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// Copyright 2018 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either expresso or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <vulkan/vulkan.h>
#include <atomic>
#include <deque>
#include <memory>
#include <unordered_set>
#include <vector>
#include "VkCommonOperations.h"
#include "VkQsriTimeline.h"
#include "aemu/base/BumpPool.h"
#include "aemu/base/synchronization/ConditionVariable.h"
#include "aemu/base/synchronization/Lock.h"
#include "cereal/common/goldfish_vk_private_defs.h"
namespace gfxstream {
namespace vk {
struct AndroidNativeBufferInfo;
struct VulkanDispatch;
// This class provides methods to create and query information about Android
// native buffers in the context of creating Android swapchain images that have
// Android native buffer backing.
// This is to be refactored to move to external memory only once we get that
// working.
void teardownAndroidNativeBufferImage(VulkanDispatch* vk, AndroidNativeBufferInfo* anbInfo);
struct AndroidNativeBufferInfo {
~AndroidNativeBufferInfo() {
if (vk) {
teardownAndroidNativeBufferImage(vk, this);
}
}
VulkanDispatch* vk = nullptr;
VkDevice device = VK_NULL_HANDLE;
VkFormat vkFormat;
VkExtent3D extent;
VkImageUsageFlags usage;
std::vector<uint32_t> queueFamilyIndices;
int format;
int stride;
uint32_t colorBufferHandle;
bool externallyBacked = false;
bool useVulkanNativeImage = false;
// We will be using separate allocations for image versus staging memory,
// because not all host Vulkan drivers will support directly rendering to
// host visible memory in a layout that glTexSubImage2D can consume.
// If we are using external memory, these memories are imported
// to the current instance.
VkDeviceMemory imageMemory = VK_NULL_HANDLE;
VkDeviceMemory stagingMemory = VK_NULL_HANDLE;
VkBuffer stagingBuffer = VK_NULL_HANDLE;
uint32_t imageMemoryTypeIndex;
uint32_t stagingMemoryTypeIndex;
uint8_t* mappedStagingPtr = nullptr;
// To be populated later as we go.
VkImage image = VK_NULL_HANDLE;
VkMemoryRequirements memReqs;
// The queue over which we send the buffer/image copy commands depends on
// the queue over which vkQueueSignalReleaseImageANDROID happens.
// It is assumed that the VkImage object has been created by Android swapchain layer
// with all the relevant queue family indices for sharing set properly.
struct QueueState {
VkQueue queue = VK_NULL_HANDLE;
VkCommandPool pool = VK_NULL_HANDLE;
VkCommandBuffer cb = VK_NULL_HANDLE;
VkCommandBuffer cb2 = VK_NULL_HANDLE;
VkFence fence = VK_NULL_HANDLE;
android::base::Lock* lock = nullptr;
uint32_t queueFamilyIndex = 0;
void setup(VulkanDispatch* vk, VkDevice device, VkQueue queue, uint32_t queueFamilyIndex,
android::base::Lock* queueLock);
void teardown(VulkanDispatch* vk, VkDevice device);
};
// We keep one QueueState for each queue family index used by the guest
// in vkQueuePresentKHR.
std::vector<QueueState> queueStates;
// Did we ever sync the Vulkan image with a ColorBuffer?
// If so, set everSynced along with the queue family index
// used to do that.
// If the swapchain image was created with exclusive sharing
// mode (reflected in this struct's |sharingMode| field),
// this part doesn't really matter.
bool everSynced = false;
uint32_t lastUsedQueueFamilyIndex;
// On first acquire, we might use a different queue family
// to initially set the semaphore/fence to be signaled.
// Track that here.
bool everAcquired = false;
QueueState acquireQueueState;
// State that is of interest when interacting with sync fds and SyncThread.
// Protected by this lock and condition variable.
class QsriWaitFencePool {
public:
QsriWaitFencePool(VulkanDispatch*, VkDevice);
~QsriWaitFencePool();
VkFence getFenceFromPool();
void returnFence(VkFence fence);
private:
android::base::Lock mLock;
VulkanDispatch* mVk;
VkDevice mDevice;
// A pool of vkFences for waiting (optimization so we don't keep recreating them every
// time).
std::vector<VkFence> mAvailableFences;
std::unordered_set<VkFence> mUsedFences;
};
std::unique_ptr<QsriWaitFencePool> qsriWaitFencePool = nullptr;
std::unique_ptr<VkQsriTimeline> qsriTimeline = nullptr;
};
VkResult prepareAndroidNativeBufferImage(VulkanDispatch* vk, VkDevice device,
android::base::BumpPool& allocator,
const VkImageCreateInfo* pCreateInfo,
const VkNativeBufferANDROID* nativeBufferANDROID,
const VkAllocationCallbacks* pAllocator,
const VkPhysicalDeviceMemoryProperties* memProps,
AndroidNativeBufferInfo* out);
void getGralloc0Usage(VkFormat format, VkImageUsageFlags imageUsage, int* usage_out);
void getGralloc1Usage(VkFormat format, VkImageUsageFlags imageUsage,
VkSwapchainImageUsageFlagsANDROID swapchainImageUsage,
uint64_t* consumerUsage_out, uint64_t* producerUsage_out);
VkResult setAndroidNativeImageSemaphoreSignaled(VulkanDispatch* vk, VkDevice device,
VkQueue defaultQueue,
uint32_t defaultQueueFamilyIndex,
android::base::Lock* defaultQueueLock,
VkSemaphore semaphore, VkFence fence,
AndroidNativeBufferInfo* anbInfo);
VkResult syncImageToColorBuffer(VulkanDispatch* vk, uint32_t queueFamilyIndex, VkQueue queue,
android::base::Lock* queueLock, uint32_t waitSemaphoreCount,
const VkSemaphore* pWaitSemaphores, int* pNativeFenceFd,
std::shared_ptr<AndroidNativeBufferInfo> anbInfo);
} // namespace vk
} // namespace gfxstream