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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AAUDIO_BINDING_AAUDIO_SERVICE_INTERFACE_H
#define ANDROID_AAUDIO_BINDING_AAUDIO_SERVICE_INTERFACE_H
#include <utils/StrongPointer.h>
#include <media/AudioClient.h>
#include "binding/AAudioServiceDefinitions.h"
#include "binding/AAudioStreamRequest.h"
#include "binding/AAudioStreamConfiguration.h"
#include "binding/AudioEndpointParcelable.h"
#include "binding/IAAudioClient.h"
/**
* This has the same methods as IAAudioService but without the Binder features.
*
* It allows us to abstract the Binder interface and use an AudioStreamInternal
* both in the client and in the service.
*/
namespace aaudio {
class AAudioServiceInterface {
public:
AAudioServiceInterface() {};
virtual ~AAudioServiceInterface() = default;
virtual void registerClient(const android::sp<android::IAAudioClient>& client) = 0;
/**
* @param request info needed to create the stream
* @param configuration contains information about the created stream
* @return handle to the stream or a negative error
*/
virtual aaudio_handle_t openStream(const AAudioStreamRequest &request,
AAudioStreamConfiguration &configuration) = 0;
virtual aaudio_result_t closeStream(aaudio_handle_t streamHandle) = 0;
/* Get an immutable description of the in-memory queues
* used to communicate with the underlying HAL or Service.
*/
virtual aaudio_result_t getStreamDescription(aaudio_handle_t streamHandle,
AudioEndpointParcelable &parcelable) = 0;
/**
* Start the flow of data.
*/
virtual aaudio_result_t startStream(aaudio_handle_t streamHandle) = 0;
/**
* Stop the flow of data such that start() can resume without loss of data.
*/
virtual aaudio_result_t pauseStream(aaudio_handle_t streamHandle) = 0;
/**
* Stop the flow of data after data currently inthe buffer has played.
*/
virtual aaudio_result_t stopStream(aaudio_handle_t streamHandle) = 0;
/**
* Discard any data held by the underlying HAL or Service.
*/
virtual aaudio_result_t flushStream(aaudio_handle_t streamHandle) = 0;
/**
* Manage the specified thread as a low latency audio thread.
*/
virtual aaudio_result_t registerAudioThread(aaudio_handle_t streamHandle,
pid_t clientThreadId,
int64_t periodNanoseconds) = 0;
virtual aaudio_result_t unregisterAudioThread(aaudio_handle_t streamHandle,
pid_t clientThreadId) = 0;
virtual aaudio_result_t startClient(aaudio_handle_t streamHandle,
const android::AudioClient& client,
audio_port_handle_t *clientHandle) = 0;
virtual aaudio_result_t stopClient(aaudio_handle_t streamHandle,
audio_port_handle_t clientHandle) = 0;
};
} /* namespace aaudio */
#endif //ANDROID_AAUDIO_BINDING_AAUDIO_SERVICE_INTERFACE_H