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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_ACCESSORIMPL_H
#define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_ACCESSORIMPL_H
#include <map>
#include <set>
#include <condition_variable>
#include "Accessor.h"
namespace android {
namespace hardware {
namespace media {
namespace bufferpool {
namespace V2_0 {
namespace implementation {
struct InternalBuffer;
struct TransactionStatus;
/**
* An implementation of a buffer pool accessor(or a buffer pool implementation.) */
class Accessor::Impl
: public std::enable_shared_from_this<Accessor::Impl> {
public:
Impl(const std::shared_ptr<BufferPoolAllocator> &allocator);
~Impl();
ResultStatus connect(
const sp<Accessor> &accessor, const sp<IObserver> &observer,
sp<Connection> *connection,
ConnectionId *pConnectionId,
uint32_t *pMsgId,
const StatusDescriptor** statusDescPtr,
const InvalidationDescriptor** invDescPtr);
ResultStatus close(ConnectionId connectionId);
ResultStatus allocate(ConnectionId connectionId,
const std::vector<uint8_t>& params,
BufferId *bufferId,
const native_handle_t** handle);
ResultStatus fetch(ConnectionId connectionId,
TransactionId transactionId,
BufferId bufferId,
const native_handle_t** handle);
void flush();
void cleanUp(bool clearCache);
bool isValid();
void handleInvalidateAck();
static void createInvalidator();
private:
// ConnectionId = pid : (timestamp_created + seqId)
// in order to guarantee uniqueness for each connection
static uint32_t sSeqId;
static int32_t sPid;
const std::shared_ptr<BufferPoolAllocator> mAllocator;
/**
* Buffer pool implementation.
*
* Handles buffer status messages. Handles buffer allocation/recycling.
* Handles buffer transfer between buffer pool clients.
*/
struct BufferPool {
private:
std::mutex mMutex;
int64_t mTimestampUs;
int64_t mLastCleanUpUs;
int64_t mLastLogUs;
BufferId mSeq;
BufferId mStartSeq;
bool mValid;
BufferStatusObserver mObserver;
BufferInvalidationChannel mInvalidationChannel;
std::map<ConnectionId, std::set<BufferId>> mUsingBuffers;
std::map<BufferId, std::set<ConnectionId>> mUsingConnections;
std::map<ConnectionId, std::set<TransactionId>> mPendingTransactions;
// Transactions completed before TRANSFER_TO message arrival.
// Fetch does not occur for the transactions.
// Only transaction id is kept for the transactions in short duration.
std::set<TransactionId> mCompletedTransactions;
// Currently active(pending) transations' status & information.
std::map<TransactionId, std::unique_ptr<TransactionStatus>>
mTransactions;
std::map<BufferId, std::unique_ptr<InternalBuffer>> mBuffers;
std::set<BufferId> mFreeBuffers;
struct Invalidation {
static std::atomic<std::uint32_t> sInvSeqId;
struct Pending {
bool mNeedsAck;
uint32_t mFrom;
uint32_t mTo;
size_t mLeft;
const std::weak_ptr<Accessor::Impl> mImpl;
Pending(bool needsAck, uint32_t from, uint32_t to, size_t left,
const std::shared_ptr<Accessor::Impl> &impl)
: mNeedsAck(needsAck),
mFrom(from),
mTo(to),
mLeft(left),
mImpl(impl)
{}
bool isInvalidated(uint32_t bufferId) {
return isBufferInRange(mFrom, mTo, bufferId) && --mLeft == 0;
}
};
std::list<Pending> mPendings;
std::map<ConnectionId, uint32_t> mAcks;
std::map<ConnectionId, const sp<IObserver>> mObservers;
uint32_t mInvalidationId;
uint32_t mId;
Invalidation() : mInvalidationId(0), mId(sInvSeqId.fetch_add(1)) {}
void onConnect(ConnectionId conId, const sp<IObserver> &observer);
void onClose(ConnectionId conId);
void onAck(ConnectionId conId, uint32_t msgId);
void onBufferInvalidated(
BufferId bufferId,
BufferInvalidationChannel &channel);
void onInvalidationRequest(
bool needsAck, uint32_t from, uint32_t to, size_t left,
BufferInvalidationChannel &channel,
const std::shared_ptr<Accessor::Impl> &impl);
void onHandleAck(
std::map<ConnectionId, const sp<IObserver>> *observers,
uint32_t *invalidationId);
} mInvalidation;
/// Buffer pool statistics which tracks allocation and transfer statistics.
struct Stats {
/// Total size of allocations which are used or available to use.
/// (bytes or pixels)
size_t mSizeCached;
/// # of cached buffers which are used or available to use.
size_t mBuffersCached;
/// Total size of allocations which are currently used. (bytes or pixels)
size_t mSizeInUse;
/// # of currently used buffers
size_t mBuffersInUse;
/// # of allocations called on bufferpool. (# of fetched from BlockPool)
size_t mTotalAllocations;
/// # of allocations that were served from the cache.
/// (# of allocator alloc prevented)
size_t mTotalRecycles;
/// # of buffer transfers initiated.
size_t mTotalTransfers;
/// # of transfers that had to be fetched.
size_t mTotalFetches;
Stats()
: mSizeCached(0), mBuffersCached(0), mSizeInUse(0), mBuffersInUse(0),
mTotalAllocations(0), mTotalRecycles(0), mTotalTransfers(0), mTotalFetches(0) {}
/// A new buffer is allocated on an allocation request.
void onBufferAllocated(size_t allocSize) {
mSizeCached += allocSize;
mBuffersCached++;
mSizeInUse += allocSize;
mBuffersInUse++;
mTotalAllocations++;
}
/// A buffer is evicted and destroyed.
void onBufferEvicted(size_t allocSize) {
mSizeCached -= allocSize;
mBuffersCached--;
}
/// A buffer is recycled on an allocation request.
void onBufferRecycled(size_t allocSize) {
mSizeInUse += allocSize;
mBuffersInUse++;
mTotalAllocations++;
mTotalRecycles++;
}
/// A buffer is available to be recycled.
void onBufferUnused(size_t allocSize) {
mSizeInUse -= allocSize;
mBuffersInUse--;
}
/// A buffer transfer is initiated.
void onBufferSent() {
mTotalTransfers++;
}
/// A buffer fetch is invoked by a buffer transfer.
void onBufferFetched() {
mTotalFetches++;
}
} mStats;
bool isValid() {
return mValid;
}
void invalidate(bool needsAck, BufferId from, BufferId to,
const std::shared_ptr<Accessor::Impl> &impl);
static void createInvalidator();
public:
/** Creates a buffer pool. */
BufferPool();
/** Destroys a buffer pool. */
~BufferPool();
/**
* Processes all pending buffer status messages, and returns the result.
* Each status message is handled by methods with 'handle' prefix.
*/
void processStatusMessages();
/**
* Handles a buffer being owned by a connection.
*
* @param connectionId the id of the buffer owning connection.
* @param bufferId the id of the buffer.
*
* @return {@code true} when the buffer is owned,
* {@code false} otherwise.
*/
bool handleOwnBuffer(ConnectionId connectionId, BufferId bufferId);
/**
* Handles a buffer being released by a connection.
*
* @param connectionId the id of the buffer owning connection.
* @param bufferId the id of the buffer.
*
* @return {@code true} when the buffer ownership is released,
* {@code false} otherwise.
*/
bool handleReleaseBuffer(ConnectionId connectionId, BufferId bufferId);
/**
* Handles a transfer transaction start message from the sender.
*
* @param message a buffer status message for the transaction.
*
* @result {@code true} when transfer_to message is acknowledged,
* {@code false} otherwise.
*/
bool handleTransferTo(const BufferStatusMessage &message);
/**
* Handles a transfer transaction being acked by the receiver.
*
* @param message a buffer status message for the transaction.
*
* @result {@code true} when transfer_from message is acknowledged,
* {@code false} otherwise.
*/
bool handleTransferFrom(const BufferStatusMessage &message);
/**
* Handles a transfer transaction result message from the receiver.
*
* @param message a buffer status message for the transaction.
*
* @result {@code true} when the exisitng transaction is finished,
* {@code false} otherwise.
*/
bool handleTransferResult(const BufferStatusMessage &message);
/**
* Handles a connection being closed, and returns the result. All the
* buffers and transactions owned by the connection will be cleaned up.
* The related FMQ will be cleaned up too.
*
* @param connectionId the id of the connection.
*
* @result {@code true} when the connection existed,
* {@code false} otherwise.
*/
bool handleClose(ConnectionId connectionId);
/**
* Recycles a existing free buffer if it is possible.
*
* @param allocator the buffer allocator
* @param params the allocation parameters.
* @param pId the id of the recycled buffer.
* @param handle the native handle of the recycled buffer.
*
* @return {@code true} when a buffer is recycled, {@code false}
* otherwise.
*/
bool getFreeBuffer(
const std::shared_ptr<BufferPoolAllocator> &allocator,
const std::vector<uint8_t> &params,
BufferId *pId, const native_handle_t **handle);
/**
* Adds a newly allocated buffer to bufferpool.
*
* @param alloc the newly allocated buffer.
* @param allocSize the size of the newly allocated buffer.
* @param params the allocation parameters.
* @param pId the buffer id for the newly allocated buffer.
* @param handle the native handle for the newly allocated buffer.
*
* @return OK when an allocation is successfully allocated.
* NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
ResultStatus addNewBuffer(
const std::shared_ptr<BufferPoolAllocation> &alloc,
const size_t allocSize,
const std::vector<uint8_t> &params,
BufferId *pId,
const native_handle_t **handle);
/**
* Processes pending buffer status messages and performs periodic cache
* cleaning.
*
* @param clearCache if clearCache is true, it frees all buffers
* waiting to be recycled.
*/
void cleanUp(bool clearCache = false);
/**
* Processes pending buffer status messages and invalidate all current
* free buffers. Active buffers are invalidated after being inactive.
*/
void flush(const std::shared_ptr<Accessor::Impl> &impl);
friend class Accessor::Impl;
} mBufferPool;
struct AccessorInvalidator {
std::map<uint32_t, const std::weak_ptr<Accessor::Impl>> mAccessors;
std::mutex mMutex;
std::condition_variable mCv;
bool mReady;
AccessorInvalidator();
void addAccessor(uint32_t accessorId, const std::weak_ptr<Accessor::Impl> &impl);
void delAccessor(uint32_t accessorId);
};
static std::unique_ptr<AccessorInvalidator> sInvalidator;
static void invalidatorThread(
std::map<uint32_t, const std::weak_ptr<Accessor::Impl>> &accessors,
std::mutex &mutex,
std::condition_variable &cv,
bool &ready);
};
} // namespace implementation
} // namespace V2_0
} // namespace ufferpool
} // namespace media
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_ACCESSORIMPL_H