blob: eb44b62c037cfb29de8b07a8b6645603191737cc [file] [log] [blame]
// Copyright (C) 2016 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <memory>
#include "aemu/base/files/Stream.h"
#include "host-common/crash_reporter.h"
#include "host-common/dma_device.h"
#include "host-common/multi_display_agent.h"
#include "host-common/RefcountPipe.h"
#include "host-common/sync_device.h"
#include "host-common/vm_operations.h"
#include "host-common/window_agent.h"
#include "host-common/opengl/emugl_config.h"
#include "render-utils/Renderer.h"
#include "render-utils/render_api_types.h"
extern "C" {
struct address_space_device_control_ops;
} // extern "C"
namespace android {
namespace base {
class CpuUsage;
class MemoryTracker;
class GLObjectCounter;
} // namespace base
} // namespace android
namespace gfxstream {
struct RenderOpt {
void* display;
void* surface;
void* config;
};
using android::emulation::OnLastColorBufferRef;
// RenderLib - root interface for the GPU emulation library
// Use it to set the library-wide parameters (logging, crash reporting) and
// create indivudual renderers that take care of drawing windows.
class RenderLib {
public:
virtual ~RenderLib() = default;
// Get the selected renderer
virtual void setRenderer(SelectedRenderer renderer) = 0;
// Tell emugl the API version of the system image
virtual void setAvdInfo(bool phone, int api) = 0;
// Get the GLES major/minor version determined by libOpenglRender.
virtual void getGlesVersion(int* maj, int* min) = 0;
virtual void setLogger(emugl_logger_struct logger) = 0;
virtual void setGLObjectCounter(
android::base::GLObjectCounter* counter) = 0;
virtual void setCrashReporter(emugl_crash_reporter_t reporter) = 0;
virtual void setFeatureController(emugl_feature_is_enabled_t featureController) = 0;
virtual void setSyncDevice(emugl_sync_create_timeline_t,
emugl_sync_create_fence_t,
emugl_sync_timeline_inc_t,
emugl_sync_destroy_timeline_t,
emugl_sync_register_trigger_wait_t,
emugl_sync_device_exists_t) = 0;
// Sets the function use to read from the guest
// physically contiguous DMA region at particular offsets.
virtual void setDmaOps(emugl_dma_ops) = 0;
virtual void setVmOps(const QAndroidVmOperations &vm_operations) = 0;
virtual void setAddressSpaceDeviceControlOps(struct address_space_device_control_ops* ops) = 0;
virtual void setWindowOps(const QAndroidEmulatorWindowAgent &window_operations,
const QAndroidMultiDisplayAgent &multi_display_operations) = 0;
virtual void setUsageTracker(android::base::CpuUsage* cpuUsage,
android::base::MemoryTracker* memUsage) = 0;
virtual void setGrallocImplementation(GrallocImplementation gralloc) = 0;
virtual bool getOpt(RenderOpt* opt) = 0;
// initRenderer - initialize the OpenGL renderer object.
//
// |width| and |height| are the framebuffer dimensions that will be reported
// to the guest display driver.
//
// |useSubWindow| is true to indicate that renderer has to support an
// OpenGL subwindow. If false, it only supports setPostCallback().
// See Renderer.h for more info.
//
// There might be only one renderer.
virtual RendererPtr initRenderer(int width, int height,
bool useSubWindow, bool egl2egl) = 0;
virtual OnLastColorBufferRef getOnLastColorBufferRef() = 0;
};
using RenderLibPtr = std::unique_ptr<RenderLib>;
} // namespace gfxstream