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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_SURFACE_CONTROL_H
#define ANDROID_GUI_SURFACE_CONTROL_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/KeyedVector.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
#include <ui/FrameStats.h>
#include <ui/PixelFormat.h>
#include <ui/Region.h>
#include <gui/ISurfaceComposerClient.h>
namespace android {
// ---------------------------------------------------------------------------
class IGraphicBufferProducer;
class Surface;
class SurfaceComposerClient;
// ---------------------------------------------------------------------------
class SurfaceControl : public RefBase
{
public:
static bool isValid(const sp<SurfaceControl>& surface) {
return (surface != 0) && surface->isValid();
}
bool isValid() {
return mHandle!=0 && mClient!=0;
}
static bool isSameSurface(
const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs);
// release surface data from java
void clear();
// disconnect any api that's connected
void disconnect();
status_t setLayerStack(uint32_t layerStack);
status_t setLayer(int32_t layer);
// Sets a Z order relative to the Surface specified by "relativeTo" but
// without becoming a full child of the relative. Z-ordering works exactly
// as if it were a child however.
//
// As a nod to sanity, only non-child surfaces may have a relative Z-order.
//
// This overrides any previous and is overriden by any future calls
// to setLayer.
//
// If the relative dissapears, the Surface will have no layer and be
// invisible, until the next time set(Relative)Layer is called.
//
// TODO: This is probably a hack. Currently it exists only to work around
// some framework usage of the hidden APPLICATION_MEDIA_OVERLAY window type
// which allows inserting a window between a SurfaceView and it's main application
// window. However, since we are using child windows for the SurfaceView, but not using
// child windows elsewhere in O, the WindowManager can't set the layer appropriately.
// This is only used by the "TvInputService" and following the port of ViewRootImpl
// to child surfaces, we can then port this and remove this method.
status_t setRelativeLayer(const sp<IBinder>& relativeTo, int32_t layer);
status_t setPosition(float x, float y);
status_t setSize(uint32_t w, uint32_t h);
status_t hide();
status_t show();
status_t setFlags(uint32_t flags, uint32_t mask);
status_t setTransparentRegionHint(const Region& transparent);
status_t setAlpha(float alpha=1.0f);
status_t setMatrix(float dsdx, float dtdx, float dtdy, float dsdy);
status_t setCrop(const Rect& crop);
status_t setFinalCrop(const Rect& crop);
// If the size changes in this transaction, all geometry updates specified
// in this transaction will not complete until a buffer of the new size
// arrives. As some elements normally apply immediately, this enables
// freezing the total geometry of a surface until a resize is completed.
status_t setGeometryAppliesWithResize();
// Defers applying any changes made in this transaction until the Layer
// identified by handle reaches the given frameNumber. If the Layer identified
// by handle is removed, then we will apply this transaction regardless of
// what frame number has been reached.
status_t deferTransactionUntil(const sp<IBinder>& handle, uint64_t frameNumber);
// A variant of deferTransactionUntil which identifies the Layer we wait for by
// Surface instead of Handle. Useful for clients which may not have the
// SurfaceControl for some of their Surfaces. Otherwise behaves identically.
status_t deferTransactionUntil(const sp<Surface>& barrier, uint64_t frameNumber);
// Reparents all children of this layer to the new parent handle.
status_t reparentChildren(const sp<IBinder>& newParentHandle);
// Detaches all child surfaces (and their children recursively)
// from their SurfaceControl.
// The child SurfaceControl's will not throw exceptions or return errors,
// but transactions will have no effect.
// The child surfaces will continue to follow their parent surfaces,
// and remain eligible for rendering, but their relative state will be
// frozen. We use this in the WindowManager, in app shutdown/relaunch
// scenarios, where the app would otherwise clean up its child Surfaces.
// Sometimes the WindowManager needs to extend their lifetime slightly
// in order to perform an exit animation or prevent flicker.
status_t detachChildren();
// Set an override scaling mode as documented in <system/window.h>
// the override scaling mode will take precedence over any client
// specified scaling mode. -1 will clear the override scaling mode.
status_t setOverrideScalingMode(int32_t overrideScalingMode);
static status_t writeSurfaceToParcel(
const sp<SurfaceControl>& control, Parcel* parcel);
sp<Surface> getSurface() const;
sp<Surface> createSurface() const;
sp<IBinder> getHandle() const;
status_t clearLayerFrameStats() const;
status_t getLayerFrameStats(FrameStats* outStats) const;
private:
// can't be copied
SurfaceControl& operator = (SurfaceControl& rhs);
SurfaceControl(const SurfaceControl& rhs);
friend class SurfaceComposerClient;
friend class Surface;
SurfaceControl(
const sp<SurfaceComposerClient>& client,
const sp<IBinder>& handle,
const sp<IGraphicBufferProducer>& gbp);
~SurfaceControl();
sp<Surface> generateSurfaceLocked() const;
status_t validate() const;
void destroy();
sp<SurfaceComposerClient> mClient;
sp<IBinder> mHandle;
sp<IGraphicBufferProducer> mGraphicBufferProducer;
mutable Mutex mLock;
mutable sp<Surface> mSurfaceData;
};
}; // namespace android
#endif // ANDROID_GUI_SURFACE_CONTROL_H