blob: db1103dc9c6c74329126f185c95ca0d51fc5a4f7 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_AAUDIO_ENDPOINT_MANAGER_H
#define AAUDIO_AAUDIO_ENDPOINT_MANAGER_H
#include <map>
#include <mutex>
#include <utils/Singleton.h>
#include "binding/AAudioServiceMessage.h"
#include "AAudioServiceEndpoint.h"
#include "AAudioServiceEndpointCapture.h"
#include "AAudioServiceEndpointPlay.h"
namespace aaudio {
class AAudioEndpointManager : public android::Singleton<AAudioEndpointManager>{
public:
AAudioEndpointManager();
~AAudioEndpointManager() = default;
/**
* Find a service endpoint for the given deviceId and direction.
* If an endpoint does not already exist then it will try to create one.
*
* @param deviceId
* @param direction
* @return endpoint or nullptr
*/
AAudioServiceEndpoint *openEndpoint(android::AAudioService &audioService,
int32_t deviceId,
aaudio_direction_t direction);
void closeEndpoint(AAudioServiceEndpoint *serviceEndpoint);
private:
std::mutex mLock;
std::map<int32_t, AAudioServiceEndpointCapture *> mInputs;
std::map<int32_t, AAudioServiceEndpointPlay *> mOutputs;
};
} /* namespace aaudio */
#endif //AAUDIO_AAUDIO_ENDPOINT_MANAGER_H