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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_SURFACE_H
#define ANDROID_GUI_SURFACE_H
#include <gui/BufferQueueDefs.h>
#include <gui/HdrMetadata.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/IProducerListener.h>
#include <system/window.h>
#include <ui/ANativeObjectBase.h>
#include <ui/GraphicTypes.h>
#include <ui/Region.h>
#include <utils/Condition.h>
#include <utils/Mutex.h>
#include <utils/RefBase.h>
#include <shared_mutex>
#include <unordered_set>
namespace android {
class ISurfaceComposer;
/* This is the same as ProducerListener except that onBuffersDiscarded is
* called with a vector of graphic buffers instead of buffer slots.
*/
class SurfaceListener : public virtual RefBase
{
public:
SurfaceListener() = default;
virtual ~SurfaceListener() = default;
virtual void onBufferReleased() = 0;
virtual bool needsReleaseNotify() = 0;
virtual void onBuffersDiscarded(const std::vector<sp<GraphicBuffer>>& buffers) = 0;
};
/*
* An implementation of ANativeWindow that feeds graphics buffers into a
* BufferQueue.
*
* This is typically used by programs that want to render frames through
* some means (maybe OpenGL, a software renderer, or a hardware decoder)
* and have the frames they create forwarded to SurfaceFlinger for
* compositing. For example, a video decoder could render a frame and call
* eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
* Surface. Surface then forwards the buffers through Binder IPC
* to the BufferQueue's producer interface, providing the new frame to a
* consumer such as GLConsumer.
*/
class Surface
: public ANativeObjectBase<ANativeWindow, Surface, RefBase>
{
public:
/*
* creates a Surface from the given IGraphicBufferProducer (which concrete
* implementation is a BufferQueue).
*
* Surface is mainly state-less while it's disconnected, it can be
* viewed as a glorified IGraphicBufferProducer holder. It's therefore
* safe to create other Surfaces from the same IGraphicBufferProducer.
*
* However, once a Surface is connected, it'll prevent other Surfaces
* referring to the same IGraphicBufferProducer to become connected and
* therefore prevent them to be used as actual producers of buffers.
*
* the controlledByApp flag indicates that this Surface (producer) is
* controlled by the application. This flag is used at connect time.
*/
explicit Surface(const sp<IGraphicBufferProducer>& bufferProducer,
bool controlledByApp = false);
/* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
* Surface was created with. Usually it's an error to use the
* IGraphicBufferProducer while the Surface is connected.
*/
sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
/* convenience function to check that the given surface is non NULL as
* well as its IGraphicBufferProducer */
static bool isValid(const sp<Surface>& surface) {
return surface != nullptr && surface->getIGraphicBufferProducer() != nullptr;
}
/* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
*
* A sideband stream is a device-specific mechanism for passing buffers
* from the producer to the consumer without using dequeueBuffer/
* queueBuffer. If a sideband stream is present, the consumer can choose
* whether to acquire buffers from the sideband stream or from the queued
* buffers.
*
* Passing NULL or a different stream handle will detach the previous
* handle if any.
*/
void setSidebandStream(const sp<NativeHandle>& stream);
/* Allocates buffers based on the current dimensions/format.
*
* This function will allocate up to the maximum number of buffers
* permitted by the current BufferQueue configuration. It will use the
* default format and dimensions. This is most useful to avoid an allocation
* delay during dequeueBuffer. If there are already the maximum number of
* buffers allocated, this function has no effect.
*/
void allocateBuffers();
/* Sets the generation number on the IGraphicBufferProducer and updates the
* generation number on any buffers attached to the Surface after this call.
* See IGBP::setGenerationNumber for more information. */
status_t setGenerationNumber(uint32_t generationNumber);
// See IGraphicBufferProducer::getConsumerName
String8 getConsumerName() const;
// See IGraphicBufferProducer::getNextFrameNumber
uint64_t getNextFrameNumber() const;
/* Set the scaling mode to be used with a Surface.
* See NATIVE_WINDOW_SET_SCALING_MODE and its parameters
* in <system/window.h>. */
int setScalingMode(int mode);
// See IGraphicBufferProducer::setDequeueTimeout
status_t setDequeueTimeout(nsecs_t timeout);
/*
* Wait for frame number to increase past lastFrame for at most
* timeoutNs. Useful for one thread to wait for another unknown
* thread to queue a buffer.
*/
bool waitForNextFrame(uint64_t lastFrame, nsecs_t timeout);
// See IGraphicBufferProducer::getLastQueuedBuffer
// See GLConsumer::getTransformMatrix for outTransformMatrix format
status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
sp<Fence>* outFence, float outTransformMatrix[16]);
status_t getDisplayRefreshCycleDuration(nsecs_t* outRefreshDuration);
/* Enables or disables frame timestamp tracking. It is disabled by default
* to avoid overhead during queue and dequeue for applications that don't
* need the feature. If disabled, calls to getFrameTimestamps will fail.
*/
void enableFrameTimestamps(bool enable);
status_t getCompositorTiming(
nsecs_t* compositeDeadline, nsecs_t* compositeInterval,
nsecs_t* compositeToPresentLatency);
// See IGraphicBufferProducer::getFrameTimestamps
status_t getFrameTimestamps(uint64_t frameNumber,
nsecs_t* outRequestedPresentTime, nsecs_t* outAcquireTime,
nsecs_t* outLatchTime, nsecs_t* outFirstRefreshStartTime,
nsecs_t* outLastRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
nsecs_t* outDisplayPresentTime, nsecs_t* outDequeueReadyTime,
nsecs_t* outReleaseTime);
status_t getWideColorSupport(bool* supported);
status_t getHdrSupport(bool* supported);
status_t getUniqueId(uint64_t* outId) const;
status_t getConsumerUsage(uint64_t* outUsage) const;
status_t setFrameRate(float frameRate, int8_t compatibility);
protected:
virtual ~Surface();
// Virtual for testing.
virtual sp<ISurfaceComposer> composerService() const;
virtual nsecs_t now() const;
private:
// can't be copied
Surface& operator = (const Surface& rhs);
Surface(const Surface& rhs);
// ANativeWindow hooks
static int hook_cancelBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd);
static int hook_dequeueBuffer(ANativeWindow* window,
ANativeWindowBuffer** buffer, int* fenceFd);
static int hook_perform(ANativeWindow* window, int operation, ...);
static int hook_query(const ANativeWindow* window, int what, int* value);
static int hook_queueBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd);
static int hook_setSwapInterval(ANativeWindow* window, int interval);
static int cancelBufferInternal(ANativeWindow* window, ANativeWindowBuffer* buffer,
int fenceFd);
static int dequeueBufferInternal(ANativeWindow* window, ANativeWindowBuffer** buffer,
int* fenceFd);
static int performInternal(ANativeWindow* window, int operation, va_list args);
static int queueBufferInternal(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
static int queryInternal(const ANativeWindow* window, int what, int* value);
static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer** buffer);
static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
int dispatchConnect(va_list args);
int dispatchDisconnect(va_list args);
int dispatchSetBufferCount(va_list args);
int dispatchSetBuffersGeometry(va_list args);
int dispatchSetBuffersDimensions(va_list args);
int dispatchSetBuffersUserDimensions(va_list args);
int dispatchSetBuffersFormat(va_list args);
int dispatchSetScalingMode(va_list args);
int dispatchSetBuffersTransform(va_list args);
int dispatchSetBuffersStickyTransform(va_list args);
int dispatchSetBuffersTimestamp(va_list args);
int dispatchSetCrop(va_list args);
int dispatchSetUsage(va_list args);
int dispatchSetUsage64(va_list args);
int dispatchLock(va_list args);
int dispatchUnlockAndPost(va_list args);
int dispatchSetSidebandStream(va_list args);
int dispatchSetBuffersDataSpace(va_list args);
int dispatchSetBuffersSmpte2086Metadata(va_list args);
int dispatchSetBuffersCta8613Metadata(va_list args);
int dispatchSetBuffersHdr10PlusMetadata(va_list args);
int dispatchSetSurfaceDamage(va_list args);
int dispatchSetSharedBufferMode(va_list args);
int dispatchSetAutoRefresh(va_list args);
int dispatchGetDisplayRefreshCycleDuration(va_list args);
int dispatchGetNextFrameId(va_list args);
int dispatchEnableFrameTimestamps(va_list args);
int dispatchGetCompositorTiming(va_list args);
int dispatchGetFrameTimestamps(va_list args);
int dispatchGetWideColorSupport(va_list args);
int dispatchGetHdrSupport(va_list args);
int dispatchGetConsumerUsage64(va_list args);
int dispatchSetAutoPrerotation(va_list args);
int dispatchGetLastDequeueStartTime(va_list args);
int dispatchSetDequeueTimeout(va_list args);
int dispatchGetLastDequeueDuration(va_list args);
int dispatchGetLastQueueDuration(va_list args);
int dispatchSetFrameRate(va_list args);
int dispatchAddCancelInterceptor(va_list args);
int dispatchAddDequeueInterceptor(va_list args);
int dispatchAddPerformInterceptor(va_list args);
int dispatchAddQueueInterceptor(va_list args);
int dispatchAddQueryInterceptor(va_list args);
int dispatchGetLastQueuedBuffer(va_list args);
bool transformToDisplayInverse();
protected:
virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
virtual int perform(int operation, va_list args);
virtual int setSwapInterval(int interval);
virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
virtual int connect(int api);
virtual int setBufferCount(int bufferCount);
virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
virtual int setBuffersFormat(PixelFormat format);
virtual int setBuffersTransform(uint32_t transform);
virtual int setBuffersStickyTransform(uint32_t transform);
virtual int setBuffersTimestamp(int64_t timestamp);
virtual int setBuffersDataSpace(ui::Dataspace dataSpace);
virtual int setBuffersSmpte2086Metadata(const android_smpte2086_metadata* metadata);
virtual int setBuffersCta8613Metadata(const android_cta861_3_metadata* metadata);
virtual int setBuffersHdr10PlusMetadata(const size_t size, const uint8_t* metadata);
virtual int setCrop(Rect const* rect);
virtual int setUsage(uint64_t reqUsage);
virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);
public:
virtual int disconnect(int api,
IGraphicBufferProducer::DisconnectMode mode =
IGraphicBufferProducer::DisconnectMode::Api);
virtual int setMaxDequeuedBufferCount(int maxDequeuedBuffers);
virtual int setAsyncMode(bool async);
virtual int setSharedBufferMode(bool sharedBufferMode);
virtual int setAutoRefresh(bool autoRefresh);
virtual int setAutoPrerotation(bool autoPrerotation);
virtual int setBuffersDimensions(uint32_t width, uint32_t height);
virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
virtual int unlockAndPost();
virtual int query(int what, int* value) const;
virtual int connect(int api, const sp<IProducerListener>& listener);
// When reportBufferRemoval is true, clients must call getAndFlushRemovedBuffers to fetch
// GraphicBuffers removed from this surface after a dequeueBuffer, detachNextBuffer or
// attachBuffer call. This allows clients with their own buffer caches to free up buffers no
// longer in use by this surface.
virtual int connect(
int api, const sp<IProducerListener>& listener,
bool reportBufferRemoval);
virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
sp<Fence>* outFence);
virtual int attachBuffer(ANativeWindowBuffer*);
virtual int connect(
int api, bool reportBufferRemoval,
const sp<SurfaceListener>& sListener);
// When client connects to Surface with reportBufferRemoval set to true, any buffers removed
// from this Surface will be collected and returned here. Once this method returns, these
// buffers will no longer be referenced by this Surface unless they are attached to this
// Surface later. The list of removed buffers will only be stored until the next dequeueBuffer,
// detachNextBuffer, or attachBuffer call.
status_t getAndFlushRemovedBuffers(std::vector<sp<GraphicBuffer>>* out);
ui::Dataspace getBuffersDataSpace();
static status_t attachAndQueueBufferWithDataspace(Surface* surface, sp<GraphicBuffer> buffer,
ui::Dataspace dataspace);
protected:
enum { NUM_BUFFER_SLOTS = BufferQueueDefs::NUM_BUFFER_SLOTS };
enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
class ProducerListenerProxy : public BnProducerListener {
public:
ProducerListenerProxy(wp<Surface> parent, sp<SurfaceListener> listener)
: mParent(parent), mSurfaceListener(listener) {}
virtual ~ProducerListenerProxy() {}
virtual void onBufferReleased() {
mSurfaceListener->onBufferReleased();
}
virtual bool needsReleaseNotify() {
return mSurfaceListener->needsReleaseNotify();
}
virtual void onBuffersDiscarded(const std::vector<int32_t>& slots);
private:
wp<Surface> mParent;
sp<SurfaceListener> mSurfaceListener;
};
void querySupportedTimestampsLocked() const;
void freeAllBuffers();
int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
struct BufferSlot {
sp<GraphicBuffer> buffer;
Region dirtyRegion;
};
// mSurfaceTexture is the interface to the surface texture server. All
// operations on the surface texture client ultimately translate into
// interactions with the server using this interface.
// TODO: rename to mBufferProducer
sp<IGraphicBufferProducer> mGraphicBufferProducer;
// mSlots stores the buffers that have been allocated for each buffer slot.
// It is initialized to null pointers, and gets filled in with the result of
// IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mReqWidth is the buffer width that will be requested at the next dequeue
// operation. It is initialized to 1.
uint32_t mReqWidth;
// mReqHeight is the buffer height that will be requested at the next
// dequeue operation. It is initialized to 1.
uint32_t mReqHeight;
// mReqFormat is the buffer pixel format that will be requested at the next
// deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
PixelFormat mReqFormat;
// mReqUsage is the set of buffer usage flags that will be requested
// at the next deuque operation. It is initialized to 0.
uint64_t mReqUsage;
// mTimestamp is the timestamp that will be used for the next buffer queue
// operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
// a timestamp is auto-generated when queueBuffer is called.
int64_t mTimestamp;
// mDataSpace is the buffer dataSpace that will be used for the next buffer
// queue operation. It defaults to Dataspace::UNKNOWN, which
// means that the buffer contains some type of color data.
ui::Dataspace mDataSpace;
// mHdrMetadata is the HDR metadata that will be used for the next buffer
// queue operation. There is no HDR metadata by default.
HdrMetadata mHdrMetadata;
// mCrop is the crop rectangle that will be used for the next buffer
// that gets queued. It is set by calling setCrop.
Rect mCrop;
// mScalingMode is the scaling mode that will be used for the next
// buffers that get queued. It is set by calling setScalingMode.
int mScalingMode;
// mTransform is the transform identifier that will be used for the next
// buffer that gets queued. It is set by calling setTransform.
uint32_t mTransform;
// mStickyTransform is a transform that is applied on top of mTransform
// in each buffer that is queued. This is typically used to force the
// compositor to apply a transform, and will prevent the transform hint
// from being set by the compositor.
uint32_t mStickyTransform;
// mDefaultWidth is default width of the buffers, regardless of the
// native_window_set_buffers_dimensions call.
uint32_t mDefaultWidth;
// mDefaultHeight is default height of the buffers, regardless of the
// native_window_set_buffers_dimensions call.
uint32_t mDefaultHeight;
// mUserWidth, if non-zero, is an application-specified override
// of mDefaultWidth. This is lower priority than the width set by
// native_window_set_buffers_dimensions.
uint32_t mUserWidth;
// mUserHeight, if non-zero, is an application-specified override
// of mDefaultHeight. This is lower priority than the height set
// by native_window_set_buffers_dimensions.
uint32_t mUserHeight;
// mTransformHint is the transform probably applied to buffers of this
// window. this is only a hint, actual transform may differ.
uint32_t mTransformHint;
// mProducerControlledByApp whether this buffer producer is controlled
// by the application
bool mProducerControlledByApp;
// mSwapIntervalZero set if we should drop buffers at queue() time to
// achieve an asynchronous swap interval
bool mSwapIntervalZero;
// mConsumerRunningBehind whether the consumer is running more than
// one buffer behind the producer.
mutable bool mConsumerRunningBehind;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of Surface objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
// mInterceptorMutex is the mutex guarding interceptors.
mutable std::shared_mutex mInterceptorMutex;
ANativeWindow_cancelBufferInterceptor mCancelInterceptor = nullptr;
void* mCancelInterceptorData = nullptr;
ANativeWindow_dequeueBufferInterceptor mDequeueInterceptor = nullptr;
void* mDequeueInterceptorData = nullptr;
ANativeWindow_performInterceptor mPerformInterceptor = nullptr;
void* mPerformInterceptorData = nullptr;
ANativeWindow_queueBufferInterceptor mQueueInterceptor = nullptr;
void* mQueueInterceptorData = nullptr;
ANativeWindow_queryInterceptor mQueryInterceptor = nullptr;
void* mQueryInterceptorData = nullptr;
// must be used from the lock/unlock thread
sp<GraphicBuffer> mLockedBuffer;
sp<GraphicBuffer> mPostedBuffer;
bool mConnectedToCpu;
// When a CPU producer is attached, this reflects the region that the
// producer wished to update as well as whether the Surface was able to copy
// the previous buffer back to allow a partial update.
//
// When a non-CPU producer is attached, this reflects the surface damage
// (the change since the previous frame) passed in by the producer.
Region mDirtyRegion;
// mBufferAge tracks the age of the contents of the most recently dequeued
// buffer as the number of frames that have elapsed since it was last queued
uint64_t mBufferAge;
// Stores the current generation number. See setGenerationNumber and
// IGraphicBufferProducer::setGenerationNumber for more information.
uint32_t mGenerationNumber;
// Caches the values that have been passed to the producer.
bool mSharedBufferMode;
bool mAutoRefresh;
bool mAutoPrerotation;
// If in shared buffer mode and auto refresh is enabled, store the shared
// buffer slot and return it for all calls to queue/dequeue without going
// over Binder.
int mSharedBufferSlot;
// This is true if the shared buffer has already been queued/canceled. It's
// used to prevent a mismatch between the number of queue/dequeue calls.
bool mSharedBufferHasBeenQueued;
// These are used to satisfy the NATIVE_WINDOW_LAST_*_DURATION queries
nsecs_t mLastDequeueDuration = 0;
nsecs_t mLastQueueDuration = 0;
// Stores the time right before we call IGBP::dequeueBuffer
nsecs_t mLastDequeueStartTime = 0;
Condition mQueueBufferCondition;
uint64_t mNextFrameNumber = 1;
uint64_t mLastFrameNumber = 0;
// Mutable because ANativeWindow::query needs this class const.
mutable bool mQueriedSupportedTimestamps;
mutable bool mFrameTimestampsSupportsPresent;
// A cached copy of the FrameEventHistory maintained by the consumer.
bool mEnableFrameTimestamps = false;
std::unique_ptr<ProducerFrameEventHistory> mFrameEventHistory;
bool mReportRemovedBuffers = false;
std::vector<sp<GraphicBuffer>> mRemovedBuffers;
int mMaxBufferCount;
sp<IProducerListener> mListenerProxy;
// Get and flush the buffers of given slots, if the buffer in the slot
// is currently dequeued then it won't be flushed and won't be returned
// in outBuffers.
status_t getAndFlushBuffersFromSlots(const std::vector<int32_t>& slots,
std::vector<sp<GraphicBuffer>>* outBuffers);
// Buffers that are successfully dequeued/attached and handed to clients
std::unordered_set<int> mDequeuedSlots;
};
} // namespace android
#endif // ANDROID_GUI_SURFACE_H