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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLESv1Decoder.h"
#include "aemu/base/synchronization/Lock.h"
#include "OpenGLESDispatch/GLESv1Dispatch.h"
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <atomic>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
using android::base::AutoLock;
using android::base::StaticLock;
namespace gfxstream {
namespace gl {
static inline void* SafePointerFromUInt(GLuint value) {
return (void*)(uintptr_t)value;
}
int gles1_decoder_extended_context::initDispatch(
void *(*getProc)(const char *name, void *userData), void *userData) {
gles1_server_context_t::initDispatchByName(getProc, userData);
// The following could be "not-implemented" in
// -gpu swiftshader and -gpu angle.
// But we should always have them in
// -gpu host and -gpu [swiftshader|angle]_indirect.
glColorPointerWithDataSize =
(glColorPointerWithDataSize_server_proc_t)
getProc("glColorPointerWithDataSize", userData);
glNormalPointerWithDataSize =
(glNormalPointerWithDataSize_server_proc_t)
getProc("glNormalPointerWithDataSize", userData);
glTexCoordPointerWithDataSize =
(glTexCoordPointerWithDataSize_server_proc_t)
getProc("glTexCoordPointerWithDataSize", userData);
glVertexPointerWithDataSize =
(glVertexPointerWithDataSize_server_proc_t)
getProc("glVertexPointerWithDataSize", userData);
return 0;
}
static StaticLock sLock;
static GLESv1Decoder::get_proc_func_t sGetProcFunc;
static void* sGetProcFuncData;
namespace {
struct ContextTemplateLoader {
ContextTemplateLoader() {
context.initDispatch(sGetProcFunc, sGetProcFuncData);
}
gles1_decoder_extended_context context;
};
} // namespace
static ContextTemplateLoader* sContextTemplate() {
static ContextTemplateLoader* t = new ContextTemplateLoader;
return t;
}
GLESv1Decoder::GLESv1Decoder()
{
m_contextData = NULL;
m_glesDso = NULL;
}
GLESv1Decoder::~GLESv1Decoder()
{
}
int GLESv1Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
{
AutoLock lock(sLock);
sGetProcFunc = getProcFunc;
sGetProcFuncData = getProcFuncData;
static_cast<gles1_decoder_extended_context&>(*this) = sContextTemplate()->context;
glGetCompressedTextureFormats = s_glGetCompressedTextureFormats;
glVertexPointerOffset = s_glVertexPointerOffset;
glColorPointerOffset = s_glColorPointerOffset;
glNormalPointerOffset = s_glNormalPointerOffset;
glTexCoordPointerOffset = s_glTexCoordPointerOffset;
glPointSizePointerOffset = s_glPointSizePointerOffset;
glWeightPointerOffset = s_glWeightPointerOffset;
glMatrixIndexPointerOffset = s_glMatrixIndexPointerOffset;
glVertexPointerData = s_glVertexPointerData;
glColorPointerData = s_glColorPointerData;
glNormalPointerData = s_glNormalPointerData;
glTexCoordPointerData = s_glTexCoordPointerData;
glPointSizePointerData = s_glPointSizePointerData;
glWeightPointerData = s_glWeightPointerData;
glMatrixIndexPointerData = s_glMatrixIndexPointerData;
glDrawElementsOffset = s_glDrawElementsOffset;
glDrawElementsData = s_glDrawElementsData;
glFinishRoundTrip = s_glFinishRoundTrip;
glGenBuffers_dec = s_glGenBuffers;
glGenTextures_dec = s_glGenTextures;
glGenFramebuffersOES_dec = s_glGenFramebuffersOES;
glGenRenderbuffersOES_dec = s_glGenRenderbuffersOES;
glGenVertexArraysOES_dec = s_glGenVertexArraysOES;
glDeleteBuffers_dec = s_glDeleteBuffers;
glDeleteTextures_dec = s_glDeleteTextures;
glDeleteRenderbuffersOES_dec = s_glDeleteRenderbuffersOES;
glDeleteFramebuffersOES_dec = s_glDeleteFramebuffersOES;
glDeleteVertexArraysOES_dec = s_glDeleteVertexArraysOES;
return 0;
}
int GLESv1Decoder::s_glFinishRoundTrip(void *self)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glFinish();
return 0;
}
void GLESv1Decoder::s_glVertexPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glVertexPointer(size, type, stride, SafePointerFromUInt(offset));
}
void GLESv1Decoder::s_glColorPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glColorPointer(size, type, stride, SafePointerFromUInt(offset));
}
void GLESv1Decoder::s_glTexCoordPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glTexCoordPointer(size, type, stride, SafePointerFromUInt(offset));
}
void GLESv1Decoder::s_glNormalPointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glNormalPointer(type, stride, SafePointerFromUInt(offset));
}
void GLESv1Decoder::s_glPointSizePointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glPointSizePointerOES(type, stride, SafePointerFromUInt(offset));
}
void GLESv1Decoder::s_glWeightPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glWeightPointerOES(size, type, stride, SafePointerFromUInt(offset));
}
void GLESv1Decoder::s_glMatrixIndexPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glMatrixIndexPointerOES(size, type, stride, SafePointerFromUInt(offset));
}
#define STORE_POINTER_DATA_OR_ABORT(location) \
if (ctx->m_contextData != NULL) { \
ctx->m_contextData->storePointerData((location), data, datalen); \
} else { \
return; \
}
void GLESv1Decoder::s_glVertexPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::VERTEX_LOCATION);
if ((void*)ctx->glVertexPointerWithDataSize != gles1_unimplemented) {
ctx->glVertexPointerWithDataSize(size, type, 0,
ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION),
datalen);
} else {
assert(0);
ctx->glVertexPointer(size, type, 0,
ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION));
}
}
void GLESv1Decoder::s_glColorPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::COLOR_LOCATION);
if ((void*)ctx->glColorPointerWithDataSize != gles1_unimplemented) {
ctx->glColorPointerWithDataSize(size, type, 0,
ctx->m_contextData->pointerData(GLDecoderContextData::COLOR_LOCATION),
datalen);
} else {
assert(0);
ctx->glColorPointer(size, type, 0,
ctx->m_contextData->pointerData(GLDecoderContextData::COLOR_LOCATION));
}
}
void GLESv1Decoder::s_glTexCoordPointerData(void *self, GLint unit, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
STORE_POINTER_DATA_OR_ABORT((GLDecoderContextData::PointerDataLocation)
(GLDecoderContextData::TEXCOORD0_LOCATION + unit));
if ((void*)ctx->glTexCoordPointerWithDataSize != gles1_unimplemented) {
ctx->glTexCoordPointerWithDataSize(size, type, 0,
ctx->m_contextData->pointerData((GLDecoderContextData::PointerDataLocation)
(GLDecoderContextData::TEXCOORD0_LOCATION + unit)),
datalen);
} else {
assert(0);
ctx->glTexCoordPointer(size, type, 0,
ctx->m_contextData->pointerData((GLDecoderContextData::PointerDataLocation)
(GLDecoderContextData::TEXCOORD0_LOCATION + unit)));
}
}
void GLESv1Decoder::s_glNormalPointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::NORMAL_LOCATION);
if ((void*)ctx->glNormalPointerWithDataSize != gles1_unimplemented) {
ctx->glNormalPointerWithDataSize(type, 0,
ctx->m_contextData->pointerData(GLDecoderContextData::NORMAL_LOCATION),
datalen);
} else {
assert(0);
ctx->glNormalPointer(type, 0,
ctx->m_contextData->pointerData(GLDecoderContextData::NORMAL_LOCATION));
}
}
void GLESv1Decoder::s_glPointSizePointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::POINTSIZE_LOCATION);
ctx->glPointSizePointerOES(type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::POINTSIZE_LOCATION));
}
void GLESv1Decoder::s_glWeightPointerData(void * self, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::WEIGHT_LOCATION);
ctx->glWeightPointerOES(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::WEIGHT_LOCATION));
}
void GLESv1Decoder::s_glMatrixIndexPointerData(void * self, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::MATRIXINDEX_LOCATION);
ctx->glMatrixIndexPointerOES(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::MATRIXINDEX_LOCATION));
}
void GLESv1Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glDrawElements(mode, count, type, SafePointerFromUInt(offset));
}
void GLESv1Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glDrawElements(mode, count, type, data);
}
void GLESv1Decoder::s_glGetCompressedTextureFormats(void *self, GLint count, GLint *data)
{
GLESv1Decoder *ctx = (GLESv1Decoder *) self;
ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, data);
}
void GLESv1Decoder::s_glGenBuffers(void* self, GLsizei n, GLuint* buffers) {
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glGenBuffers(n, buffers);
// TODO: Snapshot names
}
void GLESv1Decoder::s_glGenTextures(void* self, GLsizei n, GLuint* textures) {
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glGenTextures(n, textures);
// TODO: Snapshot names
}
void GLESv1Decoder::s_glGenRenderbuffersOES(void* self, GLsizei n, GLuint* renderbuffers) {
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glGenRenderbuffersOES(n, renderbuffers);
// TODO: Snapshot names
}
void GLESv1Decoder::s_glGenFramebuffersOES(void* self, GLsizei n, GLuint* framebuffers) {
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glGenFramebuffersOES(n, framebuffers);
// TODO: Snapshot names
}
void GLESv1Decoder::s_glGenVertexArraysOES(void* self, GLsizei n, GLuint* arrays) {
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glGenVertexArraysOES(n, arrays);
// TODO: Snapshot names
}
void GLESv1Decoder::s_glDeleteBuffers(void* self, GLsizei n, const GLuint *buffers) {
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glDeleteBuffers(n, buffers);
// TODO: Snapshot names
}
void GLESv1Decoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint *textures) {
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glDeleteTextures(n, textures);
// TODO: Snapshot names
}
void GLESv1Decoder::s_glDeleteRenderbuffersOES(void* self, GLsizei n, const GLuint* renderbuffers) {
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glDeleteRenderbuffersOES(n, renderbuffers);
// TODO: Snapshot names
}
void GLESv1Decoder::s_glDeleteFramebuffersOES(void* self, GLsizei n, const GLuint* framebuffers) {
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glDeleteFramebuffersOES(n, framebuffers);
// TODO: Snapshot names
}
void GLESv1Decoder::s_glDeleteVertexArraysOES(void* self, GLsizei n, const GLuint *arrays) {
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
ctx->glDeleteVertexArraysOES(n, arrays);
// TODO: Snapshot names
}
void *GLESv1Decoder::s_getProc(const char *name, void *userData)
{
GLESv1Decoder *ctx = (GLESv1Decoder *)userData;
if (ctx == NULL || ctx->m_glesDso == NULL) {
return NULL;
}
void *func = NULL;
#ifdef USE_EGL_GETPROCADDRESS
func = (void *) eglGetProcAddress(name);
#endif
if (func == NULL) {
func = (void *)(ctx->m_glesDso->findSymbol(name));
}
return func;
}
} // namespace gl
} // namespace gfxstream