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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLcommon/GLESbuffer.h>
#include <GLcommon/GLEScontext.h>
#include <string.h>
#include <limits.h>
bool GLESbuffer::setBuffer(GLuint size,GLuint usage,const GLvoid* data) {
m_size = size;
m_usage = usage;
if(m_data) {
delete [] m_data;
m_data = NULL;
}
m_data = new unsigned char[size];
if(m_data) {
if(data) {
memcpy(m_data,data,size);
}
m_conversionManager.clear();
m_conversionManager.addRange(Range(0,m_size));
return true;
}
return false;
}
bool GLESbuffer::setSubBuffer(GLuint offset, GLuint size, const GLvoid* data) {
if (UINT_MAX - offset < size) return false;
if(offset + size > m_size) return false;
memcpy(m_data+offset,data,size);
m_conversionManager.addRange(Range(offset,size));
m_conversionManager.merge();
return true;
}
void GLESbuffer::getConversions(const RangeList& rIn,RangeList& rOut) {
m_conversionManager.delRanges(rIn,rOut);
rOut.merge();
}
GLESbuffer::~GLESbuffer() {
if(m_data) {
delete [] m_data;
}
}
GLESbuffer::GLESbuffer(android::base::Stream* stream) : ObjectData(stream) {
m_size = stream->getBe32();
m_usage = stream->getBe32();
if (m_size) {
m_data = new unsigned char[m_size];
stream->read(m_data, m_size);
// TODO: m_conversionManager loading
m_conversionManager.addRange(Range(0,m_size));
}
m_wasBound = stream->getByte();
}
void GLESbuffer::onSave(android::base::Stream* stream,
unsigned int globalName) const {
ObjectData::onSave(stream, globalName);
stream->putBe32(m_size);
stream->putBe32(m_usage);
GLDispatch& dispatcher = GLEScontext::dispatcher();
bool mapSuccess = false;
if (!needRestore() && dispatcher.glMapBufferRange && m_size != 0) {
// If glMapBufferRange is supported, m_data might be inconsistent
// with GPU memory (because we did not update m_data when glUnmapBuffer)
// Thus we directly load buffer data from GPU memory
// + We do not handle the situation when snapshot happens between
// a map and an unmap, because the way we implement GLES decoder
// prevents such behavior.
int prevBuffer = 0;
dispatcher.glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prevBuffer);
dispatcher.glBindBuffer(GL_ARRAY_BUFFER, globalName);
void * data = dispatcher.glMapBufferRange(GL_ARRAY_BUFFER, 0,
m_size, GL_MAP_READ_BIT);
assert(data);
// BUG: 68051848
// It is supposed to be fixed, but for safety we keep the fallback path
// here.
if (data) {
stream->write(data, m_size);
bool success = dispatcher.glUnmapBuffer(GL_ARRAY_BUFFER);
assert(success);
(void)success;
mapSuccess = true;
}
dispatcher.glBindBuffer(GL_ARRAY_BUFFER, prevBuffer);
}
if (!mapSuccess) {
stream->write(m_data, m_size);
}
// TODO: m_conversionManager
//
// Treat it as a low priority issue for now because in GLES2 this is only
// used for fix point vertex buffers. We are very unlikely to hit it
// when snapshotting home screen.
stream->putByte(m_wasBound);
}
void GLESbuffer::restore(ObjectLocalName localName,
const getGlobalName_t& getGlobalName) {
ObjectData::restore(localName, getGlobalName);
GLDispatch& dispatcher = GLEScontext::dispatcher();
int globalName = getGlobalName(NamedObjectType::VERTEXBUFFER, localName);
// We bind to GL_ARRAY_BUFFER just for uploading buffer data
dispatcher.glBindBuffer(GL_ARRAY_BUFFER, globalName);
dispatcher.glBufferData(GL_ARRAY_BUFFER, m_size, m_data, m_usage);
}