blob: fc9f1551e534a5bfe2af32890dbf8c6cb63e2af2 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AAudioServiceEndpointShared"
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#include <iomanip>
#include <iostream>
#include <sstream>
#include "binding/AAudioServiceMessage.h"
#include "client/AudioStreamInternal.h"
#include "client/AudioStreamInternalPlay.h"
#include "core/AudioStreamBuilder.h"
#include "AAudioServiceEndpointShared.h"
#include "AAudioServiceStreamShared.h"
#include "AAudioServiceStreamMMAP.h"
#include "AAudioMixer.h"
#include "AAudioService.h"
using namespace android;
using namespace aaudio;
// This is the maximum size in frames. The effective size can be tuned smaller at runtime.
#define DEFAULT_BUFFER_CAPACITY (48 * 8)
std::string AAudioServiceEndpointShared::dump() const {
std::stringstream result;
result << " SHARED: sharing exclusive stream with handle = 0x"
<< std::setfill('0') << std::setw(8)
<< std::hex << mStreamInternal->getServiceHandle()
<< std::dec << std::setfill(' ');
result << ", XRuns = " << mStreamInternal->getXRunCount();
result << "\n";
result << " Running Stream Count: " << mRunningStreamCount << "\n";
result << AAudioServiceEndpoint::dump();
return result.str();
}
// Share an AudioStreamInternal.
aaudio_result_t AAudioServiceEndpointShared::open(const aaudio::AAudioStreamRequest &request) {
aaudio_result_t result = AAUDIO_OK;
const AAudioStreamConfiguration &configuration = request.getConstantConfiguration();
copyFrom(configuration);
mRequestedDeviceId = configuration.getDeviceId();
AudioStreamBuilder builder;
builder.copyFrom(configuration);
builder.setSharingMode(AAUDIO_SHARING_MODE_EXCLUSIVE);
// Don't fall back to SHARED because that would cause recursion.
builder.setSharingModeMatchRequired(true);
builder.setBufferCapacity(DEFAULT_BUFFER_CAPACITY);
result = mStreamInternal->open(builder);
setSampleRate(mStreamInternal->getSampleRate());
setSamplesPerFrame(mStreamInternal->getSamplesPerFrame());
setDeviceId(mStreamInternal->getDeviceId());
setSessionId(mStreamInternal->getSessionId());
mFramesPerBurst = mStreamInternal->getFramesPerBurst();
return result;
}
aaudio_result_t AAudioServiceEndpointShared::close() {
return getStreamInternal()->close();
}
// Glue between C and C++ callbacks.
static void *aaudio_endpoint_thread_proc(void *arg) {
assert(arg != nullptr);
// The caller passed in a smart pointer to prevent the endpoint from getting deleted
// while the thread was launching.
sp<AAudioServiceEndpointShared> *endpointForThread =
static_cast<sp<AAudioServiceEndpointShared> *>(arg);
sp<AAudioServiceEndpointShared> endpoint = *endpointForThread;
delete endpointForThread; // Just use scoped smart pointer. Don't need this anymore.
void *result = endpoint->callbackLoop();
// Close now so that the HW resource is freed and we can open a new device.
if (!endpoint->isConnected()) {
endpoint->close();
}
return result;
}
aaudio_result_t aaudio::AAudioServiceEndpointShared::startSharingThread_l() {
// Launch the callback loop thread.
int64_t periodNanos = getStreamInternal()->getFramesPerBurst()
* AAUDIO_NANOS_PER_SECOND
/ getSampleRate();
mCallbackEnabled.store(true);
// Pass a smart pointer so the thread can hold a reference.
sp<AAudioServiceEndpointShared> *endpointForThread = new sp<AAudioServiceEndpointShared>(this);
aaudio_result_t result = getStreamInternal()->createThread(periodNanos,
aaudio_endpoint_thread_proc,
endpointForThread);
if (result != AAUDIO_OK) {
// The thread can't delete it so we have to do it here.
delete endpointForThread;
}
return result;
}
aaudio_result_t aaudio::AAudioServiceEndpointShared::stopSharingThread() {
mCallbackEnabled.store(false);
aaudio_result_t result = getStreamInternal()->joinThread(NULL);
return result;
}
aaudio_result_t AAudioServiceEndpointShared::startStream(sp<AAudioServiceStreamBase> sharedStream,
audio_port_handle_t *clientHandle) {
aaudio_result_t result = AAUDIO_OK;
{
std::lock_guard<std::mutex> lock(mLockStreams);
if (++mRunningStreamCount == 1) { // atomic
result = getStreamInternal()->requestStart();
if (result != AAUDIO_OK) {
--mRunningStreamCount;
} else {
result = startSharingThread_l();
if (result != AAUDIO_OK) {
getStreamInternal()->requestStop();
--mRunningStreamCount;
}
}
}
}
if (result == AAUDIO_OK) {
result = getStreamInternal()->startClient(sharedStream->getAudioClient(), clientHandle);
if (result != AAUDIO_OK) {
if (--mRunningStreamCount == 0) { // atomic
stopSharingThread();
getStreamInternal()->requestStop();
}
}
}
return result;
}
aaudio_result_t AAudioServiceEndpointShared::stopStream(sp<AAudioServiceStreamBase> sharedStream,
audio_port_handle_t clientHandle) {
// Don't lock here because the disconnectRegisteredStreams also uses the lock.
// Ignore result.
(void) getStreamInternal()->stopClient(clientHandle);
if (--mRunningStreamCount == 0) { // atomic
stopSharingThread();
getStreamInternal()->requestStop();
}
return AAUDIO_OK;
}
// Get timestamp that was written by the real-time service thread, eg. mixer.
aaudio_result_t AAudioServiceEndpointShared::getFreeRunningPosition(int64_t *positionFrames,
int64_t *timeNanos) {
if (mAtomicTimestamp.isValid()) {
Timestamp timestamp = mAtomicTimestamp.read();
*positionFrames = timestamp.getPosition();
*timeNanos = timestamp.getNanoseconds();
return AAUDIO_OK;
} else {
return AAUDIO_ERROR_UNAVAILABLE;
}
}
aaudio_result_t AAudioServiceEndpointShared::getTimestamp(int64_t *positionFrames,
int64_t *timeNanos) {
aaudio_result_t result = mStreamInternal->getTimestamp(CLOCK_MONOTONIC, positionFrames, timeNanos);
if (result == AAUDIO_ERROR_INVALID_STATE) {
// getTimestamp() can return AAUDIO_ERROR_INVALID_STATE if the stream has
// not completely started. This can cause a race condition that kills the
// timestamp service thread. So we reduce the error to a less serious one
// that allows the timestamp thread to continue.
result = AAUDIO_ERROR_UNAVAILABLE;
}
return result;
}