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/*
* Copyright 2019, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CCODEC_BUFFERS_H_
#define CCODEC_BUFFERS_H_
#include <string>
#include <C2Config.h>
#include <media/stagefright/foundation/AMessage.h>
#include <media/MediaCodecBuffer.h>
#include "Codec2Buffer.h"
namespace android {
struct ICrypto;
class MemoryDealer;
class SkipCutBuffer;
constexpr size_t kLinearBufferSize = 1048576;
// This can fit 4K RGBA frame, and most likely client won't need more than this.
constexpr size_t kMaxLinearBufferSize = 4096 * 2304 * 4;
/**
* Base class for representation of buffers at one port.
*/
class CCodecBuffers {
public:
CCodecBuffers(const char *componentName, const char *name = "Buffers")
: mComponentName(componentName),
mChannelName(std::string(componentName) + ":" + name),
mName(mChannelName.c_str()) {
}
virtual ~CCodecBuffers() = default;
/**
* Set format for MediaCodec-facing buffers.
*/
void setFormat(const sp<AMessage> &format);
/**
* Return a copy of current format.
*/
sp<AMessage> dupFormat();
/**
* Returns true if the buffers are operating under array mode.
*/
virtual bool isArrayMode() const { return false; }
/**
* Fills the vector with MediaCodecBuffer's if in array mode; otherwise,
* no-op.
*/
virtual void getArray(Vector<sp<MediaCodecBuffer>> *) const {}
/**
* Return number of buffers the client owns.
*/
virtual size_t numClientBuffers() const = 0;
/**
* Examine image data from the buffer and update the format if necessary.
*/
void handleImageData(const sp<Codec2Buffer> &buffer);
protected:
std::string mComponentName; ///< name of component for debugging
std::string mChannelName; ///< name of channel for debugging
const char *mName; ///< C-string version of channel name
// Format to be used for creating MediaCodec-facing buffers.
sp<AMessage> mFormat;
private:
DISALLOW_EVIL_CONSTRUCTORS(CCodecBuffers);
};
class InputBuffers : public CCodecBuffers {
public:
InputBuffers(const char *componentName, const char *name = "Input[]")
: CCodecBuffers(componentName, name) { }
virtual ~InputBuffers() = default;
/**
* Set a block pool to obtain input memory blocks.
*/
void setPool(const std::shared_ptr<C2BlockPool> &pool) { mPool = pool; }
/**
* Get a new MediaCodecBuffer for input and its corresponding index.
* Returns false if no new buffer can be obtained at the moment.
*/
virtual bool requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) = 0;
/**
* Release the buffer obtained from requestNewBuffer() and get the
* associated C2Buffer object back. Returns true if the buffer was on file
* and released successfully.
*/
virtual bool releaseBuffer(
const sp<MediaCodecBuffer> &buffer,
std::shared_ptr<C2Buffer> *c2buffer,
bool release) = 0;
/**
* Release the buffer that is no longer used by the codec process. Return
* true if and only if the buffer was on file and released successfully.
*/
virtual bool expireComponentBuffer(
const std::shared_ptr<C2Buffer> &c2buffer) = 0;
/**
* Flush internal state. After this call, no index or buffer previously
* returned from requestNewBuffer() is valid.
*/
virtual void flush() = 0;
/**
* Return array-backed version of input buffers. The returned object
* shall retain the internal state so that it will honor index and
* buffer from previous calls of requestNewBuffer().
*/
virtual std::unique_ptr<InputBuffers> toArrayMode(size_t size) = 0;
/**
* Release the buffer obtained from requestNewBuffer(), and create a deep
* copy clone of the buffer.
*
* \return the deep copy clone of the buffer; nullptr if cloning is not
* possible.
*/
sp<Codec2Buffer> cloneAndReleaseBuffer(const sp<MediaCodecBuffer> &buffer);
protected:
virtual sp<Codec2Buffer> createNewBuffer() = 0;
// Pool to obtain blocks for input buffers.
std::shared_ptr<C2BlockPool> mPool;
private:
DISALLOW_EVIL_CONSTRUCTORS(InputBuffers);
};
class OutputBuffersArray;
class OutputBuffers : public CCodecBuffers {
public:
OutputBuffers(const char *componentName, const char *name = "Output");
virtual ~OutputBuffers();
/**
* Register output C2Buffer from the component and obtain corresponding
* index and MediaCodecBuffer object.
*
* Returns:
* OK if registration succeeds.
* NO_MEMORY if all buffers are available but not compatible.
* WOULD_BLOCK if there are compatible buffers, but they are all in use.
*/
virtual status_t registerBuffer(
const std::shared_ptr<C2Buffer> &buffer,
size_t *index,
sp<MediaCodecBuffer> *clientBuffer) = 0;
/**
* Register codec specific data as a buffer to be consistent with
* MediaCodec behavior.
*/
virtual status_t registerCsd(
const C2StreamInitDataInfo::output * /* csd */,
size_t * /* index */,
sp<MediaCodecBuffer> * /* clientBuffer */) = 0;
/**
* Release the buffer obtained from registerBuffer() and get the
* associated C2Buffer object back. Returns true if the buffer was on file
* and released successfully.
*/
virtual bool releaseBuffer(
const sp<MediaCodecBuffer> &buffer, std::shared_ptr<C2Buffer> *c2buffer) = 0;
/**
* Flush internal state. After this call, no index or buffer previously
* returned from registerBuffer() is valid.
*/
virtual void flush(const std::list<std::unique_ptr<C2Work>> &flushedWork) = 0;
/**
* Return array-backed version of output buffers. The returned object
* shall retain the internal state so that it will honor index and
* buffer from previous calls of registerBuffer().
*/
virtual std::unique_ptr<OutputBuffersArray> toArrayMode(size_t size) = 0;
/**
* Initialize SkipCutBuffer object.
*/
void initSkipCutBuffer(
int32_t delay, int32_t padding, int32_t sampleRate, int32_t channelCount);
/**
* Update SkipCutBuffer from format. The @p format must not be null.
* @p notify determines whether the format comes with a buffer that should
* be reported to the client or not.
*/
void updateSkipCutBuffer(const sp<AMessage> &format, bool notify = true);
/**
* Output Stash
* ============
*
* The output stash is a place to hold output buffers temporarily before
* they are registered to output slots. It has 2 main functions:
* 1. Allow reordering of output frames as the codec may produce frames in a
* different order.
* 2. Act as a "buffer" between the codec and the client because the codec
* may produce more buffers than available slots. This excess of codec's
* output buffers should be registered to slots later, after the client
* has released some slots.
*
* The stash consists of 2 lists of buffers: mPending and mReorderStash.
* mPending is a normal FIFO queue with not size limit, while mReorderStash
* is a sorted list with size limit mDepth.
*
* The normal flow of a non-csd output buffer is as follows:
*
* |----------------OutputBuffers---------------|
* |----------Output stash----------| |
* Codec --|-> mReorderStash --> mPending --|-> slots --|-> client
* | | |
* pushToStash() popFromStashAndRegister()
*
* The buffer that comes from the codec first enters mReorderStash. The
* first buffer in mReorderStash gets moved to mPending when mReorderStash
* overflows. Buffers in mPending are registered to slots and given to the
* client as soon as slots are available.
*
* Every output buffer that is not a csd buffer should be put on the stash
* by calling pushToStash(), then later registered to a slot by calling
* popFromStashAndRegister() before notifying the client with
* onOutputBufferAvailable().
*
* Reordering
* ==========
*
* mReorderStash is a sorted list with a specified size limit. The size
* limit can be set by calling setReorderDepth().
*
* Every buffer in mReorderStash has a C2WorkOrdinalStruct, which contains 3
* members, all of which are comparable. Which member of C2WorkOrdinalStruct
* should be used for reordering can be chosen by calling setReorderKey().
*/
/**
* Return the reorder depth---the size of mReorderStash.
*/
uint32_t getReorderDepth() const;
/**
* Set the reorder depth.
*/
void setReorderDepth(uint32_t depth);
/**
* Set the type of "key" to use in comparisons.
*/
void setReorderKey(C2Config::ordinal_key_t key);
/**
* Return whether the output stash has any pending buffers.
*/
bool hasPending() const;
/**
* Flush the stash and reset the depth and the key to their default values.
*/
void clearStash();
/**
* Flush the stash.
*/
void flushStash();
/**
* Push a buffer to the reorder stash.
*
* @param buffer C2Buffer object from the returned work.
* @param notify Whether the returned work contains a buffer that should
* be reported to the client. This may be false if the
* caller wants to process the buffer without notifying the
* client.
* @param timestamp Buffer timestamp to report to the client.
* @param flags Buffer flags to report to the client.
* @param format Buffer format to report to the client.
* @param ordinal Ordinal used in reordering. This determines when the
* buffer will be popped from the output stash by
* `popFromStashAndRegister()`.
*/
void pushToStash(
const std::shared_ptr<C2Buffer>& buffer,
bool notify,
int64_t timestamp,
int32_t flags,
const sp<AMessage>& format,
const C2WorkOrdinalStruct& ordinal);
enum BufferAction : int {
SKIP,
DISCARD,
NOTIFY_CLIENT,
REALLOCATE,
RETRY,
};
/**
* Try to atomically pop the first buffer from the reorder stash and
* register it to an output slot. The function returns a value that
* indicates a recommended course of action for the caller.
*
* If the stash is empty, the function will return `SKIP`.
*
* If the stash is not empty, the function will peek at the first (oldest)
* entry in mPending process the buffer in the entry as follows:
* - If the buffer should not be sent to the client, the function will
* return `DISCARD`. The stash entry will be removed.
* - If the buffer should be sent to the client, the function will attempt
* to register the buffer to a slot. The registration may have 3 outcomes
* corresponding to the following return values:
* - `NOTIFY_CLIENT`: The buffer is successfully registered to a slot. The
* output arguments @p index and @p outBuffer will contain valid values
* that the caller can use to call onOutputBufferAvailable(). The stash
* entry will be removed.
* - `REALLOCATE`: The buffer is not registered because it is not
* compatible with the current slots (which are available). The caller
* should reallocate the OutputBuffers with slots that can fit the
* returned @p c2Buffer. The stash entry will not be removed
* - `RETRY`: All slots are currently occupied by the client. The caller
* should try to call this function again after the client has released
* some slots.
*
* @return What the caller should do afterwards.
*
* @param[out] c2Buffer Underlying C2Buffer associated to the first buffer
* on the stash. This value is guaranteed to be valid
* unless the return value is `SKIP`.
* @param[out] index Slot index. This value is valid only if the return
* value is `NOTIFY_CLIENT`.
* @param[out] outBuffer Registered buffer. This value is valid only if the
* return valu is `NOTIFY_CLIENT`.
*/
BufferAction popFromStashAndRegister(
std::shared_ptr<C2Buffer>* c2Buffer,
size_t* index,
sp<MediaCodecBuffer>* outBuffer);
protected:
sp<SkipCutBuffer> mSkipCutBuffer;
/**
* Update the SkipCutBuffer object. No-op if it's never initialized.
*/
void updateSkipCutBuffer(int32_t sampleRate, int32_t channelCount);
/**
* Submit buffer to SkipCutBuffer object, if initialized.
*/
void submit(const sp<MediaCodecBuffer> &buffer);
private:
// SkipCutBuffer
int32_t mDelay;
int32_t mPadding;
int32_t mSampleRate;
int32_t mChannelCount;
void setSkipCutBuffer(int32_t skip, int32_t cut);
// Output stash
// Output format that has not been made available to the client.
sp<AMessage> mUnreportedFormat;
// Struct for an entry in the output stash (mPending and mReorderStash)
struct StashEntry {
inline StashEntry()
: buffer(nullptr),
notify(false),
timestamp(0),
flags(0),
format(),
ordinal({0, 0, 0}) {}
inline StashEntry(
const std::shared_ptr<C2Buffer> &b,
bool n,
int64_t t,
int32_t f,
const sp<AMessage> &fmt,
const C2WorkOrdinalStruct &o)
: buffer(b),
notify(n),
timestamp(t),
flags(f),
format(fmt),
ordinal(o) {}
std::shared_ptr<C2Buffer> buffer;
bool notify;
int64_t timestamp;
int32_t flags;
sp<AMessage> format;
C2WorkOrdinalStruct ordinal;
};
/**
* FIFO queue of stash entries.
*/
std::list<StashEntry> mPending;
/**
* Sorted list of stash entries.
*/
std::list<StashEntry> mReorderStash;
/**
* Size limit of mReorderStash.
*/
uint32_t mDepth{0};
/**
* Choice of key to use in ordering of stash entries in mReorderStash.
*/
C2Config::ordinal_key_t mKey{C2Config::ORDINAL};
/**
* Return false if mPending is empty; otherwise, pop the first entry from
* mPending and return true.
*/
bool popPending(StashEntry *entry);
/**
* Push an entry as the first entry of mPending.
*/
void deferPending(const StashEntry &entry);
/**
* Comparison of C2WorkOrdinalStruct based on mKey.
*/
bool less(const C2WorkOrdinalStruct &o1,
const C2WorkOrdinalStruct &o2) const;
DISALLOW_EVIL_CONSTRUCTORS(OutputBuffers);
friend OutputBuffersArray;
};
/**
* Simple local buffer pool backed by std::vector.
*/
class LocalBufferPool : public std::enable_shared_from_this<LocalBufferPool> {
public:
/**
* Create a new LocalBufferPool object.
*
* \return a newly created pool object.
*/
static std::shared_ptr<LocalBufferPool> Create();
/**
* Return an ABuffer object whose size is at least |capacity|.
*
* \param capacity requested capacity
* \return nullptr if the pool capacity is reached
* an ABuffer object otherwise.
*/
sp<ABuffer> newBuffer(size_t capacity);
private:
/**
* ABuffer backed by std::vector.
*/
class VectorBuffer : public ::android::ABuffer {
public:
/**
* Construct a VectorBuffer by taking the ownership of supplied vector.
*
* \param vec backing vector of the buffer. this object takes
* ownership at construction.
* \param pool a LocalBufferPool object to return the vector at
* destruction.
*/
VectorBuffer(std::vector<uint8_t> &&vec, const std::shared_ptr<LocalBufferPool> &pool);
~VectorBuffer() override;
private:
std::vector<uint8_t> mVec;
std::weak_ptr<LocalBufferPool> mPool;
};
Mutex mMutex;
size_t mPoolCapacity;
size_t mUsedSize;
std::list<std::vector<uint8_t>> mPool;
/**
* Private constructor to prevent constructing non-managed LocalBufferPool.
*/
explicit LocalBufferPool(size_t poolCapacity)
: mPoolCapacity(poolCapacity), mUsedSize(0) {
}
/**
* Take back the ownership of vec from the destructed VectorBuffer and put
* it in front of the pool.
*/
void returnVector(std::vector<uint8_t> &&vec);
DISALLOW_EVIL_CONSTRUCTORS(LocalBufferPool);
};
class BuffersArrayImpl;
/**
* Flexible buffer slots implementation.
*/
class FlexBuffersImpl {
public:
FlexBuffersImpl(const char *name)
: mImplName(std::string(name) + ".Impl"),
mName(mImplName.c_str()) { }
/**
* Assign an empty slot for a buffer and return the index. If there's no
* empty slot, just add one at the end and return it.
*
* \param buffer[in] a new buffer to assign a slot.
* \return index of the assigned slot.
*/
size_t assignSlot(const sp<Codec2Buffer> &buffer);
/**
* Release the slot from the client, and get the C2Buffer object back from
* the previously assigned buffer. Note that the slot is not completely free
* until the returned C2Buffer object is freed.
*
* \param buffer[in] the buffer previously assigned a slot.
* \param c2buffer[in,out] pointer to C2Buffer to be populated. Ignored
* if null.
* \return true if the buffer is successfully released from a slot
* false otherwise
*/
bool releaseSlot(
const sp<MediaCodecBuffer> &buffer,
std::shared_ptr<C2Buffer> *c2buffer,
bool release);
/**
* Expire the C2Buffer object in the slot.
*
* \param c2buffer[in] C2Buffer object which the component released.
* \return true if the buffer is found in one of the slots and
* successfully released
* false otherwise
*/
bool expireComponentBuffer(const std::shared_ptr<C2Buffer> &c2buffer);
/**
* The client abandoned all known buffers, so reclaim the ownership.
*/
void flush();
/**
* Return the number of buffers that are sent to the client but not released
* yet.
*/
size_t numClientBuffers() const;
/**
* Return the number of buffers that are sent to the component but not
* returned back yet.
*/
size_t numComponentBuffers() const;
private:
friend class BuffersArrayImpl;
std::string mImplName; ///< name for debugging
const char *mName; ///< C-string version of name
struct Entry {
sp<Codec2Buffer> clientBuffer;
std::weak_ptr<C2Buffer> compBuffer;
};
std::vector<Entry> mBuffers;
};
/**
* Static buffer slots implementation based on a fixed-size array.
*/
class BuffersArrayImpl {
public:
BuffersArrayImpl()
: mImplName("BuffersArrayImpl"),
mName(mImplName.c_str()) { }
/**
* Initialize buffer array from the original |impl|. The buffers known by
* the client is preserved, and the empty slots are populated so that the
* array size is at least |minSize|.
*
* \param impl[in] FlexBuffersImpl object used so far.
* \param minSize[in] minimum size of the buffer array.
* \param allocate[in] function to allocate a client buffer for an empty slot.
*/
void initialize(
const FlexBuffersImpl &impl,
size_t minSize,
std::function<sp<Codec2Buffer>()> allocate);
/**
* Grab a buffer from the underlying array which matches the criteria.
*
* \param index[out] index of the slot.
* \param buffer[out] the matching buffer.
* \param match[in] a function to test whether the buffer matches the
* criteria or not.
* \return OK if successful,
* WOULD_BLOCK if slots are being used,
* NO_MEMORY if no slot matches the criteria, even though it's
* available
*/
status_t grabBuffer(
size_t *index,
sp<Codec2Buffer> *buffer,
std::function<bool(const sp<Codec2Buffer> &)> match =
[](const sp<Codec2Buffer> &buffer) { return (buffer != nullptr); });
/**
* Return the buffer from the client, and get the C2Buffer object back from
* the buffer. Note that the slot is not completely free until the returned
* C2Buffer object is freed.
*
* \param buffer[in] the buffer previously grabbed.
* \param c2buffer[in,out] pointer to C2Buffer to be populated. Ignored
* if null.
* \return true if the buffer is successfully returned
* false otherwise
*/
bool returnBuffer(
const sp<MediaCodecBuffer> &buffer,
std::shared_ptr<C2Buffer> *c2buffer,
bool release);
/**
* Expire the C2Buffer object in the slot.
*
* \param c2buffer[in] C2Buffer object which the component released.
* \return true if the buffer is found in one of the slots and
* successfully released
* false otherwise
*/
bool expireComponentBuffer(const std::shared_ptr<C2Buffer> &c2buffer);
/**
* Populate |array| with the underlying buffer array.
*
* \param array[out] an array to be filled with the underlying buffer array.
*/
void getArray(Vector<sp<MediaCodecBuffer>> *array) const;
/**
* The client abandoned all known buffers, so reclaim the ownership.
*/
void flush();
/**
* Reallocate the array with the given allocation function.
*
* \param alloc[in] the allocation function for client buffers.
*/
void realloc(std::function<sp<Codec2Buffer>()> alloc);
/**
* Grow the array to the new size. It is a programming error to supply
* smaller size as the new size.
*
* \param newSize[in] new size of the array.
* \param alloc[in] the alllocation function for client buffers to fill
* the new empty slots.
*/
void grow(size_t newSize, std::function<sp<Codec2Buffer>()> alloc);
/**
* Return the number of buffers that are sent to the client but not released
* yet.
*/
size_t numClientBuffers() const;
/**
* Return the size of the array.
*/
size_t arraySize() const;
private:
std::string mImplName; ///< name for debugging
const char *mName; ///< C-string version of name
struct Entry {
const sp<Codec2Buffer> clientBuffer;
std::weak_ptr<C2Buffer> compBuffer;
bool ownedByClient;
};
std::vector<Entry> mBuffers;
};
class InputBuffersArray : public InputBuffers {
public:
InputBuffersArray(const char *componentName, const char *name = "Input[N]")
: InputBuffers(componentName, name) { }
~InputBuffersArray() override = default;
/**
* Initialize this object from the non-array state. We keep existing slots
* at the same index, and for empty slots we allocate client buffers with
* the given allocate function. If the number of slots is less than minSize,
* we fill the array to the minimum size.
*
* \param impl[in] existing non-array state
* \param minSize[in] minimum size of the array
* \param allocate[in] allocate function to fill empty slots
*/
void initialize(
const FlexBuffersImpl &impl,
size_t minSize,
std::function<sp<Codec2Buffer>()> allocate);
bool isArrayMode() const final { return true; }
std::unique_ptr<InputBuffers> toArrayMode(size_t) final {
return nullptr;
}
void getArray(Vector<sp<MediaCodecBuffer>> *array) const final;
bool requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) override;
bool releaseBuffer(
const sp<MediaCodecBuffer> &buffer,
std::shared_ptr<C2Buffer> *c2buffer,
bool release) override;
bool expireComponentBuffer(
const std::shared_ptr<C2Buffer> &c2buffer) override;
void flush() override;
size_t numClientBuffers() const final;
protected:
sp<Codec2Buffer> createNewBuffer() override;
private:
BuffersArrayImpl mImpl;
std::function<sp<Codec2Buffer>()> mAllocate;
};
class SlotInputBuffers : public InputBuffers {
public:
SlotInputBuffers(const char *componentName, const char *name = "Slot-Input")
: InputBuffers(componentName, name),
mImpl(mName) { }
~SlotInputBuffers() override = default;
bool requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) final;
bool releaseBuffer(
const sp<MediaCodecBuffer> &buffer,
std::shared_ptr<C2Buffer> *c2buffer,
bool release) final;
bool expireComponentBuffer(
const std::shared_ptr<C2Buffer> &c2buffer) final;
void flush() final;
std::unique_ptr<InputBuffers> toArrayMode(size_t size) final;
size_t numClientBuffers() const final;
protected:
sp<Codec2Buffer> createNewBuffer() final;
private:
FlexBuffersImpl mImpl;
};
class LinearInputBuffers : public InputBuffers {
public:
LinearInputBuffers(const char *componentName, const char *name = "1D-Input")
: InputBuffers(componentName, name),
mImpl(mName) { }
~LinearInputBuffers() override = default;
bool requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) override;
bool releaseBuffer(
const sp<MediaCodecBuffer> &buffer,
std::shared_ptr<C2Buffer> *c2buffer,
bool release) override;
bool expireComponentBuffer(
const std::shared_ptr<C2Buffer> &c2buffer) override;
void flush() override;
std::unique_ptr<InputBuffers> toArrayMode(size_t size) override;
size_t numClientBuffers() const final;
protected:
sp<Codec2Buffer> createNewBuffer() override;
FlexBuffersImpl mImpl;
private:
static sp<Codec2Buffer> Alloc(
const std::shared_ptr<C2BlockPool> &pool, const sp<AMessage> &format);
};
class EncryptedLinearInputBuffers : public LinearInputBuffers {
public:
EncryptedLinearInputBuffers(
bool secure,
const sp<MemoryDealer> &dealer,
const sp<ICrypto> &crypto,
int32_t heapSeqNum,
size_t capacity,
size_t numInputSlots,
const char *componentName, const char *name = "EncryptedInput");
~EncryptedLinearInputBuffers() override = default;
std::unique_ptr<InputBuffers> toArrayMode(size_t size) override;
protected:
sp<Codec2Buffer> createNewBuffer() override;
private:
struct Entry {
std::weak_ptr<C2LinearBlock> block;
sp<IMemory> memory;
int32_t heapSeqNum;
};
static sp<Codec2Buffer> Alloc(
const std::shared_ptr<C2BlockPool> &pool,
const sp<AMessage> &format,
C2MemoryUsage usage,
const std::shared_ptr<std::vector<Entry>> &memoryVector);
C2MemoryUsage mUsage;
sp<MemoryDealer> mDealer;
sp<ICrypto> mCrypto;
std::shared_ptr<std::vector<Entry>> mMemoryVector;
};
class GraphicMetadataInputBuffers : public InputBuffers {
public:
GraphicMetadataInputBuffers(const char *componentName, const char *name = "2D-MetaInput");
~GraphicMetadataInputBuffers() override = default;
bool requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) override;
bool releaseBuffer(
const sp<MediaCodecBuffer> &buffer,
std::shared_ptr<C2Buffer> *c2buffer,
bool release) override;
bool expireComponentBuffer(
const std::shared_ptr<C2Buffer> &c2buffer) override;
void flush() override;
std::unique_ptr<InputBuffers> toArrayMode(size_t size) final;
size_t numClientBuffers() const final;
protected:
sp<Codec2Buffer> createNewBuffer() override;
private:
FlexBuffersImpl mImpl;
std::shared_ptr<C2AllocatorStore> mStore;
};
class GraphicInputBuffers : public InputBuffers {
public:
GraphicInputBuffers(const char *componentName, const char *name = "2D-BB-Input");
~GraphicInputBuffers() override = default;
bool requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) override;
bool releaseBuffer(
const sp<MediaCodecBuffer> &buffer,
std::shared_ptr<C2Buffer> *c2buffer,
bool release) override;
bool expireComponentBuffer(
const std::shared_ptr<C2Buffer> &c2buffer) override;
void flush() override;
std::unique_ptr<InputBuffers> toArrayMode(
size_t size) final;
size_t numClientBuffers() const final;
protected:
sp<Codec2Buffer> createNewBuffer() override;
private:
FlexBuffersImpl mImpl;
std::shared_ptr<LocalBufferPool> mLocalBufferPool;
};
class DummyInputBuffers : public InputBuffers {
public:
DummyInputBuffers(const char *componentName, const char *name = "2D-Input")
: InputBuffers(componentName, name) { }
~DummyInputBuffers() override = default;
bool requestNewBuffer(size_t *, sp<MediaCodecBuffer> *) override {
return false;
}
bool releaseBuffer(
const sp<MediaCodecBuffer> &, std::shared_ptr<C2Buffer> *, bool) override {
return false;
}
bool expireComponentBuffer(const std::shared_ptr<C2Buffer> &) override {
return false;
}
void flush() override {
}
std::unique_ptr<InputBuffers> toArrayMode(size_t) final {
return nullptr;
}
bool isArrayMode() const final { return true; }
void getArray(Vector<sp<MediaCodecBuffer>> *array) const final {
array->clear();
}
size_t numClientBuffers() const final {
return 0u;
}
protected:
sp<Codec2Buffer> createNewBuffer() override {
return nullptr;
}
};
class OutputBuffersArray : public OutputBuffers {
public:
OutputBuffersArray(const char *componentName, const char *name = "Output[N]")
: OutputBuffers(componentName, name) { }
~OutputBuffersArray() override = default;
/**
* Initialize this object from the non-array state. We keep existing slots
* at the same index, and for empty slots we allocate client buffers with
* the given allocate function. If the number of slots is less than minSize,
* we fill the array to the minimum size.
*
* \param impl[in] existing non-array state
* \param minSize[in] minimum size of the array
* \param allocate[in] allocate function to fill empty slots
*/
void initialize(
const FlexBuffersImpl &impl,
size_t minSize,
std::function<sp<Codec2Buffer>()> allocate);
bool isArrayMode() const final { return true; }
std::unique_ptr<OutputBuffersArray> toArrayMode(size_t) final {
return nullptr;
}
status_t registerBuffer(
const std::shared_ptr<C2Buffer> &buffer,
size_t *index,
sp<MediaCodecBuffer> *clientBuffer) final;
status_t registerCsd(
const C2StreamInitDataInfo::output *csd,
size_t *index,
sp<MediaCodecBuffer> *clientBuffer) final;
bool releaseBuffer(
const sp<MediaCodecBuffer> &buffer, std::shared_ptr<C2Buffer> *c2buffer) override;
void flush(const std::list<std::unique_ptr<C2Work>> &flushedWork) override;
void getArray(Vector<sp<MediaCodecBuffer>> *array) const final;
size_t numClientBuffers() const final;
/**
* Reallocate the array, filled with buffers with the same size as given
* buffer.
*
* \param c2buffer[in] the reference buffer
*/
void realloc(const std::shared_ptr<C2Buffer> &c2buffer);
/**
* Grow the array to the new size. It is a programming error to supply
* smaller size as the new size.
*
* \param newSize[in] new size of the array.
*/
void grow(size_t newSize);
/**
* Transfer the SkipCutBuffer and the output stash from another
* OutputBuffers.
*/
void transferFrom(OutputBuffers* source);
private:
BuffersArrayImpl mImpl;
std::function<sp<Codec2Buffer>()> mAlloc;
};
class FlexOutputBuffers : public OutputBuffers {
public:
FlexOutputBuffers(const char *componentName, const char *name = "Output[]")
: OutputBuffers(componentName, name),
mImpl(mName) { }
status_t registerBuffer(
const std::shared_ptr<C2Buffer> &buffer,
size_t *index,
sp<MediaCodecBuffer> *clientBuffer) override;
status_t registerCsd(
const C2StreamInitDataInfo::output *csd,
size_t *index,
sp<MediaCodecBuffer> *clientBuffer) final;
bool releaseBuffer(
const sp<MediaCodecBuffer> &buffer,
std::shared_ptr<C2Buffer> *c2buffer) override;
void flush(
const std::list<std::unique_ptr<C2Work>> &flushedWork) override;
std::unique_ptr<OutputBuffersArray> toArrayMode(size_t size) override;
size_t numClientBuffers() const final;
/**
* Return an appropriate Codec2Buffer object for the type of buffers.
*
* \param buffer C2Buffer object to wrap.
*
* \return appropriate Codec2Buffer object to wrap |buffer|.
*/
virtual sp<Codec2Buffer> wrap(const std::shared_ptr<C2Buffer> &buffer) = 0;
/**
* Return a function that allocates an appropriate Codec2Buffer object for
* the type of buffers, to be used as an empty array buffer. The function
* must not refer to this pointer, since it may be used after this object
* destructs.
*
* \return a function that allocates appropriate Codec2Buffer object,
* which can copy() from C2Buffers.
*/
virtual std::function<sp<Codec2Buffer>()> getAlloc() = 0;
private:
FlexBuffersImpl mImpl;
};
class LinearOutputBuffers : public FlexOutputBuffers {
public:
LinearOutputBuffers(const char *componentName, const char *name = "1D-Output")
: FlexOutputBuffers(componentName, name) { }
void flush(
const std::list<std::unique_ptr<C2Work>> &flushedWork) override;
sp<Codec2Buffer> wrap(const std::shared_ptr<C2Buffer> &buffer) override;
std::function<sp<Codec2Buffer>()> getAlloc() override;
};
class GraphicOutputBuffers : public FlexOutputBuffers {
public:
GraphicOutputBuffers(const char *componentName, const char *name = "2D-Output")
: FlexOutputBuffers(componentName, name) { }
sp<Codec2Buffer> wrap(const std::shared_ptr<C2Buffer> &buffer) override;
std::function<sp<Codec2Buffer>()> getAlloc() override;
};
class RawGraphicOutputBuffers : public FlexOutputBuffers {
public:
RawGraphicOutputBuffers(const char *componentName, const char *name = "2D-BB-Output");
~RawGraphicOutputBuffers() override = default;
sp<Codec2Buffer> wrap(const std::shared_ptr<C2Buffer> &buffer) override;
std::function<sp<Codec2Buffer>()> getAlloc() override;
private:
std::shared_ptr<LocalBufferPool> mLocalBufferPool;
};
} // namespace android
#endif // CCODEC_BUFFERS_H_