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/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLES2/gl2.h>
#include "Texture.h"
#ifndef SF_RENDER_ENGINE_DESCRIPTION_H_
#define SF_RENDER_ENGINE_DESCRIPTION_H_
namespace android {
class Program;
/*
* This holds the state of the rendering engine. This class is used
* to generate a corresponding GLSL program and set the appropriate
* uniform.
*
* Program and ProgramCache are friends and access the state directly
*/
class Description {
public:
Description() = default;
~Description() = default;
void setPremultipliedAlpha(bool premultipliedAlpha);
void setOpaque(bool opaque);
void setTexture(const Texture& texture);
void disableTexture();
void setColor(const half4& color);
void setProjectionMatrix(const mat4& mtx);
void setColorMatrix(const mat4& mtx);
void setInputTransformMatrix(const mat3& matrix);
void setOutputTransformMatrix(const mat4& matrix);
bool hasInputTransformMatrix() const;
bool hasOutputTransformMatrix() const;
bool hasColorMatrix() const;
const mat4& getColorMatrix() const;
void setY410BT2020(bool enable);
enum class TransferFunction : int {
LINEAR,
SRGB,
ST2084,
HLG, // Hybrid Log-Gamma for HDR.
};
void setInputTransferFunction(TransferFunction transferFunction);
void setOutputTransferFunction(TransferFunction transferFunction);
void setDisplayMaxLuminance(const float maxLuminance);
private:
friend class Program;
friend class ProgramCache;
// whether textures are premultiplied
bool mPremultipliedAlpha = false;
// whether this layer is marked as opaque
bool mOpaque = true;
// Texture this layer uses
Texture mTexture;
bool mTextureEnabled = false;
// color used when texturing is disabled or when setting alpha.
half4 mColor;
// true if the sampled pixel values are in Y410/BT2020 rather than RGBA
bool mY410BT2020 = false;
// transfer functions for the input/output
TransferFunction mInputTransferFunction = TransferFunction::LINEAR;
TransferFunction mOutputTransferFunction = TransferFunction::LINEAR;
float mDisplayMaxLuminance;
// projection matrix
mat4 mProjectionMatrix;
mat4 mColorMatrix;
mat3 mInputTransformMatrix;
mat4 mOutputTransformMatrix;
};
} /* namespace android */
#endif /* SF_RENDER_ENGINE_DESCRIPTION_H_ */