blob: 98bc9d451be171d861748f8e8c3c5c5707c681c2 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ReadbackWorkerGl.h"
#include <string.h>
#include "ColorBuffer.h"
#include "ContextHelper.h"
#include "OpenGLESDispatch/DispatchTables.h"
#include "OpenGLESDispatch/EGLDispatch.h"
#include "OpenGLESDispatch/GLESv2Dispatch.h"
#include "gl/ColorBufferGl.h"
#include "host-common/logging.h"
#include "host-common/misc.h"
namespace gfxstream {
namespace gl {
ReadbackWorkerGl::TrackedDisplay::TrackedDisplay(uint32_t displayId, uint32_t w, uint32_t h)
: mBufferSize(4 * w * h /* RGBA8 (4 bpp) */),
mBuffers(4 /* mailbox */,
0), // Note, last index is used for duplicating buffer on flush
mDisplayId(displayId) {}
ReadbackWorkerGl::ReadbackWorkerGl(std::unique_ptr<DisplaySurfaceGl> surface,
std::unique_ptr<DisplaySurfaceGl> flushSurface)
: mSurface(std::move(surface)),
mFlushSurface(std::move(flushSurface)) {}
void ReadbackWorkerGl::init() {
if (!mFlushSurface->getContextHelper()->setupContext()) {
ERR("Failed to make ReadbackWorkerGl flush surface current.");
}
}
ReadbackWorkerGl::~ReadbackWorkerGl() {
s_gles2.glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
s_gles2.glBindBuffer(GL_COPY_READ_BUFFER, 0);
for (auto& r : mTrackedDisplays) {
s_gles2.glDeleteBuffers(r.second.mBuffers.size(), &r.second.mBuffers[0]);
}
mFlushSurface->getContextHelper()->teardownContext();
}
void ReadbackWorkerGl::initReadbackForDisplay(uint32_t displayId, uint32_t w, uint32_t h) {
android::base::AutoLock lock(mLock);
auto [it, inserted] = mTrackedDisplays.emplace(displayId, TrackedDisplay(displayId, w, h));
if (!inserted) {
ERR("Double init of TrackeDisplay for display:%d", displayId);
return;
}
TrackedDisplay& display = it->second;
s_gles2.glGenBuffers(display.mBuffers.size(), &display.mBuffers[0]);
for (auto buffer : display.mBuffers) {
s_gles2.glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer);
s_gles2.glBufferData(GL_PIXEL_PACK_BUFFER, display.mBufferSize, nullptr, GL_STREAM_READ);
}
s_gles2.glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
void ReadbackWorkerGl::deinitReadbackForDisplay(uint32_t displayId) {
android::base::AutoLock lock(mLock);
auto it = mTrackedDisplays.find(displayId);
if (it == mTrackedDisplays.end()) {
ERR("Double deinit of TrackedDisplay for display:%d", displayId);
return;
}
TrackedDisplay& display = it->second;
s_gles2.glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
s_gles2.glBindBuffer(GL_COPY_READ_BUFFER, 0);
s_gles2.glDeleteBuffers(display.mBuffers.size(), &display.mBuffers[0]);
mTrackedDisplays.erase(it);
}
ReadbackWorkerGl::DoNextReadbackResult
ReadbackWorkerGl::doNextReadback(uint32_t displayId,
ColorBuffer* cb,
void* fbImage,
bool repaint,
bool readbackBgra) {
// if |repaint|, make sure that the current frame is immediately sent down
// the pipeline and made available to the consumer by priming async
// readback; doing 4 consecutive reads in a row, which should be enough to
// fill the 3 buffers in the triple buffering setup and on the 4th, trigger
// a post callback.
int numIter = repaint ? 4 : 1;
DoNextReadbackResult ret = DoNextReadbackResult::OK_NOT_READY_FOR_READ;
// Mailbox-style triple buffering setup:
// We want to avoid glReadPixels while in the middle of doing
// memcpy to the consumer, but also want to avoid latency while
// that is going on.
//
// There are 3 buffer ids, A, B, and C.
// If we are not in the middle of copying out a frame,
// set glReadPixels to write to buffer A and copy from buffer B in
// alternation, so the consumer always gets the latest frame
// +1 frame of lag in order to not cause blocking on
// glReadPixels / glMapBufferRange.
// If we are in the middle of copying out a frame, reset A and B to
// not be the buffer being copied out, and continue glReadPixels to
// buffer A and B as before.
//
// The resulting invariants are:
// - glReadPixels is called on a different buffer every time
// so we avoid introducing sync points there.
// - At no time are we mapping/copying a buffer and also doing
// glReadPixels on it (avoid simultaneous map + glReadPixels)
// - glReadPixels and then immediately map/copy the same buffer
// doesn't happen either (avoid sync point in glMapBufferRange)
for (int i = 0; i < numIter; i++) {
android::base::AutoLock lock(mLock);
TrackedDisplay& r = mTrackedDisplays[displayId];
if (r.mIsCopying) {
switch (r.mMapCopyIndex) {
// To keep double buffering effect on
// glReadPixels, need to keep even/oddness of
// mReadPixelsIndexEven and mReadPixelsIndexOdd.
case 0:
r.mReadPixelsIndexEven = 2;
r.mReadPixelsIndexOdd = 1;
break;
case 1:
r.mReadPixelsIndexEven = 0;
r.mReadPixelsIndexOdd = 2;
break;
case 2:
r.mReadPixelsIndexEven = 0;
r.mReadPixelsIndexOdd = 1;
break;
}
} else {
r.mReadPixelsIndexEven = 0;
r.mReadPixelsIndexOdd = 1;
r.mMapCopyIndex = r.mPrevReadPixelsIndex;
}
// Double buffering on buffer A / B part
uint32_t readAt;
if (r.m_readbackCount % 2 == 0) {
readAt = r.mReadPixelsIndexEven;
} else {
readAt = r.mReadPixelsIndexOdd;
}
r.m_readbackCount++;
r.mPrevReadPixelsIndex = readAt;
cb->glOpReadbackAsync(r.mBuffers[readAt], readbackBgra);
// It's possible to post callback before any of the async readbacks
// have written any data yet, which results in a black frame. Safer
// option to avoid this glitch is to wait until all 3 potential
// buffers in our triple buffering setup have had chances to readback.
lock.unlock();
if (r.m_readbackCount > 3) {
ret = DoNextReadbackResult::OK_READY_FOR_READ;
}
}
return ret;
}
ReadbackWorkerGl::FlushResult ReadbackWorkerGl::flushPipeline(uint32_t displayId) {
android::base::AutoLock lock(mLock);
auto it = mTrackedDisplays.find(displayId);
if (it == mTrackedDisplays.end()) {
ERR("Failed to find TrackedDisplay for display:%d", displayId);
return FlushResult::FAIL;
}
TrackedDisplay& display = it->second;
if (display.mIsCopying) {
// No need to make the last frame available,
// we are currently being read.
return FlushResult::OK_NOT_READY_FOR_READ;
}
auto src = display.mBuffers[display.mPrevReadPixelsIndex];
auto srcSize = display.mBufferSize;
auto dst = display.mBuffers.back();
// This is not called from a renderthread, so let's activate the context.
{
RecursiveScopedContextBind contextBind(mSurface->getContextHelper());
if (!contextBind.isOk()) {
ERR("Failed to make ReadbackWorkerGl surface current, skipping flush.");
return FlushResult::FAIL;
}
// We now copy the last frame into slot 4, where no other thread
// ever writes.
s_gles2.glBindBuffer(GL_COPY_READ_BUFFER, src);
s_gles2.glBindBuffer(GL_COPY_WRITE_BUFFER, dst);
s_gles2.glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, srcSize);
}
display.mMapCopyIndex = display.mBuffers.size() - 1;
return FlushResult::OK_READY_FOR_READ;
}
void ReadbackWorkerGl::getPixels(uint32_t displayId, void* buf, uint32_t bytes) {
android::base::AutoLock lock(mLock);
auto it = mTrackedDisplays.find(displayId);
if (it == mTrackedDisplays.end()) {
ERR("Failed to find TrackedDisplay for display:%d", displayId);
return;
}
TrackedDisplay& display = it->second;
display.mIsCopying = true;
lock.unlock();
auto buffer = display.mBuffers[display.mMapCopyIndex];
s_gles2.glBindBuffer(GL_COPY_READ_BUFFER, buffer);
void* pixels = s_gles2.glMapBufferRange(GL_COPY_READ_BUFFER, 0, bytes, GL_MAP_READ_BIT);
memcpy(buf, pixels, bytes);
s_gles2.glUnmapBuffer(GL_COPY_READ_BUFFER);
lock.lock();
display.mIsCopying = false;
lock.unlock();
}
} // namespace gl
} // namespace gfxstream