pointerProperties.id); |
| const PointerInfo& currPointerInfo = inputTarget.pointerInfos[pointerId]; |
| |
| // The scale factor is the ratio of the current pointers scale to the normalized scale. |
| float scaleXDiff = currPointerInfo.windowXScale / firstPointerInfo.windowXScale; |
| float scaleYDiff = currPointerInfo.windowYScale / firstPointerInfo.windowYScale; |
| |
| pointerCoords[pointerIndex].copyFrom(motionEntry.pointerCoords[pointerIndex]); |
| // First apply the current pointers offset to set the window at 0,0 |
| pointerCoords[pointerIndex].applyOffset(currPointerInfo.xOffset, currPointerInfo.yOffset); |
| // Next scale the coordinates. |
| pointerCoords[pointerIndex].scale(1, scaleXDiff, scaleYDiff); |
| // Lastly, offset the coordinates so they're in the normalized pointer's frame. |
| pointerCoords[pointerIndex].applyOffset(-firstPointerInfo.xOffset, |
| -firstPointerInfo.yOffset); |
| } |
| |
| MotionEntry* combinedMotionEntry = |
| new MotionEntry(motionEntry.id, motionEntry.eventTime, motionEntry.deviceId, |
| motionEntry.source, motionEntry.displayId, motionEntry.policyFlags, |
| motionEntry.action, motionEntry.actionButton, motionEntry.flags, |
| motionEntry.metaState, motionEntry.buttonState, |
| motionEntry.classification, motionEntry.edgeFlags, |
| motionEntry.xPrecision, motionEntry.yPrecision, |
| motionEntry.xCursorPosition, motionEntry.yCursorPosition, |
| motionEntry.downTime, motionEntry.pointerCount, |
| motionEntry.pointerProperties, pointerCoords, 0 /* xOffset */, |
| 0 /* yOffset */); |
| |
| if (motionEntry.injectionState) { |
| combinedMotionEntry->injectionState = motionEntry.injectionState; |
| combinedMotionEntry->injectionState->refCount += 1; |
| } |
| |
| std::unique_ptr<DispatchEntry> dispatchEntry = |
| std::make_unique<DispatchEntry>(combinedMotionEntry, // increments ref |
| inputTargetFlags, firstPointerInfo.xOffset, |
| firstPointerInfo.yOffset, inputTarget.globalScaleFactor, |
| firstPointerInfo.windowXScale, |
| firstPointerInfo.windowYScale); |
| combinedMotionEntry->release(); |
| return dispatchEntry; |
| } |
| |
| static void addGestureMonitors(const std::vector<Monitor>& monitors, |
| std::vector<TouchedMonitor>& outTouchedMonitors, float xOffset = 0, |
| float yOffset = 0) { |
| if (monitors.empty()) { |
| return; |
| } |
| outTouchedMonitors.reserve(monitors.size() + outTouchedMonitors.size()); |
| for (const Monitor& monitor : monitors) { |
| outTouchedMonitors.emplace_back(monitor, xOffset, yOffset); |
| } |
| } |
| |
| static std::array<uint8_t, 128> getRandomKey() { |
| std::array<uint8_t, 128> key; |
| if (RAND_bytes(key.data(), key.size()) != 1) { |
| LOG_ALWAYS_FATAL("Can't generate HMAC key"); |
| } |
| return key; |
| } |
| |
| // --- HmacKeyManager --- |
| |
| HmacKeyManager::HmacKeyManager() : mHmacKey(getRandomKey()) {} |
| |
| std::array<uint8_t, 32> HmacKeyManager::sign(const VerifiedInputEvent& event) const { |
| size_t size; |
| switch (event.type) { |
| case VerifiedInputEvent::Type::KEY: { |
| size = sizeof(VerifiedKeyEvent); |
| break; |
| } |
| case VerifiedInputEvent::Type::MOTION: { |
| size = sizeof(VerifiedMotionEvent); |
| break; |
| } |
| } |
| const uint8_t* start = reinterpret_cast<const uint8_t*>(&event); |
| return sign(start, size); |
| } |
| |
| std::array<uint8_t, 32> HmacKeyManager::sign(const uint8_t* data, size_t size) const { |
| // SHA256 always generates 32-bytes result |
| std::array<uint8_t, 32> hash; |
| unsigned int hashLen = 0; |
| uint8_t* result = |
| HMAC(EVP_sha256(), mHmacKey.data(), mHmacKey.size(), data, size, hash.data(), &hashLen); |
| if (result == nullptr) { |
| ALOGE("Could not sign the data using HMAC"); |
| return INVALID_HMAC; |
| } |
| |
| if (hashLen != hash.size()) { |
| ALOGE("HMAC-SHA256 has unexpected length"); |
| return INVALID_HMAC; |
| } |
| |
| return hash; |
| } |
| |
| // --- InputDispatcher --- |
| |
| InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) |
| : mPolicy(policy), |
| mPendingEvent(nullptr), |
| mLastDropReason(DropReason::NOT_DROPPED), |
| mIdGenerator(IdGenerator::Source::INPUT_DISPATCHER), |
| mAppSwitchSawKeyDown(false), |
| mAppSwitchDueTime(LONG_LONG_MAX), |
| mNextUnblockedEvent(nullptr), |
| mDispatchEnabled(false), |
| mDispatchFrozen(false), |
| mInputFilterEnabled(false), |
| // mInTouchMode will be initialized by the WindowManager to the default device config. |
| // To avoid leaking stack in case that call never comes, and for tests, |
| // initialize it here anyways. |
| mInTouchMode(true), |
| mFocusedDisplayId(ADISPLAY_ID_DEFAULT) { |
| mLooper = new Looper(false); |
| mReporter = createInputReporter(); |
| |
| mKeyRepeatState.lastKeyEntry = nullptr; |
| |
| policy->getDispatcherConfiguration(&mConfig); |
| } |
| |
| InputDispatcher::~InputDispatcher() { |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| resetKeyRepeatLocked(); |
| releasePendingEventLocked(); |
| drainInboundQueueLocked(); |
| } |
| |
| while (!mConnectionsByFd.empty()) { |
| sp<Connection> connection = mConnectionsByFd.begin()->second; |
| unregisterInputChannel(connection->inputChannel); |
| } |
| } |
| |
| status_t InputDispatcher::start() { |
| if (mThread) { |
| return ALREADY_EXISTS; |
| } |
| mThread = std::make_unique<InputThread>( |
| "InputDispatcher", [this]() { dispatchOnce(); }, [this]() { mLooper->wake(); }); |
| return OK; |
| } |
| |
| status_t InputDispatcher::stop() { |
| if (mThread && mThread->isCallingThread()) { |
| ALOGE("InputDispatcher cannot be stopped from its own thread!"); |
| return INVALID_OPERATION; |
| } |
| mThread.reset(); |
| return OK; |
| } |
| |
| void InputDispatcher::dispatchOnce() { |
| nsecs_t nextWakeupTime = LONG_LONG_MAX; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| mDispatcherIsAlive.notify_all(); |
| |
| // Run a dispatch loop if there are no pending commands. |
| // The dispatch loop might enqueue commands to run afterwards. |
| if (!haveCommandsLocked()) { |
| dispatchOnceInnerLocked(&nextWakeupTime); |
| } |
| |
| // Run all pending commands if there are any. |
| // If any commands were run then force the next poll to wake up immediately. |
| if (runCommandsLockedInterruptible()) { |
| nextWakeupTime = LONG_LONG_MIN; |
| } |
| |
| // If we are still waiting for ack on some events, |
| // we might have to wake up earlier to check if an app is anr'ing. |
| const nsecs_t nextAnrCheck = processAnrsLocked(); |
| nextWakeupTime = std::min(nextWakeupTime, nextAnrCheck); |
| |
| // We are about to enter an infinitely long sleep, because we have no commands or |
| // pending or queued events |
| if (nextWakeupTime == LONG_LONG_MAX) { |
| mDispatcherEnteredIdle.notify_all(); |
| } |
| } // release lock |
| |
| // Wait for callback or timeout or wake. (make sure we round up, not down) |
| nsecs_t currentTime = now(); |
| int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); |
| mLooper->pollOnce(timeoutMillis); |
| } |
| |
| /** |
| * Check if any of the connections' wait queues have events that are too old. |
| * If we waited for events to be ack'ed for more than the window timeout, raise an ANR. |
| * Return the time at which we should wake up next. |
| */ |
| nsecs_t InputDispatcher::processAnrsLocked() { |
| const nsecs_t currentTime = now(); |
| nsecs_t nextAnrCheck = LONG_LONG_MAX; |
| // Check if we are waiting for a focused window to appear. Raise ANR if waited too long |
| if (mNoFocusedWindowTimeoutTime.has_value() && mAwaitedFocusedApplication != nullptr) { |
| if (currentTime >= *mNoFocusedWindowTimeoutTime) { |
| onAnrLocked(mAwaitedFocusedApplication); |
| mAwaitedFocusedApplication.clear(); |
| return LONG_LONG_MIN; |
| } else { |
| // Keep waiting |
| const nsecs_t millisRemaining = ns2ms(*mNoFocusedWindowTimeoutTime - currentTime); |
| ALOGW("Still no focused window. Will drop the event in %" PRId64 "ms", millisRemaining); |
| nextAnrCheck = *mNoFocusedWindowTimeoutTime; |
| } |
| } |
| |
| // Check if any connection ANRs are due |
| nextAnrCheck = std::min(nextAnrCheck, mAnrTracker.firstTimeout()); |
| if (currentTime < nextAnrCheck) { // most likely scenario |
| return nextAnrCheck; // everything is normal. Let's check again at nextAnrCheck |
| } |
| |
| // If we reached here, we have an unresponsive connection. |
| sp<Connection> connection = getConnectionLocked(mAnrTracker.firstToken()); |
| if (connection == nullptr) { |
| ALOGE("Could not find connection for entry %" PRId64, mAnrTracker.firstTimeout()); |
| return nextAnrCheck; |
| } |
| connection->responsive = false; |
| // Stop waking up for this unresponsive connection |
| mAnrTracker.eraseToken(connection->inputChannel->getConnectionToken()); |
| onAnrLocked(connection); |
| return LONG_LONG_MIN; |
| } |
| |
| nsecs_t InputDispatcher::getDispatchingTimeoutLocked(const sp<IBinder>& token) { |
| sp<InputWindowHandle> window = getWindowHandleLocked(token); |
| if (window != nullptr) { |
| return window->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT).count(); |
| } |
| return DEFAULT_INPUT_DISPATCHING_TIMEOUT.count(); |
| } |
| |
| void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { |
| nsecs_t currentTime = now(); |
| |
| // Reset the key repeat timer whenever normal dispatch is suspended while the |
| // device is in a non-interactive state. This is to ensure that we abort a key |
| // repeat if the device is just coming out of sleep. |
| if (!mDispatchEnabled) { |
| resetKeyRepeatLocked(); |
| } |
| |
| // If dispatching is frozen, do not process timeouts or try to deliver any new events. |
| if (mDispatchFrozen) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Dispatch frozen. Waiting some more."); |
| } |
| return; |
| } |
| |
| // Optimize latency of app switches. |
| // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has |
| // been pressed. When it expires, we preempt dispatch and drop all other pending events. |
| bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; |
| if (mAppSwitchDueTime < *nextWakeupTime) { |
| *nextWakeupTime = mAppSwitchDueTime; |
| } |
| |
| // Ready to start a new event. |
| // If we don't already have a pending event, go grab one. |
| if (!mPendingEvent) { |
| if (mInboundQueue.empty()) { |
| if (isAppSwitchDue) { |
| // The inbound queue is empty so the app switch key we were waiting |
| // for will never arrive. Stop waiting for it. |
| resetPendingAppSwitchLocked(false); |
| isAppSwitchDue = false; |
| } |
| |
| // Synthesize a key repeat if appropriate. |
| if (mKeyRepeatState.lastKeyEntry) { |
| if (currentTime >= mKeyRepeatState.nextRepeatTime) { |
| mPendingEvent = synthesizeKeyRepeatLocked(currentTime); |
| } else { |
| if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { |
| *nextWakeupTime = mKeyRepeatState.nextRepeatTime; |
| } |
| } |
| } |
| |
| // Nothing to do if there is no pending event. |
| if (!mPendingEvent) { |
| return; |
| } |
| } else { |
| // Inbound queue has at least one entry. |
| mPendingEvent = mInboundQueue.front(); |
| mInboundQueue.pop_front(); |
| traceInboundQueueLengthLocked(); |
| } |
| |
| // Poke user activity for this event. |
| if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { |
| pokeUserActivityLocked(*mPendingEvent); |
| } |
| } |
| |
| // Now we have an event to dispatch. |
| // All events are eventually dequeued and processed this way, even if we intend to drop them. |
| ALOG_ASSERT(mPendingEvent != nullptr); |
| bool done = false; |
| DropReason dropReason = DropReason::NOT_DROPPED; |
| if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { |
| dropReason = DropReason::POLICY; |
| } else if (!mDispatchEnabled) { |
| dropReason = DropReason::DISABLED; |
| } |
| |
| if (mNextUnblockedEvent == mPendingEvent) { |
| mNextUnblockedEvent = nullptr; |
| } |
| |
| switch (mPendingEvent->type) { |
| case EventEntry::Type::CONFIGURATION_CHANGED: { |
| ConfigurationChangedEntry* typedEntry = |
| static_cast<ConfigurationChangedEntry*>(mPendingEvent); |
| done = dispatchConfigurationChangedLocked(currentTime, typedEntry); |
| dropReason = DropReason::NOT_DROPPED; // configuration changes are never dropped |
| break; |
| } |
| |
| case EventEntry::Type::DEVICE_RESET: { |
| DeviceResetEntry* typedEntry = static_cast<DeviceResetEntry*>(mPendingEvent); |
| done = dispatchDeviceResetLocked(currentTime, typedEntry); |
| dropReason = DropReason::NOT_DROPPED; // device resets are never dropped |
| break; |
| } |
| |
| case EventEntry::Type::FOCUS: { |
| FocusEntry* typedEntry = static_cast<FocusEntry*>(mPendingEvent); |
| dispatchFocusLocked(currentTime, typedEntry); |
| done = true; |
| dropReason = DropReason::NOT_DROPPED; // focus events are never dropped |
| break; |
| } |
| |
| case EventEntry::Type::KEY: { |
| KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); |
| if (isAppSwitchDue) { |
| if (isAppSwitchKeyEvent(*typedEntry)) { |
| resetPendingAppSwitchLocked(true); |
| isAppSwitchDue = false; |
| } else if (dropReason == DropReason::NOT_DROPPED) { |
| dropReason = DropReason::APP_SWITCH; |
| } |
| } |
| if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *typedEntry)) { |
| dropReason = DropReason::STALE; |
| } |
| if (dropReason == DropReason::NOT_DROPPED && mNextUnblockedEvent) { |
| dropReason = DropReason::BLOCKED; |
| } |
| done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); |
| break; |
| } |
| |
| case EventEntry::Type::MOTION: { |
| MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); |
| if (dropReason == DropReason::NOT_DROPPED && isAppSwitchDue) { |
| dropReason = DropReason::APP_SWITCH; |
| } |
| if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *typedEntry)) { |
| dropReason = DropReason::STALE; |
| } |
| if (dropReason == DropReason::NOT_DROPPED && mNextUnblockedEvent) { |
| dropReason = DropReason::BLOCKED; |
| } |
| done = dispatchMotionLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); |
| break; |
| } |
| } |
| |
| if (done) { |
| if (dropReason != DropReason::NOT_DROPPED) { |
| dropInboundEventLocked(*mPendingEvent, dropReason); |
| } |
| mLastDropReason = dropReason; |
| |
| releasePendingEventLocked(); |
| *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately |
| } |
| } |
| |
| /** |
| * Return true if the events preceding this incoming motion event should be dropped |
| * Return false otherwise (the default behaviour) |
| */ |
| bool InputDispatcher::shouldPruneInboundQueueLocked(const MotionEntry& motionEntry) { |
| const bool isPointerDownEvent = motionEntry.action == AMOTION_EVENT_ACTION_DOWN && |
| (motionEntry.source & AINPUT_SOURCE_CLASS_POINTER); |
| |
| // Optimize case where the current application is unresponsive and the user |
| // decides to touch a window in a different application. |
| // If the application takes too long to catch up then we drop all events preceding |
| // the touch into the other window. |
| if (isPointerDownEvent && mAwaitedFocusedApplication != nullptr) { |
| int32_t displayId = motionEntry.displayId; |
| int32_t x = static_cast<int32_t>( |
| motionEntry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); |
| int32_t y = static_cast<int32_t>( |
| motionEntry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); |
| sp<InputWindowHandle> touchedWindowHandle = |
| findTouchedWindowAtLocked(displayId, x, y, nullptr); |
| if (touchedWindowHandle != nullptr && |
| touchedWindowHandle->getApplicationToken() != |
| mAwaitedFocusedApplication->getApplicationToken()) { |
| // User touched a different application than the one we are waiting on. |
| ALOGI("Pruning input queue because user touched a different application while waiting " |
| "for %s", |
| mAwaitedFocusedApplication->getName().c_str()); |
| return true; |
| } |
| |
| // Alternatively, maybe there's a gesture monitor that could handle this event |
| std::vector<TouchedMonitor> gestureMonitors = |
| findTouchedGestureMonitorsLocked(displayId, {}); |
| for (TouchedMonitor& gestureMonitor : gestureMonitors) { |
| sp<Connection> connection = |
| getConnectionLocked(gestureMonitor.monitor.inputChannel->getConnectionToken()); |
| if (connection != nullptr && connection->responsive) { |
| // This monitor could take more input. Drop all events preceding this |
| // event, so that gesture monitor could get a chance to receive the stream |
| ALOGW("Pruning the input queue because %s is unresponsive, but we have a " |
| "responsive gesture monitor that may handle the event", |
| mAwaitedFocusedApplication->getName().c_str()); |
| return true; |
| } |
| } |
| } |
| |
| // Prevent getting stuck: if we have a pending key event, and some motion events that have not |
| // yet been processed by some connections, the dispatcher will wait for these motion |
| // events to be processed before dispatching the key event. This is because these motion events |
| // may cause a new window to be launched, which the user might expect to receive focus. |
| // To prevent waiting forever for such events, just send the key to the currently focused window |
| if (isPointerDownEvent && mKeyIsWaitingForEventsTimeout) { |
| ALOGD("Received a new pointer down event, stop waiting for events to process and " |
| "just send the pending key event to the focused window."); |
| mKeyIsWaitingForEventsTimeout = now(); |
| } |
| return false; |
| } |
| |
| bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { |
| bool needWake = mInboundQueue.empty(); |
| mInboundQueue.push_back(entry); |
| traceInboundQueueLengthLocked(); |
| |
| switch (entry->type) { |
| case EventEntry::Type::KEY: { |
| // Optimize app switch latency. |
| // If the application takes too long to catch up then we drop all events preceding |
| // the app switch key. |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(*entry); |
| if (isAppSwitchKeyEvent(keyEntry)) { |
| if (keyEntry.action == AKEY_EVENT_ACTION_DOWN) { |
| mAppSwitchSawKeyDown = true; |
| } else if (keyEntry.action == AKEY_EVENT_ACTION_UP) { |
| if (mAppSwitchSawKeyDown) { |
| #if DEBUG_APP_SWITCH |
| ALOGD("App switch is pending!"); |
| #endif |
| mAppSwitchDueTime = keyEntry.eventTime + APP_SWITCH_TIMEOUT; |
| mAppSwitchSawKeyDown = false; |
| needWake = true; |
| } |
| } |
| } |
| break; |
| } |
| |
| case EventEntry::Type::MOTION: { |
| if (shouldPruneInboundQueueLocked(static_cast<MotionEntry&>(*entry))) { |
| mNextUnblockedEvent = entry; |
| needWake = true; |
| } |
| break; |
| } |
| case EventEntry::Type::FOCUS: { |
| LOG_ALWAYS_FATAL("Focus events should be inserted using enqueueFocusEventLocked"); |
| break; |
| } |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: { |
| // nothing to do |
| break; |
| } |
| } |
| |
| return needWake; |
| } |
| |
| void InputDispatcher::addRecentEventLocked(EventEntry* entry) { |
| entry->refCount += 1; |
| mRecentQueue.push_back(entry); |
| if (mRecentQueue.size() > RECENT_QUEUE_MAX_SIZE) { |
| mRecentQueue.front()->release(); |
| mRecentQueue.pop_front(); |
| } |
| } |
| |
| sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, int32_t x, |
| int32_t y, TouchState* touchState, |
| bool addOutsideTargets, |
| bool addPortalWindows) { |
| if ((addPortalWindows || addOutsideTargets) && touchState == nullptr) { |
| LOG_ALWAYS_FATAL( |
| "Must provide a valid touch state if adding portal windows or outside targets"); |
| } |
| // Traverse windows from front to back to find touched window. |
| const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId); |
| for (const sp<InputWindowHandle>& windowHandle : windowHandles) { |
| const InputWindowInfo* windowInfo = windowHandle->getInfo(); |
| if (windowInfo->displayId == displayId) { |
| int32_t flags = windowInfo->layoutParamsFlags; |
| |
| if (windowInfo->visible) { |
| if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { |
| bool isTouchModal = (flags & |
| (InputWindowInfo::FLAG_NOT_FOCUSABLE | |
| InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; |
| if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { |
| int32_t portalToDisplayId = windowInfo->portalToDisplayId; |
| if (portalToDisplayId != ADISPLAY_ID_NONE && |
| portalToDisplayId != displayId) { |
| if (addPortalWindows) { |
| // For the monitoring channels of the display. |
| touchState->addPortalWindow(windowHandle); |
| } |
| return findTouchedWindowAtLocked(portalToDisplayId, x, y, touchState, |
| addOutsideTargets, addPortalWindows); |
| } |
| // Found window. |
| return windowHandle; |
| } |
| } |
| |
| if (addOutsideTargets && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) { |
| touchState->addOrUpdateWindow(windowHandle, |
| InputTarget::FLAG_DISPATCH_AS_OUTSIDE, |
| BitSet32(0)); |
| } |
| } |
| } |
| } |
| return nullptr; |
| } |
| |
| std::vector<TouchedMonitor> InputDispatcher::findTouchedGestureMonitorsLocked( |
| int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) const { |
| std::vector<TouchedMonitor> touchedMonitors; |
| |
| std::vector<Monitor> monitors = getValueByKey(mGestureMonitorsByDisplay, displayId); |
| addGestureMonitors(monitors, touchedMonitors); |
| for (const sp<InputWindowHandle>& portalWindow : portalWindows) { |
| const InputWindowInfo* windowInfo = portalWindow->getInfo(); |
| monitors = getValueByKey(mGestureMonitorsByDisplay, windowInfo->portalToDisplayId); |
| addGestureMonitors(monitors, touchedMonitors, -windowInfo->frameLeft, |
| -windowInfo->frameTop); |
| } |
| return touchedMonitors; |
| } |
| |
| void InputDispatcher::dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) { |
| const char* reason; |
| switch (dropReason) { |
| case DropReason::POLICY: |
| #if DEBUG_INBOUND_EVENT_DETAILS |
| ALOGD("Dropped event because policy consumed it."); |
| #endif |
| reason = "inbound event was dropped because the policy consumed it"; |
| break; |
| case DropReason::DISABLED: |
| if (mLastDropReason != DropReason::DISABLED) { |
| ALOGI("Dropped event because input dispatch is disabled."); |
| } |
| reason = "inbound event was dropped because input dispatch is disabled"; |
| break; |
| case DropReason::APP_SWITCH: |
| ALOGI("Dropped event because of pending overdue app switch."); |
| reason = "inbound event was dropped because of pending overdue app switch"; |
| break; |
| case DropReason::BLOCKED: |
| ALOGI("Dropped event because the current application is not responding and the user " |
| "has started interacting with a different application."); |
| reason = "inbound event was dropped because the current application is not responding " |
| "and the user has started interacting with a different application"; |
| break; |
| case DropReason::STALE: |
| ALOGI("Dropped event because it is stale."); |
| reason = "inbound event was dropped because it is stale"; |
| break; |
| case DropReason::NOT_DROPPED: { |
| LOG_ALWAYS_FATAL("Should not be dropping a NOT_DROPPED event"); |
| return; |
| } |
| } |
| |
| switch (entry.type) { |
| case EventEntry::Type::KEY: { |
| CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| break; |
| } |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); |
| if (motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) { |
| CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| } else { |
| CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| } |
| break; |
| } |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: { |
| LOG_ALWAYS_FATAL("Should not drop %s events", EventEntry::typeToString(entry.type)); |
| break; |
| } |
| } |
| } |
| |
| static bool isAppSwitchKeyCode(int32_t keyCode) { |
| return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL || |
| keyCode == AKEYCODE_APP_SWITCH; |
| } |
| |
| bool InputDispatcher::isAppSwitchKeyEvent(const KeyEntry& keyEntry) { |
| return !(keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) && isAppSwitchKeyCode(keyEntry.keyCode) && |
| (keyEntry.policyFlags & POLICY_FLAG_TRUSTED) && |
| (keyEntry.policyFlags & POLICY_FLAG_PASS_TO_USER); |
| } |
| |
| bool InputDispatcher::isAppSwitchPendingLocked() { |
| return mAppSwitchDueTime != LONG_LONG_MAX; |
| } |
| |
| void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { |
| mAppSwitchDueTime = LONG_LONG_MAX; |
| |
| #if DEBUG_APP_SWITCH |
| if (handled) { |
| ALOGD("App switch has arrived."); |
| } else { |
| ALOGD("App switch was abandoned."); |
| } |
| #endif |
| } |
| |
| bool InputDispatcher::haveCommandsLocked() const { |
| return !mCommandQueue.empty(); |
| } |
| |
| bool InputDispatcher::runCommandsLockedInterruptible() { |
| if (mCommandQueue.empty()) { |
| return false; |
| } |
| |
| do { |
| std::unique_ptr<CommandEntry> commandEntry = std::move(mCommandQueue.front()); |
| mCommandQueue.pop_front(); |
| Command command = commandEntry->command; |
| command(*this, commandEntry.get()); // commands are implicitly 'LockedInterruptible' |
| |
| commandEntry->connection.clear(); |
| } while (!mCommandQueue.empty()); |
| return true; |
| } |
| |
| void InputDispatcher::postCommandLocked(std::unique_ptr<CommandEntry> commandEntry) { |
| mCommandQueue.push_back(std::move(commandEntry)); |
| } |
| |
| void InputDispatcher::drainInboundQueueLocked() { |
| while (!mInboundQueue.empty()) { |
| EventEntry* entry = mInboundQueue.front(); |
| mInboundQueue.pop_front(); |
| releaseInboundEventLocked(entry); |
| } |
| traceInboundQueueLengthLocked(); |
| } |
| |
| void InputDispatcher::releasePendingEventLocked() { |
| if (mPendingEvent) { |
| releaseInboundEventLocked(mPendingEvent); |
| mPendingEvent = nullptr; |
| } |
| } |
| |
| void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { |
| InjectionState* injectionState = entry->injectionState; |
| if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { |
| #if DEBUG_DISPATCH_CYCLE |
| ALOGD("Injected inbound event was dropped."); |
| #endif |
| setInjectionResult(entry, INPUT_EVENT_INJECTION_FAILED); |
| } |
| if (entry == mNextUnblockedEvent) { |
| mNextUnblockedEvent = nullptr; |
| } |
| addRecentEventLocked(entry); |
| entry->release(); |
| } |
| |
| void InputDispatcher::resetKeyRepeatLocked() { |
| if (mKeyRepeatState.lastKeyEntry) { |
| mKeyRepeatState.lastKeyEntry->release(); |
| mKeyRepeatState.lastKeyEntry = nullptr; |
| } |
| } |
| |
| KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { |
| KeyEntry* entry = mKeyRepeatState.lastKeyEntry; |
| |
| // Reuse the repeated key entry if it is otherwise unreferenced. |
| uint32_t policyFlags = entry->policyFlags & |
| (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED); |
| if (entry->refCount == 1) { |
| entry->recycle(); |
| entry->id = mIdGenerator.nextId(); |
| entry->eventTime = currentTime; |
| entry->policyFlags = policyFlags; |
| entry->repeatCount += 1; |
| } else { |
| KeyEntry* newEntry = |
| new KeyEntry(mIdGenerator.nextId(), currentTime, entry->deviceId, entry->source, |
| entry->displayId, policyFlags, entry->action, entry->flags, |
| entry->keyCode, entry->scanCode, entry->metaState, |
| entry->repeatCount + 1, entry->downTime); |
| |
| mKeyRepeatState.lastKeyEntry = newEntry; |
| entry->release(); |
| |
| entry = newEntry; |
| } |
| entry->syntheticRepeat = true; |
| |
| // Increment reference count since we keep a reference to the event in |
| // mKeyRepeatState.lastKeyEntry in addition to the one we return. |
| entry->refCount += 1; |
| |
| mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; |
| return entry; |
| } |
| |
| bool InputDispatcher::dispatchConfigurationChangedLocked(nsecs_t currentTime, |
| ConfigurationChangedEntry* entry) { |
| #if DEBUG_OUTBOUND_EVENT_DETAILS |
| ALOGD("dispatchConfigurationChanged - eventTime=%" PRId64, entry->eventTime); |
| #endif |
| |
| // Reset key repeating in case a keyboard device was added or removed or something. |
| resetKeyRepeatLocked(); |
| |
| // Enqueue a command to run outside the lock to tell the policy that the configuration changed. |
| std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( |
| &InputDispatcher::doNotifyConfigurationChangedLockedInterruptible); |
| commandEntry->eventTime = entry->eventTime; |
| postCommandLocked(std::move(commandEntry)); |
| return true; |
| } |
| |
| bool InputDispatcher::dispatchDeviceResetLocked(nsecs_t currentTime, DeviceResetEntry* entry) { |
| #if DEBUG_OUTBOUND_EVENT_DETAILS |
| ALOGD("dispatchDeviceReset - eventTime=%" PRId64 ", deviceId=%d", entry->eventTime, |
| entry->deviceId); |
| #endif |
| |
| CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, "device was reset"); |
| options.deviceId = entry->deviceId; |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| return true; |
| } |
| |
| void InputDispatcher::enqueueFocusEventLocked(const InputWindowHandle& window, bool hasFocus) { |
| if (mPendingEvent != nullptr) { |
| // Move the pending event to the front of the queue. This will give the chance |
| // for the pending event to get dispatched to the newly focused window |
| mInboundQueue.push_front(mPendingEvent); |
| mPendingEvent = nullptr; |
| } |
| |
| FocusEntry* focusEntry = |
| new FocusEntry(mIdGenerator.nextId(), now(), window.getToken(), hasFocus); |
| |
| // This event should go to the front of the queue, but behind all other focus events |
| // Find the last focus event, and insert right after it |
| std::deque<EventEntry*>::reverse_iterator it = |
| std::find_if(mInboundQueue.rbegin(), mInboundQueue.rend(), |
| [](EventEntry* event) { return event->type == EventEntry::Type::FOCUS; }); |
| |
| // Maintain the order of focus events. Insert the entry after all other focus events. |
| mInboundQueue.insert(it.base(), focusEntry); |
| } |
| |
| void InputDispatcher::dispatchFocusLocked(nsecs_t currentTime, FocusEntry* entry) { |
| sp<InputChannel> channel = getInputChannelLocked(entry->connectionToken); |
| if (channel == nullptr) { |
| return; // Window has gone away |
| } |
| InputTarget target; |
| target.inputChannel = channel; |
| target.flags = InputTarget::FLAG_DISPATCH_AS_IS; |
| entry->dispatchInProgress = true; |
| |
| dispatchEventLocked(currentTime, entry, {target}); |
| } |
| |
| bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, |
| DropReason* dropReason, nsecs_t* nextWakeupTime) { |
| // Preprocessing. |
| if (!entry->dispatchInProgress) { |
| if (entry->repeatCount == 0 && entry->action == AKEY_EVENT_ACTION_DOWN && |
| (entry->policyFlags & POLICY_FLAG_TRUSTED) && |
| (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { |
| if (mKeyRepeatState.lastKeyEntry && |
| mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { |
| // We have seen two identical key downs in a row which indicates that the device |
| // driver is automatically generating key repeats itself. We take note of the |
| // repeat here, but we disable our own next key repeat timer since it is clear that |
| // we will not need to synthesize key repeats ourselves. |
| entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; |
| resetKeyRepeatLocked(); |
| mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves |
| } else { |
| // Not a repeat. Save key down state in case we do see a repeat later. |
| resetKeyRepeatLocked(); |
| mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; |
| } |
| mKeyRepeatState.lastKeyEntry = entry; |
| entry->refCount += 1; |
| } else if (!entry->syntheticRepeat) { |
| resetKeyRepeatLocked(); |
| } |
| |
| if (entry->repeatCount == 1) { |
| entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; |
| } else { |
| entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; |
| } |
| |
| entry->dispatchInProgress = true; |
| |
| logOutboundKeyDetails("dispatchKey - ", *entry); |
| } |
| |
| // Handle case where the policy asked us to try again later last time. |
| if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { |
| if (currentTime < entry->interceptKeyWakeupTime) { |
| if (entry->interceptKeyWakeupTime < *nextWakeupTime) { |
| *nextWakeupTime = entry->interceptKeyWakeupTime; |
| } |
| return false; // wait until next wakeup |
| } |
| entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; |
| entry->interceptKeyWakeupTime = 0; |
| } |
| |
| // Give the policy a chance to intercept the key. |
| if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { |
| if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { |
| std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( |
| &InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); |
| sp<InputWindowHandle> focusedWindowHandle = |
| getValueByKey(mFocusedWindowHandlesByDisplay, getTargetDisplayId(*entry)); |
| if (focusedWindowHandle != nullptr) { |
| commandEntry->inputChannel = getInputChannelLocked(focusedWindowHandle->getToken()); |
| } |
| commandEntry->keyEntry = entry; |
| postCommandLocked(std::move(commandEntry)); |
| entry->refCount += 1; |
| return false; // wait for the command to run |
| } else { |
| entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; |
| } |
| } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { |
| if (*dropReason == DropReason::NOT_DROPPED) { |
| *dropReason = DropReason::POLICY; |
| } |
| } |
| |
| // Clean up if dropping the event. |
| if (*dropReason != DropReason::NOT_DROPPED) { |
| setInjectionResult(entry, |
| *dropReason == DropReason::POLICY ? INPUT_EVENT_INJECTION_SUCCEEDED |
| : INPUT_EVENT_INJECTION_FAILED); |
| mReporter->reportDroppedKey(entry->id); |
| return true; |
| } |
| |
| // Identify targets. |
| std::vector<InputTarget> inputTargets; |
| int32_t injectionResult = |
| findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); |
| if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { |
| return false; |
| } |
| |
| setInjectionResult(entry, injectionResult); |
| if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { |
| return true; |
| } |
| |
| // Add monitor channels from event's or focused display. |
| addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); |
| |
| // Dispatch the key. |
| dispatchEventLocked(currentTime, entry, inputTargets); |
| return true; |
| } |
| |
| void InputDispatcher::logOutboundKeyDetails(const char* prefix, const KeyEntry& entry) { |
| #if DEBUG_OUTBOUND_EVENT_DETAILS |
| ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 ", " |
| "policyFlags=0x%x, action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, " |
| "metaState=0x%x, repeatCount=%d, downTime=%" PRId64, |
| prefix, entry.eventTime, entry.deviceId, entry.source, entry.displayId, entry.policyFlags, |
| entry.action, entry.flags, entry.keyCode, entry.scanCode, entry.metaState, |
| entry.repeatCount, entry.downTime); |
| #endif |
| } |
| |
| bool InputDispatcher::dispatchMotionLocked(nsecs_t currentTime, MotionEntry* entry, |
| DropReason* dropReason, nsecs_t* nextWakeupTime) { |
| ATRACE_CALL(); |
| // Preprocessing. |
| if (!entry->dispatchInProgress) { |
| entry->dispatchInProgress = true; |
| |
| logOutboundMotionDetails("dispatchMotion - ", *entry); |
| } |
| |
| // Clean up if dropping the event. |
| if (*dropReason != DropReason::NOT_DROPPED) { |
| setInjectionResult(entry, |
| *dropReason == DropReason::POLICY ? INPUT_EVENT_INJECTION_SUCCEEDED |
| : INPUT_EVENT_INJECTION_FAILED); |
| return true; |
| } |
| |
| bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; |
| |
| // Identify targets. |
| std::vector<InputTarget> inputTargets; |
| |
| bool conflictingPointerActions = false; |
| int32_t injectionResult; |
| if (isPointerEvent) { |
| // Pointer event. (eg. touchscreen) |
| injectionResult = |
| findTouchedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime, |
| &conflictingPointerActions); |
| } else { |
| // Non touch event. (eg. trackball) |
| injectionResult = |
| findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); |
| } |
| if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { |
| return false; |
| } |
| |
| setInjectionResult(entry, injectionResult); |
| if (injectionResult == INPUT_EVENT_INJECTION_PERMISSION_DENIED) { |
| ALOGW("Permission denied, dropping the motion (isPointer=%s)", toString(isPointerEvent)); |
| return true; |
| } |
| if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { |
| CancelationOptions::Mode mode(isPointerEvent |
| ? CancelationOptions::CANCEL_POINTER_EVENTS |
| : CancelationOptions::CANCEL_NON_POINTER_EVENTS); |
| CancelationOptions options(mode, "input event injection failed"); |
| synthesizeCancelationEventsForMonitorsLocked(options); |
| return true; |
| } |
| |
| // Add monitor channels from event's or focused display. |
| addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); |
| |
| if (isPointerEvent) { |
| std::unordered_map<int32_t, TouchState>::iterator it = |
| mTouchStatesByDisplay.find(entry->displayId); |
| if (it != mTouchStatesByDisplay.end()) { |
| const TouchState& state = it->second; |
| if (!state.portalWindows.empty()) { |
| // The event has gone through these portal windows, so we add monitoring targets of |
| // the corresponding displays as well. |
| for (size_t i = 0; i < state.portalWindows.size(); i++) { |
| const InputWindowInfo* windowInfo = state.portalWindows[i]->getInfo(); |
| addGlobalMonitoringTargetsLocked(inputTargets, windowInfo->portalToDisplayId, |
| -windowInfo->frameLeft, -windowInfo->frameTop); |
| } |
| } |
| } |
| } |
| |
| // Dispatch the motion. |
| if (conflictingPointerActions) { |
| CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, |
| "conflicting pointer actions"); |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| } |
| dispatchEventLocked(currentTime, entry, inputTargets); |
| return true; |
| } |
| |
| void InputDispatcher::logOutboundMotionDetails(const char* prefix, const MotionEntry& entry) { |
| #if DEBUG_OUTBOUND_EVENT_DETAILS |
| ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 |
| ", policyFlags=0x%x, " |
| "action=0x%x, actionButton=0x%x, flags=0x%x, " |
| "metaState=0x%x, buttonState=0x%x," |
| "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%" PRId64, |
| prefix, entry.eventTime, entry.deviceId, entry.source, entry.displayId, entry.policyFlags, |
| entry.action, entry.actionButton, entry.flags, entry.metaState, entry.buttonState, |
| entry.edgeFlags, entry.xPrecision, entry.yPrecision, entry.downTime); |
| |
| for (uint32_t i = 0; i < entry.pointerCount; i++) { |
| ALOGD(" Pointer %d: id=%d, toolType=%d, " |
| "x=%f, y=%f, pressure=%f, size=%f, " |
| "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " |
| "orientation=%f", |
| i, entry.pointerProperties[i].id, entry.pointerProperties[i].toolType, |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); |
| } |
| #endif |
| } |
| |
| void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, |
| const std::vector<InputTarget>& inputTargets) { |
| ATRACE_CALL(); |
| #if DEBUG_DISPATCH_CYCLE |
| ALOGD("dispatchEventToCurrentInputTargets"); |
| #endif |
| |
| ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true |
| |
| pokeUserActivityLocked(*eventEntry); |
| |
| for (const InputTarget& inputTarget : inputTargets) { |
| sp<Connection> connection = |
| getConnectionLocked(inputTarget.inputChannel->getConnectionToken()); |
| if (connection != nullptr) { |
| prepareDispatchCycleLocked(currentTime, connection, eventEntry, inputTarget); |
| } else { |
| if (DEBUG_FOCUS) { |
| ALOGD("Dropping event delivery to target with channel '%s' because it " |
| "is no longer registered with the input dispatcher.", |
| inputTarget.inputChannel->getName().c_str()); |
| } |
| } |
| } |
| } |
| |
| void InputDispatcher::cancelEventsForAnrLocked(const sp<Connection>& connection) { |
| // We will not be breaking any connections here, even if the policy wants us to abort dispatch. |
| // If the policy decides to close the app, we will get a channel removal event via |
| // unregisterInputChannel, and will clean up the connection that way. We are already not |
| // sending new pointers to the connection when it blocked, but focused events will continue to |
| // pile up. |
| ALOGW("Canceling events for %s because it is unresponsive", |
| connection->inputChannel->getName().c_str()); |
| if (connection->status == Connection::STATUS_NORMAL) { |
| CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, |
| "application not responding"); |
| synthesizeCancelationEventsForConnectionLocked(connection, options); |
| } |
| } |
| |
| void InputDispatcher::resetNoFocusedWindowTimeoutLocked() { |
| if (DEBUG_FOCUS) { |
| ALOGD("Resetting ANR timeouts."); |
| } |
| |
| // Reset input target wait timeout. |
| mNoFocusedWindowTimeoutTime = std::nullopt; |
| mAwaitedFocusedApplication.clear(); |
| } |
| |
| /** |
| * Get the display id that the given event should go to. If this event specifies a valid display id, |
| * then it should be dispatched to that display. Otherwise, the event goes to the focused display. |
| * Focused display is the display that the user most recently interacted with. |
| */ |
| int32_t InputDispatcher::getTargetDisplayId(const EventEntry& entry) { |
| int32_t displayId; |
| switch (entry.type) { |
| case EventEntry::Type::KEY: { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); |
| displayId = keyEntry.displayId; |
| break; |
| } |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); |
| displayId = motionEntry.displayId; |
| break; |
| } |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: { |
| ALOGE("%s events do not have a target display", EventEntry::typeToString(entry.type)); |
| return ADISPLAY_ID_NONE; |
| } |
| } |
| return displayId == ADISPLAY_ID_NONE ? mFocusedDisplayId : displayId; |
| } |
| |
| bool InputDispatcher::shouldWaitToSendKeyLocked(nsecs_t currentTime, |
| const char* focusedWindowName) { |
| if (mAnrTracker.empty()) { |
| // already processed all events that we waited for |
| mKeyIsWaitingForEventsTimeout = std::nullopt; |
| return false; |
| } |
| |
| if (!mKeyIsWaitingForEventsTimeout.has_value()) { |
| // Start the timer |
| ALOGD("Waiting to send key to %s because there are unprocessed events that may cause " |
| "focus to change", |
| focusedWindowName); |
| mKeyIsWaitingForEventsTimeout = currentTime + KEY_WAITING_FOR_EVENTS_TIMEOUT.count(); |
| return true; |
| } |
| |
| // We still have pending events, and already started the timer |
| if (currentTime < *mKeyIsWaitingForEventsTimeout) { |
| return true; // Still waiting |
| } |
| |
| // Waited too long, and some connection still hasn't processed all motions |
| // Just send the key to the focused window |
| ALOGW("Dispatching key to %s even though there are other unprocessed events", |
| focusedWindowName); |
| mKeyIsWaitingForEventsTimeout = std::nullopt; |
| return false; |
| } |
| |
| int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, |
| const EventEntry& entry, |
| std::vector<InputTarget>& inputTargets, |
| nsecs_t* nextWakeupTime) { |
| std::string reason; |
| |
| int32_t displayId = getTargetDisplayId(entry); |
| sp<InputWindowHandle> focusedWindowHandle = |
| getValueByKey(mFocusedWindowHandlesByDisplay, displayId); |
| sp<InputApplicationHandle> focusedApplicationHandle = |
| getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); |
| |
| // If there is no currently focused window and no focused application |
| // then drop the event. |
| if (focusedWindowHandle == nullptr && focusedApplicationHandle == nullptr) { |
| ALOGI("Dropping %s event because there is no focused window or focused application in " |
| "display %" PRId32 ".", |
| EventEntry::typeToString(entry.type), displayId); |
| return INPUT_EVENT_INJECTION_FAILED; |
| } |
| |
| // Compatibility behavior: raise ANR if there is a focused application, but no focused window. |
| // Only start counting when we have a focused event to dispatch. The ANR is canceled if we |
| // start interacting with another application via touch (app switch). This code can be removed |
| // if the "no focused window ANR" is moved to the policy. Input doesn't know whether |
| // an app is expected to have a focused window. |
| if (focusedWindowHandle == nullptr && focusedApplicationHandle != nullptr) { |
| if (!mNoFocusedWindowTimeoutTime.has_value()) { |
| // We just discovered that there's no focused window. Start the ANR timer |
| const nsecs_t timeout = focusedApplicationHandle->getDispatchingTimeout( |
| DEFAULT_INPUT_DISPATCHING_TIMEOUT.count()); |
| mNoFocusedWindowTimeoutTime = currentTime + timeout; |
| mAwaitedFocusedApplication = focusedApplicationHandle; |
| ALOGW("Waiting because no window has focus but %s may eventually add a " |
| "window when it finishes starting up. Will wait for %" PRId64 "ms", |
| mAwaitedFocusedApplication->getName().c_str(), ns2ms(timeout)); |
| *nextWakeupTime = *mNoFocusedWindowTimeoutTime; |
| return INPUT_EVENT_INJECTION_PENDING; |
| } else if (currentTime > *mNoFocusedWindowTimeoutTime) { |
| // Already raised ANR. Drop the event |
| ALOGE("Dropping %s event because there is no focused window", |
| EventEntry::typeToString(entry.type)); |
| return INPUT_EVENT_INJECTION_FAILED; |
| } else { |
| // Still waiting for the focused window |
| return INPUT_EVENT_INJECTION_PENDING; |
| } |
| } |
| |
| // we have a valid, non-null focused window |
| resetNoFocusedWindowTimeoutLocked(); |
| |
| // Check permissions. |
| if (!checkInjectionPermission(focusedWindowHandle, entry.injectionState)) { |
| return INPUT_EVENT_INJECTION_PERMISSION_DENIED; |
| } |
| |
| if (focusedWindowHandle->getInfo()->paused) { |
| ALOGI("Waiting because %s is paused", focusedWindowHandle->getName().c_str()); |
| return INPUT_EVENT_INJECTION_PENDING; |
| } |
| |
| // If the event is a key event, then we must wait for all previous events to |
| // complete before delivering it because previous events may have the |
| // side-effect of transferring focus to a different window and we want to |
| // ensure that the following keys are sent to the new window. |
| // |
| // Suppose the user touches a button in a window then immediately presses "A". |
| // If the button causes a pop-up window to appear then we want to ensure that |
| // the "A" key is delivered to the new pop-up window. This is because users |
| // often anticipate pending UI changes when typing on a keyboard. |
| // To obtain this behavior, we must serialize key events with respect to all |
| // prior input events. |
| if (entry.type == EventEntry::Type::KEY) { |
| if (shouldWaitToSendKeyLocked(currentTime, focusedWindowHandle->getName().c_str())) { |
| *nextWakeupTime = *mKeyIsWaitingForEventsTimeout; |
| return INPUT_EVENT_INJECTION_PENDING; |
| } |
| } |
| |
| // Success! Output targets. |
| addWindowTargetLocked(focusedWindowHandle, |
| InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, |
| BitSet32(0), inputTargets); |
| |
| // Done. |
| return INPUT_EVENT_INJECTION_SUCCEEDED; |
| } |
| |
| /** |
| * Given a list of monitors, remove the ones we cannot find a connection for, and the ones |
| * that are currently unresponsive. |
| */ |
| std::vector<TouchedMonitor> InputDispatcher::selectResponsiveMonitorsLocked( |
| const std::vector<TouchedMonitor>& monitors) const { |
| std::vector<TouchedMonitor> responsiveMonitors; |
| std::copy_if(monitors.begin(), monitors.end(), std::back_inserter(responsiveMonitors), |
| [this](const TouchedMonitor& monitor) REQUIRES(mLock) { |
| sp<Connection> connection = getConnectionLocked( |
| monitor.monitor.inputChannel->getConnectionToken()); |
| if (connection == nullptr) { |
| ALOGE("Could not find connection for monitor %s", |
| monitor.monitor.inputChannel->getName().c_str()); |
| return false; |
| } |
| if (!connection->responsive) { |
| ALOGW("Unresponsive monitor %s will not get the new gesture", |
| connection->inputChannel->getName().c_str()); |
| return false; |
| } |
| return true; |
| }); |
| return responsiveMonitors; |
| } |
| |
| int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, |
| const MotionEntry& entry, |
| std::vector<InputTarget>& inputTargets, |
| nsecs_t* nextWakeupTime, |
| bool* outConflictingPointerActions) { |
| ATRACE_CALL(); |
| enum InjectionPermission { |
| INJECTION_PERMISSION_UNKNOWN, |
| INJECTION_PERMISSION_GRANTED, |
| INJECTION_PERMISSION_DENIED |
| }; |
| |
| // For security reasons, we defer updating the touch state until we are sure that |
| // event injection will be allowed. |
| int32_t displayId = entry.displayId; |
| int32_t action = entry.action; |
| int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; |
| |
| // Update the touch state as needed based on the properties of the touch event. |
| int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; |
| InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; |
| sp<InputWindowHandle> newHoverWindowHandle; |
| |
| // Copy current touch state into tempTouchState. |
| // This state will be used to update mTouchStatesByDisplay at the end of this function. |
| // If no state for the specified display exists, then our initial state will be empty. |
| const TouchState* oldState = nullptr; |
| TouchState tempTouchState; |
| std::unordered_map<int32_t, TouchState>::iterator oldStateIt = |
| mTouchStatesByDisplay.find(displayId); |
| if (oldStateIt != mTouchStatesByDisplay.end()) { |
| oldState = &(oldStateIt->second); |
| tempTouchState.copyFrom(*oldState); |
| } |
| |
| bool isSplit = tempTouchState.split; |
| bool switchedDevice = tempTouchState.deviceId >= 0 && tempTouchState.displayId >= 0 && |
| (tempTouchState.deviceId != entry.deviceId || tempTouchState.source != entry.source || |
| tempTouchState.displayId != displayId); |
| bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE || |
| maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || |
| maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); |
| bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN || |
| maskedAction == AMOTION_EVENT_ACTION_SCROLL || isHoverAction); |
| const bool isFromMouse = entry.source == AINPUT_SOURCE_MOUSE; |
| bool wrongDevice = false; |
| if (newGesture) { |
| bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; |
| if (switchedDevice && tempTouchState.down && !down && !isHoverAction) { |
| ALOGI("Dropping event because a pointer for a different device is already down " |
| "in display %" PRId32, |
| displayId); |
| // TODO: test multiple simultaneous input streams. |
| injectionResult = INPUT_EVENT_INJECTION_FAILED; |
| switchedDevice = false; |
| wrongDevice = true; |
| goto Failed; |
| } |
| tempTouchState.reset(); |
| tempTouchState.down = down; |
| tempTouchState.deviceId = entry.deviceId; |
| tempTouchState.source = entry.source; |
| tempTouchState.displayId = displayId; |
| isSplit = false; |
| } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) { |
| ALOGI("Dropping move event because a pointer for a different device is already active " |
| "in display %" PRId32, |
| displayId); |
| // TODO: test multiple simultaneous input streams. |
| injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; |
| switchedDevice = false; |
| wrongDevice = true; |
| goto Failed; |
| } |
| |
| if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { |
| /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ |
| |
| int32_t x; |
| int32_t y; |
| int32_t pointerIndex = getMotionEventActionPointerIndex(action); |
| // Always dispatch mouse events to cursor position. |
| if (isFromMouse) { |
| x = int32_t(entry.xCursorPosition); |
| y = int32_t(entry.yCursorPosition); |
| } else { |
| x = int32_t(entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_X)); |
| y = int32_t(entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_Y)); |
| } |
| bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN; |
| sp<InputWindowHandle> newTouchedWindowHandle = |
| findTouchedWindowAtLocked(displayId, x, y, &tempTouchState, |
| isDown /*addOutsideTargets*/, true /*addPortalWindows*/); |
| |
| std::vector<TouchedMonitor> newGestureMonitors = isDown |
| ? findTouchedGestureMonitorsLocked(displayId, tempTouchState.portalWindows) |
| : std::vector<TouchedMonitor>{}; |
| |
| // Figure out whether splitting will be allowed for this window. |
| if (newTouchedWindowHandle != nullptr && |
| newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { |
| // New window supports splitting, but we should never split mouse events. |
| isSplit = !isFromMouse; |
| } else if (isSplit) { |
| // New window does not support splitting but we have already split events. |
| // Ignore the new window. |
| newTouchedWindowHandle = nullptr; |
| } |
| |
| // Handle the case where we did not find a window. |
| if (newTouchedWindowHandle == nullptr) { |
| // Try to assign the pointer to the first foreground window we find, if there is one. |
| newTouchedWindowHandle = tempTouchState.getFirstForegroundWindowHandle(); |
| } |
| |
| if (newTouchedWindowHandle != nullptr && newTouchedWindowHandle->getInfo()->paused) { |
| ALOGI("Not sending touch event to %s because it is paused", |
| newTouchedWindowHandle->getName().c_str()); |
| newTouchedWindowHandle = nullptr; |
| } |
| |
| if (newTouchedWindowHandle != nullptr) { |
| sp<Connection> connection = getConnectionLocked(newTouchedWindowHandle->getToken()); |
| if (connection == nullptr) { |
| ALOGI("Could not find connection for %s", |
| newTouchedWindowHandle->getName().c_str()); |
| newTouchedWindowHandle = nullptr; |
| } else if (!connection->responsive) { |
| // don't send the new touch to an unresponsive window |
| ALOGW("Unresponsive window %s will not get the new gesture at %" PRIu64, |
| newTouchedWindowHandle->getName().c_str(), entry.eventTime); |
| newTouchedWindowHandle = nullptr; |
| } |
| } |
| |
| // Also don't send the new touch event to unresponsive gesture monitors |
| newGestureMonitors = selectResponsiveMonitorsLocked(newGestureMonitors); |
| |
| if (newTouchedWindowHandle == nullptr && newGestureMonitors.empty()) { |
| ALOGI("Dropping event because there is no touchable window or gesture monitor at " |
| "(%d, %d) in display %" PRId32 ".", |
| x, y, displayId); |
| injectionResult = INPUT_EVENT_INJECTION_FAILED; |
| goto Failed; |
| } |
| |
| if (newTouchedWindowHandle != nullptr) { |
| // Set target flags. |
| int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; |
| if (isSplit) { |
| targetFlags |= InputTarget::FLAG_SPLIT; |
| } |
| if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { |
| targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; |
| } else if (isWindowObscuredLocked(newTouchedWindowHandle)) { |
| targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED; |
| } |
| |
| // Update hover state. |
| if (isHoverAction) { |
| newHoverWindowHandle = newTouchedWindowHandle; |
| } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { |
| newHoverWindowHandle = mLastHoverWindowHandle; |
| } |
| |
| // Update the temporary touch state. |
| BitSet32 pointerIds; |
| if (isSplit) { |
| uint32_t pointerId = entry.pointerProperties[pointerIndex].id; |
| pointerIds.markBit(pointerId); |
| } |
| tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); |
| } |
| |
| tempTouchState.addGestureMonitors(newGestureMonitors); |
| } else { |
| /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ |
| |
| // If the pointer is not currently down, then ignore the event. |
| if (!tempTouchState.down) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Dropping event because the pointer is not down or we previously " |
| "dropped the pointer down event in display %" PRId32, |
| displayId); |
| } |
| injectionResult = INPUT_EVENT_INJECTION_FAILED; |
| goto Failed; |
| } |
| |
| // Check whether touches should slip outside of the current foreground window. |
| if (maskedAction == AMOTION_EVENT_ACTION_MOVE && entry.pointerCount == 1 && |
| tempTouchState.isSlippery()) { |
| int32_t x = int32_t(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); |
| int32_t y = int32_t(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); |
| |
| sp<InputWindowHandle> oldTouchedWindowHandle = |
| tempTouchState.getFirstForegroundWindowHandle(); |
| sp<InputWindowHandle> newTouchedWindowHandle = |
| findTouchedWindowAtLocked(displayId, x, y, &tempTouchState); |
| if (oldTouchedWindowHandle != newTouchedWindowHandle && |
| oldTouchedWindowHandle != nullptr && newTouchedWindowHandle != nullptr) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Touch is slipping out of window %s into window %s in display %" PRId32, |
| oldTouchedWindowHandle->getName().c_str(), |
| newTouchedWindowHandle->getName().c_str(), displayId); |
| } |
| // Make a slippery exit from the old window. |
| tempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, |
| InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, |
| BitSet32(0)); |
| |
| // Make a slippery entrance into the new window. |
| if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { |
| isSplit = true; |
| } |
| |
| int32_t targetFlags = |
| InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; |
| if (isSplit) { |
| targetFlags |= InputTarget::FLAG_SPLIT; |
| } |
| if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { |
| targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; |
| } |
| |
| BitSet32 pointerIds; |
| if (isSplit) { |
| pointerIds.markBit(entry.pointerProperties[0].id); |
| } |
| tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); |
| } |
| } |
| } |
| |
| if (newHoverWindowHandle != mLastHoverWindowHandle) { |
| // Let the previous window know that the hover sequence is over. |
| if (mLastHoverWindowHandle != nullptr) { |
| #if DEBUG_HOVER |
| ALOGD("Sending hover exit event to window %s.", |
| mLastHoverWindowHandle->getName().c_str()); |
| #endif |
| tempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, |
| InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); |
| } |
| |
| // Let the new window know that the hover sequence is starting. |
| if (newHoverWindowHandle != nullptr) { |
| #if DEBUG_HOVER |
| ALOGD("Sending hover enter event to window %s.", |
| newHoverWindowHandle->getName().c_str()); |
| #endif |
| tempTouchState.addOrUpdateWindow(newHoverWindowHandle, |
| InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, |
| BitSet32(0)); |
| } |
| } |
| |
| // Check permission to inject into all touched foreground windows and ensure there |
| // is at least one touched foreground window. |
| { |
| bool haveForegroundWindow = false; |
| for (const TouchedWindow& touchedWindow : tempTouchState.windows) { |
| if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { |
| haveForegroundWindow = true; |
| if (!checkInjectionPermission(touchedWindow.windowHandle, entry.injectionState)) { |
| injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; |
| injectionPermission = INJECTION_PERMISSION_DENIED; |
| goto Failed; |
| } |
| } |
| } |
| bool hasGestureMonitor = !tempTouchState.gestureMonitors.empty(); |
| if (!haveForegroundWindow && !hasGestureMonitor) { |
| ALOGI("Dropping event because there is no touched foreground window in display " |
| "%" PRId32 " or gesture monitor to receive it.", |
| displayId); |
| injectionResult = INPUT_EVENT_INJECTION_FAILED; |
| goto Failed; |
| } |
| |
| // Permission granted to injection into all touched foreground windows. |
| injectionPermission = INJECTION_PERMISSION_GRANTED; |
| } |
| |
| // Check whether windows listening for outside touches are owned by the same UID. If it is |
| // set the policy flag that we will not reveal coordinate information to this window. |
| if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { |
| sp<InputWindowHandle> foregroundWindowHandle = |
| tempTouchState.getFirstForegroundWindowHandle(); |
| if (foregroundWindowHandle) { |
| const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; |
| for (const TouchedWindow& touchedWindow : tempTouchState.windows) { |
| if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { |
| sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; |
| if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) { |
| tempTouchState.addOrUpdateWindow(inputWindowHandle, |
| InputTarget::FLAG_ZERO_COORDS, |
| BitSet32(0)); |
| } |
| } |
| } |
| } |
| } |
| |
| // If this is the first pointer going down and the touched window has a wallpaper |
| // then also add the touched wallpaper windows so they are locked in for the duration |
| // of the touch gesture. |
| // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper |
| // engine only supports touch events. We would need to add a mechanism similar |
| // to View.onGenericMotionEvent to enable wallpapers to handle these events. |
| if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { |
| sp<InputWindowHandle> foregroundWindowHandle = |
| tempTouchState.getFirstForegroundWindowHandle(); |
| if (foregroundWindowHandle && foregroundWindowHandle->getInfo()->hasWallpaper) { |
| const std::vector<sp<InputWindowHandle>> windowHandles = |
| getWindowHandlesLocked(displayId); |
| for (const sp<InputWindowHandle>& windowHandle : windowHandles) { |
| const InputWindowInfo* info = windowHandle->getInfo(); |
| if (info->displayId == displayId && |
| windowHandle->getInfo()->layoutParamsType == InputWindowInfo::TYPE_WALLPAPER) { |
| tempTouchState |
| .addOrUpdateWindow(windowHandle, |
| InputTarget::FLAG_WINDOW_IS_OBSCURED | |
| InputTarget:: |
| FLAG_WINDOW_IS_PARTIALLY_OBSCURED | |
| InputTarget::FLAG_DISPATCH_AS_IS, |
| BitSet32(0)); |
| } |
| } |
| } |
| } |
| |
| // Success! Output targets. |
| injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; |
| |
| for (const TouchedWindow& touchedWindow : tempTouchState.windows) { |
| addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, |
| touchedWindow.pointerIds, inputTargets); |
| } |
| |
| for (const TouchedMonitor& touchedMonitor : tempTouchState.gestureMonitors) { |
| addMonitoringTargetLocked(touchedMonitor.monitor, touchedMonitor.xOffset, |
| touchedMonitor.yOffset, inputTargets); |
| } |
| |
| // Drop the outside or hover touch windows since we will not care about them |
| // in the next iteration. |
| tempTouchState.filterNonAsIsTouchWindows(); |
| |
| Failed: |
| // Check injection permission once and for all. |
| if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { |
| if (checkInjectionPermission(nullptr, entry.injectionState)) { |
| injectionPermission = INJECTION_PERMISSION_GRANTED; |
| } else { |
| injectionPermission = INJECTION_PERMISSION_DENIED; |
| } |
| } |
| |
| if (injectionPermission != INJECTION_PERMISSION_GRANTED) { |
| return injectionResult; |
| } |
| |
| // Update final pieces of touch state if the injector had permission. |
| if (!wrongDevice) { |
| if (switchedDevice) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Conflicting pointer actions: Switched to a different device."); |
| } |
| *outConflictingPointerActions = true; |
| } |
| |
| if (isHoverAction) { |
| // Started hovering, therefore no longer down. |
| if (oldState && oldState->down) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Conflicting pointer actions: Hover received while pointer was " |
| "down."); |
| } |
| *outConflictingPointerActions = true; |
| } |
| tempTouchState.reset(); |
| if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || |
| maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { |
| tempTouchState.deviceId = entry.deviceId; |
| tempTouchState.source = entry.source; |
| tempTouchState.displayId = displayId; |
| } |
| } else if (maskedAction == AMOTION_EVENT_ACTION_UP || |
| maskedAction == AMOTION_EVENT_ACTION_CANCEL) { |
| // All pointers up or canceled. |
| tempTouchState.reset(); |
| } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { |
| // First pointer went down. |
| if (oldState && oldState->down) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Conflicting pointer actions: Down received while already down."); |
| } |
| *outConflictingPointerActions = true; |
| } |
| } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { |
| // One pointer went up. |
| if (isSplit) { |
| int32_t pointerIndex = getMotionEventActionPointerIndex(action); |
| uint32_t pointerId = entry.pointerProperties[pointerIndex].id; |
| |
| for (size_t i = 0; i < tempTouchState.windows.size();) { |
| TouchedWindow& touchedWindow = tempTouchState.windows[i]; |
| if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { |
| touchedWindow.pointerIds.clearBit(pointerId); |
| if (touchedWindow.pointerIds.isEmpty()) { |
| tempTouchState.windows.erase(tempTouchState.windows.begin() + i); |
| continue; |
| } |
| } |
| i += 1; |
| } |
| } |
| } |
| |
| // Save changes unless the action was scroll in which case the temporary touch |
| // state was only valid for this one action. |
| if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) { |
| if (tempTouchState.displayId >= 0) { |
| mTouchStatesByDisplay[displayId] = tempTouchState; |
| } else { |
| mTouchStatesByDisplay.erase(displayId); |
| } |
| } |
| |
| // Update hover state. |
| mLastHoverWindowHandle = newHoverWindowHandle; |
| } |
| |
| return injectionResult; |
| } |
| |
| void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, |
| int32_t targetFlags, BitSet32 pointerIds, |
| std::vector<InputTarget>& inputTargets) { |
| std::vector<InputTarget>::iterator it = |
| std::find_if(inputTargets.begin(), inputTargets.end(), |
| [&windowHandle](const InputTarget& inputTarget) { |
| return inputTarget.inputChannel->getConnectionToken() == |
| windowHandle->getToken(); |
| }); |
| |
| const InputWindowInfo* windowInfo = windowHandle->getInfo(); |
| |
| if (it == inputTargets.end()) { |
| InputTarget inputTarget; |
| sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken()); |
| if (inputChannel == nullptr) { |
| ALOGW("Window %s already unregistered input channel", windowHandle->getName().c_str()); |
| return; |
| } |
| inputTarget.inputChannel = inputChannel; |
| inputTarget.flags = targetFlags; |
| inputTarget.globalScaleFactor = windowInfo->globalScaleFactor; |
| inputTargets.push_back(inputTarget); |
| it = inputTargets.end() - 1; |
| } |
| |
| ALOG_ASSERT(it->flags == targetFlags); |
| ALOG_ASSERT(it->globalScaleFactor == windowInfo->globalScaleFactor); |
| |
| it->addPointers(pointerIds, -windowInfo->frameLeft, -windowInfo->frameTop, |
| windowInfo->windowXScale, windowInfo->windowYScale); |
| } |
| |
| void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, |
| int32_t displayId, float xOffset, |
| float yOffset) { |
| std::unordered_map<int32_t, std::vector<Monitor>>::const_iterator it = |
| mGlobalMonitorsByDisplay.find(displayId); |
| |
| if (it != mGlobalMonitorsByDisplay.end()) { |
| const std::vector<Monitor>& monitors = it->second; |
| for (const Monitor& monitor : monitors) { |
| addMonitoringTargetLocked(monitor, xOffset, yOffset, inputTargets); |
| } |
| } |
| } |
| |
| void InputDispatcher::addMonitoringTargetLocked(const Monitor& monitor, float xOffset, |
| float yOffset, |
| std::vector<InputTarget>& inputTargets) { |
| InputTarget target; |
| target.inputChannel = monitor.inputChannel; |
| target.flags = InputTarget::FLAG_DISPATCH_AS_IS; |
| target.setDefaultPointerInfo(xOffset, yOffset, 1 /* windowXScale */, 1 /* windowYScale */); |
| inputTargets.push_back(target); |
| } |
| |
| bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, |
| const InjectionState* injectionState) { |
| if (injectionState && |
| (windowHandle == nullptr || |
| windowHandle->getInfo()->ownerUid != injectionState->injectorUid) && |
| !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { |
| if (windowHandle != nullptr) { |
| ALOGW("Permission denied: injecting event from pid %d uid %d to window %s " |
| "owned by uid %d", |
| injectionState->injectorPid, injectionState->injectorUid, |
| windowHandle->getName().c_str(), windowHandle->getInfo()->ownerUid); |
| } else { |
| ALOGW("Permission denied: injecting event from pid %d uid %d", |
| injectionState->injectorPid, injectionState->injectorUid); |
| } |
| return false; |
| } |
| return true; |
| } |
| |
| /** |
| * Indicate whether one window handle should be considered as obscuring |
| * another window handle. We only check a few preconditions. Actually |
| * checking the bounds is left to the caller. |
| */ |
| static bool canBeObscuredBy(const sp<InputWindowHandle>& windowHandle, |
| const sp<InputWindowHandle>& otherHandle) { |
| // Compare by token so cloned layers aren't counted |
| if (haveSameToken(windowHandle, otherHandle)) { |
| return false; |
| } |
| auto info = windowHandle->getInfo(); |
| auto otherInfo = otherHandle->getInfo(); |
| if (!otherInfo->visible) { |
| return false; |
| } else if (info->ownerPid == otherInfo->ownerPid) { |
| // If ownerPid is the same we don't generate occlusion events as there |
| // is no in-process security boundary. |
| return false; |
| } else if (otherInfo->isTrustedOverlay()) { |
| return false; |
| } else if (otherInfo->displayId != info->displayId) { |
| return false; |
| } |
| return true; |
| } |
| |
| bool InputDispatcher::isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle, |
| int32_t x, int32_t y) const { |
| int32_t displayId = windowHandle->getInfo()->displayId; |
| const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId); |
| for (const sp<InputWindowHandle>& otherHandle : windowHandles) { |
| if (windowHandle == otherHandle) { |
| break; // All future windows are below us. Exit early. |
| } |
| const InputWindowInfo* otherInfo = otherHandle->getInfo(); |
| if (canBeObscuredBy(windowHandle, otherHandle) && |
| otherInfo->frameContainsPoint(x, y)) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const { |
| int32_t displayId = windowHandle->getInfo()->displayId; |
| const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId); |
| const InputWindowInfo* windowInfo = windowHandle->getInfo(); |
| for (const sp<InputWindowHandle>& otherHandle : windowHandles) { |
| if (windowHandle == otherHandle) { |
| break; // All future windows are below us. Exit early. |
| } |
| |
| const InputWindowInfo* otherInfo = otherHandle->getInfo(); |
| if (canBeObscuredBy(windowHandle, otherHandle) && |
| otherInfo->overlaps(windowInfo)) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| std::string InputDispatcher::getApplicationWindowLabel( |
| const sp<InputApplicationHandle>& applicationHandle, |
| const sp<InputWindowHandle>& windowHandle) { |
| if (applicationHandle != nullptr) { |
| if (windowHandle != nullptr) { |
| return applicationHandle->getName() + " - " + windowHandle->getName(); |
| } else { |
| return applicationHandle->getName(); |
| } |
| } else if (windowHandle != nullptr) { |
| return windowHandle->getInfo()->applicationInfo.name + " - " + windowHandle->getName(); |
| } else { |
| return "<unknown application or window>"; |
| } |
| } |
| |
| void InputDispatcher::pokeUserActivityLocked(const EventEntry& eventEntry) { |
| if (eventEntry.type == EventEntry::Type::FOCUS) { |
| // Focus events are passed to apps, but do not represent user activity. |
| return; |
| } |
| int32_t displayId = getTargetDisplayId(eventEntry); |
| sp<InputWindowHandle> focusedWindowHandle = |
| getValueByKey(mFocusedWindowHandlesByDisplay, displayId); |
| if (focusedWindowHandle != nullptr) { |
| const InputWindowInfo* info = focusedWindowHandle->getInfo(); |
| if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) { |
| #if DEBUG_DISPATCH_CYCLE |
| ALOGD("Not poking user activity: disabled by window '%s'.", info->name.c_str()); |
| #endif |
| return; |
| } |
| } |
| |
| int32_t eventType = USER_ACTIVITY_EVENT_OTHER; |
| switch (eventEntry.type) { |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); |
| if (motionEntry.action == AMOTION_EVENT_ACTION_CANCEL) { |
| return; |
| } |
| |
| if (MotionEvent::isTouchEvent(motionEntry.source, motionEntry.action)) { |
| eventType = USER_ACTIVITY_EVENT_TOUCH; |
| } |
| break; |
| } |
| case EventEntry::Type::KEY: { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); |
| if (keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) { |
| return; |
| } |
| eventType = USER_ACTIVITY_EVENT_BUTTON; |
| break; |
| } |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: { |
| LOG_ALWAYS_FATAL("%s events are not user activity", |
| EventEntry::typeToString(eventEntry.type)); |
| break; |
| } |
| } |
| |
| std::unique_ptr<CommandEntry> commandEntry = |
| std::make_unique<CommandEntry>(&InputDispatcher::doPokeUserActivityLockedInterruptible); |
| commandEntry->eventTime = eventEntry.eventTime; |
| commandEntry->userActivityEventType = eventType; |
| postCommandLocked(std::move(commandEntry)); |
| } |
| |
| void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, |
| const sp<Connection>& connection, |
| EventEntry* eventEntry, |
| const InputTarget& inputTarget) { |
| if (ATRACE_ENABLED()) { |
| std::string message = |
| StringPrintf("prepareDispatchCycleLocked(inputChannel=%s, id=0x%" PRIx32 ")", |
| connection->getInputChannelName().c_str(), eventEntry->id); |
| ATRACE_NAME(message.c_str()); |
| } |
| #if DEBUG_DISPATCH_CYCLE |
| ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " |
| "globalScaleFactor=%f, pointerIds=0x%x %s", |
| connection->getInputChannelName().c_str(), inputTarget.flags, |
| inputTarget.globalScaleFactor, inputTarget.pointerIds.value, |
| inputTarget.getPointerInfoString().c_str()); |
| #endif |
| |
| // Skip this event if the connection status is not normal. |
| // We don't want to enqueue additional outbound events if the connection is broken. |
| if (connection->status != Connection::STATUS_NORMAL) { |
| #if DEBUG_DISPATCH_CYCLE |
| ALOGD("channel '%s' ~ Dropping event because the channel status is %s", |
| connection->getInputChannelName().c_str(), connection->getStatusLabel()); |
| #endif |
| return; |
| } |
| |
| // Split a motion event if needed. |
| if (inputTarget.flags & InputTarget::FLAG_SPLIT) { |
| LOG_ALWAYS_FATAL_IF(eventEntry->type != EventEntry::Type::MOTION, |
| "Entry type %s should not have FLAG_SPLIT", |
| EventEntry::typeToString(eventEntry->type)); |
| |
| const MotionEntry& originalMotionEntry = static_cast<const MotionEntry&>(*eventEntry); |
| if (inputTarget.pointerIds.count() != originalMotionEntry.pointerCount) { |
| MotionEntry* splitMotionEntry = |
| splitMotionEvent(originalMotionEntry, inputTarget.pointerIds); |
| if (!splitMotionEntry) { |
| return; // split event was dropped |
| } |
| if (DEBUG_FOCUS) { |
| ALOGD("channel '%s' ~ Split motion event.", |
| connection->getInputChannelName().c_str()); |
| logOutboundMotionDetails(" ", *splitMotionEntry); |
| } |
| enqueueDispatchEntriesLocked(currentTime, connection, splitMotionEntry, inputTarget); |
| splitMotionEntry->release(); |
| return; |
| } |
| } |
| |
| // Not splitting. Enqueue dispatch entries for the event as is. |
| enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); |
| } |
| |
| void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, |
| const sp<Connection>& connection, |
| EventEntry* eventEntry, |
| const InputTarget& inputTarget) { |
| if (ATRACE_ENABLED()) { |
| std::string message = |
| StringPrintf("enqueueDispatchEntriesLocked(inputChannel=%s, id=0x%" PRIx32 ")", |
| connection->getInputChannelName().c_str(), eventEntry->id); |
| ATRACE_NAME(message.c_str()); |
| } |
| |
| bool wasEmpty = connection->outboundQueue.empty(); |
| |
| // Enqueue dispatch entries for the requested modes. |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, |
| InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, |
| InputTarget::FLAG_DISPATCH_AS_OUTSIDE); |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, |
| InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, |
| InputTarget::FLAG_DISPATCH_AS_IS); |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, |
| InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, |
| InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); |
| |
| // If the outbound queue was previously empty, start the dispatch cycle going. |
| if (wasEmpty && !connection->outboundQueue.empty()) { |
| startDispatchCycleLocked(currentTime, connection); |
| } |
| } |
| |
| void InputDispatcher::enqueueDispatchEntryLocked(const sp<Connection>& connection, |
| EventEntry* eventEntry, |
| const InputTarget& inputTarget, |
| int32_t dispatchMode) { |
| if (ATRACE_ENABLED()) { |
| std::string message = StringPrintf("enqueueDispatchEntry(inputChannel=%s, dispatchMode=%s)", |
| connection->getInputChannelName().c_str(), |
| dispatchModeToString(dispatchMode).c_str()); |
| ATRACE_NAME(message.c_str()); |
| } |
| int32_t inputTargetFlags = inputTarget.flags; |
| if (!(inputTargetFlags & dispatchMode)) { |
| return; |
| } |
| inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; |
| |
| // This is a new event. |
| // Enqueue a new dispatch entry onto the outbound queue for this connection. |
| std::unique_ptr<DispatchEntry> dispatchEntry = |
| createDispatchEntry(inputTarget, eventEntry, inputTargetFlags); |
| |
| // Use the eventEntry from dispatchEntry since the entry may have changed and can now be a |
| // different EventEntry than what was passed in. |
| EventEntry* newEntry = dispatchEntry->eventEntry; |
| // Apply target flags and update the connection's input state. |
| switch (newEntry->type) { |
| case EventEntry::Type::KEY: { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(*newEntry); |
| dispatchEntry->resolvedEventId = keyEntry.id; |
| dispatchEntry->resolvedAction = keyEntry.action; |
| dispatchEntry->resolvedFlags = keyEntry.flags; |
| |
| if (!connection->inputState.trackKey(keyEntry, dispatchEntry->resolvedAction, |
| dispatchEntry->resolvedFlags)) { |
| #if DEBUG_DISPATCH_CYCLE |
| ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", |
| connection->getInputChannelName().c_str()); |
| #endif |
| return; // skip the inconsistent event |
| } |
| break; |
| } |
| |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*newEntry); |
| // Assign a default value to dispatchEntry that will never be generated by InputReader, |
| // and assign a InputDispatcher value if it doesn't change in the if-else chain below. |
| constexpr int32_t DEFAULT_RESOLVED_EVENT_ID = |
| static_cast<int32_t>(IdGenerator::Source::OTHER); |
| dispatchEntry->resolvedEventId = DEFAULT_RESOLVED_EVENT_ID; |
| if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; |
| } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; |
| } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; |
| } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; |
| } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; |
| } else { |
| dispatchEntry->resolvedAction = motionEntry.action; |
| dispatchEntry->resolvedEventId = motionEntry.id; |
| } |
| if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE && |
| !connection->inputState.isHovering(motionEntry.deviceId, motionEntry.source, |
| motionEntry.displayId)) { |
| #if DEBUG_DISPATCH_CYCLE |
| ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter " |
| "event", |
| connection->getInputChannelName().c_str()); |
| #endif |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; |
| } |
| |
| dispatchEntry->resolvedFlags = motionEntry.flags; |
| if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { |
| dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; |
| } |
| if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED) { |
| dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; |
| } |
| |
| if (!connection->inputState.trackMotion(motionEntry, dispatchEntry->resolvedAction, |
| dispatchEntry->resolvedFlags)) { |
| #if DEBUG_DISPATCH_CYCLE |
| ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion " |
| "event", |
| connection->getInputChannelName().c_str()); |
| #endif |
| return; // skip the inconsistent event |
| } |
| |
| dispatchEntry->resolvedEventId = |
| dispatchEntry->resolvedEventId == DEFAULT_RESOLVED_EVENT_ID |
| ? mIdGenerator.nextId() |
| : motionEntry.id; |
| if (ATRACE_ENABLED() && dispatchEntry->resolvedEventId != motionEntry.id) { |
| std::string message = StringPrintf("Transmute MotionEvent(id=0x%" PRIx32 |
| ") to MotionEvent(id=0x%" PRIx32 ").", |
| motionEntry.id, dispatchEntry->resolvedEventId); |
| ATRACE_NAME(message.c_str()); |
| } |
| |
| dispatchPointerDownOutsideFocus(motionEntry.source, dispatchEntry->resolvedAction, |
| inputTarget.inputChannel->getConnectionToken()); |
| |
| break; |
| } |
| case EventEntry::Type::FOCUS: { |
| break; |
| } |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: { |
| LOG_ALWAYS_FATAL("%s events should not go to apps", |
| EventEntry::typeToString(newEntry->type)); |
| break; |
| } |
| } |
| |
| // Remember that we are waiting for this dispatch to complete. |
| if (dispatchEntry->hasForegroundTarget()) { |
| incrementPendingForegroundDispatches(newEntry); |
| } |
| |
| // Enqueue the dispatch entry. |
| connection->outboundQueue.push_back(dispatchEntry.release()); |
| traceOutboundQueueLength(connection); |
| } |
| |
| void InputDispatcher::dispatchPointerDownOutsideFocus(uint32_t source, int32_t action, |
| const sp<IBinder>& newToken) { |
| int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; |
| uint32_t maskedSource = source & AINPUT_SOURCE_CLASS_MASK; |
| if (maskedSource != AINPUT_SOURCE_CLASS_POINTER || maskedAction != AMOTION_EVENT_ACTION_DOWN) { |
| return; |
| } |
| |
| sp<InputWindowHandle> inputWindowHandle = getWindowHandleLocked(newToken); |
| if (inputWindowHandle == nullptr) { |
| return; |
| } |
| |
| sp<InputWindowHandle> focusedWindowHandle = |
| getValueByKey(mFocusedWindowHandlesByDisplay, mFocusedDisplayId); |
| |
| bool hasFocusChanged = !focusedWindowHandle || focusedWindowHandle->getToken() != newToken; |
| |
| if (!hasFocusChanged) { |
| return; |
| } |
| |
| std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( |
| &InputDispatcher::doOnPointerDownOutsideFocusLockedInterruptible); |
| commandEntry->newToken = newToken; |
| postCommandLocked(std::move(commandEntry)); |
| } |
| |
| void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, |
| const sp<Connection>& connection) { |
| if (ATRACE_ENABLED()) { |
| std::string message = StringPrintf("startDispatchCycleLocked(inputChannel=%s)", |
| connection->getInputChannelName().c_str()); |
| ATRACE_NAME(message.c_str()); |
| } |
| #if DEBUG_DISPATCH_CYCLE |
| ALOGD("channel '%s' ~ startDispatchCycle", connection->getInputChannelName().c_str()); |
| #endif |
| |
| while (connection->status == Connection::STATUS_NORMAL && !connection->outboundQueue.empty()) { |
| DispatchEntry* dispatchEntry = connection->outboundQueue.front(); |
| dispatchEntry->deliveryTime = currentTime; |
| const nsecs_t timeout = |
| getDispatchingTimeoutLocked(connection->inputChannel->getConnectionToken()); |
| dispatchEntry->timeoutTime = currentTime + timeout; |
| |
| // Publish the event. |
| status_t status; |
| EventEntry* eventEntry = dispatchEntry->eventEntry; |
| switch (eventEntry->type) { |
| case EventEntry::Type::KEY: { |
| const KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); |
| std::array<uint8_t, 32> hmac = getSignature(*keyEntry, *dispatchEntry); |
| |
| // Publish the key event. |
| status = |
| connection->inputPublisher |
| .publishKeyEvent(dispatchEntry->seq, dispatchEntry->resolvedEventId, |
| keyEntry->deviceId, keyEntry->source, |
| keyEntry->displayId, std::move(hmac), |
| dispatchEntry->resolvedAction, |
| dispatchEntry->resolvedFlags, keyEntry->keyCode, |
| keyEntry->scanCode, keyEntry->metaState, |
| keyEntry->repeatCount, keyEntry->downTime, |
| keyEntry->eventTime); |
| break; |
| } |
| |
| case EventEntry::Type::MOTION: { |
| MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); |
| |
| PointerCoords scaledCoords[MAX_POINTERS]; |
| const PointerCoords* usingCoords = motionEntry->pointerCoords; |
| |
| // Set the X and Y offset and X and Y scale depending on the input source. |
| float xOffset = 0.0f, yOffset = 0.0f; |
| float xScale = 1.0f, yScale = 1.0f; |
| if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) && |
| !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { |
| float globalScaleFactor = dispatchEntry->globalScaleFactor; |
| xScale = dispatchEntry->windowXScale; |
| yScale = dispatchEntry->windowYScale; |
| xOffset = dispatchEntry->xOffset * xScale; |
| yOffset = dispatchEntry->yOffset * yScale; |
| if (globalScaleFactor != 1.0f) { |
| for (uint32_t i = 0; i < motionEntry->pointerCount; i++) { |
| scaledCoords[i] = motionEntry->pointerCoords[i]; |
| // Don't apply window scale here since we don't want scale to affect raw |
| // coordinates. The scale will be sent back to the client and applied |
| // later when requesting relative coordinates. |
| scaledCoords[i].scale(globalScaleFactor, 1 /* windowXScale */, |
| 1 /* windowYScale */); |
| } |
| usingCoords = scaledCoords; |
| } |
| } else { |
| // We don't want the dispatch target to know. |
| if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { |
| for (uint32_t i = 0; i < motionEntry->pointerCount; i++) { |
| scaledCoords[i].clear(); |
| } |
| usingCoords = scaledCoords; |
| } |
| } |
| |
| std::array<uint8_t, 32> hmac = getSignature(*motionEntry, *dispatchEntry); |
| |
| // Publish the motion event. |
| status = connection->inputPublisher |
| .publishMotionEvent(dispatchEntry->seq, |
| dispatchEntry->resolvedEventId, |
| motionEntry->deviceId, motionEntry->source, |
| motionEntry->displayId, std::move(hmac), |
| dispatchEntry->resolvedAction, |
| motionEntry->actionButton, |
|