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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_SOUNDTRIGGER_HAL_INTERFACE_H
#define ANDROID_HARDWARE_SOUNDTRIGGER_HAL_INTERFACE_H
#include <utils/RefBase.h>
#include <system/sound_trigger.h>
#include <hardware/sound_trigger.h>
namespace android {
class SoundTriggerHalInterface : public virtual RefBase
{
public:
/* get a sound trigger HAL instance */
static sp<SoundTriggerHalInterface> connectModule(const char *moduleName);
virtual ~SoundTriggerHalInterface() {}
virtual int getProperties(struct sound_trigger_properties *properties) = 0;
/*
* Load a sound model. Once loaded, recognition of this model can be started and stopped.
* Only one active recognition per model at a time. The SoundTrigger service will handle
* concurrent recognition requests by different users/applications on the same model.
* The implementation returns a unique handle used by other functions (unload_sound_model(),
* start_recognition(), etc...
*/
virtual int loadSoundModel(struct sound_trigger_sound_model *sound_model,
sound_model_callback_t callback,
void *cookie,
sound_model_handle_t *handle) = 0;
/*
* Unload a sound model. A sound model can be unloaded to make room for a new one to overcome
* implementation limitations.
*/
virtual int unloadSoundModel(sound_model_handle_t handle) = 0;
/* Start recognition on a given model. Only one recognition active at a time per model.
* Once recognition succeeds of fails, the callback is called.
* TODO: group recognition configuration parameters into one struct and add key phrase options.
*/
virtual int startRecognition(sound_model_handle_t handle,
const struct sound_trigger_recognition_config *config,
recognition_callback_t callback,
void *cookie) = 0;
/* Stop recognition on a given model.
* The implementation does not have to call the callback when stopped via this method.
*/
virtual int stopRecognition(sound_model_handle_t handle) = 0;
/* Stop recognition on all models.
* Only supported for device api versions SOUND_TRIGGER_DEVICE_API_VERSION_1_1 or above.
* If no implementation is provided, stop_recognition will be called for each running model.
*/
virtual int stopAllRecognitions() = 0;
/* Get the current state of a given model.
* Returns 0 or an error code. If successful the state will be returned asynchronously
* via a recognition event in the callback method that was registered in the
* startRecognition() method.
* Only supported for device api versions SOUND_TRIGGER_DEVICE_API_VERSION_1_2 or above.
*/
virtual int getModelState(sound_model_handle_t handle) = 0;
protected:
SoundTriggerHalInterface() {}
};
} // namespace android
#endif // ANDROID_HARDWARE_SOUNDTRIGGER_HAL_INTERFACE_H