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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_SERVICE_ENDPOINT_PLAY_H
#define AAUDIO_SERVICE_ENDPOINT_PLAY_H
#include <atomic>
#include <functional>
#include <mutex>
#include <vector>
#include "client/AudioStreamInternal.h"
#include "client/AudioStreamInternalPlay.h"
#include "binding/AAudioServiceMessage.h"
#include "AAudioServiceEndpointShared.h"
#include "AAudioServiceStreamShared.h"
#include "AAudioServiceStreamMMAP.h"
#include "AAudioMixer.h"
#include "AAudioService.h"
namespace aaudio {
/**
* Contains a mixer and a stream for writing the result of the mix.
*/
class AAudioServiceEndpointPlay : public AAudioServiceEndpointShared {
public:
explicit AAudioServiceEndpointPlay(android::AAudioService &audioService);
aaudio_result_t open(const aaudio::AAudioStreamRequest &request) override;
void *callbackLoop() override;
private:
AudioStreamInternalPlay mStreamInternalPlay; // for playing output of mixer
bool mLatencyTuningEnabled = false; // TODO implement tuning
AAudioMixer mMixer; //
};
} /* namespace aaudio */
#endif //AAUDIO_SERVICE_ENDPOINT_PLAY_H