| !gles1_stubbed_in_translator_namespace |
| |
| %#include <GLES/gl.h> |
| %#include <GL/GLcorearb.h> |
| %#define GL_APICALL KHRONOS_APICALL |
| |
| namespaces translator,gles1 |
| void glClipPlane(GLenum plane, const GLdouble *equation); |
| void glColor4fv( const GLfloat *v ); |
| void glColor4ubv( const GLubyte *v ); |
| void glNormal3fv( const GLfloat *v ); |
| void glNormal3sv( const GLshort *v ); |
| void glTexGenf(GLenum coord, GLenum pname, GLfloat param ); |
| void glTexGeni(GLenum coord, GLenum pname, GLint param ); |
| void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params ); |
| void glTexGeniv(GLenum coord, GLenum pname, const GLint *params ); |
| void glImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint fd); |
| void glImportSemaphoreWin32HandleEXT(GLuint semaphore, GLenum handleType, void* handle); |
| void glGenSemaphoresEXT(GLsizei n, GLuint *semaphores); |
| void glDeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores); |
| GLboolean glIsSemaphoreEXT(GLuint semaphore); |
| void glSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, const GLuint64 *params); |
| void glGetSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, GLuint64 *params); |
| void glWaitSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); |
| void glSignalSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); |
| void glClearDepth(GLclampd depth); |
| void glDepthRange(GLclampd zNear, GLclampd zFar); |
| void glPushAttrib( GLbitfield mask ); |
| void glPushClientAttrib( GLbitfield mask ); |
| void glPopAttrib( void ); |
| void glPopClientAttrib( void ); |
| GLboolean glIsRenderbufferEXT(GLuint renderbuffer); |
| void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); |
| void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); |
| void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); |
| void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); |
| GLboolean glIsFramebufferEXT(GLuint framebuffer); |
| void glBindFramebufferEXT(GLenum target, GLuint framebuffer); |
| void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); |
| void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers); |
| GLenum glCheckFramebufferStatusEXT(GLenum target); |
| void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| void glGenerateMipmapEXT(GLenum target); |
| GLenum glGetGraphicsResetStatusEXT(void); |
| void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); |
| void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params); |
| void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); |
| void glGetDoublev( GLenum pname, GLdouble *params ); |
| void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params ); |
| void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params ); |
| void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
| void glGetClipPlane(GLenum plane, GLdouble *equation); |
| void glBlendEquation( GLenum mode ); |
| GLuint glGetGlobalTexName(GLuint localTexName); |
| void glMultiTexCoord2fv( GLenum target, const GLfloat *v ); |
| void glMultiTexCoord2sv( GLenum target, const GLshort *v ); |
| void glMultiTexCoord3fv( GLenum target, const GLfloat *v ); |
| void glMultiTexCoord3sv( GLenum target, const GLshort *v ); |
| void glMultiTexCoord4fv( GLenum target, const GLfloat *v ); |
| void glMultiTexCoord4sv( GLenum target, const GLshort *v ); |
| void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); |
| void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| void glImportMemoryFdEXT(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); |
| void glImportMemoryWin32HandleEXT(GLuint memory, GLuint64 size, GLenum handleType, void* handle); |
| void glDeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects); |
| GLboolean glIsMemoryObjectEXT(GLuint memoryObject); |
| void glCreateMemoryObjectsEXT(GLsizei n, GLuint *memoryObjects); |
| void glMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, const GLint *params); |
| void glGetMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, GLint *params); |
| void glTexStorageMem2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); |
| void glTexStorageMem2DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); |
| void glTexStorageMem3DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); |
| void glTexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); |
| void glBufferStorageMemEXT(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); |
| void glTexParameteriHOST(GLenum target, GLenum pname, GLint param); |
| void glMatrixIndexuivARB(GLint size, GLuint * indices); |
| void glDrawArraysNullAEMU(GLenum mode, GLint first, GLsizei count); |
| void glDrawElementsNullAEMU(GLenum mode, GLsizei count, GLenum type, const void *indices); |
| void glGetUnsignedBytevEXT(GLenum pname, GLubyte* data); |
| void glGetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte* data); |
| void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); |
| void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
| void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
| void glCurrentPaletteMatrixARB(GLint index); |
| void glEnd(void); |
| void glBegin( GLenum mode ); |
| void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
| void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |