blob: ee52c39afd82df75e055fb8096e33555cd30887a [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H
#define AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H
#include <assert.h>
#include <mutex>
#include "fifo/FifoBuffer.h"
#include "binding/IAAudioService.h"
#include "binding/AudioEndpointParcelable.h"
#include "binding/AAudioServiceMessage.h"
#include "utility/AAudioUtilities.h"
#include "SharedRingBuffer.h"
#include "AAudioThread.h"
namespace aaudio {
// We expect the queue to only have a few commands.
// This should be way more than we need.
#define QUEUE_UP_CAPACITY_COMMANDS (128)
/**
* Base class for a stream in the AAudio service.
*/
class AAudioServiceStreamBase
: public Runnable {
public:
AAudioServiceStreamBase();
virtual ~AAudioServiceStreamBase();
enum {
ILLEGAL_THREAD_ID = 0
};
// -------------------------------------------------------------------
/**
* Open the device.
*/
virtual aaudio_result_t open(const aaudio::AAudioStreamRequest &request,
aaudio::AAudioStreamConfiguration &configurationOutput) = 0;
virtual aaudio_result_t close();
/**
* Start the flow of data.
*/
virtual aaudio_result_t start();
/**
* Stop the flow of data such that start() can resume with loss of data.
*/
virtual aaudio_result_t pause();
/**
* Stop the flow of data after data in buffer has played.
*/
virtual aaudio_result_t stop();
/**
* Discard any data held by the underlying HAL or Service.
*/
virtual aaudio_result_t flush();
// -------------------------------------------------------------------
/**
* Send a message to the client.
*/
aaudio_result_t sendServiceEvent(aaudio_service_event_t event,
double dataDouble = 0.0,
int64_t dataLong = 0);
/**
* Fill in a parcelable description of stream.
*/
aaudio_result_t getDescription(AudioEndpointParcelable &parcelable);
void setRegisteredThread(pid_t pid) {
mRegisteredClientThread = pid;
}
pid_t getRegisteredThread() const {
return mRegisteredClientThread;
}
int32_t getFramesPerBurst() const {
return mFramesPerBurst;
}
int32_t calculateBytesPerFrame() const {
return mSamplesPerFrame * AAudioConvert_formatToSizeInBytes(mAudioFormat);
}
void run() override; // to implement Runnable
void processError();
protected:
aaudio_result_t writeUpMessageQueue(AAudioServiceMessage *command);
aaudio_result_t sendCurrentTimestamp();
virtual aaudio_result_t getFreeRunningPosition(int64_t *positionFrames, int64_t *timeNanos) = 0;
virtual aaudio_result_t getDownDataDescription(AudioEndpointParcelable &parcelable) = 0;
aaudio_stream_state_t mState = AAUDIO_STREAM_STATE_UNINITIALIZED;
pid_t mRegisteredClientThread = ILLEGAL_THREAD_ID;
SharedRingBuffer* mUpMessageQueue;
std::mutex mLockUpMessageQueue;
AAudioThread mAAudioThread;
// This is used by one thread to tell another thread to exit. So it must be atomic.
std::atomic<bool> mThreadEnabled;
aaudio_format_t mAudioFormat = AAUDIO_FORMAT_UNSPECIFIED;
int32_t mFramesPerBurst = 0;
int32_t mSamplesPerFrame = AAUDIO_UNSPECIFIED;
int32_t mSampleRate = AAUDIO_UNSPECIFIED;
int32_t mCapacityInFrames = AAUDIO_UNSPECIFIED;
};
} /* namespace aaudio */
#endif //AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H