blob: fb3dcbc937addde516bfeb3d1d3339886abf69fa [file] [log] [blame]
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <algorithm>
#include <unistd.h>
#include "AudioProcessorBase.h"
#include "SinkFloat.h"
using namespace flowgraph;
SinkFloat::SinkFloat(int32_t channelCount)
: AudioSink(channelCount) {
}
int32_t SinkFloat::read(void *data, int32_t numFrames) {
float *floatData = (float *) data;
int32_t channelCount = input.getSamplesPerFrame();
int32_t framesLeft = numFrames;
while (framesLeft > 0) {
// Run the graph and pull data through the input port.
int32_t framesRead = pull(framesLeft);
if (framesRead <= 0) {
break;
}
const float *signal = input.getBlock();
int32_t numSamples = framesRead * channelCount;
memcpy(floatData, signal, numSamples * sizeof(float));
floatData += numSamples;
framesLeft -= framesRead;
}
return numFrames - framesLeft;
}