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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#include "SurfaceFlingerConsumer.h"
#include <private/gui/SyncFeatures.h>
#include <utils/Trace.h>
#include <utils/Errors.h>
namespace android {
// ---------------------------------------------------------------------------
status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter)
{
ATRACE_CALL();
ALOGV("updateTexImage");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ALOGE("updateTexImage: GLConsumer is abandoned!");
return NO_INIT;
}
// Make sure the EGL state is the same as in previous calls.
status_t err = checkAndUpdateEglStateLocked();
if (err != NO_ERROR) {
return err;
}
BufferQueue::BufferItem item;
// Acquire the next buffer.
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
err = acquireBufferLocked(&item, computeExpectedPresent());
if (err != NO_ERROR) {
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
err = NO_ERROR;
} else if (err == BufferQueue::PRESENT_LATER) {
// return the error, without logging
} else {
ALOGE("updateTexImage: acquire failed: %s (%d)",
strerror(-err), err);
}
return err;
}
// We call the rejecter here, in case the caller has a reason to
// not accept this buffer. This is used by SurfaceFlinger to
// reject buffers which have the wrong size
int buf = item.mBuf;
if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) {
releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, EGL_NO_SYNC_KHR);
return NO_ERROR;
}
// Release the previous buffer.
err = updateAndReleaseLocked(item);
if (err != NO_ERROR) {
return err;
}
if (!SyncFeatures::getInstance().useNativeFenceSync()) {
// Bind the new buffer to the GL texture.
//
// Older devices require the "implicit" synchronization provided
// by glEGLImageTargetTexture2DOES, which this method calls. Newer
// devices will either call this in Layer::onDraw, or (if it's not
// a GL-composited layer) not at all.
err = bindTextureImageLocked();
}
return err;
}
status_t SurfaceFlingerConsumer::bindTextureImage()
{
Mutex::Autolock lock(mMutex);
return bindTextureImageLocked();
}
status_t SurfaceFlingerConsumer::acquireBufferLocked(
BufferQueue::BufferItem *item, nsecs_t presentWhen) {
status_t result = GLConsumer::acquireBufferLocked(item, presentWhen);
if (result == NO_ERROR) {
mTransformToDisplayInverse = item->mTransformToDisplayInverse;
}
return result;
}
bool SurfaceFlingerConsumer::getTransformToDisplayInverse() const {
return mTransformToDisplayInverse;
}
// We need to determine the time when a buffer acquired now will be
// displayed. This can be calculated:
// time when previous buffer's actual-present fence was signaled
// + current display refresh rate * HWC latency
// + a little extra padding
//
// Buffer producers are expected to set their desired presentation time
// based on choreographer time stamps, which (coming from vsync events)
// will be slightly later then the actual-present timing. If we get a
// desired-present time that is unintentionally a hair after the next
// vsync, we'll hold the frame when we really want to display it. We
// want to use an expected-presentation time that is slightly late to
// avoid this sort of edge case.
nsecs_t SurfaceFlingerConsumer::computeExpectedPresent()
{
// Don't yet have an easy way to get actual buffer flip time for
// the specific display, so use the current time. This is typically
// 1.3ms past the vsync event time.
const nsecs_t prevVsync = systemTime(CLOCK_MONOTONIC);
// Given a SurfaceFlinger reference, and information about what display
// we're destined for, we could query the HWC for the refresh rate. This
// could change over time, e.g. we could switch to 24fps for a movie.
// For now, assume 60fps.
//const nsecs_t vsyncPeriod =
// getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
const nsecs_t vsyncPeriod = 16700000;
// The HWC doesn't currently have a way to report additional latency.
// Assume that whatever we submit now will appear on the next flip,
// i.e. 1 frame of latency w.r.t. the previous flip.
const uint32_t hwcLatency = 1;
// A little extra padding to compensate for slack between actual vsync
// time and vsync event receipt. Currently not needed since we're
// using "now" instead of a vsync time.
const nsecs_t extraPadding = 0;
// Total it up.
return prevVsync + hwcLatency * vsyncPeriod + extraPadding;
}
// ---------------------------------------------------------------------------
}; // namespace android