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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_AAUDIO_ENDPOINT_MANAGER_H
#define AAUDIO_AAUDIO_ENDPOINT_MANAGER_H
#include <map>
#include <mutex>
#include <utils/Singleton.h>
#include "binding/AAudioServiceMessage.h"
#include "AAudioServiceEndpoint.h"
#include "AAudioServiceEndpointCapture.h"
#include "AAudioServiceEndpointMMAP.h"
#include "AAudioServiceEndpointPlay.h"
namespace aaudio {
class AAudioEndpointManager : public android::Singleton<AAudioEndpointManager> {
public:
AAudioEndpointManager();
~AAudioEndpointManager() = default;
/**
* Returns information about the state of the this class.
*
* Will attempt to get the object lock, but will proceed
* even if it cannot.
*
* Each line of information ends with a newline.
*
* @return a string with useful information
*/
std::string dump() const;
/**
* Find a service endpoint for the given deviceId, sessionId and direction.
* If an endpoint does not already exist then try to create one.
*
* @param audioService
* @param request
* @param sharingMode
* @return endpoint or null
*/
android::sp<AAudioServiceEndpoint> openEndpoint(android::AAudioService &audioService,
const aaudio::AAudioStreamRequest &request);
void closeEndpoint(android::sp<AAudioServiceEndpoint> serviceEndpoint);
private:
android::sp<AAudioServiceEndpoint> openExclusiveEndpoint(android::AAudioService &aaudioService,
const aaudio::AAudioStreamRequest &request);
android::sp<AAudioServiceEndpoint> openSharedEndpoint(android::AAudioService &aaudioService,
const aaudio::AAudioStreamRequest &request);
android::sp<AAudioServiceEndpoint> findExclusiveEndpoint_l(
const AAudioStreamConfiguration& configuration);
android::sp<AAudioServiceEndpointShared> findSharedEndpoint_l(
const AAudioStreamConfiguration& configuration);
void closeExclusiveEndpoint(android::sp<AAudioServiceEndpoint> serviceEndpoint);
void closeSharedEndpoint(android::sp<AAudioServiceEndpoint> serviceEndpoint);
// Use separate locks because opening a Shared endpoint requires opening an Exclusive one.
// That could cause a recursive lock.
// Lock mSharedLock before mExclusiveLock.
// it is OK to only lock mExclusiveLock.
mutable std::mutex mSharedLock;
std::vector<android::sp<AAudioServiceEndpointShared>> mSharedStreams;
mutable std::mutex mExclusiveLock;
std::vector<android::sp<AAudioServiceEndpointMMAP>> mExclusiveStreams;
// Modified under a lock.
int32_t mExclusiveSearchCount = 0; // number of times we SEARCHED for an exclusive endpoint
int32_t mExclusiveFoundCount = 0; // number of times we FOUND an exclusive endpoint
int32_t mExclusiveOpenCount = 0; // number of times we OPENED an exclusive endpoint
int32_t mExclusiveCloseCount = 0; // number of times we CLOSED an exclusive endpoint
// Same as above but for SHARED endpoints.
int32_t mSharedSearchCount = 0;
int32_t mSharedFoundCount = 0;
int32_t mSharedOpenCount = 0;
int32_t mSharedCloseCount = 0;
};
} /* namespace aaudio */
#endif //AAUDIO_AAUDIO_ENDPOINT_MANAGER_H