| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "aemu/base/containers/SmallVector.h" |
| #include "aemu/base/files/Stream.h" |
| #include "snapshot/LazySnapshotObj.h" |
| #include "GLcommon/NamedObject.h" |
| #include "GLcommon/TextureData.h" |
| #include "GLcommon/TranslatorIfaces.h" |
| |
| #include <GLES2/gl2ext.h> |
| |
| #include <atomic> |
| #include <functional> |
| #include <memory> |
| |
| class GLDispatch; |
| class GlobalNameSpace; |
| class TextureData; |
| |
| // TextureGlobal is an auxiliary class when save and load a texture / EglImage. |
| // We need it only for texture because texture is the only GL object that can be |
| // shared globally (i.e. across guest processes) by wrapping it up in EglImage. |
| |
| // Lifespan: |
| // When saving a snapshot, TextureGlobal should be populated in the pre-save |
| // stage, save data in save stage and get destroyed right after that. |
| // When loading from a snapshot, TextureGlobal will be populated and restoring |
| // hardware texture before restoring any EglImage or GLES texture handles. |
| // EglImages and GLES textures get their global handles from TextureGlobal when |
| // EglImages and GLES textures are being loaded. Then TextureGlobal will be |
| // destroyed. |
| |
| class SaveableTexture : |
| public android::snapshot::LazySnapshotObj<SaveableTexture> { |
| public: |
| using Buffer = android::base::SmallVector<unsigned char>; |
| using saver_t = void (*)(SaveableTexture*, |
| android::base::Stream*, |
| Buffer* buffer); |
| // loader_t is supposed to setup a stream and trigger loadFromStream. |
| typedef std::function<void(SaveableTexture*)> loader_t; |
| using creator_t = SaveableTexture* (*)(GlobalNameSpace*, loader_t&&); |
| using restorer_t = void (*)(SaveableTexture*); |
| |
| SaveableTexture() = delete; |
| SaveableTexture(SaveableTexture&&) = delete; |
| SaveableTexture(GlobalNameSpace* globalNameSpace, loader_t&& loader); |
| SaveableTexture& operator=(SaveableTexture&&) = delete; |
| |
| SaveableTexture(const TextureData& texture); |
| // preSave and postSave should be called exactly once before and after |
| // all texture saves. |
| // The bound context cannot be changed from preSave to onSave to postSave |
| static void preSave(); |
| static void postSave(); |
| // precondition: a context must be properly bound |
| void onSave(android::base::Stream* stream); |
| // getGlobalObject() will touch and load data onto GPU if it is not yet |
| // restored |
| const NamedObjectPtr& getGlobalObject(); |
| // precondition: a context must be properly bound |
| void fillEglImage(EglImage* eglImage); |
| void loadFromStream(android::base::Stream* stream); |
| void makeDirty(); |
| bool isDirty() const; |
| void setTarget(GLenum target); |
| void setMipmapLevelAtLeast(unsigned int level); |
| |
| unsigned int getGlobalName(); |
| |
| // precondition: (1) a context must be properly bound |
| // (2) m_fileReader is set up |
| void restore(); |
| |
| private: |
| unsigned int m_target = GL_TEXTURE_2D; |
| unsigned int m_width = 0; |
| unsigned int m_height = 0; |
| unsigned int m_depth = 0; // For texture 3D |
| unsigned int m_format = GL_RGBA; |
| unsigned int m_internalFormat = GL_RGBA; |
| unsigned int m_type = GL_UNSIGNED_BYTE; |
| unsigned int m_border = 0; |
| unsigned int m_texStorageLevels = 0; |
| unsigned int m_maxMipmapLevel = 0; |
| // Attributes used when saving a snapshot |
| unsigned int m_globalName = 0; |
| // Attributes used when loaded from a snapshot |
| NamedObjectPtr m_globalTexObj = nullptr; |
| struct LevelImageData { |
| unsigned int m_width = 0; |
| unsigned int m_height = 0; |
| unsigned int m_depth = 0; |
| android::base::SmallFixedVector<unsigned char, 16> m_data; |
| }; |
| std::unique_ptr<LevelImageData[]> m_levelData[6] = {}; |
| std::unordered_map<GLenum, GLint> m_texParam; |
| loader_t m_loader; |
| GlobalNameSpace* m_globalNamespace = nullptr; |
| bool m_isDirty = true; |
| std::atomic<bool> m_loadedFromStream { false }; |
| }; |
| |
| typedef std::shared_ptr<SaveableTexture> SaveableTexturePtr; |