blob: 33b36b806a61ca31008269a5942f736afcde9138 [file] [log] [blame]
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES := \
main_audioserver.cpp \
LOCAL_SHARED_LIBRARIES := \
libaaudioservice \
libaudioflinger \
libaudiopolicyservice \
libbinder \
libcutils \
liblog \
libhidlbase \
libhidltransport \
libhwbinder \
libmedia \
libmedialogservice \
libmediautils \
libnbaio \
libnblog \
libsoundtriggerservice \
libutils \
libvibrator
# TODO oboeservice is the old folder name for aaudioservice. It will be changed.
LOCAL_C_INCLUDES := \
frameworks/av/services/audioflinger \
frameworks/av/services/audiopolicy \
frameworks/av/services/audiopolicy/common/managerdefinitions/include \
frameworks/av/services/audiopolicy/common/include \
frameworks/av/services/audiopolicy/engine/interface \
frameworks/av/services/audiopolicy/service \
frameworks/av/services/medialog \
frameworks/av/services/oboeservice \
frameworks/av/services/radio \
frameworks/av/services/soundtrigger \
frameworks/av/media/libaaudio/include \
frameworks/av/media/libaaudio/src \
frameworks/av/media/libaaudio/src/binding \
frameworks/av/media/libmedia \
$(call include-path-for, audio-utils) \
external/sonic \
# If AUDIOSERVER_MULTILIB in device.mk is non-empty then it is used to control
# the LOCAL_MULTILIB for all audioserver exclusive libraries.
# This is relevant for 64 bit architectures where either or both
# 32 and 64 bit libraries may be built.
#
# AUDIOSERVER_MULTILIB may be set as follows:
# 32 to build 32 bit audioserver libraries and 32 bit audioserver.
# 64 to build 64 bit audioserver libraries and 64 bit audioserver.
# both to build both 32 bit and 64 bit libraries,
# and use primary target architecture (32 or 64) for audioserver.
# first to build libraries and audioserver for the primary target architecture only.
# <empty> to build both 32 and 64 bit libraries and primary target audioserver.
LOCAL_MULTILIB := $(AUDIOSERVER_MULTILIB)
LOCAL_MODULE := audioserver
LOCAL_INIT_RC := audioserver.rc
LOCAL_CFLAGS := -Werror -Wall
include $(BUILD_EXECUTABLE)