| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "SurfaceTextureFBO_test" |
| //#define LOG_NDEBUG 0 |
| |
| #include "SurfaceTextureFBO.h" |
| |
| namespace android { |
| |
| // This test is intended to verify that proper synchronization is done when |
| // rendering into an FBO. |
| TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) { |
| const int texWidth = 64; |
| const int texHeight = 64; |
| |
| ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), |
| texWidth, texHeight)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), |
| HAL_PIXEL_FORMAT_RGBA_8888)); |
| ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| |
| android_native_buffer_t* anb; |
| ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb)); |
| ASSERT_TRUE(anb != NULL); |
| |
| sp<GraphicBuffer> buf(GraphicBuffer::from(anb)); |
| |
| // Fill the buffer with green |
| uint8_t* img = NULL; |
| buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); |
| fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255, |
| 0, 255); |
| buf->unlock(); |
| ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), |
| -1)); |
| |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mFbo); |
| drawTexture(); |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| for (int i = 0; i < 4; i++) { |
| SCOPED_TRACE(String8::format("frame %d", i).string()); |
| |
| ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb)); |
| ASSERT_TRUE(anb != NULL); |
| |
| buf = GraphicBuffer::from(anb); |
| |
| // Fill the buffer with red |
| ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, |
| (void**)(&img))); |
| fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0, |
| 0, 255); |
| ASSERT_EQ(NO_ERROR, buf->unlock()); |
| ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), |
| buf->getNativeBuffer(), -1)); |
| |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255)); |
| } |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mFbo); |
| |
| EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255)); |
| } |
| |
| } // namespace android |