blob: b8ef247c804b2c2e786c4dcd29938f6e32bd2c80 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG (mInService ? "AudioStreamInternalPlay_Service" \
: "AudioStreamInternalPlay_Client")
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#define ATRACE_TAG ATRACE_TAG_AUDIO
#include <utils/Trace.h>
#include "client/AudioStreamInternalPlay.h"
#include "utility/AudioClock.h"
using android::WrappingBuffer;
using namespace aaudio;
AudioStreamInternalPlay::AudioStreamInternalPlay(AAudioServiceInterface &serviceInterface,
bool inService)
: AudioStreamInternal(serviceInterface, inService) {
}
AudioStreamInternalPlay::~AudioStreamInternalPlay() {}
constexpr int kRampMSec = 10; // time to apply a change in volume
aaudio_result_t AudioStreamInternalPlay::open(const AudioStreamBuilder &builder) {
aaudio_result_t result = AudioStreamInternal::open(builder);
if (result == AAUDIO_OK) {
result = mFlowGraph.configure(getFormat(),
getSamplesPerFrame(),
getDeviceFormat(),
getDeviceChannelCount());
if (result != AAUDIO_OK) {
close();
}
// Sample rate is constrained to common values by now and should not overflow.
int32_t numFrames = kRampMSec * getSampleRate() / AAUDIO_MILLIS_PER_SECOND;
mFlowGraph.setRampLengthInFrames(numFrames);
}
return result;
}
// This must be called under mStreamLock.
aaudio_result_t AudioStreamInternalPlay::requestPause()
{
aaudio_result_t result = stopCallback();
if (result != AAUDIO_OK) {
return result;
}
if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
ALOGW("%s() mServiceStreamHandle invalid", __func__);
return AAUDIO_ERROR_INVALID_STATE;
}
mClockModel.stop(AudioClock::getNanoseconds());
setState(AAUDIO_STREAM_STATE_PAUSING);
mAtomicInternalTimestamp.clear();
return mServiceInterface.pauseStream(mServiceStreamHandle);
}
aaudio_result_t AudioStreamInternalPlay::requestFlush() {
if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
ALOGW("%s() mServiceStreamHandle invalid", __func__);
return AAUDIO_ERROR_INVALID_STATE;
}
setState(AAUDIO_STREAM_STATE_FLUSHING);
return mServiceInterface.flushStream(mServiceStreamHandle);
}
void AudioStreamInternalPlay::advanceClientToMatchServerPosition() {
int64_t readCounter = mAudioEndpoint.getDataReadCounter();
int64_t writeCounter = mAudioEndpoint.getDataWriteCounter();
// Bump offset so caller does not see the retrograde motion in getFramesRead().
int64_t offset = writeCounter - readCounter;
mFramesOffsetFromService += offset;
ALOGV("%s() readN = %lld, writeN = %lld, offset = %lld", __func__,
(long long)readCounter, (long long)writeCounter, (long long)mFramesOffsetFromService);
// Force writeCounter to match readCounter.
// This is because we cannot change the read counter in the hardware.
mAudioEndpoint.setDataWriteCounter(readCounter);
}
void AudioStreamInternalPlay::onFlushFromServer() {
advanceClientToMatchServerPosition();
}
// Write the data, block if needed and timeoutMillis > 0
aaudio_result_t AudioStreamInternalPlay::write(const void *buffer, int32_t numFrames,
int64_t timeoutNanoseconds) {
return processData((void *)buffer, numFrames, timeoutNanoseconds);
}
// Write as much data as we can without blocking.
aaudio_result_t AudioStreamInternalPlay::processDataNow(void *buffer, int32_t numFrames,
int64_t currentNanoTime, int64_t *wakeTimePtr) {
aaudio_result_t result = processCommands();
if (result != AAUDIO_OK) {
return result;
}
const char *traceName = "aaWrNow";
ATRACE_BEGIN(traceName);
if (mClockModel.isStarting()) {
// Still haven't got any timestamps from server.
// Keep waiting until we get some valid timestamps then start writing to the
// current buffer position.
ALOGV("%s() wait for valid timestamps", __func__);
// Sleep very briefly and hope we get a timestamp soon.
*wakeTimePtr = currentNanoTime + (2000 * AAUDIO_NANOS_PER_MICROSECOND);
ATRACE_END();
return 0;
}
// If we have gotten this far then we have at least one timestamp from server.
// If a DMA channel or DSP is reading the other end then we have to update the readCounter.
if (mAudioEndpoint.isFreeRunning()) {
// Update data queue based on the timing model.
int64_t estimatedReadCounter = mClockModel.convertTimeToPosition(currentNanoTime);
// ALOGD("AudioStreamInternal::processDataNow() - estimatedReadCounter = %d", (int)estimatedReadCounter);
mAudioEndpoint.setDataReadCounter(estimatedReadCounter);
}
if (mNeedCatchUp.isRequested()) {
// Catch an MMAP pointer that is already advancing.
// This will avoid initial underruns caused by a slow cold start.
advanceClientToMatchServerPosition();
mNeedCatchUp.acknowledge();
}
// If the read index passed the write index then consider it an underrun.
// For shared streams, the xRunCount is passed up from the service.
if (mAudioEndpoint.isFreeRunning() && mAudioEndpoint.getFullFramesAvailable() < 0) {
mXRunCount++;
if (ATRACE_ENABLED()) {
ATRACE_INT("aaUnderRuns", mXRunCount);
}
}
// Write some data to the buffer.
//ALOGD("AudioStreamInternal::processDataNow() - writeNowWithConversion(%d)", numFrames);
int32_t framesWritten = writeNowWithConversion(buffer, numFrames);
//ALOGD("AudioStreamInternal::processDataNow() - tried to write %d frames, wrote %d",
// numFrames, framesWritten);
if (ATRACE_ENABLED()) {
ATRACE_INT("aaWrote", framesWritten);
}
// Calculate an ideal time to wake up.
if (wakeTimePtr != nullptr && framesWritten >= 0) {
// By default wake up a few milliseconds from now. // TODO review
int64_t wakeTime = currentNanoTime + (1 * AAUDIO_NANOS_PER_MILLISECOND);
aaudio_stream_state_t state = getState();
//ALOGD("AudioStreamInternal::processDataNow() - wakeTime based on %s",
// AAudio_convertStreamStateToText(state));
switch (state) {
case AAUDIO_STREAM_STATE_OPEN:
case AAUDIO_STREAM_STATE_STARTING:
if (framesWritten != 0) {
// Don't wait to write more data. Just prime the buffer.
wakeTime = currentNanoTime;
}
break;
case AAUDIO_STREAM_STATE_STARTED:
{
// When do we expect the next read burst to occur?
// Calculate frame position based off of the writeCounter because
// the readCounter might have just advanced in the background,
// causing us to sleep until a later burst.
int64_t nextPosition = mAudioEndpoint.getDataWriteCounter() + mFramesPerBurst
- mAudioEndpoint.getBufferSizeInFrames();
wakeTime = mClockModel.convertPositionToTime(nextPosition);
}
break;
default:
break;
}
*wakeTimePtr = wakeTime;
}
ATRACE_END();
return framesWritten;
}
aaudio_result_t AudioStreamInternalPlay::writeNowWithConversion(const void *buffer,
int32_t numFrames) {
WrappingBuffer wrappingBuffer;
uint8_t *byteBuffer = (uint8_t *) buffer;
int32_t framesLeft = numFrames;
mAudioEndpoint.getEmptyFramesAvailable(&wrappingBuffer);
// Write data in one or two parts.
int partIndex = 0;
while (framesLeft > 0 && partIndex < WrappingBuffer::SIZE) {
int32_t framesToWrite = framesLeft;
int32_t framesAvailable = wrappingBuffer.numFrames[partIndex];
if (framesAvailable > 0) {
if (framesToWrite > framesAvailable) {
framesToWrite = framesAvailable;
}
int32_t numBytes = getBytesPerFrame() * framesToWrite;
mFlowGraph.process((void *)byteBuffer,
wrappingBuffer.data[partIndex],
framesToWrite);
byteBuffer += numBytes;
framesLeft -= framesToWrite;
} else {
break;
}
partIndex++;
}
int32_t framesWritten = numFrames - framesLeft;
mAudioEndpoint.advanceWriteIndex(framesWritten);
return framesWritten;
}
int64_t AudioStreamInternalPlay::getFramesRead() {
const int64_t framesReadHardware = isClockModelInControl()
? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
: mAudioEndpoint.getDataReadCounter();
// Add service offset and prevent retrograde motion.
mLastFramesRead = std::max(mLastFramesRead, framesReadHardware + mFramesOffsetFromService);
return mLastFramesRead;
}
int64_t AudioStreamInternalPlay::getFramesWritten() {
const int64_t framesWritten = mAudioEndpoint.getDataWriteCounter()
+ mFramesOffsetFromService;
return framesWritten;
}
// Render audio in the application callback and then write the data to the stream.
void *AudioStreamInternalPlay::callbackLoop() {
ALOGD("%s() entering >>>>>>>>>>>>>>>", __func__);
aaudio_result_t result = AAUDIO_OK;
aaudio_data_callback_result_t callbackResult = AAUDIO_CALLBACK_RESULT_CONTINUE;
if (!isDataCallbackSet()) return NULL;
int64_t timeoutNanos = calculateReasonableTimeout(mCallbackFrames);
// result might be a frame count
while (mCallbackEnabled.load() && isActive() && (result >= 0)) {
// Call application using the AAudio callback interface.
callbackResult = maybeCallDataCallback(mCallbackBuffer, mCallbackFrames);
if (callbackResult == AAUDIO_CALLBACK_RESULT_CONTINUE) {
// Write audio data to stream. This is a BLOCKING WRITE!
result = write(mCallbackBuffer, mCallbackFrames, timeoutNanos);
if ((result != mCallbackFrames)) {
if (result >= 0) {
// Only wrote some of the frames requested. Must have timed out.
result = AAUDIO_ERROR_TIMEOUT;
}
maybeCallErrorCallback(result);
break;
}
} else if (callbackResult == AAUDIO_CALLBACK_RESULT_STOP) {
ALOGD("%s(): callback returned AAUDIO_CALLBACK_RESULT_STOP", __func__);
result = systemStopFromCallback();
break;
}
}
ALOGD("%s() exiting, result = %d, isActive() = %d <<<<<<<<<<<<<<",
__func__, result, (int) isActive());
return NULL;
}
//------------------------------------------------------------------------------
// Implementation of PlayerBase
status_t AudioStreamInternalPlay::doSetVolume() {
float combinedVolume = mStreamVolume * getDuckAndMuteVolume();
ALOGD("%s() mStreamVolume * duckAndMuteVolume = %f * %f = %f",
__func__, mStreamVolume, getDuckAndMuteVolume(), combinedVolume);
mFlowGraph.setTargetVolume(combinedVolume);
return android::NO_ERROR;
}