blob: 02f1459a359240e63fb46fce3073003745037fc6 [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_THREAD_H
#define AAUDIO_THREAD_H
#include <atomic>
#include <pthread.h>
#include <aaudio/AAudio.h>
namespace aaudio {
/**
* Abstract class similar to Java Runnable.
*/
class Runnable {
public:
Runnable() {};
virtual ~Runnable() = default;
virtual void run() = 0;
};
/**
* Abstraction for a host dependent thread.
* TODO Consider using Android "Thread" class or std::thread instead.
*/
class AAudioThread
{
public:
AAudioThread();
AAudioThread(Runnable *runnable);
virtual ~AAudioThread() = default;
/**
* Start the thread running.
*/
aaudio_result_t start(Runnable *runnable = nullptr);
/**
* Join the thread.
* The caller must somehow tell the thread to exit before calling join().
*/
aaudio_result_t stop();
/**
* This will get called in the thread.
* Override this or pass a Runnable to start().
*/
virtual void run() {};
void dispatch(); // called internally from 'C' thread wrapper
private:
Runnable *mRunnable;
bool mHasThread;
pthread_t mThread; // initialized in constructor
};
} /* namespace aaudio */
#endif ///AAUDIO_THREAD_H