| // Copyright 2020 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifdef USE_ANGLE_SHADER_PARSER |
| #pragma once |
| |
| #include <functional> |
| #include <map> |
| #include <string> |
| #include <vector> |
| |
| #include <GLES2/gl2.h> |
| |
| |
| #include "ShaderTranslator.h" |
| |
| namespace ANGLEShaderParser { |
| |
| // Convenient to query those |
| extern ST_BuiltInResources kResources; |
| |
| // For performing link-time validation of shader programs. |
| struct ShaderLinkInfo { |
| int esslVersion; |
| std::vector<ST_ShaderVariable> uniforms; |
| std::vector<ST_ShaderVariable> varyings; |
| std::vector<ST_ShaderVariable> attributes; |
| std::vector<ST_ShaderVariable> outputVars; |
| std::vector<ST_InterfaceBlock> interfaceBlocks; |
| std::map<std::string, std::string> nameMap; |
| std::map<std::string, std::string> nameMapReverse; |
| |
| ShaderLinkInfo(); |
| ShaderLinkInfo(const ShaderLinkInfo& other); |
| ShaderLinkInfo& operator=(const ShaderLinkInfo& other); |
| ShaderLinkInfo(ShaderLinkInfo&& other); |
| ShaderLinkInfo& operator=(ShaderLinkInfo&& other); |
| ~ShaderLinkInfo(); |
| |
| protected: |
| void copyFromOther(const ShaderLinkInfo& other); |
| void clear(); |
| }; |
| |
| using BuiltinResourcesEditCallback = std::function<void(ST_BuiltInResources&)>; |
| |
| bool globalInitialize( |
| bool isGles2Gles, |
| BuiltinResourcesEditCallback callback); |
| |
| bool translate(bool hostUsesCoreProfile, |
| const char* src, GLenum shaderType, |
| std::string* outInfolog, std::string* outObjCode, |
| ShaderLinkInfo* outShaderLinkInfo); |
| |
| } // namespace ANGLEShaderParser |
| |
| #endif |