blob: 17adba5bd541f7d7d43a864a4285df1c45ad8952 [file] [log] [blame]
/*
**
** Copyright 2012, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef INCLUDING_FROM_AUDIOFLINGER_H
#error This header file should only be included from AudioFlinger.h
#endif
// Checks and monitors OP_PLAY_AUDIO
class OpPlayAudioMonitor : public RefBase {
public:
~OpPlayAudioMonitor() override;
bool hasOpPlayAudio() const;
static sp<OpPlayAudioMonitor> createIfNeeded(
uid_t uid, const audio_attributes_t& attr, int id, audio_stream_type_t streamType);
private:
OpPlayAudioMonitor(uid_t uid, audio_usage_t usage, int id);
void onFirstRef() override;
static void getPackagesForUid(uid_t uid, Vector<String16>& packages);
AppOpsManager mAppOpsManager;
class PlayAudioOpCallback : public BnAppOpsCallback {
public:
explicit PlayAudioOpCallback(const wp<OpPlayAudioMonitor>& monitor);
void opChanged(int32_t op, const String16& packageName) override;
private:
const wp<OpPlayAudioMonitor> mMonitor;
};
sp<PlayAudioOpCallback> mOpCallback;
// called by PlayAudioOpCallback when OP_PLAY_AUDIO is updated in AppOp callback
void checkPlayAudioForUsage();
std::atomic_bool mHasOpPlayAudio;
Vector<String16> mPackages;
const uid_t mUid;
const int32_t mUsage; // on purpose not audio_usage_t because always checked in appOps as int32_t
const int mId; // for logging purposes only
};
// playback track
class Track : public TrackBase, public VolumeProvider {
public:
Track( PlaybackThread *thread,
const sp<Client>& client,
audio_stream_type_t streamType,
const audio_attributes_t& attr,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
size_t frameCount,
void *buffer,
size_t bufferSize,
const sp<IMemory>& sharedBuffer,
audio_session_t sessionId,
pid_t creatorPid,
uid_t uid,
audio_output_flags_t flags,
track_type type,
audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE,
/** default behaviour is to start when there are as many frames
* ready as possible (aka. Buffer is full). */
size_t frameCountToBeReady = SIZE_MAX);
virtual ~Track();
virtual status_t initCheck() const;
void appendDumpHeader(String8& result);
void appendDump(String8& result, bool active);
virtual status_t start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
audio_session_t triggerSession = AUDIO_SESSION_NONE);
virtual void stop();
void pause();
void flush();
void destroy();
virtual uint32_t sampleRate() const;
audio_stream_type_t streamType() const {
return mStreamType;
}
bool isOffloaded() const
{ return (mFlags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD) != 0; }
bool isDirect() const override
{ return (mFlags & AUDIO_OUTPUT_FLAG_DIRECT) != 0; }
bool isOffloadedOrDirect() const { return (mFlags
& (AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD
| AUDIO_OUTPUT_FLAG_DIRECT)) != 0; }
bool isStatic() const { return mSharedBuffer.get() != nullptr; }
status_t setParameters(const String8& keyValuePairs);
status_t selectPresentation(int presentationId, int programId);
status_t attachAuxEffect(int EffectId);
void setAuxBuffer(int EffectId, int32_t *buffer);
int32_t *auxBuffer() const { return mAuxBuffer; }
void setMainBuffer(effect_buffer_t *buffer) { mMainBuffer = buffer; }
effect_buffer_t *mainBuffer() const { return mMainBuffer; }
int auxEffectId() const { return mAuxEffectId; }
virtual status_t getTimestamp(AudioTimestamp& timestamp);
void signal();
// implement FastMixerState::VolumeProvider interface
virtual gain_minifloat_packed_t getVolumeLR();
virtual status_t setSyncEvent(const sp<SyncEvent>& event);
virtual bool isFastTrack() const { return (mFlags & AUDIO_OUTPUT_FLAG_FAST) != 0; }
double bufferLatencyMs() const override {
return isStatic() ? 0. : TrackBase::bufferLatencyMs();
}
// implement volume handling.
media::VolumeShaper::Status applyVolumeShaper(
const sp<media::VolumeShaper::Configuration>& configuration,
const sp<media::VolumeShaper::Operation>& operation);
sp<media::VolumeShaper::State> getVolumeShaperState(int id);
sp<media::VolumeHandler> getVolumeHandler() { return mVolumeHandler; }
/** Set the computed normalized final volume of the track.
* !masterMute * masterVolume * streamVolume * averageLRVolume */
void setFinalVolume(float volume);
float getFinalVolume() const { return mFinalVolume; }
/** @return true if the track has changed (metadata or volume) since
* the last time this function was called,
* true if this function was never called since the track creation,
* false otherwise.
* Thread safe.
*/
bool readAndClearHasChanged() { return !mChangeNotified.test_and_set(); }
using SourceMetadatas = std::vector<playback_track_metadata_t>;
using MetadataInserter = std::back_insert_iterator<SourceMetadatas>;
/** Copy the track metadata in the provided iterator. Thread safe. */
virtual void copyMetadataTo(MetadataInserter& backInserter) const;
/** Return haptic playback of the track is enabled or not, used in mixer. */
bool getHapticPlaybackEnabled() const { return mHapticPlaybackEnabled; }
/** Set haptic playback of the track is enabled or not, should be
* set after query or get callback from vibrator service */
void setHapticPlaybackEnabled(bool hapticPlaybackEnabled) {
mHapticPlaybackEnabled = hapticPlaybackEnabled;
}
/** Return at what intensity to play haptics, used in mixer. */
AudioMixer::haptic_intensity_t getHapticIntensity() const { return mHapticIntensity; }
/** Set intensity of haptic playback, should be set after querying vibrator service. */
void setHapticIntensity(AudioMixer::haptic_intensity_t hapticIntensity) {
if (AudioMixer::isValidHapticIntensity(hapticIntensity)) {
mHapticIntensity = hapticIntensity;
setHapticPlaybackEnabled(mHapticIntensity != AudioMixer::HAPTIC_SCALE_MUTE);
}
}
sp<os::ExternalVibration> getExternalVibration() const { return mExternalVibration; }
void setTeePatches(TeePatches teePatches);
protected:
// for numerous
friend class PlaybackThread;
friend class MixerThread;
friend class DirectOutputThread;
friend class OffloadThread;
DISALLOW_COPY_AND_ASSIGN(Track);
// AudioBufferProvider interface
status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) override;
void releaseBuffer(AudioBufferProvider::Buffer* buffer) override;
// ExtendedAudioBufferProvider interface
virtual size_t framesReady() const;
virtual int64_t framesReleased() const;
virtual void onTimestamp(const ExtendedTimestamp &timestamp);
bool isPausing() const { return mState == PAUSING; }
bool isPaused() const { return mState == PAUSED; }
bool isResuming() const { return mState == RESUMING; }
bool isReady() const;
void setPaused() { mState = PAUSED; }
void reset();
bool isFlushPending() const { return mFlushHwPending; }
void flushAck();
bool isResumePending();
void resumeAck();
void updateTrackFrameInfo(int64_t trackFramesReleased, int64_t sinkFramesWritten,
uint32_t halSampleRate, const ExtendedTimestamp &timeStamp);
sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
// framesWritten is cumulative, never reset, and is shared all tracks
// audioHalFrames is derived from output latency
// FIXME parameters not needed, could get them from the thread
bool presentationComplete(int64_t framesWritten, size_t audioHalFrames);
void signalClientFlag(int32_t flag);
/** Set that a metadata has changed and needs to be notified to backend. Thread safe. */
void setMetadataHasChanged() { mChangeNotified.clear(); }
public:
void triggerEvents(AudioSystem::sync_event_t type);
virtual void invalidate();
void disable();
int fastIndex() const { return mFastIndex; }
bool isPlaybackRestricted() const {
// The monitor is only created for tracks that can be silenced.
return mOpPlayAudioMonitor ? !mOpPlayAudioMonitor->hasOpPlayAudio() : false; }
protected:
// FILLED state is used for suppressing volume ramp at begin of playing
enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
mutable uint8_t mFillingUpStatus;
int8_t mRetryCount;
// see comment at AudioFlinger::PlaybackThread::Track::~Track for why this can't be const
sp<IMemory> mSharedBuffer;
bool mResetDone;
const audio_stream_type_t mStreamType;
effect_buffer_t *mMainBuffer;
int32_t *mAuxBuffer;
int mAuxEffectId;
bool mHasVolumeController;
size_t mPresentationCompleteFrames; // number of frames written to the
// audio HAL when this track will be fully rendered
// zero means not monitoring
// access these three variables only when holding thread lock.
LinearMap<int64_t> mFrameMap; // track frame to server frame mapping
ExtendedTimestamp mSinkTimestamp;
sp<media::VolumeHandler> mVolumeHandler; // handles multiple VolumeShaper configs and operations
sp<OpPlayAudioMonitor> mOpPlayAudioMonitor;
bool mHapticPlaybackEnabled = false; // indicates haptic playback enabled or not
// intensity to play haptic data
AudioMixer::haptic_intensity_t mHapticIntensity = AudioMixer::HAPTIC_SCALE_MUTE;
class AudioVibrationController : public os::BnExternalVibrationController {
public:
explicit AudioVibrationController(Track* track) : mTrack(track) {}
binder::Status mute(/*out*/ bool *ret) override;
binder::Status unmute(/*out*/ bool *ret) override;
private:
Track* const mTrack;
};
sp<AudioVibrationController> mAudioVibrationController;
sp<os::ExternalVibration> mExternalVibration;
/** How many frames should be in the buffer before the track is considered ready */
const size_t mFrameCountToBeReady;
private:
void interceptBuffer(const AudioBufferProvider::Buffer& buffer);
/** Write the source data in the buffer provider. @return written frame count. */
size_t writeFrames(AudioBufferProvider* dest, const void* src, size_t frameCount);
template <class F>
void forEachTeePatchTrack(F f) {
for (auto& tp : mTeePatches) { f(tp.patchTrack); }
};
// The following fields are only for fast tracks, and should be in a subclass
int mFastIndex; // index within FastMixerState::mFastTracks[];
// either mFastIndex == -1 if not isFastTrack()
// or 0 < mFastIndex < FastMixerState::kMaxFast because
// index 0 is reserved for normal mixer's submix;
// index is allocated statically at track creation time
// but the slot is only used if track is active
FastTrackUnderruns mObservedUnderruns; // Most recently observed value of
// mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
volatile float mCachedVolume; // combined master volume and stream type volume;
// 'volatile' means accessed without lock or
// barrier, but is read/written atomically
float mFinalVolume; // combine master volume, stream type volume and track volume
sp<AudioTrackServerProxy> mAudioTrackServerProxy;
bool mResumeToStopping; // track was paused in stopping state.
bool mFlushHwPending; // track requests for thread flush
audio_output_flags_t mFlags;
// If the last track change was notified to the client with readAndClearHasChanged
std::atomic_flag mChangeNotified = ATOMIC_FLAG_INIT;
TeePatches mTeePatches;
}; // end of Track
// playback track, used by DuplicatingThread
class OutputTrack : public Track {
public:
class Buffer : public AudioBufferProvider::Buffer {
public:
void *mBuffer;
};
OutputTrack(PlaybackThread *thread,
DuplicatingThread *sourceThread,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
size_t frameCount,
uid_t uid);
virtual ~OutputTrack();
virtual status_t start(AudioSystem::sync_event_t event =
AudioSystem::SYNC_EVENT_NONE,
audio_session_t triggerSession = AUDIO_SESSION_NONE);
virtual void stop();
ssize_t write(void* data, uint32_t frames);
bool bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
bool isActive() const { return mActive; }
const wp<ThreadBase>& thread() const { return mThread; }
void copyMetadataTo(MetadataInserter& backInserter) const override;
/** Set the metadatas of the upstream tracks. Thread safe. */
void setMetadatas(const SourceMetadatas& metadatas);
/** returns client timestamp to the upstream duplicating thread. */
ExtendedTimestamp getClientProxyTimestamp() const {
// server - kernel difference is not true latency when drained
// i.e. mServerProxy->isDrained().
ExtendedTimestamp timestamp;
(void) mClientProxy->getTimestamp(&timestamp);
// On success, the timestamp LOCATION_SERVER and LOCATION_KERNEL
// entries will be properly filled. If getTimestamp()
// is unsuccessful, then a default initialized timestamp
// (with mTimeNs[] filled with -1's) is returned.
return timestamp;
}
private:
status_t obtainBuffer(AudioBufferProvider::Buffer* buffer,
uint32_t waitTimeMs);
void clearBufferQueue();
void restartIfDisabled();
// Maximum number of pending buffers allocated by OutputTrack::write()
static const uint8_t kMaxOverFlowBuffers = 10;
Vector < Buffer* > mBufferQueue;
AudioBufferProvider::Buffer mOutBuffer;
bool mActive;
DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
sp<AudioTrackClientProxy> mClientProxy;
/** Attributes of the source tracks.
*
* This member must be accessed with mTrackMetadatasMutex taken.
* There is one writer (duplicating thread) and one reader (downstream mixer).
*
* That means that the duplicating thread can block the downstream mixer
* thread and vice versa for the time of the copy.
* If this becomes an issue, the metadata could be stored in an atomic raw pointer,
* and a exchange with nullptr and delete can be used.
* Alternatively a read-copy-update might be implemented.
*/
SourceMetadatas mTrackMetadatas;
/** Protects mTrackMetadatas against concurrent access. */
mutable std::mutex mTrackMetadatasMutex;
}; // end of OutputTrack
// playback track, used by PatchPanel
class PatchTrack : public Track, public PatchTrackBase {
public:
PatchTrack(PlaybackThread *playbackThread,
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_channel_mask_t channelMask,
audio_format_t format,
size_t frameCount,
void *buffer,
size_t bufferSize,
audio_output_flags_t flags,
const Timeout& timeout = {},
size_t frameCountToBeReady = 1 /** Default behaviour is to start
* as soon as possible to have
* the lowest possible latency
* even if it might glitch. */);
virtual ~PatchTrack();
virtual status_t start(AudioSystem::sync_event_t event =
AudioSystem::SYNC_EVENT_NONE,
audio_session_t triggerSession = AUDIO_SESSION_NONE);
// AudioBufferProvider interface
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
// PatchProxyBufferProvider interface
virtual status_t obtainBuffer(Proxy::Buffer* buffer,
const struct timespec *timeOut = NULL);
virtual void releaseBuffer(Proxy::Buffer* buffer);
private:
void restartIfDisabled();
}; // end of PatchTrack