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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "aemu/base/threads/Thread.h"
#include "snapshot/TextureLoader.h"
#include "GLcommon/TranslatorIfaces.h"
#include <EGL/egl.h>
#include <atomic>
#include <memory>
class GLBackgroundLoader : public android::base::InterruptibleThread {
public:
GLBackgroundLoader(const android::snapshot::ITextureLoaderWPtr& textureLoaderWeak,
const EGLiface& eglIface,
const GLESiface& glesIface,
SaveableTextureMap& textureMap) :
m_textureLoaderWPtr(textureLoaderWeak),
m_eglIface(eglIface),
m_glesIface(glesIface),
m_textureMap(textureMap) { }
~GLBackgroundLoader() {
wait(nullptr);
m_textureMap.clear();
}
intptr_t main() override;
bool wait(intptr_t* exitStatus) override;
void interrupt() override;
private:
std::atomic<int> m_loadDelayMs { 10 };
std::atomic<bool> m_interrupted { false };
const android::snapshot::ITextureLoaderWPtr m_textureLoaderWPtr;
const EGLiface& m_eglIface;
const GLESiface& m_glesIface;
SaveableTextureMap& m_textureMap;
};