| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef PROGRAM_DATA_H |
| #define PROGRAM_DATA_H |
| |
| #include "ShaderParser.h" |
| |
| #include "aemu/base/containers/HybridComponentManager.h" |
| |
| #include <memory> |
| #include <sstream> |
| #include <string> |
| #include <unordered_map> |
| |
| struct GLUniformDesc { |
| GLUniformDesc() = default; |
| GLUniformDesc(const char* name, GLint location, GLsizei count, GLboolean transpose, |
| GLenum type, GLsizei size, unsigned char* val); |
| GLUniformDesc(android::base::Stream* stream); |
| GLUniformDesc(GLUniformDesc&&) = default; |
| GLUniformDesc& operator=(GLUniformDesc&&) = default; |
| |
| GLsizei mCount = 0; |
| GLboolean mTranspose = GL_FALSE; |
| GLenum mType = (GLenum)0; |
| std::vector<unsigned char> mVal; |
| |
| std::string mGuestName = {}; |
| |
| void onSave(android::base::Stream* stream) const; |
| }; |
| |
| struct AttachedShader { |
| GLuint localName = 0; |
| ShaderParser* shader = nullptr; |
| // linkedSource is only updated when glLinkProgram |
| // This is the "real" source the hardware is using for the compiled program. |
| std::string linkedSource = {}; |
| #ifdef USE_ANGLE_SHADER_PARSER |
| ANGLEShaderParser::ShaderLinkInfo linkInfo = {}; |
| #endif |
| }; |
| |
| class ProgramData : public ObjectData { |
| public: |
| enum ShaderType { |
| VERTEX = 0, |
| FRAGMENT, |
| COMPUTE, |
| NUM_SHADER_TYPE |
| }; |
| ProgramData(int glesMaj, int glesMin); |
| ProgramData(android::base::Stream* stream); |
| virtual void onSave(android::base::Stream* stream, unsigned int globalName) const override; |
| virtual void postLoad(const getObjDataPtr_t& getObjDataPtr) override; |
| // restore() in ProgramData must be executed after shaders |
| virtual void restore(ObjectLocalName localName, |
| const getGlobalName_t& getGlobalName) override; |
| |
| GLuint getAttachedVertexShader() const; |
| GLuint getAttachedFragmentShader() const; |
| GLuint getAttachedComputeShader() const; |
| GLuint getAttachedShader(GLenum type) const; |
| |
| std::string getTranslatedName(const std::string& userVarName) const; |
| std::string getDetranslatedName(const std::string& driverName) const; |
| |
| bool attachShader(GLuint shader, ShaderParser* shaderData, GLenum type); |
| bool isAttached(GLuint shader) const; |
| bool detachShader(GLuint shader); |
| void bindAttribLocation(const std::string& var, GLuint loc); |
| void linkedAttribLocation(const std::string& var, GLuint loc); |
| |
| void appendValidationErrMsg(std::ostringstream& ss); |
| bool validateLink(ShaderParser* frag, ShaderParser* vert); |
| |
| bool getValidateStatus() const { return ValidateStatus; } |
| void setValidateStatus(bool status) { ValidateStatus = status; } |
| |
| // setLinkStatus resets uniform location virtualization as well |
| void setHostLinkStatus(GLint status); |
| void setLinkStatus(GLint status); |
| bool getLinkStatus() const; |
| |
| void setErrInfoLog(); |
| |
| // make sure this is never called with a 0-length log returned from |
| // glGetProgramLog; it can be garbage without a null terminator. |
| void setInfoLog(const GLchar *log); |
| const GLchar* getInfoLog() const; |
| |
| bool isInUse() const { return IsInUse; } |
| void setInUse(bool inUse) { IsInUse = inUse; } |
| |
| bool getDeleteStatus() const { return DeleteStatus; } |
| void setDeleteStatus(bool status) { DeleteStatus = status; } |
| |
| // boundAttribLocs stores the attribute locations assigned by |
| // glBindAttribLocation. |
| // It will take effect after glLinkProgram. |
| std::unordered_map<std::string, GLuint> boundAttribLocs; |
| virtual GenNameInfo getGenNameInfo() const override; |
| void addProgramName(GLuint name) { ProgramName = name; } |
| GLuint getProgramName() const { return ProgramName; } |
| |
| // Virtualize uniform locations |
| // It handles location -1 as well |
| void initGuestUniformLocForKey(const std::string& key); |
| void initGuestUniformLocForKey(const std::string& key, |
| const std::string& key2); |
| int getGuestUniformLocation(const char* uniName); |
| int getHostUniformLocation(int guestLocation); |
| |
| private: |
| // linkedAttribLocs stores the attribute locations the guest might |
| // know about. It includes all boundAttribLocs before the previous |
| // glLinkProgram and all attribute locations retrieved by glGetAttribLocation |
| std::unordered_map<std::string, GLuint> linkedAttribLocs; |
| std::unordered_map<GLuint, GLUniformDesc> uniforms; |
| AttachedShader attachedShaders[NUM_SHADER_TYPE] = {}; |
| std::string validationInfoLog; |
| std::string infoLog; |
| bool ValidateStatus; |
| bool LinkStatus; |
| bool HostLinkStatus; |
| bool IsInUse; |
| bool DeleteStatus; |
| GLuint ProgramName; |
| std::unordered_map<GLuint, GLuint> mUniformBlockBinding; |
| std::vector<std::string> mTransformFeedbacks; |
| GLenum mTransformFeedbackBufferMode = 0; |
| |
| int mGlesMajorVersion = 2; |
| int mGlesMinorVersion = 0; |
| std::unordered_map<GLuint, GLUniformDesc> collectUniformInfo() const; |
| void getUniformValue(const GLchar *name, GLenum type, |
| std::unordered_map<GLuint, GLUniformDesc> &uniformsOnSave) const; |
| |
| std::unordered_map<std::string, int> mUniNameToGuestLoc; |
| android::base::HybridComponentManager<10000, int, int> mGuestLocToHostLoc; |
| |
| int mCurrUniformBaseLoc = 0; |
| bool mUseUniformLocationVirtualization = true; |
| bool mUseDirectDriverUniformInfo = false; |
| }; |
| #endif |