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// SPDX-License-Identifier: Apache-2.0
// ----------------------------------------------------------------------------
// Copyright 2011-2021 Arm Limited
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at:
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
// ----------------------------------------------------------------------------
#if !defined(ASTCENC_DECOMPRESS_ONLY)
/**
* @brief Functions for color quantization.
*
* The design of the color quantization functionality requires the caller to use higher level error
* analysis to determine the base encoding that should be used. This earlier analysis will select
* the basic type of the endpoint that should be used:
*
* * Mode: LDR or HDR
* * Quantization level
* * Channel count: L, LA, RGB, or RGBA
* * Endpoint 2 type: Direct color endcode, or scaled from endpoint 1.
*
* However, this leaves a number of decisions about exactly how to pack the endpoints open. In
* particular we need to determine if blue contraction can be used, or/and if delta encoding can be
* used. If they can be applied these will allow us to maintain higher precision in the endpoints
* without needing additional storage.
*/
#include <stdio.h>
#include <assert.h>
#include "astcenc_internal.h"
/**
* @brief Determine the quantized value given a quantization level.
*
* @param quant_level The quantization level to use.
* @param value The value to convert. This may be outside of the 0-255 range and will be
* clamped before the value is looked up.
*
* @return The encoded quantized value. These are not necessarily in order; the compressor
* scrambles the values slightly to make hardware implementation easier.
*/
static inline int quant_color_clamp(
quant_method quant_level,
int value
) {
value = astc::clamp(value, 0, 255);
return color_quant_tables[quant_level - QUANT_6][value];
}
/**
* @brief Determine the quantized value given a quantization level.
*
* @param quant_level The quantization level to use.
* @param value The value to convert. This may be outside of the 0-255 range and will be
* clamped before the value is looked up.
*
* @return The encoded quantized value. These are not necessarily in order; the compressor
* scrambles the values slightly to make hardware implementation easier.
*/
static inline uint8_t quant_color(
quant_method quant_level,
int value
) {
return color_quant_tables[quant_level - QUANT_6][value];
}
/**
* @brief Determine the unquantized value given a quantization level.
*
* @param quant_level The quantization level to use.
* @param value The value to convert.
*
* @return The encoded quantized value. These are not necessarily in order; the compressor
* scrambles the values slightly to make hardware implementation easier.
*/
static inline uint8_t unquant_color(
quant_method quant_level,
int value
) {
return color_unquant_tables[quant_level - QUANT_6][value];
}
/**
* @brief Quantize an LDR RGB color.
*
* Since this is a fall-back encoding, we cannot actually fail but must produce a sensible result.
* For this encoding @c color0 cannot be larger than @c color1. If @c color0 is actually larger
* than @c color1, @c color0 is reduced and @c color1 is increased until the constraint is met.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as (r0, r1, g0, g1, b0, b1).
* @param quant_level The quantization level to use.
*/
static void quantize_rgb(
vfloat4 color0,
vfloat4 color1,
uint8_t output[6],
quant_method quant_level
) {
float scale = 1.0f / 257.0f;
float r0 = astc::clamp255f(color0.lane<0>() * scale);
float g0 = astc::clamp255f(color0.lane<1>() * scale);
float b0 = astc::clamp255f(color0.lane<2>() * scale);
float r1 = astc::clamp255f(color1.lane<0>() * scale);
float g1 = astc::clamp255f(color1.lane<1>() * scale);
float b1 = astc::clamp255f(color1.lane<2>() * scale);
int ri0, gi0, bi0, ri1, gi1, bi1;
int ri0b, gi0b, bi0b, ri1b, gi1b, bi1b;
float rgb0_addon = 0.5f;
float rgb1_addon = 0.5f;
do
{
ri0 = quant_color_clamp(quant_level, astc::flt2int_rd(r0 + rgb0_addon));
gi0 = quant_color_clamp(quant_level, astc::flt2int_rd(g0 + rgb0_addon));
bi0 = quant_color_clamp(quant_level, astc::flt2int_rd(b0 + rgb0_addon));
ri1 = quant_color_clamp(quant_level, astc::flt2int_rd(r1 + rgb1_addon));
gi1 = quant_color_clamp(quant_level, astc::flt2int_rd(g1 + rgb1_addon));
bi1 = quant_color_clamp(quant_level, astc::flt2int_rd(b1 + rgb1_addon));
ri0b = unquant_color(quant_level, ri0);
gi0b = unquant_color(quant_level, gi0);
bi0b = unquant_color(quant_level, bi0);
ri1b = unquant_color(quant_level, ri1);
gi1b = unquant_color(quant_level, gi1);
bi1b = unquant_color(quant_level, bi1);
rgb0_addon -= 0.2f;
rgb1_addon += 0.2f;
} while (ri0b + gi0b + bi0b > ri1b + gi1b + bi1b);
output[0] = static_cast<uint8_t>(ri0);
output[1] = static_cast<uint8_t>(ri1);
output[2] = static_cast<uint8_t>(gi0);
output[3] = static_cast<uint8_t>(gi1);
output[4] = static_cast<uint8_t>(bi0);
output[5] = static_cast<uint8_t>(bi1);
}
/**
* @brief Quantize an LDR RGBA color.
*
* Since this is a fall-back encoding, we cannot actually fail but must produce a sensible result.
* For this encoding @c color0.rgb cannot be larger than @c color1.rgb (this indicates blue
* contraction). If @c color0.rgb is actually larger than @c color1.rgb, @c color0.rgb is reduced
* and @c color1.rgb is increased until the constraint is met.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as (r0, r1, g0, g1, b0, b1, a0, a1).
* @param quant_level The quantization level to use.
*/
static void quantize_rgba(
vfloat4 color0,
vfloat4 color1,
uint8_t output[8],
quant_method quant_level
) {
float scale = 1.0f / 257.0f;
float a0 = astc::clamp255f(color0.lane<3>() * scale);
float a1 = astc::clamp255f(color1.lane<3>() * scale);
output[6] = quant_color(quant_level, astc::flt2int_rtn(a0));
output[7] = quant_color(quant_level, astc::flt2int_rtn(a1));
quantize_rgb(color0, color1, output, quant_level);
}
/**
* @brief Try to quantize an LDR RGB color using blue-contraction.
*
* Blue-contraction is only usable if encoded color 1 is larger than color 0.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as (r1, r0, g1, g0, b1, b0).
* @param quant_level The quantization level to use.
*
* @return Returns @c false on failure, @c true on success.
*/
static bool try_quantize_rgb_blue_contract(
vfloat4 color0,
vfloat4 color1,
uint8_t output[6],
quant_method quant_level
) {
float scale = 1.0f / 257.0f;
float r0 = color0.lane<0>() * scale;
float g0 = color0.lane<1>() * scale;
float b0 = color0.lane<2>() * scale;
float r1 = color1.lane<0>() * scale;
float g1 = color1.lane<1>() * scale;
float b1 = color1.lane<2>() * scale;
// Apply inverse blue-contraction. This can produce an overflow; which means BC cannot be used.
r0 += (r0 - b0);
g0 += (g0 - b0);
r1 += (r1 - b1);
g1 += (g1 - b1);
if (r0 < 0.0f || r0 > 255.0f || g0 < 0.0f || g0 > 255.0f || b0 < 0.0f || b0 > 255.0f ||
r1 < 0.0f || r1 > 255.0f || g1 < 0.0f || g1 > 255.0f || b1 < 0.0f || b1 > 255.0f)
{
return false;
}
// Quantize the inverse-blue-contracted color
int ri0 = quant_color(quant_level, astc::flt2int_rtn(r0));
int gi0 = quant_color(quant_level, astc::flt2int_rtn(g0));
int bi0 = quant_color(quant_level, astc::flt2int_rtn(b0));
int ri1 = quant_color(quant_level, astc::flt2int_rtn(r1));
int gi1 = quant_color(quant_level, astc::flt2int_rtn(g1));
int bi1 = quant_color(quant_level, astc::flt2int_rtn(b1));
// Then unquantize again
int ru0 = unquant_color(quant_level, ri0);
int gu0 = unquant_color(quant_level, gi0);
int bu0 = unquant_color(quant_level, bi0);
int ru1 = unquant_color(quant_level, ri1);
int gu1 = unquant_color(quant_level, gi1);
int bu1 = unquant_color(quant_level, bi1);
// If color #1 is not larger than color #0 then blue-contraction cannot be used. Note that
// blue-contraction and quantization change this order, which is why we must test aftwards.
if (ru1 + gu1 + bu1 <= ru0 + gu0 + bu0)
{
return false;
}
output[0] = static_cast<uint8_t>(ri1);
output[1] = static_cast<uint8_t>(ri0);
output[2] = static_cast<uint8_t>(gi1);
output[3] = static_cast<uint8_t>(gi0);
output[4] = static_cast<uint8_t>(bi1);
output[5] = static_cast<uint8_t>(bi0);
return true;
}
/**
* @brief Try to quantize an LDR RGBA color using blue-contraction.
*
* Blue-contraction is only usable if encoded color 1 RGB is larger than color 0 RGB.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as (r1, r0, g1, g0, b1, b0, a1, a0).
* @param quant_level The quantization level to use.
*
* @return Returns @c false on failure, @c true on success.
*/
static int try_quantize_rgba_blue_contract(
vfloat4 color0,
vfloat4 color1,
uint8_t output[8],
quant_method quant_level
) {
float scale = 1.0f / 257.0f;
float a0 = astc::clamp255f(color0.lane<3>() * scale);
float a1 = astc::clamp255f(color1.lane<3>() * scale);
output[6] = quant_color(quant_level, astc::flt2int_rtn(a1));
output[7] = quant_color(quant_level, astc::flt2int_rtn(a0));
return try_quantize_rgb_blue_contract(color0, color1, output, quant_level);
}
/**
* @brief Try to quantize an LDR RGB color using delta encoding.
*
* At decode time we move one bit from the offset to the base and seize another bit as a sign bit;
* we then unquantize both values as if they contain one extra bit. If the sum of the offsets is
* non-negative, then we encode a regular delta.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as (r0, r1, g0, g1, b0, b1).
* @param quant_level The quantization level to use.
*
* @return Returns @c false on failure, @c true on success.
*/
static bool try_quantize_rgb_delta(
vfloat4 color0,
vfloat4 color1,
uint8_t output[6],
quant_method quant_level
) {
float scale = 1.0f / 257.0f;
float r0 = astc::clamp255f(color0.lane<0>() * scale);
float g0 = astc::clamp255f(color0.lane<1>() * scale);
float b0 = astc::clamp255f(color0.lane<2>() * scale);
float r1 = astc::clamp255f(color1.lane<0>() * scale);
float g1 = astc::clamp255f(color1.lane<1>() * scale);
float b1 = astc::clamp255f(color1.lane<2>() * scale);
// Transform r0 to unorm9
int r0a = astc::flt2int_rtn(r0);
int g0a = astc::flt2int_rtn(g0);
int b0a = astc::flt2int_rtn(b0);
r0a <<= 1;
g0a <<= 1;
b0a <<= 1;
// Mask off the top bit
int r0b = r0a & 0xFF;
int g0b = g0a & 0xFF;
int b0b = b0a & 0xFF;
// Quantize then unquantize in order to get a value that we take differences against
int r0be = quant_color(quant_level, r0b);
int g0be = quant_color(quant_level, g0b);
int b0be = quant_color(quant_level, b0b);
int r0bu = unquant_color(quant_level, r0be);
int g0bu = unquant_color(quant_level, g0be);
int b0bu = unquant_color(quant_level, b0be);
r0b = r0bu | (r0a & 0x100);
g0b = g0bu | (g0a & 0x100);
b0b = b0bu | (b0a & 0x100);
// Get hold of the second value
int r1d = astc::flt2int_rtn(r1);
int g1d = astc::flt2int_rtn(g1);
int b1d = astc::flt2int_rtn(b1);
r1d <<= 1;
g1d <<= 1;
b1d <<= 1;
// ... and take differences
r1d -= r0b;
g1d -= g0b;
b1d -= b0b;
// Check if the difference is too large to be encodable
if (r1d > 63 || g1d > 63 || b1d > 63 || r1d < -64 || g1d < -64 || b1d < -64)
{
return false;
}
// Insert top bit of the base into the offset
r1d &= 0x7F;
g1d &= 0x7F;
b1d &= 0x7F;
r1d |= (r0b & 0x100) >> 1;
g1d |= (g0b & 0x100) >> 1;
b1d |= (b0b & 0x100) >> 1;
// Then quantize and unquantize; if this causes either top two bits to flip, then encoding fails
// since we have then corrupted either the top bit of the base or the sign bit of the offset
int r1de = quant_color(quant_level, r1d);
int g1de = quant_color(quant_level, g1d);
int b1de = quant_color(quant_level, b1d);
int r1du = unquant_color(quant_level, r1de);
int g1du = unquant_color(quant_level, g1de);
int b1du = unquant_color(quant_level, b1de);
if (((r1d ^ r1du) | (g1d ^ g1du) | (b1d ^ b1du)) & 0xC0)
{
return false;
}
// If the sum of offsets triggers blue-contraction then encoding fails
vint4 ep0(r0bu, g0bu, b0bu, 0);
vint4 ep1(r1du, g1du, b1du, 0);
bit_transfer_signed(ep1, ep0);
if (hadd_rgb_s(ep1) < 0)
{
return false;
}
// Check that the offsets produce legitimate sums as well
ep0 = ep0 + ep1;
if (any((ep0 < vint4(0)) | (ep0 > vint4(0xFF))))
{
return false;
}
output[0] = static_cast<uint8_t>(r0be);
output[1] = static_cast<uint8_t>(r1de);
output[2] = static_cast<uint8_t>(g0be);
output[3] = static_cast<uint8_t>(g1de);
output[4] = static_cast<uint8_t>(b0be);
output[5] = static_cast<uint8_t>(b1de);
return true;
}
static bool try_quantize_rgb_delta_blue_contract(
vfloat4 color0,
vfloat4 color1,
uint8_t output[6],
quant_method quant_level
) {
// Note: Switch around endpoint colors already at start
float scale = 1.0f / 257.0f;
float r1 = color0.lane<0>() * scale;
float g1 = color0.lane<1>() * scale;
float b1 = color0.lane<2>() * scale;
float r0 = color1.lane<0>() * scale;
float g0 = color1.lane<1>() * scale;
float b0 = color1.lane<2>() * scale;
// Apply inverse blue-contraction. This can produce an overflow; which means BC cannot be used.
r0 += (r0 - b0);
g0 += (g0 - b0);
r1 += (r1 - b1);
g1 += (g1 - b1);
if (r0 < 0.0f || r0 > 255.0f || g0 < 0.0f || g0 > 255.0f || b0 < 0.0f || b0 > 255.0f ||
r1 < 0.0f || r1 > 255.0f || g1 < 0.0f || g1 > 255.0f || b1 < 0.0f || b1 > 255.0f)
{
return false;
}
// Transform r0 to unorm9
int r0a = astc::flt2int_rtn(r0);
int g0a = astc::flt2int_rtn(g0);
int b0a = astc::flt2int_rtn(b0);
r0a <<= 1;
g0a <<= 1;
b0a <<= 1;
// Mask off the top bit
int r0b = r0a & 0xFF;
int g0b = g0a & 0xFF;
int b0b = b0a & 0xFF;
// Quantize, then unquantize in order to get a value that we take differences against.
int r0be = quant_color(quant_level, r0b);
int g0be = quant_color(quant_level, g0b);
int b0be = quant_color(quant_level, b0b);
int r0bu = unquant_color(quant_level, r0be);
int g0bu = unquant_color(quant_level, g0be);
int b0bu = unquant_color(quant_level, b0be);
r0b = r0bu | (r0a & 0x100);
g0b = g0bu | (g0a & 0x100);
b0b = b0bu | (b0a & 0x100);
// Get hold of the second value
int r1d = astc::flt2int_rtn(r1);
int g1d = astc::flt2int_rtn(g1);
int b1d = astc::flt2int_rtn(b1);
r1d <<= 1;
g1d <<= 1;
b1d <<= 1;
// .. and take differences!
r1d -= r0b;
g1d -= g0b;
b1d -= b0b;
// Check if the difference is too large to be encodable
if (r1d > 63 || g1d > 63 || b1d > 63 || r1d < -64 || g1d < -64 || b1d < -64)
{
return false;
}
// Insert top bit of the base into the offset
r1d &= 0x7F;
g1d &= 0x7F;
b1d &= 0x7F;
r1d |= (r0b & 0x100) >> 1;
g1d |= (g0b & 0x100) >> 1;
b1d |= (b0b & 0x100) >> 1;
// Then quantize and unquantize; if this causes any of the top two bits to flip,
// then encoding fails, since we have then corrupted either the top bit of the base
// or the sign bit of the offset.
int r1de = quant_color(quant_level, r1d);
int g1de = quant_color(quant_level, g1d);
int b1de = quant_color(quant_level, b1d);
int r1du = unquant_color(quant_level, r1de);
int g1du = unquant_color(quant_level, g1de);
int b1du = unquant_color(quant_level, b1de);
if (((r1d ^ r1du) | (g1d ^ g1du) | (b1d ^ b1du)) & 0xC0)
{
return false;
}
// If the sum of offsets does not trigger blue-contraction then encoding fails
vint4 ep0(r0bu, g0bu, b0bu, 0);
vint4 ep1(r1du, g1du, b1du, 0);
bit_transfer_signed(ep1, ep0);
if (hadd_rgb_s(ep1) >= 0)
{
return false;
}
// Check that the offsets produce legitimate sums as well
ep0 = ep0 + ep1;
if (any((ep0 < vint4(0)) | (ep0 > vint4(0xFF))))
{
return false;
}
output[0] = static_cast<uint8_t>(r0be);
output[1] = static_cast<uint8_t>(r1de);
output[2] = static_cast<uint8_t>(g0be);
output[3] = static_cast<uint8_t>(g1de);
output[4] = static_cast<uint8_t>(b0be);
output[5] = static_cast<uint8_t>(b1de);
return true;
}
/**
* @brief Try to quantize an LDR A color using delta encoding.
*
* At decode time we move one bit from the offset to the base and seize another bit as a sign bit;
* we then unquantize both values as if they contain one extra bit. If the sum of the offsets is
* non-negative, then we encode a regular delta.
*
* This function only compressed the alpha - the other elements in the output array are not touched.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as (x, x, x, x, x, x, a0, a1).
* @param quant_level The quantization level to use.
*
* @return Returns @c false on failure, @c true on success.
*/
static bool try_quantize_alpha_delta(
vfloat4 color0,
vfloat4 color1,
uint8_t output[8],
quant_method quant_level
) {
float scale = 1.0f / 257.0f;
float a0 = astc::clamp255f(color0.lane<3>() * scale);
float a1 = astc::clamp255f(color1.lane<3>() * scale);
int a0a = astc::flt2int_rtn(a0);
a0a <<= 1;
int a0b = a0a & 0xFF;
int a0be = quant_color(quant_level, a0b);
a0b = unquant_color(quant_level, a0be);
a0b |= a0a & 0x100;
int a1d = astc::flt2int_rtn(a1);
a1d <<= 1;
a1d -= a0b;
if (a1d > 63 || a1d < -64)
{
return false;
}
a1d &= 0x7F;
a1d |= (a0b & 0x100) >> 1;
int a1de = quant_color(quant_level, a1d);
int a1du = unquant_color(quant_level, a1de);
if ((a1d ^ a1du) & 0xC0)
{
return false;
}
a1du &= 0x7F;
if (a1du & 0x40)
{
a1du -= 0x80;
}
a1du += a0b;
if (a1du < 0 || a1du > 0x1FF)
{
return false;
}
output[6] = static_cast<uint8_t>(a0be);
output[7] = static_cast<uint8_t>(a1de);
return true;
}
/**
* @brief Try to quantize an LDR LA color using delta encoding.
*
* At decode time we move one bit from the offset to the base and seize another bit as a sign bit;
* we then unquantize both values as if they contain one extra bit. If the sum of the offsets is
* non-negative, then we encode a regular delta.
*
* This function only compressed the alpha - the other elements in the output array are not touched.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as (l0, l1, a0, a1).
* @param quant_level The quantization level to use.
*
* @return Returns @c false on failure, @c true on success.
*/
static bool try_quantize_luminance_alpha_delta(
vfloat4 color0,
vfloat4 color1,
uint8_t output[4],
quant_method quant_level
) {
float scale = 1.0f / 257.0f;
float l0 = astc::clamp255f(hadd_rgb_s(color0) * ((1.0f / 3.0f) * scale));
float l1 = astc::clamp255f(hadd_rgb_s(color1) * ((1.0f / 3.0f) * scale));
float a0 = astc::clamp255f(color0.lane<3>() * scale);
float a1 = astc::clamp255f(color1.lane<3>() * scale);
int l0a = astc::flt2int_rtn(l0);
int a0a = astc::flt2int_rtn(a0);
l0a <<= 1;
a0a <<= 1;
int l0b = l0a & 0xFF;
int a0b = a0a & 0xFF;
int l0be = quant_color(quant_level, l0b);
int a0be = quant_color(quant_level, a0b);
l0b = unquant_color(quant_level, l0be);
a0b = unquant_color(quant_level, a0be);
l0b |= l0a & 0x100;
a0b |= a0a & 0x100;
int l1d = astc::flt2int_rtn(l1);
int a1d = astc::flt2int_rtn(a1);
l1d <<= 1;
a1d <<= 1;
l1d -= l0b;
a1d -= a0b;
if (l1d > 63 || l1d < -64)
{
return false;
}
if (a1d > 63 || a1d < -64)
{
return false;
}
l1d &= 0x7F;
a1d &= 0x7F;
l1d |= (l0b & 0x100) >> 1;
a1d |= (a0b & 0x100) >> 1;
int l1de = quant_color(quant_level, l1d);
int a1de = quant_color(quant_level, a1d);
int l1du = unquant_color(quant_level, l1de);
int a1du = unquant_color(quant_level, a1de);
if ((l1d ^ l1du) & 0xC0)
{
return false;
}
if ((a1d ^ a1du) & 0xC0)
{
return false;
}
l1du &= 0x7F;
a1du &= 0x7F;
if (l1du & 0x40)
{
l1du -= 0x80;
}
if (a1du & 0x40)
{
a1du -= 0x80;
}
l1du += l0b;
a1du += a0b;
if (l1du < 0 || l1du > 0x1FF)
{
return false;
}
if (a1du < 0 || a1du > 0x1FF)
{
return false;
}
output[0] = static_cast<uint8_t>(l0be);
output[1] = static_cast<uint8_t>(l1de);
output[2] = static_cast<uint8_t>(a0be);
output[3] = static_cast<uint8_t>(a1de);
return true;
}
/**
* @brief Try to quantize an LDR RGBA color using delta encoding.
*
* At decode time we move one bit from the offset to the base and seize another bit as a sign bit;
* we then unquantize both values as if they contain one extra bit. If the sum of the offsets is
* non-negative, then we encode a regular delta.
*
* This function only compressed the alpha - the other elements in the output array are not touched.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as (r0, r1, b0, b1, g0, g1, a0, a1).
* @param quant_level The quantization level to use.
*
* @return Returns @c false on failure, @c true on success.
*/
static bool try_quantize_rgba_delta(
vfloat4 color0,
vfloat4 color1,
uint8_t output[8],
quant_method quant_level
) {
return try_quantize_rgb_delta(color0, color1, output, quant_level) &&
try_quantize_alpha_delta(color0, color1, output, quant_level);
}
/**
* @brief Try to quantize an LDR RGBA color using delta and blue contract encoding.
*
* At decode time we move one bit from the offset to the base and seize another bit as a sign bit;
* we then unquantize both values as if they contain one extra bit. If the sum of the offsets is
* non-negative, then we encode a regular delta.
*
* This function only compressed the alpha - the other elements in the output array are not touched.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as (r0, r1, b0, b1, g0, g1, a0, a1).
* @param quant_level The quantization level to use.
*
* @return Returns @c false on failure, @c true on success.
*/
static bool try_quantize_rgba_delta_blue_contract(
vfloat4 color0,
vfloat4 color1,
uint8_t output[8],
quant_method quant_level
) {
// Note that we swap the color0 and color1 ordering for alpha to match RGB blue-contract
return try_quantize_rgb_delta_blue_contract(color0, color1, output, quant_level) &&
try_quantize_alpha_delta(color1, color0, output, quant_level);
}
/**
* @brief Quantize an LDR RGB color using scale encoding.
*
* @param color The input unquantized color endpoint and scale factor.
* @param[out] output The output endpoints, returned as (r0, g0, b0, s).
* @param quant_level The quantization level to use.
*/
static void quantize_rgbs(
vfloat4 color,
uint8_t output[4],
quant_method quant_level
) {
float scale = 1.0f / 257.0f;
float r = astc::clamp255f(color.lane<0>() * scale);
float g = astc::clamp255f(color.lane<1>() * scale);
float b = astc::clamp255f(color.lane<2>() * scale);
int ri = quant_color(quant_level, astc::flt2int_rtn(r));
int gi = quant_color(quant_level, astc::flt2int_rtn(g));
int bi = quant_color(quant_level, astc::flt2int_rtn(b));
int ru = unquant_color(quant_level, ri);
int gu = unquant_color(quant_level, gi);
int bu = unquant_color(quant_level, bi);
float oldcolorsum = hadd_rgb_s(color) * scale;
float newcolorsum = static_cast<float>(ru + gu + bu);
float scalea = astc::clamp1f(color.lane<3>() * (oldcolorsum + 1e-10f) / (newcolorsum + 1e-10f));
int scale_idx = astc::flt2int_rtn(scalea * 256.0f);
scale_idx = astc::clamp(scale_idx, 0, 255);
output[0] = static_cast<uint8_t>(ri);
output[1] = static_cast<uint8_t>(gi);
output[2] = static_cast<uint8_t>(bi);
output[3] = quant_color(quant_level, scale_idx);
}
/**
* @brief Quantize an LDR RGBA color using scale encoding.
*
* @param color The input unquantized color endpoint and scale factor.
* @param[out] output The output endpoints, returned as (r0, g0, b0, s, a0, a1).
* @param quant_level The quantization level to use.
*/
static void quantize_rgbs_alpha(
vfloat4 color0,
vfloat4 color1,
vfloat4 color,
uint8_t output[6],
quant_method quant_level
) {
float scale = 1.0f / 257.0f;
float a0 = astc::clamp255f(color0.lane<3>() * scale);
float a1 = astc::clamp255f(color1.lane<3>() * scale);
output[4] = quant_color(quant_level, astc::flt2int_rtn(a0));
output[5] = quant_color(quant_level, astc::flt2int_rtn(a1));
quantize_rgbs(color, output, quant_level);
}
/**
* @brief Quantize a LDR L color.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as (l0, l1).
* @param quant_level The quantization level to use.
*/
static void quantize_luminance(
vfloat4 color0,
vfloat4 color1,
uint8_t output[2],
quant_method quant_level
) {
float scale = 1.0f / 257.0f;
color0 = color0 * scale;
color1 = color1 * scale;
float lum0 = astc::clamp255f(hadd_rgb_s(color0) * (1.0f / 3.0f));
float lum1 = astc::clamp255f(hadd_rgb_s(color1) * (1.0f / 3.0f));
if (lum0 > lum1)
{
float avg = (lum0 + lum1) * 0.5f;
lum0 = avg;
lum1 = avg;
}
output[0] = quant_color(quant_level, astc::flt2int_rtn(lum0));
output[1] = quant_color(quant_level, astc::flt2int_rtn(lum1));
}
/**
* @brief Quantize a LDR LA color.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as (l0, l1, a0, a1).
* @param quant_level The quantization level to use.
*/
static void quantize_luminance_alpha(
vfloat4 color0,
vfloat4 color1,
uint8_t output[4],
quant_method quant_level
) {
float scale = 1.0f / 257.0f;
color0 = color0 * scale;
color1 = color1 * scale;
float lum0 = astc::clamp255f(hadd_rgb_s(color0) * (1.0f / 3.0f));
float lum1 = astc::clamp255f(hadd_rgb_s(color1) * (1.0f / 3.0f));
float a0 = astc::clamp255f(color0.lane<3>());
float a1 = astc::clamp255f(color1.lane<3>());
// If endpoints are close then pull apart slightly; this gives > 8 bit normal map precision.
if (quant_level > 18)
{
if (fabsf(lum0 - lum1) < 3.0f)
{
if (lum0 < lum1)
{
lum0 -= 0.5f;
lum1 += 0.5f;
}
else
{
lum0 += 0.5f;
lum1 -= 0.5f;
}
lum0 = astc::clamp255f(lum0);
lum1 = astc::clamp255f(lum1);
}
if (fabsf(a0 - a1) < 3.0f)
{
if (a0 < a1)
{
a0 -= 0.5f;
a1 += 0.5f;
}
else
{
a0 += 0.5f;
a1 -= 0.5f;
}
a0 = astc::clamp255f(a0);
a1 = astc::clamp255f(a1);
}
}
output[0] = quant_color(quant_level, astc::flt2int_rtn(lum0));
output[1] = quant_color(quant_level, astc::flt2int_rtn(lum1));
output[2] = quant_color(quant_level, astc::flt2int_rtn(a0));
output[3] = quant_color(quant_level, astc::flt2int_rtn(a1));
}
/**
* @brief Quantize and unquantize a value ensuring top two bits are the same.
*
* @param quant_level The quantization level to use.
* @param value The input unquantized value.
* @param[out] quant_value The quantized value.
* @param[out] unquant_value The unquantized value after quantization.
*/
static inline void quantize_and_unquantize_retain_top_two_bits(
quant_method quant_level,
uint8_t value,
uint8_t& quant_value,
uint8_t& unquant_value
) {
int perform_loop;
uint8_t quantval;
uint8_t uquantval;
do
{
quantval = quant_color(quant_level, value);
uquantval = unquant_color(quant_level, quantval);
// Perform looping if the top two bits were modified by quant/unquant
perform_loop = (value & 0xC0) != (uquantval & 0xC0);
if ((uquantval & 0xC0) > (value & 0xC0))
{
// Quant/unquant rounded UP so that the top two bits changed;
// decrement the input in hopes that this will avoid rounding up.
value--;
}
else if ((uquantval & 0xC0) < (value & 0xC0))
{
// Quant/unquant rounded DOWN so that the top two bits changed;
// decrement the input in hopes that this will avoid rounding down.
value--;
}
} while (perform_loop);
quant_value = quantval;
unquant_value = uquantval;
}
/**
* @brief Quantize and unquantize a value ensuring top four bits are the same.
*
* @param quant_level The quantization level to use.
* @param value The input unquantized value.
* @param[out] quant_value The quantized value.
* @param[out] unquant_value The unquantized value after quantization.
*/
static inline void quantize_and_unquantize_retain_top_four_bits(
quant_method quant_level,
uint8_t value,
uint8_t& quant_value,
uint8_t& unquant_value
) {
uint8_t perform_loop;
uint8_t quantval;
uint8_t uquantval;
do
{
quantval = quant_color(quant_level, value);
uquantval = unquant_color(quant_level, quantval);
// Perform looping if the top four bits were modified by quant/unquant
perform_loop = (value & 0xF0) != (uquantval & 0xF0);
if ((uquantval & 0xF0) > (value & 0xF0))
{
// Quant/unquant rounded UP so that the top four bits changed;
// decrement the input value in hopes that this will avoid rounding up.
value--;
}
else if ((uquantval & 0xF0) < (value & 0xF0))
{
// Quant/unquant rounded DOWN so that the top four bits changed;
// decrement the input value in hopes that this will avoid rounding down.
value--;
}
} while (perform_loop);
quant_value = quantval;
unquant_value = uquantval;
}
/**
* @brief Quantize a HDR RGB color using RGB + offset.
*
* @param color The input unquantized color endpoint and offset.
* @param[out] output The output endpoints, returned as packed RGBS with some mode bits.
* @param quant_level The quantization level to use.
*/
static void quantize_hdr_rgbo(
vfloat4 color,
uint8_t output[4],
quant_method quant_level
) {
color.set_lane<0>(color.lane<0>() + color.lane<3>());
color.set_lane<1>(color.lane<1>() + color.lane<3>());
color.set_lane<2>(color.lane<2>() + color.lane<3>());
color = clamp(0.0f, 65535.0f, color);
vfloat4 color_bak = color;
int majcomp;
if (color.lane<0>() > color.lane<1>() && color.lane<0>() > color.lane<2>())
{
majcomp = 0; // red is largest component
}
else if (color.lane<1>() > color.lane<2>())
{
majcomp = 1; // green is largest component
}
else
{
majcomp = 2; // blue is largest component
}
// swap around the red component and the largest component.
switch (majcomp)
{
case 1:
color = color.swz<1, 0, 2, 3>();
break;
case 2:
color = color.swz<2, 1, 0, 3>();
break;
default:
break;
}
static const int mode_bits[5][3] {
{11, 5, 7},
{11, 6, 5},
{10, 5, 8},
{9, 6, 7},
{8, 7, 6}
};
static const float mode_cutoffs[5][2] {
{1024, 4096},
{2048, 1024},
{2048, 16384},
{8192, 16384},
{32768, 16384}
};
static const float mode_rscales[5] {
32.0f,
32.0f,
64.0f,
128.0f,
256.0f,
};
static const float mode_scales[5] {
1.0f / 32.0f,
1.0f / 32.0f,
1.0f / 64.0f,
1.0f / 128.0f,
1.0f / 256.0f,
};
float r_base = color.lane<0>();
float g_base = color.lane<0>() - color.lane<1>() ;
float b_base = color.lane<0>() - color.lane<2>() ;
float s_base = color.lane<3>() ;
for (int mode = 0; mode < 5; mode++)
{
if (g_base > mode_cutoffs[mode][0] || b_base > mode_cutoffs[mode][0] || s_base > mode_cutoffs[mode][1])
{
continue;
}
// Encode the mode into a 4-bit vector
int mode_enc = mode < 4 ? (mode | (majcomp << 2)) : (majcomp | 0xC);
float mode_scale = mode_scales[mode];
float mode_rscale = mode_rscales[mode];
int gb_intcutoff = 1 << mode_bits[mode][1];
int s_intcutoff = 1 << mode_bits[mode][2];
// Quantize and unquantize R
int r_intval = astc::flt2int_rtn(r_base * mode_scale);
int r_lowbits = r_intval & 0x3f;
r_lowbits |= (mode_enc & 3) << 6;
uint8_t r_quantval;
uint8_t r_uquantval;
quantize_and_unquantize_retain_top_two_bits(
quant_level, static_cast<uint8_t>(r_lowbits), r_quantval, r_uquantval);
r_intval = (r_intval & ~0x3f) | (r_uquantval & 0x3f);
float r_fval = static_cast<float>(r_intval) * mode_rscale;
// Recompute G and B, then quantize and unquantize them
float g_fval = r_fval - color.lane<1>() ;
float b_fval = r_fval - color.lane<2>() ;
g_fval = astc::clamp(g_fval, 0.0f, 65535.0f);
b_fval = astc::clamp(b_fval, 0.0f, 65535.0f);
int g_intval = astc::flt2int_rtn(g_fval * mode_scale);
int b_intval = astc::flt2int_rtn(b_fval * mode_scale);
if (g_intval >= gb_intcutoff || b_intval >= gb_intcutoff)
{
continue;
}
int g_lowbits = g_intval & 0x1f;
int b_lowbits = b_intval & 0x1f;
int bit0 = 0;
int bit1 = 0;
int bit2 = 0;
int bit3 = 0;
switch (mode)
{
case 0:
case 2:
bit0 = (r_intval >> 9) & 1;
break;
case 1:
case 3:
bit0 = (r_intval >> 8) & 1;
break;
case 4:
case 5:
bit0 = (g_intval >> 6) & 1;
break;
}
switch (mode)
{
case 0:
case 1:
case 2:
case 3:
bit2 = (r_intval >> 7) & 1;
break;
case 4:
case 5:
bit2 = (b_intval >> 6) & 1;
break;
}
switch (mode)
{
case 0:
case 2:
bit1 = (r_intval >> 8) & 1;
break;
case 1:
case 3:
case 4:
case 5:
bit1 = (g_intval >> 5) & 1;
break;
}
switch (mode)
{
case 0:
bit3 = (r_intval >> 10) & 1;
break;
case 2:
bit3 = (r_intval >> 6) & 1;
break;
case 1:
case 3:
case 4:
case 5:
bit3 = (b_intval >> 5) & 1;
break;
}
g_lowbits |= (mode_enc & 0x4) << 5;
b_lowbits |= (mode_enc & 0x8) << 4;
g_lowbits |= bit0 << 6;
g_lowbits |= bit1 << 5;
b_lowbits |= bit2 << 6;
b_lowbits |= bit3 << 5;
uint8_t g_quantval;
uint8_t b_quantval;
uint8_t g_uquantval;
uint8_t b_uquantval;
quantize_and_unquantize_retain_top_four_bits(
quant_level, static_cast<uint8_t>(g_lowbits), g_quantval, g_uquantval);
quantize_and_unquantize_retain_top_four_bits(
quant_level, static_cast<uint8_t>(b_lowbits), b_quantval, b_uquantval);
g_intval = (g_intval & ~0x1f) | (g_uquantval & 0x1f);
b_intval = (b_intval & ~0x1f) | (b_uquantval & 0x1f);
g_fval = static_cast<float>(g_intval) * mode_rscale;
b_fval = static_cast<float>(b_intval) * mode_rscale;
// Recompute the scale value, based on the errors introduced to red, green and blue
// If the error is positive, then the R,G,B errors combined have raised the color
// value overall; as such, the scale value needs to be increased.
float rgb_errorsum = (r_fval - color.lane<0>() ) + (r_fval - g_fval - color.lane<1>() ) + (r_fval - b_fval - color.lane<2>() );
float s_fval = s_base + rgb_errorsum * (1.0f / 3.0f);
s_fval = astc::clamp(s_fval, 0.0f, 1e9f);
int s_intval = astc::flt2int_rtn(s_fval * mode_scale);
if (s_intval >= s_intcutoff)
{
continue;
}
int s_lowbits = s_intval & 0x1f;
int bit4;
int bit5;
int bit6;
switch (mode)
{
case 1:
bit6 = (r_intval >> 9) & 1;
break;
default:
bit6 = (s_intval >> 5) & 1;
break;
}
switch (mode)
{
case 4:
bit5 = (r_intval >> 7) & 1;
break;
case 1:
bit5 = (r_intval >> 10) & 1;
break;
default:
bit5 = (s_intval >> 6) & 1;
break;
}
switch (mode)
{
case 2:
bit4 = (s_intval >> 7) & 1;
break;
default:
bit4 = (r_intval >> 6) & 1;
break;
}
s_lowbits |= bit6 << 5;
s_lowbits |= bit5 << 6;
s_lowbits |= bit4 << 7;
uint8_t s_quantval;
uint8_t s_uquantval;
quantize_and_unquantize_retain_top_four_bits(
quant_level, static_cast<uint8_t>(s_lowbits), s_quantval, s_uquantval);
output[0] = r_quantval;
output[1] = g_quantval;
output[2] = b_quantval;
output[3] = s_quantval;
return;
}
// Failed to encode any of the modes above? In that case encode using mode #5
float vals[4];
vals[0] = color_bak.lane<0>();
vals[1] = color_bak.lane<1>();
vals[2] = color_bak.lane<2>();
vals[3] = color_bak.lane<3>();
int ivals[4];
float cvals[3];
for (int i = 0; i < 3; i++)
{
vals[i] = astc::clamp(vals[i], 0.0f, 65020.0f);
ivals[i] = astc::flt2int_rtn(vals[i] * (1.0f / 512.0f));
cvals[i] = static_cast<float>(ivals[i]) * 512.0f;
}
float rgb_errorsum = (cvals[0] - vals[0]) + (cvals[1] - vals[1]) + (cvals[2] - vals[2]);
vals[3] += rgb_errorsum * (1.0f / 3.0f);
vals[3] = astc::clamp(vals[3], 0.0f, 65020.0f);
ivals[3] = astc::flt2int_rtn(vals[3] * (1.0f / 512.0f));
int encvals[4];
encvals[0] = (ivals[0] & 0x3f) | 0xC0;
encvals[1] = (ivals[1] & 0x7f) | 0x80;
encvals[2] = (ivals[2] & 0x7f) | 0x80;
encvals[3] = (ivals[3] & 0x7f) | ((ivals[0] & 0x40) << 1);
for (uint8_t i = 0; i < 4; i++)
{
uint8_t dummy;
quantize_and_unquantize_retain_top_four_bits(
quant_level, static_cast<uint8_t>(encvals[i]), output[i], dummy);
}
return;
}
/**
* @brief Quantize a HDR RGB color using direct RGB encoding.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as packed RGB+RGB pairs with mode bits.
* @param quant_level The quantization level to use.
*/
static void quantize_hdr_rgb(
vfloat4 color0,
vfloat4 color1,
uint8_t output[6],
quant_method quant_level
) {
// Note: color*.lane<3> is not used so we can ignore it
color0 = clamp(0.0f, 65535.0f, color0);
color1 = clamp(0.0f, 65535.0f, color1);
vfloat4 color0_bak = color0;
vfloat4 color1_bak = color1;
int majcomp;
if (color1.lane<0>() > color1.lane<1>() && color1.lane<0>() > color1.lane<2>())
{
majcomp = 0;
}
else if (color1.lane<1>() > color1.lane<2>())
{
majcomp = 1;
}
else
{
majcomp = 2;
}
// Swizzle the components
switch (majcomp)
{
case 1: // red-green swap
color0 = color0.swz<1, 0, 2, 3>();
color1 = color1.swz<1, 0, 2, 3>();
break;
case 2: // red-blue swap
color0 = color0.swz<2, 1, 0, 3>();
color1 = color1.swz<2, 1, 0, 3>();
break;
default:
break;
}
float a_base = color1.lane<0>();
a_base = astc::clamp(a_base, 0.0f, 65535.0f);
float b0_base = a_base - color1.lane<1>();
float b1_base = a_base - color1.lane<2>();
float c_base = a_base - color0.lane<0>();
float d0_base = a_base - b0_base - c_base - color0.lane<1>();
float d1_base = a_base - b1_base - c_base - color0.lane<2>();
// Number of bits in the various fields in the various modes
static const int mode_bits[8][4] {
{9, 7, 6, 7},
{9, 8, 6, 6},
{10, 6, 7, 7},
{10, 7, 7, 6},
{11, 8, 6, 5},
{11, 6, 8, 6},
{12, 7, 7, 5},
{12, 6, 7, 6}
};
// Cutoffs to use for the computed values of a,b,c,d, assuming the
// range 0..65535 are LNS values corresponding to fp16.
static const float mode_cutoffs[8][4] {
{16384, 8192, 8192, 8}, // mode 0: 9,7,6,7
{32768, 8192, 4096, 8}, // mode 1: 9,8,6,6
{4096, 8192, 4096, 4}, // mode 2: 10,6,7,7
{8192, 8192, 2048, 4}, // mode 3: 10,7,7,6
{8192, 2048, 512, 2}, // mode 4: 11,8,6,5
{2048, 8192, 1024, 2}, // mode 5: 11,6,8,6
{2048, 2048, 256, 1}, // mode 6: 12,7,7,5
{1024, 2048, 512, 1}, // mode 7: 12,6,7,6
};
static const float mode_scales[8] {
1.0f / 128.0f,
1.0f / 128.0f,
1.0f / 64.0f,
1.0f / 64.0f,
1.0f / 32.0f,
1.0f / 32.0f,
1.0f / 16.0f,
1.0f / 16.0f,
};
// Scaling factors when going from what was encoded in the mode to 16 bits.
static const float mode_rscales[8] {
128.0f,
128.0f,
64.0f,
64.0f,
32.0f,
32.0f,
16.0f,
16.0f
};
// Try modes one by one, with the highest-precision mode first.
for (int mode = 7; mode >= 0; mode--)
{
// For each mode, test if we can in fact accommodate the computed b, c, and d values.
// If we clearly can't, then we skip to the next mode.
float b_cutoff = mode_cutoffs[mode][0];
float c_cutoff = mode_cutoffs[mode][1];
float d_cutoff = mode_cutoffs[mode][2];
if (b0_base > b_cutoff || b1_base > b_cutoff || c_base > c_cutoff || fabsf(d0_base) > d_cutoff || fabsf(d1_base) > d_cutoff)
{
continue;
}
float mode_scale = mode_scales[mode];
float mode_rscale = mode_rscales[mode];
int b_intcutoff = 1 << mode_bits[mode][1];
int c_intcutoff = 1 << mode_bits[mode][2];
int d_intcutoff = 1 << (mode_bits[mode][3] - 1);
// Quantize and unquantize A, with the assumption that its high bits can be handled safely.
int a_intval = astc::flt2int_rtn(a_base * mode_scale);
int a_lowbits = a_intval & 0xFF;
int a_quantval = quant_color(quant_level, a_lowbits);
int a_uquantval = unquant_color(quant_level, a_quantval);
a_intval = (a_intval & ~0xFF) | a_uquantval;
float a_fval = static_cast<float>(a_intval) * mode_rscale;
// Recompute C, then quantize and unquantize it
float c_fval = a_fval - color0.lane<0>();
c_fval = astc::clamp(c_fval, 0.0f, 65535.0f);
int c_intval = astc::flt2int_rtn(c_fval * mode_scale);
if (c_intval >= c_intcutoff)
{
continue;
}
int c_lowbits = c_intval & 0x3f;
c_lowbits |= (mode & 1) << 7;
c_lowbits |= (a_intval & 0x100) >> 2;
uint8_t c_quantval;
uint8_t c_uquantval;
quantize_and_unquantize_retain_top_two_bits(
quant_level, static_cast<uint8_t>(c_lowbits), c_quantval, c_uquantval);
c_intval = (c_intval & ~0x3F) | (c_uquantval & 0x3F);
c_fval = static_cast<float>(c_intval) * mode_rscale;
// Recompute B0 and B1, then quantize and unquantize them
float b0_fval = a_fval - color1.lane<1>();
float b1_fval = a_fval - color1.lane<2>();
b0_fval = astc::clamp(b0_fval, 0.0f, 65535.0f);
b1_fval = astc::clamp(b1_fval, 0.0f, 65535.0f);
int b0_intval = astc::flt2int_rtn(b0_fval * mode_scale);
int b1_intval = astc::flt2int_rtn(b1_fval * mode_scale);
if (b0_intval >= b_intcutoff || b1_intval >= b_intcutoff)
{
continue;
}
int b0_lowbits = b0_intval & 0x3f;
int b1_lowbits = b1_intval & 0x3f;
int bit0 = 0;
int bit1 = 0;
switch (mode)
{
case 0:
case 1:
case 3:
case 4:
case 6:
bit0 = (b0_intval >> 6) & 1;
break;
case 2:
case 5:
case 7:
bit0 = (a_intval >> 9) & 1;
break;
}
switch (mode)
{
case 0:
case 1:
case 3:
case 4:
case 6:
bit1 = (b1_intval >> 6) & 1;
break;
case 2:
bit1 = (c_intval >> 6) & 1;
break;
case 5:
case 7:
bit1 = (a_intval >> 10) & 1;
break;
}
b0_lowbits |= bit0 << 6;
b1_lowbits |= bit1 << 6;
b0_lowbits |= ((mode >> 1) & 1) << 7;
b1_lowbits |= ((mode >> 2) & 1) << 7;
uint8_t b0_quantval;
uint8_t b1_quantval;
uint8_t b0_uquantval;
uint8_t b1_uquantval;
quantize_and_unquantize_retain_top_two_bits(
quant_level, static_cast<uint8_t>(b0_lowbits), b0_quantval, b0_uquantval);
quantize_and_unquantize_retain_top_two_bits(
quant_level, static_cast<uint8_t>(b1_lowbits), b1_quantval, b1_uquantval);
b0_intval = (b0_intval & ~0x3f) | (b0_uquantval & 0x3f);
b1_intval = (b1_intval & ~0x3f) | (b1_uquantval & 0x3f);
b0_fval = static_cast<float>(b0_intval) * mode_rscale;
b1_fval = static_cast<float>(b1_intval) * mode_rscale;
// Recompute D0 and D1, then quantize and unquantize them
float d0_fval = a_fval - b0_fval - c_fval - color0.lane<1>();
float d1_fval = a_fval - b1_fval - c_fval - color0.lane<2>();
d0_fval = astc::clamp(d0_fval, -65535.0f, 65535.0f);
d1_fval = astc::clamp(d1_fval, -65535.0f, 65535.0f);
int d0_intval = astc::flt2int_rtn(d0_fval * mode_scale);
int d1_intval = astc::flt2int_rtn(d1_fval * mode_scale);
if (abs(d0_intval) >= d_intcutoff || abs(d1_intval) >= d_intcutoff)
{
continue;
}
int d0_lowbits = d0_intval & 0x1f;
int d1_lowbits = d1_intval & 0x1f;
int bit2 = 0;
int bit3 = 0;
int bit4;
int bit5;
switch (mode)
{
case 0:
case 2:
bit2 = (d0_intval >> 6) & 1;
break;
case 1:
case 4:
bit2 = (b0_intval >> 7) & 1;
break;
case 3:
bit2 = (a_intval >> 9) & 1;
break;
case 5:
bit2 = (c_intval >> 7) & 1;
break;
case 6:
case 7:
bit2 = (a_intval >> 11) & 1;
break;
}
switch (mode)
{
case 0:
case 2:
bit3 = (d1_intval >> 6) & 1;
break;
case 1:
case 4:
bit3 = (b1_intval >> 7) & 1;
break;
case 3:
case 5:
case 6:
case 7:
bit3 = (c_intval >> 6) & 1;
break;
}
switch (mode)
{
case 4:
case 6:
bit4 = (a_intval >> 9) & 1;
bit5 = (a_intval >> 10) & 1;
break;
default:
bit4 = (d0_intval >> 5) & 1;
bit5 = (d1_intval >> 5) & 1;
break;
}
d0_lowbits |= bit2 << 6;
d1_lowbits |= bit3 << 6;
d0_lowbits |= bit4 << 5;
d1_lowbits |= bit5 << 5;
d0_lowbits |= (majcomp & 1) << 7;
d1_lowbits |= ((majcomp >> 1) & 1) << 7;
uint8_t d0_quantval;
uint8_t d1_quantval;
uint8_t d0_uquantval;
uint8_t d1_uquantval;
quantize_and_unquantize_retain_top_four_bits(
quant_level, static_cast<uint8_t>(d0_lowbits), d0_quantval, d0_uquantval);
quantize_and_unquantize_retain_top_four_bits(
quant_level, static_cast<uint8_t>(d1_lowbits), d1_quantval, d1_uquantval);
output[0] = static_cast<uint8_t>(a_quantval);
output[1] = c_quantval;
output[2] = b0_quantval;
output[3] = b1_quantval;
output[4] = d0_quantval;
output[5] = d1_quantval;
return;
}
// If neither of the modes fit we will use a flat representation for storing data, using 8 bits
// for red and green, and 7 bits for blue. This gives color accuracy roughly similar to LDR
// 4:4:3 which is not at all great but usable. This representation is used if the light color is
// more than 4x the color value of the dark color.
float vals[6];
vals[0] = color0_bak.lane<0>();
vals[1] = color1_bak.lane<0>();
vals[2] = color0_bak.lane<1>();
vals[3] = color1_bak.lane<1>();
vals[4] = color0_bak.lane<2>();
vals[5] = color1_bak.lane<2>();
for (int i = 0; i < 6; i++)
{
vals[i] = astc::clamp(vals[i], 0.0f, 65020.0f);
}
for (int i = 0; i < 4; i++)
{
int idx = astc::flt2int_rtn(vals[i] * 1.0f / 256.0f);
output[i] = quant_color(quant_level, idx);
}
for (int i = 4; i < 6; i++)
{
uint8_t dummy;
int idx = astc::flt2int_rtn(vals[i] * 1.0f / 512.0f) + 128;
quantize_and_unquantize_retain_top_two_bits(
quant_level, static_cast<uint8_t>(idx), output[i], dummy);
}
return;
}
/**
* @brief Quantize a HDR RGB + LDR A color using direct RGBA encoding.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as packed RGBA+RGBA pairs with mode bits.
* @param quant_level The quantization level to use.
*/
static void quantize_hdr_rgb_ldr_alpha(
vfloat4 color0,
vfloat4 color1,
uint8_t output[8],
quant_method quant_level
) {
float scale = 1.0f / 257.0f;
float a0 = astc::clamp255f(color0.lane<3>() * scale);
float a1 = astc::clamp255f(color1.lane<3>() * scale);
output[6] = quant_color(quant_level, astc::flt2int_rtn(a0));
output[7] = quant_color(quant_level, astc::flt2int_rtn(a1));
quantize_hdr_rgb(color0, color1, output, quant_level);
}
/**
* @brief Quantize a HDR L color using the large range encoding.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as packed (l0, l1).
* @param quant_level The quantization level to use.
*/
static void quantize_hdr_luminance_large_range(
vfloat4 color0,
vfloat4 color1,
uint8_t output[2],
quant_method quant_level
) {
float lum0 = hadd_rgb_s(color0) * (1.0f / 3.0f);
float lum1 = hadd_rgb_s(color1) * (1.0f / 3.0f);
if (lum1 < lum0)
{
float avg = (lum0 + lum1) * 0.5f;
lum0 = avg;
lum1 = avg;
}
int ilum1 = astc::flt2int_rtn(lum1);
int ilum0 = astc::flt2int_rtn(lum0);
// Find the closest encodable point in the upper half of the code-point space
int upper_v0 = (ilum0 + 128) >> 8;
int upper_v1 = (ilum1 + 128) >> 8;
upper_v0 = astc::clamp(upper_v0, 0, 255);
upper_v1 = astc::clamp(upper_v1, 0, 255);
// Find the closest encodable point in the lower half of the code-point space
int lower_v0 = (ilum1 + 256) >> 8;
int lower_v1 = ilum0 >> 8;
lower_v0 = astc::clamp(lower_v0, 0, 255);
lower_v1 = astc::clamp(lower_v1, 0, 255);
// Determine the distance between the point in code-point space and the input value
int upper0_dec = upper_v0 << 8;
int upper1_dec = upper_v1 << 8;
int lower0_dec = (lower_v1 << 8) + 128;
int lower1_dec = (lower_v0 << 8) - 128;
int upper0_diff = upper0_dec - ilum0;
int upper1_diff = upper1_dec - ilum1;
int lower0_diff = lower0_dec - ilum0;
int lower1_diff = lower1_dec - ilum1;
int upper_error = (upper0_diff * upper0_diff) + (upper1_diff * upper1_diff);
int lower_error = (lower0_diff * lower0_diff) + (lower1_diff * lower1_diff);
int v0, v1;
if (upper_error < lower_error)
{
v0 = upper_v0;
v1 = upper_v1;
}
else
{
v0 = lower_v0;
v1 = lower_v1;
}
// OK; encode
output[0] = quant_color(quant_level, v0);
output[1] = quant_color(quant_level, v1);
}
/**
* @brief Quantize a HDR L color using the small range encoding.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as packed (l0, l1) with mode bits.
* @param quant_level The quantization level to use.
*
* @return Returns @c false on failure, @c true on success.
*/
static bool try_quantize_hdr_luminance_small_range(
vfloat4 color0,
vfloat4 color1,
uint8_t output[2],
quant_method quant_level
) {
float lum0 = hadd_rgb_s(color0) * (1.0f / 3.0f);
float lum1 = hadd_rgb_s(color1) * (1.0f / 3.0f);
if (lum1 < lum0)
{
float avg = (lum0 + lum1) * 0.5f;
lum0 = avg;
lum1 = avg;
}
int ilum1 = astc::flt2int_rtn(lum1);
int ilum0 = astc::flt2int_rtn(lum0);
// Difference of more than a factor-of-2 results in immediate failure
if (ilum1 - ilum0 > 2048)
{
return false;
}
int lowval, highval, diffval;
int v0, v1;
int v0e, v1e;
int v0d, v1d;
// Try to encode the high-precision submode
lowval = (ilum0 + 16) >> 5;
highval = (ilum1 + 16) >> 5;
lowval = astc::clamp(lowval, 0, 2047);
highval = astc::clamp(highval, 0, 2047);
v0 = lowval & 0x7F;
v0e = quant_color(quant_level, v0);
v0d = unquant_color(quant_level, v0e);
if (v0d < 0x80)
{
lowval = (lowval & ~0x7F) | v0d;
diffval = highval - lowval;
if (diffval >= 0 && diffval <= 15)
{
v1 = ((lowval >> 3) & 0xF0) | diffval;
v1e = quant_color(quant_level, v1);
v1d = unquant_color(quant_level, v1e);
if ((v1d & 0xF0) == (v1 & 0xF0))
{
output[0] = static_cast<uint8_t>(v0e);
output[1] = static_cast<uint8_t>(v1e);
return true;
}
}
}
// Try to encode the low-precision submode
lowval = (ilum0 + 32) >> 6;
highval = (ilum1 + 32) >> 6;
lowval = astc::clamp(lowval, 0, 1023);
highval = astc::clamp(highval, 0, 1023);
v0 = (lowval & 0x7F) | 0x80;
v0e = quant_color(quant_level, v0);
v0d = unquant_color(quant_level, v0e);
if ((v0d & 0x80) == 0)
{
return false;
}
lowval = (lowval & ~0x7F) | (v0d & 0x7F);
diffval = highval - lowval;
if (diffval < 0 || diffval > 31)
{
return false;
}
v1 = ((lowval >> 2) & 0xE0) | diffval;
v1e = quant_color(quant_level, v1);
v1d = unquant_color(quant_level, v1e);
if ((v1d & 0xE0) != (v1 & 0xE0))
{
return false;
}
output[0] = static_cast<uint8_t>(v0e);
output[1] = static_cast<uint8_t>(v1e);
return true;
}
/**
* @brief Quantize a HDR A color using either delta or direct RGBA encoding.
*
* @param alpha0 The input unquantized color0 endpoint.
* @param alpha1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as packed RGBA+RGBA pairs with mode bits.
* @param quant_level The quantization level to use.
*/
static void quantize_hdr_alpha(
float alpha0,
float alpha1,
uint8_t output[2],
quant_method quant_level
) {
alpha0 = astc::clamp(alpha0, 0.0f, 65280.0f);
alpha1 = astc::clamp(alpha1, 0.0f, 65280.0f);
int ialpha0 = astc::flt2int_rtn(alpha0);
int ialpha1 = astc::flt2int_rtn(alpha1);
int val0, val1, diffval;
int v6, v7;
int v6e, v7e;
int v6d, v7d;
// Try to encode one of the delta submodes, in decreasing-precision order
for (int i = 2; i >= 0; i--)
{
val0 = (ialpha0 + (128 >> i)) >> (8 - i);
val1 = (ialpha1 + (128 >> i)) >> (8 - i);
v6 = (val0 & 0x7F) | ((i & 1) << 7);
v6e = quant_color(quant_level, v6);
v6d = unquant_color(quant_level, v6e);
if ((v6 ^ v6d) & 0x80)
{
continue;
}
val0 = (val0 & ~0x7f) | (v6d & 0x7f);
diffval = val1 - val0;
int cutoff = 32 >> i;
int mask = 2 * cutoff - 1;
if (diffval < -cutoff || diffval >= cutoff)
{
continue;
}
v7 = ((i & 2) << 6) | ((val0 >> 7) << (6 - i)) | (diffval & mask);
v7e = quant_color(quant_level, v7);
v7d = unquant_color(quant_level, v7e);
static const int testbits[3] { 0xE0, 0xF0, 0xF8 };
if ((v7 ^ v7d) & testbits[i])
{
continue;
}
output[0] = static_cast<uint8_t>(v6e);
output[1] = static_cast<uint8_t>(v7e);
return;
}
// Could not encode any of the delta modes; instead encode a flat value
val0 = (ialpha0 + 256) >> 9;
val1 = (ialpha1 + 256) >> 9;
v6 = val0 | 0x80;
v7 = val1 | 0x80;
output[0] = quant_color(quant_level, v6);
output[1] = quant_color(quant_level, v7);
return;
}
/**
* @brief Quantize a HDR RGBA color using either delta or direct RGBA encoding.
*
* @param color0 The input unquantized color0 endpoint.
* @param color1 The input unquantized color1 endpoint.
* @param[out] output The output endpoints, returned as packed RGBA+RGBA pairs with mode bits.
* @param quant_level The quantization level to use.
*/
static void quantize_hdr_rgb_alpha(
vfloat4 color0,
vfloat4 color1,
uint8_t output[8],
quant_method quant_level
) {
quantize_hdr_rgb(color0, color1, output, quant_level);
quantize_hdr_alpha(color0.lane<3>(), color1.lane<3>(), output + 6, quant_level);
}
/* See header for documentation. */
uint8_t pack_color_endpoints(
vfloat4 color0,
vfloat4 color1,
vfloat4 rgbs_color,
vfloat4 rgbo_color,
int format,
uint8_t* output,
quant_method quant_level
) {
assert(QUANT_6 <= quant_level && quant_level <= QUANT_256);
// We do not support negative colors
color0 = max(color0, 0.0f);
color1 = max(color1, 0.0f);
uint8_t retval = 0;
switch (format)
{
case FMT_RGB:
if (quant_level <= 18)
{
if (try_quantize_rgb_delta_blue_contract(color0, color1, output, quant_level))
{
retval = FMT_RGB_DELTA;
break;
}
if (try_quantize_rgb_delta(color0, color1, output, quant_level))
{
retval = FMT_RGB_DELTA;
break;
}
}
if (try_quantize_rgb_blue_contract(color0, color1, output, quant_level))
{
retval = FMT_RGB;
break;
}
quantize_rgb(color0, color1, output, quant_level);
retval = FMT_RGB;
break;
case FMT_RGBA:
if (quant_level <= 18)
{
if (try_quantize_rgba_delta_blue_contract(color0, color1, output, quant_level))
{
retval = FMT_RGBA_DELTA;
break;
}
if (try_quantize_rgba_delta(color0, color1, output, quant_level))
{
retval = FMT_RGBA_DELTA;
break;
}
}
if (try_quantize_rgba_blue_contract(color0, color1, output, quant_level))
{
retval = FMT_RGBA;
break;
}
quantize_rgba(color0, color1, output, quant_level);
retval = FMT_RGBA;
break;
case FMT_RGB_SCALE:
quantize_rgbs(rgbs_color, output, quant_level);
retval = FMT_RGB_SCALE;
break;
case FMT_HDR_RGB_SCALE:
quantize_hdr_rgbo(rgbo_color, output, quant_level);
retval = FMT_HDR_RGB_SCALE;
break;
case FMT_HDR_RGB:
quantize_hdr_rgb(color0, color1, output, quant_level);
retval = FMT_HDR_RGB;
break;
case FMT_RGB_SCALE_ALPHA:
quantize_rgbs_alpha(color0, color1, rgbs_color, output, quant_level);
retval = FMT_RGB_SCALE_ALPHA;
break;
case FMT_HDR_LUMINANCE_SMALL_RANGE:
case FMT_HDR_LUMINANCE_LARGE_RANGE:
if (try_quantize_hdr_luminance_small_range(color0, color1, output, quant_level))
{
retval = FMT_HDR_LUMINANCE_SMALL_RANGE;
break;
}
quantize_hdr_luminance_large_range(color0, color1, output, quant_level);
retval = FMT_HDR_LUMINANCE_LARGE_RANGE;
break;
case FMT_LUMINANCE:
quantize_luminance(color0, color1, output, quant_level);
retval = FMT_LUMINANCE;
break;
case FMT_LUMINANCE_ALPHA:
if (quant_level <= 18)
{
if (try_quantize_luminance_alpha_delta(color0, color1, output, quant_level))
{
retval = FMT_LUMINANCE_ALPHA_DELTA;
break;
}
}
quantize_luminance_alpha(color0, color1, output, quant_level);
retval = FMT_LUMINANCE_ALPHA;
break;
case FMT_HDR_RGB_LDR_ALPHA:
quantize_hdr_rgb_ldr_alpha(color0, color1, output, quant_level);
retval = FMT_HDR_RGB_LDR_ALPHA;
break;
case FMT_HDR_RGBA:
quantize_hdr_rgb_alpha(color0, color1, output, quant_level);
retval = FMT_HDR_RGBA;
break;
}
return retval;
}
#endif