blob: 23882df581c0dba999cbd41049389cb1834f03ab [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <map>
#include <stdint.h>
#include <vector>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include "aemu/base/Compiler.h"
#include "aemu/base/synchronization/Lock.h"
#include "DisplaySurfaceGl.h"
#include "ReadbackWorker.h"
namespace gfxstream {
class ColorBuffer;
} // namespace gfxstream
namespace gfxstream {
namespace gl {
// This class implements async readback of emugl ColorBuffers.
// It is meant to run on both the emugl framebuffer posting thread
// and a separate GL thread, with two main points of interaction:
class ReadbackWorkerGl : public ReadbackWorker {
public:
ReadbackWorkerGl(std::unique_ptr<DisplaySurfaceGl> surface,
std::unique_ptr<DisplaySurfaceGl> flushSurface);
~ReadbackWorkerGl();
// GL initialization (must be on the thread that
// will run getPixels)
void init() override;
// doNextReadback(): Call this from the emugl FrameBuffer::post thread
// or similar rendering thread.
// This will trigger an async glReadPixels of the current framebuffer.
// The post callback of Framebuffer will also be triggered, but
// in async mode it should do minimal work that involves |fbImage|.
// |repaint|: flag to prime async readback with multiple iterations
// so that the consumer of readback doesn't lag behind.
// |readbackBgra|: Whether to force the readback format as GL_BGRA_EXT,
// so that we get (depending on driver quality, heh) a gpu conversion of the
// readback image that is suitable for webrtc, which expects formats like that.
DoNextReadbackResult doNextReadback(uint32_t displayId,
ColorBuffer* cb,
void* fbImage,
bool repaint,
bool readbackBgra) override;
// getPixels(): Run this on a separate GL thread. This retrieves the
// latest framebuffer that has been posted and read with doNextReadback.
// This is meant for apps like video encoding to use as input; they will
// need to do synchronized communication with the thread ReadbackWorker
// is running on.
void getPixels(uint32_t displayId, void* out, uint32_t bytes) override;
// Duplicates the last frame and generates a post events if
// there are no read events active.
// This is usually called when there was no doNextReadback activity
// for a few ms, to guarantee that end users see the final frame.
FlushResult flushPipeline(uint32_t displayId) override;
void initReadbackForDisplay(uint32_t displayId, uint32_t w, uint32_t h) override;
void deinitReadbackForDisplay(uint32_t displayId) override;
class TrackedDisplay {
public:
TrackedDisplay() = default;
TrackedDisplay(uint32_t displayId, uint32_t w, uint32_t h);
uint32_t mReadPixelsIndexEven = 0;
uint32_t mReadPixelsIndexOdd = 1;
uint32_t mPrevReadPixelsIndex = 1;
uint32_t mMapCopyIndex = 0;
bool mIsCopying = false;
uint32_t mBufferSize = 0;
std::vector<GLuint> mBuffers = {};
uint32_t m_readbackCount = 0;
uint32_t mDisplayId = 0;
};
private:
android::base::Lock mLock;
std::unique_ptr<DisplaySurfaceGl> mSurface;
std::unique_ptr<DisplaySurfaceGl> mFlushSurface;
std::map<uint32_t, TrackedDisplay> mTrackedDisplays;
DISALLOW_COPY_AND_ASSIGN(ReadbackWorkerGl);
};
} // namespace gl
} // namespace gfxstream