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/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SF_GLES20RENDERENGINE_H_
#define SF_GLES20RENDERENGINE_H_
#include <stdint.h>
#include <sys/types.h>
#include <GLES2/gl2.h>
#include <Transform.h>
#include "Description.h"
#include "ProgramCache.h"
#include "RenderEngine.h"
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
class String8;
class Mesh;
class Texture;
namespace RE {
namespace impl {
class GLES20RenderEngine : public RenderEngine {
GLuint mProtectedTexName;
GLint mMaxViewportDims[2];
GLint mMaxTextureSize;
GLuint mVpWidth;
GLuint mVpHeight;
struct Group {
GLuint texture;
GLuint fbo;
GLuint width;
GLuint height;
mat4 colorTransform;
};
Description mState;
Vector<Group> mGroupStack;
virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName,
uint32_t* status);
virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
public:
GLES20RenderEngine(uint32_t featureFlags); // See RenderEngine::FeatureFlag
virtual ~GLES20RenderEngine();
protected:
virtual void dump(String8& result);
virtual void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, size_t hwh,
bool yswap, Transform::orientation_flags rotation);
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
const half4& color) override;
// Color management related functions and state
void setSourceY410BT2020(bool enable) override;
void setSourceDataSpace(ui::Dataspace source) override;
void setOutputDataSpace(ui::Dataspace dataspace) override;
void setDisplayMaxLuminance(const float maxLuminance) override;
virtual void setupLayerTexturing(const Texture& texture);
virtual void setupLayerBlackedOut();
virtual void setupFillWithColor(float r, float g, float b, float a);
virtual void setupColorTransform(const mat4& colorTransform);
virtual void disableTexturing();
virtual void disableBlending();
virtual void drawMesh(const Mesh& mesh);
virtual size_t getMaxTextureSize() const;
virtual size_t getMaxViewportDims() const;
// Current dataspace of layer being rendered
ui::Dataspace mDataSpace = ui::Dataspace::UNKNOWN;
// Current output dataspace of the render engine
ui::Dataspace mOutputDataSpace = ui::Dataspace::UNKNOWN;
// Currently only supporting sRGB, BT2020 and DisplayP3 color spaces
const bool mPlatformHasWideColor = false;
mat4 mSrgbToDisplayP3;
mat4 mDisplayP3ToSrgb;
mat3 mSrgbToXyz;
mat3 mBt2020ToXyz;
mat3 mDisplayP3ToXyz;
mat4 mXyzToSrgb;
mat4 mXyzToDisplayP3;
mat4 mXyzToBt2020;
private:
// A data space is considered HDR data space if it has BT2020 color space
// with PQ or HLG transfer function.
bool isHdrDataSpace(const ui::Dataspace dataSpace) const;
bool needsXYZTransformMatrix() const;
};
// ---------------------------------------------------------------------------
} // namespace impl
} // namespace RE
} // namespace android
// ---------------------------------------------------------------------------
#endif /* SF_GLES20RENDERENGINE_H_ */