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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _ACAMERA_DEVICE_H
#define _ACAMERA_DEVICE_H
#include <memory>
#include <map>
#include <set>
#include <atomic>
#include <utility>
#include <utils/StrongPointer.h>
#include <utils/Mutex.h>
#include <utils/String8.h>
#include <utils/List.h>
#include <utils/Vector.h>
#include <android/hardware/camera2/BnCameraDeviceCallbacks.h>
#include <android/hardware/camera2/ICameraDeviceUser.h>
#include <media/stagefright/foundation/ALooper.h>
#include <media/stagefright/foundation/AHandler.h>
#include <media/stagefright/foundation/AMessage.h>
#include <camera/CaptureResult.h>
#include <camera/camera2/OutputConfiguration.h>
#include <camera/camera2/CaptureRequest.h>
#include <camera/NdkCameraManager.h>
#include <camera/NdkCameraCaptureSession.h>
#include "ACameraMetadata.h"
namespace android {
// Wrap ACameraCaptureFailure so it can be ref-counted
struct CameraCaptureFailure : public RefBase, public ACameraCaptureFailure {};
class CameraDevice final : public RefBase {
public:
CameraDevice(const char* id, ACameraDevice_StateCallbacks* cb,
std::unique_ptr<ACameraMetadata> chars,
ACameraDevice* wrapper);
~CameraDevice();
inline const char* getId() const { return mCameraId.string(); }
camera_status_t createCaptureRequest(
ACameraDevice_request_template templateId,
ACaptureRequest** request) const;
camera_status_t createCaptureSession(
const ACaptureSessionOutputContainer* outputs,
const ACaptureRequest* sessionParameters,
const ACameraCaptureSession_stateCallbacks* callbacks,
/*out*/ACameraCaptureSession** session);
// Callbacks from camera service
class ServiceCallback : public hardware::camera2::BnCameraDeviceCallbacks {
public:
explicit ServiceCallback(CameraDevice* device) : mDevice(device) {}
binder::Status onDeviceError(int32_t errorCode,
const CaptureResultExtras& resultExtras) override;
binder::Status onDeviceIdle() override;
binder::Status onCaptureStarted(const CaptureResultExtras& resultExtras,
int64_t timestamp) override;
binder::Status onResultReceived(const CameraMetadata& metadata,
const CaptureResultExtras& resultExtras,
const std::vector<PhysicalCaptureResultInfo>& physicalResultInfos) override;
binder::Status onPrepared(int streamId) override;
binder::Status onRequestQueueEmpty() override;
binder::Status onRepeatingRequestError(int64_t lastFrameNumber,
int32_t stoppedSequenceId) override;
private:
const wp<CameraDevice> mDevice;
};
inline sp<hardware::camera2::ICameraDeviceCallbacks> getServiceCallback() {
return mServiceCallback;
};
// Camera device is only functional after remote being set
void setRemoteDevice(sp<hardware::camera2::ICameraDeviceUser> remote);
inline ACameraDevice* getWrapper() const { return mWrapper; };
private:
friend ACameraCaptureSession;
camera_status_t checkCameraClosedOrErrorLocked() const;
// device goes into fatal error state after this
void setCameraDeviceErrorLocked(camera_status_t error);
void disconnectLocked(sp<ACameraCaptureSession>& session); // disconnect from camera service
camera_status_t stopRepeatingLocked();
camera_status_t flushLocked(ACameraCaptureSession*);
camera_status_t waitUntilIdleLocked();
camera_status_t captureLocked(sp<ACameraCaptureSession> session,
/*optional*/ACameraCaptureSession_captureCallbacks* cbs,
int numRequests, ACaptureRequest** requests,
/*optional*/int* captureSequenceId);
camera_status_t setRepeatingRequestsLocked(sp<ACameraCaptureSession> session,
/*optional*/ACameraCaptureSession_captureCallbacks* cbs,
int numRequests, ACaptureRequest** requests,
/*optional*/int* captureSequenceId);
camera_status_t submitRequestsLocked(
sp<ACameraCaptureSession> session,
/*optional*/ACameraCaptureSession_captureCallbacks* cbs,
int numRequests, ACaptureRequest** requests,
/*out*/int* captureSequenceId,
bool isRepeating);
camera_status_t updateOutputConfigurationLocked(ACaptureSessionOutput *output);
camera_status_t allocateCaptureRequest(
const ACaptureRequest* request, sp<CaptureRequest>& outReq);
static ACaptureRequest* allocateACaptureRequest(sp<CaptureRequest>& req);
static void freeACaptureRequest(ACaptureRequest*);
// only For session to hold device lock
// Always grab device lock before grabbing session lock
void lockDeviceForSessionOps() const { mDeviceLock.lock(); };
void unlockDevice() const { mDeviceLock.unlock(); };
// For capture session to notify its end of life
void notifySessionEndOfLifeLocked(ACameraCaptureSession* session);
camera_status_t configureStreamsLocked(const ACaptureSessionOutputContainer* outputs,
const ACaptureRequest* sessionParameters);
// Input message will be posted and cleared after this returns
void postSessionMsgAndCleanup(sp<AMessage>& msg);
static camera_status_t getIGBPfromAnw(
ANativeWindow* anw, sp<IGraphicBufferProducer>& out);
static camera_status_t getSurfaceFromANativeWindow(
ANativeWindow* anw, sp<Surface>& out);
mutable Mutex mDeviceLock;
const String8 mCameraId; // Camera ID
const ACameraDevice_StateCallbacks mAppCallbacks; // Callback to app
const std::unique_ptr<ACameraMetadata> mChars; // Camera characteristics
const sp<ServiceCallback> mServiceCallback;
ACameraDevice* mWrapper;
// stream id -> pair of (ANW* from application, OutputConfiguration used for camera service)
std::map<int, std::pair<ANativeWindow*, OutputConfiguration>> mConfiguredOutputs;
// TODO: maybe a bool will suffice for synchronous implementation?
std::atomic_bool mClosing;
inline bool isClosed() { return mClosing; }
bool mInError = false;
camera_status_t mError = ACAMERA_OK;
void onCaptureErrorLocked(
int32_t errorCode,
const CaptureResultExtras& resultExtras);
bool mIdle = true;
// This will avoid a busy session being deleted before it's back to idle state
sp<ACameraCaptureSession> mBusySession;
sp<hardware::camera2::ICameraDeviceUser> mRemote;
// Looper thread to handle callback to app
sp<ALooper> mCbLooper;
// definition of handler and message
enum {
// Device state callbacks
kWhatOnDisconnected, // onDisconnected
kWhatOnError, // onError
// Session state callbacks
kWhatSessionStateCb, // onReady, onActive
// Capture callbacks
kWhatCaptureStart, // onCaptureStarted
kWhatCaptureResult, // onCaptureProgressed, onCaptureCompleted
kWhatCaptureFail, // onCaptureFailed
kWhatCaptureSeqEnd, // onCaptureSequenceCompleted
kWhatCaptureSeqAbort, // onCaptureSequenceAborted
kWhatCaptureBufferLost,// onCaptureBufferLost
// Internal cleanup
kWhatCleanUpSessions // Cleanup cached sp<ACameraCaptureSession>
};
static const char* kContextKey;
static const char* kDeviceKey;
static const char* kErrorCodeKey;
static const char* kCallbackFpKey;
static const char* kSessionSpKey;
static const char* kCaptureRequestKey;
static const char* kTimeStampKey;
static const char* kCaptureResultKey;
static const char* kCaptureFailureKey;
static const char* kSequenceIdKey;
static const char* kFrameNumberKey;
static const char* kAnwKey;
class CallbackHandler : public AHandler {
public:
void onMessageReceived(const sp<AMessage> &msg) override;
private:
// This handler will cache all capture session sp until kWhatCleanUpSessions
// is processed. This is used to guarantee the last session reference is always
// being removed in callback thread without holding camera device lock
Vector<sp<ACameraCaptureSession>> mCachedSessions;
};
sp<CallbackHandler> mHandler;
/***********************************
* Capture session related members *
***********************************/
// The current active session
wp<ACameraCaptureSession> mCurrentSession;
bool mFlushing = false;
int mNextSessionId = 0;
// TODO: might need another looper/handler to handle callbacks from service
static const int REQUEST_ID_NONE = -1;
int mRepeatingSequenceId = REQUEST_ID_NONE;
// sequence id -> last frame number map
std::map<int, int64_t> mSequenceLastFrameNumberMap;
struct CallbackHolder {
CallbackHolder(sp<ACameraCaptureSession> session,
const Vector<sp<CaptureRequest> >& requests,
bool isRepeating,
ACameraCaptureSession_captureCallbacks* cbs);
static ACameraCaptureSession_captureCallbacks fillCb(
ACameraCaptureSession_captureCallbacks* cbs) {
if (cbs != nullptr) {
return *cbs;
}
return { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
}
sp<ACameraCaptureSession> mSession;
Vector<sp<CaptureRequest> > mRequests;
const bool mIsRepeating;
ACameraCaptureSession_captureCallbacks mCallbacks;
};
// sequence id -> callbacks map
std::map<int, CallbackHolder> mSequenceCallbackMap;
static const int64_t NO_FRAMES_CAPTURED = -1;
class FrameNumberTracker {
public:
// TODO: Called in onResultReceived and onCaptureErrorLocked
void updateTracker(int64_t frameNumber, bool isError);
inline int64_t getCompletedFrameNumber() { return mCompletedFrameNumber; }
private:
void update();
void updateCompletedFrameNumber(int64_t frameNumber);
int64_t mCompletedFrameNumber = NO_FRAMES_CAPTURED;
List<int64_t> mSkippedFrameNumbers;
std::set<int64_t> mFutureErrorSet;
};
FrameNumberTracker mFrameNumberTracker;
void checkRepeatingSequenceCompleteLocked(const int sequenceId, const int64_t lastFrameNumber);
void checkAndFireSequenceCompleteLocked();
// Misc variables
int32_t mShadingMapSize[2]; // const after constructor
int32_t mPartialResultCount; // const after constructor
};
} // namespace android;
/**
* ACameraDevice opaque struct definition
* Leave outside of android namespace because it's NDK struct
*/
struct ACameraDevice {
ACameraDevice(const char* id, ACameraDevice_StateCallbacks* cb,
std::unique_ptr<ACameraMetadata> chars) :
mDevice(new CameraDevice(id, cb, std::move(chars), this)) {}
~ACameraDevice() {};
/*******************
* NDK public APIs *
*******************/
inline const char* getId() const { return mDevice->getId(); }
camera_status_t createCaptureRequest(
ACameraDevice_request_template templateId,
ACaptureRequest** request) const {
return mDevice->createCaptureRequest(templateId, request);
}
camera_status_t createCaptureSession(
const ACaptureSessionOutputContainer* outputs,
const ACaptureRequest* sessionParameters,
const ACameraCaptureSession_stateCallbacks* callbacks,
/*out*/ACameraCaptureSession** session) {
return mDevice->createCaptureSession(outputs, sessionParameters, callbacks, session);
}
/***********************
* Device interal APIs *
***********************/
inline android::sp<android::hardware::camera2::ICameraDeviceCallbacks> getServiceCallback() {
return mDevice->getServiceCallback();
};
// Camera device is only functional after remote being set
inline void setRemoteDevice(android::sp<android::hardware::camera2::ICameraDeviceUser> remote) {
mDevice->setRemoteDevice(remote);
}
private:
android::sp<android::CameraDevice> mDevice;
};
#endif // _ACAMERA_DEVICE_H