blob: 01b8799a902bf8b7b684ab5ab3003bf7300cde08 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Play sine waves using AAudio.
#include <stdio.h>
//#include <stdlib.h>
//#include <math.h>
#include <android-base/macros.h>
#include <aaudio/AAudio.h>
#include <gtest/gtest.h>
static const char *getSharingModeText(aaudio_sharing_mode_t mode) {
const char *modeText = "unknown";
switch (mode) {
case AAUDIO_SHARING_MODE_EXCLUSIVE:
modeText = "EXCLUSIVE";
break;
case AAUDIO_SHARING_MODE_SHARED:
modeText = "SHARED";
break;
default:
break;
}
return modeText;
}
// Callback function that fills the audio output buffer.
aaudio_data_callback_result_t MyDataCallbackProc(
AAudioStream *stream,
void *userData,
void *audioData,
int32_t numFrames
) {
(void) stream;
(void) userData;
(void) audioData;
(void) numFrames;
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
static void testOpenOptions(aaudio_direction_t direction,
int32_t channelCount,
int32_t sampleRate,
aaudio_format_t format) {
aaudio_result_t result = AAUDIO_OK;
int32_t bufferCapacity;
int32_t framesPerBurst = 0;
int32_t actualChannelCount = 0;
int32_t actualSampleRate = 0;
aaudio_format_t actualDataFormat = AAUDIO_FORMAT_UNSPECIFIED;
aaudio_sharing_mode_t actualSharingMode = AAUDIO_SHARING_MODE_SHARED;
aaudio_direction_t actualDirection;
AAudioStreamBuilder *aaudioBuilder = nullptr;
AAudioStream *aaudioStream = nullptr;
printf("TestOpen: dir = %d, chans = %3d, rate = %6d format = %d\n",
direction, channelCount, sampleRate, format);
// Use an AAudioStreamBuilder to contain requested parameters.
ASSERT_EQ(AAUDIO_OK, AAudio_createStreamBuilder(&aaudioBuilder));
// Request stream properties.
AAudioStreamBuilder_setDirection(aaudioBuilder, direction);
AAudioStreamBuilder_setSampleRate(aaudioBuilder, sampleRate);
AAudioStreamBuilder_setChannelCount(aaudioBuilder, channelCount);
AAudioStreamBuilder_setFormat(aaudioBuilder, format);
AAudioStreamBuilder_setDataCallback(aaudioBuilder, MyDataCallbackProc, nullptr);
//AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, AAUDIO_PERFORMANCE_MODE_NONE);
AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
//AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, AAUDIO_PERFORMANCE_MODE_POWER_SAVING);
// Create an AAudioStream using the Builder.
result = AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream);
if (result != AAUDIO_OK) {
printf("Stream not opened! That may be OK.\n");
goto finish;
}
// Check to see what kind of stream we actually got.
actualSampleRate = AAudioStream_getSampleRate(aaudioStream);
actualChannelCount = AAudioStream_getChannelCount(aaudioStream);
actualDataFormat = AAudioStream_getFormat(aaudioStream);
actualDirection = AAudioStream_getDirection(aaudioStream);
printf(" dir = %d, chans = %3d, rate = %6d format = %d\n",
direction, actualChannelCount, actualSampleRate, actualDataFormat);
// If we ask for something specific then we should get that.
if (channelCount != AAUDIO_UNSPECIFIED) {
EXPECT_EQ(channelCount, actualChannelCount);
}
if (sampleRate != AAUDIO_UNSPECIFIED) {
EXPECT_EQ(sampleRate, actualSampleRate);
}
if (format != AAUDIO_FORMAT_UNSPECIFIED) {
EXPECT_EQ(format, actualDataFormat);
}
EXPECT_EQ(direction, actualDirection);
// This is the number of frames that are read in one chunk by a DMA controller
// or a DSP or a mixer.
framesPerBurst = AAudioStream_getFramesPerBurst(aaudioStream);
bufferCapacity = AAudioStream_getBufferCapacityInFrames(aaudioStream);
printf(" bufferCapacity = %d, remainder = %d\n",
bufferCapacity, bufferCapacity % framesPerBurst);
finish:
AAudioStream_close(aaudioStream);
AAudioStreamBuilder_delete(aaudioBuilder);
printf(" result = %d = %s\n", result, AAudio_convertResultToText(result));
}
//void foo() { // for tricking the Android Studio formatter
TEST(test_open_params, aaudio_open_all) {
aaudio_direction_t directions[] = {AAUDIO_DIRECTION_OUTPUT, AAUDIO_DIRECTION_INPUT};
aaudio_format_t formats[] = {AAUDIO_FORMAT_UNSPECIFIED,
AAUDIO_FORMAT_PCM_I16, AAUDIO_FORMAT_PCM_FLOAT};
int32_t rates[] = {AAUDIO_UNSPECIFIED, 22050, 32000, 44100, 48000, 88200, 96000, 37913, 59132};
// Make printf print immediately so that debug info is not stuck
// in a buffer if we hang or crash.
setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
for (uint dirIndex = 0;dirIndex < arraysize(directions); dirIndex++) {
aaudio_direction_t direction = directions[dirIndex];
for (int32_t channelCount = 0; channelCount <= 8; channelCount++) {
testOpenOptions(direction, channelCount,
AAUDIO_UNSPECIFIED, AAUDIO_FORMAT_UNSPECIFIED);
}
for (uint i = 0; i < arraysize(rates); i++) {
testOpenOptions(direction, AAUDIO_UNSPECIFIED, rates[i], AAUDIO_FORMAT_UNSPECIFIED);
}
for (uint i = 0; i < arraysize(formats); i++) {
testOpenOptions(direction, AAUDIO_UNSPECIFIED, AAUDIO_UNSPECIFIED, formats[i]);
}
}
}