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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIO_FAST_THREAD_H
#define ANDROID_AUDIO_FAST_THREAD_H
#include "Configuration.h"
#ifdef CPU_FREQUENCY_STATISTICS
#include <cpustats/ThreadCpuUsage.h>
#endif
#include <utils/Thread.h>
#include "FastThreadState.h"
namespace android {
// FastThread is the common abstract base class of FastMixer and FastCapture
class FastThread : public Thread {
public:
FastThread(const char *cycleMs, const char *loadUs);
virtual ~FastThread();
private:
// implement Thread::threadLoop()
virtual bool threadLoop();
protected:
// callouts to subclass in same lexical order as they were in original FastMixer.cpp
// FIXME need comments
virtual const FastThreadState *poll() = 0;
virtual void setLog(NBLog::Writer *logWriter __unused) { }
virtual void onIdle() = 0;
virtual void onExit() = 0;
virtual bool isSubClassCommand(FastThreadState::Command command) = 0;
virtual void onStateChange() = 0;
virtual void onWork() = 0;
// FIXME these former local variables need comments
const FastThreadState* mPrevious;
const FastThreadState* mCurrent;
struct timespec mOldTs;
bool mOldTsValid;
long mSleepNs; // -1: busy wait, 0: sched_yield, > 0: nanosleep
long mPeriodNs; // expected period; the time required to render one mix buffer
long mUnderrunNs; // underrun likely when write cycle is greater than this value
long mOverrunNs; // overrun likely when write cycle is less than this value
long mForceNs; // if overrun detected,
// force the write cycle to take this much time
long mWarmupNsMin; // warmup complete when write cycle is greater than or equal to
// this value
long mWarmupNsMax; // and less than or equal to this value
FastThreadDumpState* mDummyDumpState;
FastThreadDumpState* mDumpState;
bool mIgnoreNextOverrun; // used to ignore initial overrun and first after an
// underrun
#ifdef FAST_THREAD_STATISTICS
struct timespec mOldLoad; // previous value of clock_gettime(CLOCK_THREAD_CPUTIME_ID)
bool mOldLoadValid; // whether oldLoad is valid
uint32_t mBounds;
bool mFull; // whether we have collected at least mSamplingN samples
#ifdef CPU_FREQUENCY_STATISTICS
ThreadCpuUsage mTcu; // for reading the current CPU clock frequency in kHz
#endif
#endif
unsigned mColdGen; // last observed mColdGen
bool mIsWarm; // true means ready to mix,
// false means wait for warmup before mixing
struct timespec mMeasuredWarmupTs; // how long did it take for warmup to complete
uint32_t mWarmupCycles; // counter of number of loop cycles during warmup phase
uint32_t mWarmupConsecutiveInRangeCycles; // number of consecutive cycles in range
NBLog::Writer mDummyLogWriter;
NBLog::Writer* mLogWriter;
status_t mTimestampStatus;
FastThreadState::Command mCommand;
bool mAttemptedWrite;
char mCycleMs[16]; // cycle_ms + suffix
char mLoadUs[16]; // load_us + suffix
}; // class FastThread
} // android
#endif // ANDROID_AUDIO_FAST_THREAD_H