blob: d37c0d329719e130c5bbf042b43baab332767e5d [file] [log] [blame]
/*
**
** Copyright 2014, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef INCLUDING_FROM_AUDIOFLINGER_H
#error This header file should only be included from AudioFlinger.h
#endif
class PatchPanel : public RefBase {
public:
class Patch;
explicit PatchPanel(const sp<AudioFlinger>& audioFlinger);
virtual ~PatchPanel();
/* List connected audio ports and their attributes */
status_t listAudioPorts(unsigned int *num_ports,
struct audio_port *ports);
/* Get supported attributes for a given audio port */
status_t getAudioPort(struct audio_port *port);
/* Create a patch between several source and sink ports */
status_t createAudioPatch(const struct audio_patch *patch,
audio_patch_handle_t *handle);
/* Release a patch */
status_t releaseAudioPatch(audio_patch_handle_t handle);
/* List connected audio devices and they attributes */
status_t listAudioPatches(unsigned int *num_patches,
struct audio_patch *patches);
/* Set audio port configuration */
status_t setAudioPortConfig(const struct audio_port_config *config);
status_t createPatchConnections(Patch *patch,
const struct audio_patch *audioPatch);
void clearPatchConnections(Patch *patch);
class Patch {
public:
explicit Patch(const struct audio_patch *patch) :
mAudioPatch(*patch), mHandle(AUDIO_PATCH_HANDLE_NONE),
mHalHandle(AUDIO_PATCH_HANDLE_NONE), mRecordPatchHandle(AUDIO_PATCH_HANDLE_NONE),
mPlaybackPatchHandle(AUDIO_PATCH_HANDLE_NONE) {}
~Patch() {}
struct audio_patch mAudioPatch;
audio_patch_handle_t mHandle;
// handle for audio HAL patch handle present only when the audio HAL version is >= 3.0
audio_patch_handle_t mHalHandle;
// below members are used by a software audio patch connecting a source device from a
// given audio HW module to a sink device on an other audio HW module.
// playback thread created by createAudioPatch() and released by clearPatchConnections() if
// no existing playback thread can be used by the software patch
sp<PlaybackThread> mPlaybackThread;
// audio track created by createPatchConnections() and released by clearPatchConnections()
sp<PlaybackThread::PatchTrack> mPatchTrack;
// record thread created by createAudioPatch() and released by clearPatchConnections()
sp<RecordThread> mRecordThread;
// audio record created by createPatchConnections() and released by clearPatchConnections()
sp<RecordThread::PatchRecord> mPatchRecord;
// handle for audio patch connecting source device to record thread input.
// created by createPatchConnections() and released by clearPatchConnections()
audio_patch_handle_t mRecordPatchHandle;
// handle for audio patch connecting playback thread output to sink device
// created by createPatchConnections() and released by clearPatchConnections()
audio_patch_handle_t mPlaybackPatchHandle;
};
private:
const wp<AudioFlinger> mAudioFlinger;
SortedVector <Patch *> mPatches;
};