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// Auto-generated with: android/scripts/gen-entries.py --mode=static_translator_namespaced_header stream-servers/gl/OpenGLESDispatch/gles_extensions_for_gles1.entries --output=include/OpenGLESDispatch/gles_extensions_for_gles1_static_translator_namespaced_header.h
// DO NOT EDIT THIS FILE
#pragma once
namespace translator {
namespace gles1 {
GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferEXT(GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
GL_APICALL void GL_APIENTRY glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
GL_APICALL GLboolean GL_APIENTRY glIsFramebufferEXT(GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
GL_APICALL void GL_APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatusEXT(GLenum target);
GL_APICALL void GL_APIENTRY glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_APICALL void GL_APIENTRY glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_APICALL void GL_APIENTRY glGenerateMipmapEXT(GLenum target);
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT();
GL_APICALL void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
GL_APICALL void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float * params);
GL_APICALL void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glDrawArraysNullAEMU(GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElementsNullAEMU(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT(GLenum pname, GLubyte* data);
GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte* data);
GL_APICALL void GL_APIENTRY glImportMemoryFdEXT(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT(GLuint memory, GLuint64 size, GLenum handleType, void* handle);
GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT(GLsizei n, const GLuint * memoryObjects);
GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT(GLuint memoryObject);
GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT(GLsizei n, GLuint * memoryObjects);
GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, const GLint * params);
GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, GLint * params);
GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glBufferStorageMemEXT(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTexParameteriHOST(GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint fd);
GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT(GLuint semaphore, GLenum handleType, void* handle);
GL_APICALL void GL_APIENTRY glGenSemaphoresEXT(GLsizei n, GLuint * semaphores);
GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT(GLsizei n, const GLuint * semaphores);
GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT(GLuint semaphore);
GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, const GLuint64 * params);
GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, GLuint64 * params);
GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts);
GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts);
GL_APICALL GLuint GL_APIENTRY glGetGlobalTexName(GLuint localTexName);
} // namespace translator
} // namespace gles1