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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H
#define AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H
#include <assert.h>
#include <mutex>
#include <media/AudioClient.h>
#include <utils/RefBase.h>
#include "fifo/FifoBuffer.h"
#include "binding/IAAudioService.h"
#include "binding/AudioEndpointParcelable.h"
#include "binding/AAudioServiceMessage.h"
#include "utility/AAudioUtilities.h"
#include "utility/AudioClock.h"
#include "SharedRingBuffer.h"
#include "AAudioThread.h"
namespace android {
class AAudioService;
}
namespace aaudio {
class AAudioServiceEndpoint;
// We expect the queue to only have a few commands.
// This should be way more than we need.
#define QUEUE_UP_CAPACITY_COMMANDS (128)
/**
* Each instance of AAudioServiceStreamBase corresponds to a client stream.
* It uses a subclass of AAudioServiceEndpoint to communicate with the underlying device or port.
*/
class AAudioServiceStreamBase
: public virtual android::RefBase
, public AAudioStreamParameters
, public Runnable {
public:
explicit AAudioServiceStreamBase(android::AAudioService &aAudioService);
virtual ~AAudioServiceStreamBase();
enum {
ILLEGAL_THREAD_ID = 0
};
static std::string dumpHeader();
// does not include EOL
virtual std::string dump() const;
// -------------------------------------------------------------------
/**
* Open the device.
*/
virtual aaudio_result_t open(const aaudio::AAudioStreamRequest &request) = 0;
virtual aaudio_result_t close();
/**
* Start the flow of audio data.
*
* This is not guaranteed to be synchronous but it currently is.
* An AAUDIO_SERVICE_EVENT_STARTED will be sent to the client when complete.
*/
virtual aaudio_result_t start();
/**
* Stop the flow of data so that start() can resume without loss of data.
*
* This is not guaranteed to be synchronous but it currently is.
* An AAUDIO_SERVICE_EVENT_PAUSED will be sent to the client when complete.
*/
virtual aaudio_result_t pause();
/**
* Stop the flow of data after the currently queued data has finished playing.
*
* This is not guaranteed to be synchronous but it currently is.
* An AAUDIO_SERVICE_EVENT_STOPPED will be sent to the client when complete.
*
*/
virtual aaudio_result_t stop();
aaudio_result_t stopTimestampThread();
/**
* Discard any data held by the underlying HAL or Service.
*
* An AAUDIO_SERVICE_EVENT_FLUSHED will be sent to the client when complete.
*/
virtual aaudio_result_t flush();
virtual aaudio_result_t startClient(const android::AudioClient& client __unused,
audio_port_handle_t *clientHandle __unused) {
ALOGD("AAudioServiceStreamBase::startClient(%p, ...) AAUDIO_ERROR_UNAVAILABLE", &client);
return AAUDIO_ERROR_UNAVAILABLE;
}
virtual aaudio_result_t stopClient(audio_port_handle_t clientHandle __unused) {
ALOGD("AAudioServiceStreamBase::stopClient(%d) AAUDIO_ERROR_UNAVAILABLE", clientHandle);
return AAUDIO_ERROR_UNAVAILABLE;
}
bool isRunning() const {
return mState == AAUDIO_STREAM_STATE_STARTED;
}
// -------------------------------------------------------------------
/**
* Send a message to the client with an int64_t data value.
*/
aaudio_result_t sendServiceEvent(aaudio_service_event_t event,
int64_t dataLong = 0);
/**
* Send a message to the client with an double data value.
*/
aaudio_result_t sendServiceEvent(aaudio_service_event_t event,
double dataDouble);
/**
* Fill in a parcelable description of stream.
*/
aaudio_result_t getDescription(AudioEndpointParcelable &parcelable);
void setRegisteredThread(pid_t pid) {
mRegisteredClientThread = pid;
}
pid_t getRegisteredThread() const {
return mRegisteredClientThread;
}
int32_t getFramesPerBurst() const {
return mFramesPerBurst;
}
void run() override; // to implement Runnable
void disconnect();
const android::AudioClient &getAudioClient() {
return mMmapClient;
}
uid_t getOwnerUserId() const {
return mMmapClient.clientUid;
}
pid_t getOwnerProcessId() const {
return mMmapClient.clientPid;
}
aaudio_handle_t getHandle() const {
return mHandle;
}
void setHandle(aaudio_handle_t handle) {
mHandle = handle;
}
audio_port_handle_t getPortHandle() const {
return mClientHandle;
}
aaudio_stream_state_t getState() const {
return mState;
}
void onVolumeChanged(float volume);
/**
* Set false when the stream is started.
* Set true when data is first read from the stream.
* @param b
*/
void setFlowing(bool b) {
mFlowing = b;
}
bool isFlowing() const {
return mFlowing;
}
/**
* Atomically increment the number of active references to the stream by AAudioService.
*
* This is called under a global lock in AAudioStreamTracker.
*
* @return value after the increment
*/
int32_t incrementServiceReferenceCount_l();
/**
* Atomically decrement the number of active references to the stream by AAudioService.
* This should only be called after incrementServiceReferenceCount_l().
*
* This is called under a global lock in AAudioStreamTracker.
*
* @return value after the decrement
*/
int32_t decrementServiceReferenceCount_l();
bool isCloseNeeded() const {
return mCloseNeeded.load();
}
/**
* Mark this stream as needing to be closed.
* Once marked for closing, it cannot be unmarked.
*/
void markCloseNeeded() {
mCloseNeeded.store(true);
}
virtual const char *getTypeText() const { return "Base"; }
protected:
/**
* Open the device.
*/
aaudio_result_t open(const aaudio::AAudioStreamRequest &request,
aaudio_sharing_mode_t sharingMode);
void setState(aaudio_stream_state_t state) {
mState = state;
}
/**
* Device specific startup.
* @return AAUDIO_OK or negative error.
*/
virtual aaudio_result_t startDevice();
aaudio_result_t writeUpMessageQueue(AAudioServiceMessage *command);
aaudio_result_t sendCurrentTimestamp();
aaudio_result_t sendXRunCount(int32_t xRunCount);
/**
* @param positionFrames
* @param timeNanos
* @return AAUDIO_OK or AAUDIO_ERROR_UNAVAILABLE or other negative error
*/
virtual aaudio_result_t getFreeRunningPosition(int64_t *positionFrames, int64_t *timeNanos) = 0;
virtual aaudio_result_t getHardwareTimestamp(int64_t *positionFrames, int64_t *timeNanos) = 0;
virtual aaudio_result_t getAudioDataDescription(AudioEndpointParcelable &parcelable) = 0;
aaudio_stream_state_t mState = AAUDIO_STREAM_STATE_UNINITIALIZED;
pid_t mRegisteredClientThread = ILLEGAL_THREAD_ID;
SharedRingBuffer* mUpMessageQueue;
std::mutex mUpMessageQueueLock;
AAudioThread mTimestampThread;
// This is used by one thread to tell another thread to exit. So it must be atomic.
std::atomic<bool> mThreadEnabled{false};
int32_t mFramesPerBurst = 0;
android::AudioClient mMmapClient; // set in open, used in MMAP start()
// TODO rename mClientHandle to mPortHandle to be more consistent with AudioFlinger.
audio_port_handle_t mClientHandle = AUDIO_PORT_HANDLE_NONE;
SimpleDoubleBuffer<Timestamp> mAtomicTimestamp;
android::AAudioService &mAudioService;
// The mServiceEndpoint variable can be accessed by multiple threads.
// So we access it by locally promoting a weak pointer to a smart pointer,
// which is thread-safe.
android::sp<AAudioServiceEndpoint> mServiceEndpoint;
android::wp<AAudioServiceEndpoint> mServiceEndpointWeak;
private:
aaudio_handle_t mHandle = -1;
bool mFlowing = false;
// This is modified under a global lock in AAudioStreamTracker.
int32_t mCallingCount = 0;
std::atomic<bool> mCloseNeeded{false};
};
} /* namespace aaudio */
#endif //AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H