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// Copyright 2020 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifdef USE_ANGLE_SHADER_PARSER
#pragma once
#include <functional>
#include <map>
#include <string>
#include <vector>
#include <GLES2/gl2.h>
#include "ShaderTranslator.h"
namespace ANGLEShaderParser {
// Convenient to query those
extern ST_BuiltInResources kResources;
// For performing link-time validation of shader programs.
struct ShaderLinkInfo {
int esslVersion;
std::vector<ST_ShaderVariable> uniforms;
std::vector<ST_ShaderVariable> varyings;
std::vector<ST_ShaderVariable> attributes;
std::vector<ST_ShaderVariable> outputVars;
std::vector<ST_InterfaceBlock> interfaceBlocks;
std::map<std::string, std::string> nameMap;
std::map<std::string, std::string> nameMapReverse;
ShaderLinkInfo();
ShaderLinkInfo(const ShaderLinkInfo& other);
ShaderLinkInfo& operator=(const ShaderLinkInfo& other);
ShaderLinkInfo(ShaderLinkInfo&& other);
ShaderLinkInfo& operator=(ShaderLinkInfo&& other);
~ShaderLinkInfo();
protected:
void copyFromOther(const ShaderLinkInfo& other);
void clear();
};
using BuiltinResourcesEditCallback = std::function<void(ST_BuiltInResources&)>;
bool globalInitialize(
bool isGles2Gles,
BuiltinResourcesEditCallback callback);
bool translate(bool hostUsesCoreProfile,
const char* src, GLenum shaderType,
std::string* outInfolog, std::string* outObjCode,
ShaderLinkInfo* outShaderLinkInfo);
} // namespace ANGLEShaderParser
#endif