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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NUPLAYER_DECODER_PASS_THROUGH_H_
#define NUPLAYER_DECODER_PASS_THROUGH_H_
#include "NuPlayer.h"
#include "NuPlayerDecoderBase.h"
namespace android {
struct NuPlayer::DecoderPassThrough : public DecoderBase {
DecoderPassThrough(const sp<AMessage> &notify,
const sp<Source> &source,
const sp<Renderer> &renderer);
protected:
virtual ~DecoderPassThrough();
virtual void onMessageReceived(const sp<AMessage> &msg);
virtual void onConfigure(const sp<AMessage> &format);
virtual void onSetParameters(const sp<AMessage> &params);
virtual void onSetRenderer(const sp<Renderer> &renderer);
virtual void onGetInputBuffers(Vector<sp<ABuffer> > *dstBuffers);
virtual void onResume(bool notifyComplete);
virtual void onFlush();
virtual void onShutdown(bool notifyComplete);
virtual bool doRequestBuffers();
private:
enum {
kWhatBufferConsumed = 'bufC',
};
sp<Source> mSource;
sp<Renderer> mRenderer;
int64_t mSkipRenderingUntilMediaTimeUs;
bool mReachedEOS;
// Used by feedDecoderInputData to aggregate small buffers into
// one large buffer.
sp<ABuffer> mPendingAudioAccessUnit;
status_t mPendingAudioErr;
sp<ABuffer> mAggregateBuffer;
// mPendingBuffersToDrain are only for debugging. It can be removed
// when the power investigation is done.
size_t mPendingBuffersToDrain;
size_t mCachedBytes;
AString mComponentName;
bool isStaleReply(const sp<AMessage> &msg);
bool isDoneFetching() const;
status_t dequeueAccessUnit(sp<ABuffer> *accessUnit);
sp<ABuffer> aggregateBuffer(const sp<ABuffer> &accessUnit);
status_t fetchInputData(sp<AMessage> &reply);
void doFlush(bool notifyComplete);
void onInputBufferFetched(const sp<AMessage> &msg);
void onBufferConsumed(int32_t size);
DISALLOW_EVIL_CONSTRUCTORS(DecoderPassThrough);
};
} // namespace android
#endif // NUPLAYER_DECODER_PASS_THROUGH_H_