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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SATURATION_FILTER_H_
#define SATURATION_FILTER_H_
#include <RenderScript.h>
#include "ScriptC_saturationARGB.h"
#include "SimpleFilter.h"
namespace android {
struct SaturationFilter : public SimpleFilter {
public:
SaturationFilter() : mSaturation(1.f) {};
virtual status_t configure(const sp<AMessage> &msg);
virtual status_t start();
virtual void reset();
virtual status_t setParameters(const sp<AMessage> &msg);
virtual status_t processBuffers(
const sp<MediaCodecBuffer> &srcBuffer, const sp<MediaCodecBuffer> &outBuffer);
protected:
virtual ~SaturationFilter() {};
private:
AString mCacheDir;
RSC::sp<RSC::RS> mRS;
RSC::sp<RSC::Allocation> mAllocIn;
RSC::sp<RSC::Allocation> mAllocOut;
RSC::sp<ScriptC_saturationARGB> mScript;
float mSaturation;
};
} // namespace android
#endif // SATURATION_FILTER_H_