blob: 5c45d56f5de4a43100a93bcbb044157dfd5bd88b [file] [log] [blame]
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(texSampler, fragTexCoord);
}