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// Auto-generated with: android/scripts/gen-entries.py --mode=dispatch_logging_wrappers stream-servers/gl/OpenGLESDispatch/gles_common.entries --output=stream-servers/gl/OpenGLESDispatch/gles_common_dispatch_logging_wrappers.impl
// DO NOT EDIT THIS FILE
void glActiveTexture_dispatchLoggingWrapper(GLenum texture) {
DISPATCH_DEBUG_LOG("glActiveTexture(texture:0x%X)", texture);
GLDispatch::glActiveTexture_underlying(texture);
}
void glBindBuffer_dispatchLoggingWrapper(GLenum target, GLuint buffer) {
DISPATCH_DEBUG_LOG("glBindBuffer(target:0x%X, buffer:%d)", target, buffer);
GLDispatch::glBindBuffer_underlying(target, buffer);
}
void glBindTexture_dispatchLoggingWrapper(GLenum target, GLuint texture) {
DISPATCH_DEBUG_LOG("glBindTexture(target:0x%X, texture:%d)", target, texture);
GLDispatch::glBindTexture_underlying(target, texture);
}
void glBlendFunc_dispatchLoggingWrapper(GLenum sfactor, GLenum dfactor) {
DISPATCH_DEBUG_LOG("glBlendFunc(sfactor:0x%X, dfactor:0x%X)", sfactor, dfactor);
GLDispatch::glBlendFunc_underlying(sfactor, dfactor);
}
void glBlendEquation_dispatchLoggingWrapper(GLenum mode) {
DISPATCH_DEBUG_LOG("glBlendEquation(mode:0x%X)", mode);
GLDispatch::glBlendEquation_underlying(mode);
}
void glBlendEquationSeparate_dispatchLoggingWrapper(GLenum modeRGB, GLenum modeAlpha) {
DISPATCH_DEBUG_LOG("glBlendEquationSeparate(modeRGB:0x%X, modeAlpha:0x%X)", modeRGB, modeAlpha);
GLDispatch::glBlendEquationSeparate_underlying(modeRGB, modeAlpha);
}
void glBlendFuncSeparate_dispatchLoggingWrapper(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
DISPATCH_DEBUG_LOG("glBlendFuncSeparate(srcRGB:0x%X, dstRGB:0x%X, srcAlpha:0x%X, dstAlpha:0x%X)", srcRGB, dstRGB, srcAlpha, dstAlpha);
GLDispatch::glBlendFuncSeparate_underlying(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void glBufferData_dispatchLoggingWrapper(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) {
DISPATCH_DEBUG_LOG("glBufferData(target:0x%X, size:%ld, data:%p, usage:0x%X)", target, size, data, usage);
GLDispatch::glBufferData_underlying(target, size, data, usage);
}
void glBufferSubData_dispatchLoggingWrapper(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) {
DISPATCH_DEBUG_LOG("glBufferSubData(target:0x%X, offset:%ld, size:%ld, data:%p)", target, offset, size, data);
GLDispatch::glBufferSubData_underlying(target, offset, size, data);
}
void glClear_dispatchLoggingWrapper(GLbitfield mask) {
DISPATCH_DEBUG_LOG("glClear(mask:%d)", mask);
GLDispatch::glClear_underlying(mask);
}
void glClearColor_dispatchLoggingWrapper(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
DISPATCH_DEBUG_LOG("glClearColor(red:%f, green:%f, blue:%f, alpha:%f)", red, green, blue, alpha);
GLDispatch::glClearColor_underlying(red, green, blue, alpha);
}
void glClearDepth_dispatchLoggingWrapper(GLclampd depth) {
DISPATCH_DEBUG_LOG("glClearDepth(depth:%f)", depth);
GLDispatch::glClearDepth_underlying(depth);
}
void glClearDepthf_dispatchLoggingWrapper(GLclampf depth) {
DISPATCH_DEBUG_LOG("glClearDepthf(depth:%f)", depth);
GLDispatch::glClearDepthf_underlying(depth);
}
void glClearStencil_dispatchLoggingWrapper(GLint s) {
DISPATCH_DEBUG_LOG("glClearStencil(s:%d)", s);
GLDispatch::glClearStencil_underlying(s);
}
void glColorMask_dispatchLoggingWrapper(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
DISPATCH_DEBUG_LOG("glColorMask(red:%d, green:%d, blue:%d, alpha:%d)", red, green, blue, alpha);
GLDispatch::glColorMask_underlying(red, green, blue, alpha);
}
void glCompressedTexImage2D_dispatchLoggingWrapper(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {
DISPATCH_DEBUG_LOG("glCompressedTexImage2D(target:0x%X, level:%d, internalformat:0x%X, width:%d, height:%d, border:%d, imageSize:%d, data:%p)", target, level, internalformat, width, height, border, imageSize, data);
GLDispatch::glCompressedTexImage2D_underlying(target, level, internalformat, width, height, border, imageSize, data);
}
void glCompressedTexSubImage2D_dispatchLoggingWrapper(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {
DISPATCH_DEBUG_LOG("glCompressedTexSubImage2D(target:0x%X, level:%d, xoffset:%d, yoffset:%d, width:%d, height:%d, format:0x%X, imageSize:%d, data:%p)", target, level, xoffset, yoffset, width, height, format, imageSize, data);
GLDispatch::glCompressedTexSubImage2D_underlying(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void glCopyTexImage2D_dispatchLoggingWrapper(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
DISPATCH_DEBUG_LOG("glCopyTexImage2D(target:0x%X, level:%d, internalFormat:0x%X, x:%d, y:%d, width:%d, height:%d, border:%d)", target, level, internalFormat, x, y, width, height, border);
GLDispatch::glCopyTexImage2D_underlying(target, level, internalFormat, x, y, width, height, border);
}
void glCopyTexSubImage2D_dispatchLoggingWrapper(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
DISPATCH_DEBUG_LOG("glCopyTexSubImage2D(target:0x%X, level:%d, xoffset:%d, yoffset:%d, x:%d, y:%d, width:%d, height:%d)", target, level, xoffset, yoffset, x, y, width, height);
GLDispatch::glCopyTexSubImage2D_underlying(target, level, xoffset, yoffset, x, y, width, height);
}
void glCullFace_dispatchLoggingWrapper(GLenum mode) {
DISPATCH_DEBUG_LOG("glCullFace(mode:0x%X)", mode);
GLDispatch::glCullFace_underlying(mode);
}
void glDeleteBuffers_dispatchLoggingWrapper(GLsizei n, const GLuint * buffers) {
DISPATCH_DEBUG_LOG("glDeleteBuffers(n:%d, buffers:%p)", n, buffers);
GLDispatch::glDeleteBuffers_underlying(n, buffers);
}
void glDeleteTextures_dispatchLoggingWrapper(GLsizei n, const GLuint * textures) {
DISPATCH_DEBUG_LOG("glDeleteTextures(n:%d, textures:%p)", n, textures);
GLDispatch::glDeleteTextures_underlying(n, textures);
}
void glDepthFunc_dispatchLoggingWrapper(GLenum func) {
DISPATCH_DEBUG_LOG("glDepthFunc(func:0x%X)", func);
GLDispatch::glDepthFunc_underlying(func);
}
void glDepthMask_dispatchLoggingWrapper(GLboolean flag) {
DISPATCH_DEBUG_LOG("glDepthMask(flag:%d)", flag);
GLDispatch::glDepthMask_underlying(flag);
}
void glDepthRange_dispatchLoggingWrapper(GLclampd zNear, GLclampd zFar) {
DISPATCH_DEBUG_LOG("glDepthRange(zNear:%f, zFar:%f)", zNear, zFar);
GLDispatch::glDepthRange_underlying(zNear, zFar);
}
void glDepthRangef_dispatchLoggingWrapper(GLclampf zNear, GLclampf zFar) {
DISPATCH_DEBUG_LOG("glDepthRangef(zNear:%f, zFar:%f)", zNear, zFar);
GLDispatch::glDepthRangef_underlying(zNear, zFar);
}
void glDisable_dispatchLoggingWrapper(GLenum cap) {
DISPATCH_DEBUG_LOG("glDisable(cap:0x%X)", cap);
GLDispatch::glDisable_underlying(cap);
}
void glDrawArrays_dispatchLoggingWrapper(GLenum mode, GLint first, GLsizei count) {
DISPATCH_DEBUG_LOG("glDrawArrays(mode:0x%X, first:%d, count:%d)", mode, first, count);
GLDispatch::glDrawArrays_underlying(mode, first, count);
}
void glDrawElements_dispatchLoggingWrapper(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) {
DISPATCH_DEBUG_LOG("glDrawElements(mode:0x%X, count:%d, type:0x%X, indices:%p)", mode, count, type, indices);
GLDispatch::glDrawElements_underlying(mode, count, type, indices);
}
void glEnable_dispatchLoggingWrapper(GLenum cap) {
DISPATCH_DEBUG_LOG("glEnable(cap:0x%X)", cap);
GLDispatch::glEnable_underlying(cap);
}
void glFinish_dispatchLoggingWrapper() {
DISPATCH_DEBUG_LOG("glFinish()");
GLDispatch::glFinish_underlying();
}
void glFlush_dispatchLoggingWrapper() {
DISPATCH_DEBUG_LOG("glFlush()");
GLDispatch::glFlush_underlying();
}
void glFrontFace_dispatchLoggingWrapper(GLenum mode) {
DISPATCH_DEBUG_LOG("glFrontFace(mode:0x%X)", mode);
GLDispatch::glFrontFace_underlying(mode);
}
void glGenBuffers_dispatchLoggingWrapper(GLsizei n, GLuint * buffers) {
DISPATCH_DEBUG_LOG("glGenBuffers(n:%d, buffers:%p)", n, buffers);
GLDispatch::glGenBuffers_underlying(n, buffers);
}
void glGenTextures_dispatchLoggingWrapper(GLsizei n, GLuint * textures) {
DISPATCH_DEBUG_LOG("glGenTextures(n:%d, textures:%p)", n, textures);
GLDispatch::glGenTextures_underlying(n, textures);
}
void glGetBooleanv_dispatchLoggingWrapper(GLenum pname, GLboolean * params) {
DISPATCH_DEBUG_LOG("glGetBooleanv(pname:0x%X, params:%p)", pname, params);
GLDispatch::glGetBooleanv_underlying(pname, params);
}
void glGetBufferParameteriv_dispatchLoggingWrapper(GLenum buffer, GLenum parameter, GLint * value) {
DISPATCH_DEBUG_LOG("glGetBufferParameteriv(buffer:0x%X, parameter:0x%X, value:%p)", buffer, parameter, value);
GLDispatch::glGetBufferParameteriv_underlying(buffer, parameter, value);
}
GLenum glGetError_dispatchLoggingWrapper() {
DISPATCH_DEBUG_LOG("glGetError()");
return GLDispatch::glGetError_underlying();
}
void glGetFloatv_dispatchLoggingWrapper(GLenum pname, GLfloat * params) {
DISPATCH_DEBUG_LOG("glGetFloatv(pname:0x%X, params:%p)", pname, params);
GLDispatch::glGetFloatv_underlying(pname, params);
}
void glGetIntegerv_dispatchLoggingWrapper(GLenum pname, GLint * params) {
DISPATCH_DEBUG_LOG("glGetIntegerv(pname:0x%X, params:%p)", pname, params);
GLDispatch::glGetIntegerv_underlying(pname, params);
}
GLconstubyteptr glGetString_dispatchLoggingWrapper(GLenum name) {
DISPATCH_DEBUG_LOG("glGetString(name:0x%X)", name);
return GLDispatch::glGetString_underlying(name);
}
void glTexParameterf_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfloat param) {
DISPATCH_DEBUG_LOG("glTexParameterf(target:0x%X, pname:0x%X, param:%f)", target, pname, param);
GLDispatch::glTexParameterf_underlying(target, pname, param);
}
void glTexParameterfv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfloat * params) {
DISPATCH_DEBUG_LOG("glTexParameterfv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
GLDispatch::glTexParameterfv_underlying(target, pname, params);
}
void glGetTexImage_dispatchLoggingWrapper(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {
DISPATCH_DEBUG_LOG("glGetTexImage(target:0x%X, level:%d, format:0x%X, type:0x%X, pixels:%p)", target, level, format, type, pixels);
GLDispatch::glGetTexImage_underlying(target, level, format, type, pixels);
}
void glGetTexParameterfv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfloat * params) {
DISPATCH_DEBUG_LOG("glGetTexParameterfv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
GLDispatch::glGetTexParameterfv_underlying(target, pname, params);
}
void glGetTexParameteriv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLint * params) {
DISPATCH_DEBUG_LOG("glGetTexParameteriv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
GLDispatch::glGetTexParameteriv_underlying(target, pname, params);
}
void glGetTexLevelParameteriv_dispatchLoggingWrapper(GLenum target, GLint level, GLenum pname, GLint * params) {
DISPATCH_DEBUG_LOG("glGetTexLevelParameteriv(target:0x%X, level:%d, pname:0x%X, params:%p)", target, level, pname, params);
GLDispatch::glGetTexLevelParameteriv_underlying(target, level, pname, params);
}
void glGetTexLevelParameterfv_dispatchLoggingWrapper(GLenum target, GLint level, GLenum pname, GLfloat * params) {
DISPATCH_DEBUG_LOG("glGetTexLevelParameterfv(target:0x%X, level:%d, pname:0x%X, params:%p)", target, level, pname, params);
GLDispatch::glGetTexLevelParameterfv_underlying(target, level, pname, params);
}
void glHint_dispatchLoggingWrapper(GLenum target, GLenum mode) {
DISPATCH_DEBUG_LOG("glHint(target:0x%X, mode:0x%X)", target, mode);
GLDispatch::glHint_underlying(target, mode);
}
GLboolean glIsBuffer_dispatchLoggingWrapper(GLuint buffer) {
DISPATCH_DEBUG_LOG("glIsBuffer(buffer:%d)", buffer);
return GLDispatch::glIsBuffer_underlying(buffer);
}
GLboolean glIsEnabled_dispatchLoggingWrapper(GLenum cap) {
DISPATCH_DEBUG_LOG("glIsEnabled(cap:0x%X)", cap);
return GLDispatch::glIsEnabled_underlying(cap);
}
GLboolean glIsTexture_dispatchLoggingWrapper(GLuint texture) {
DISPATCH_DEBUG_LOG("glIsTexture(texture:%d)", texture);
return GLDispatch::glIsTexture_underlying(texture);
}
void glLineWidth_dispatchLoggingWrapper(GLfloat width) {
DISPATCH_DEBUG_LOG("glLineWidth(width:%f)", width);
GLDispatch::glLineWidth_underlying(width);
}
void glPolygonOffset_dispatchLoggingWrapper(GLfloat factor, GLfloat units) {
DISPATCH_DEBUG_LOG("glPolygonOffset(factor:%f, units:%f)", factor, units);
GLDispatch::glPolygonOffset_underlying(factor, units);
}
void glPixelStorei_dispatchLoggingWrapper(GLenum pname, GLint param) {
DISPATCH_DEBUG_LOG("glPixelStorei(pname:0x%X, param:%d)", pname, param);
GLDispatch::glPixelStorei_underlying(pname, param);
}
void glReadPixels_dispatchLoggingWrapper(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) {
DISPATCH_DEBUG_LOG("glReadPixels(x:%d, y:%d, width:%d, height:%d, format:0x%X, type:0x%X, pixels:%p)", x, y, width, height, format, type, pixels);
GLDispatch::glReadPixels_underlying(x, y, width, height, format, type, pixels);
}
void glRenderbufferStorageMultisample_dispatchLoggingWrapper(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
DISPATCH_DEBUG_LOG("glRenderbufferStorageMultisample(target:0x%X, samples:%d, internalformat:0x%X, width:%d, height:%d)", target, samples, internalformat, width, height);
GLDispatch::glRenderbufferStorageMultisample_underlying(target, samples, internalformat, width, height);
}
void glSampleCoverage_dispatchLoggingWrapper(GLclampf value, GLboolean invert) {
DISPATCH_DEBUG_LOG("glSampleCoverage(value:%f, invert:%d)", value, invert);
GLDispatch::glSampleCoverage_underlying(value, invert);
}
void glScissor_dispatchLoggingWrapper(GLint x, GLint y, GLsizei width, GLsizei height) {
DISPATCH_DEBUG_LOG("glScissor(x:%d, y:%d, width:%d, height:%d)", x, y, width, height);
GLDispatch::glScissor_underlying(x, y, width, height);
}
void glStencilFunc_dispatchLoggingWrapper(GLenum func, GLint ref, GLuint mask) {
DISPATCH_DEBUG_LOG("glStencilFunc(func:0x%X, ref:%d, mask:%d)", func, ref, mask);
GLDispatch::glStencilFunc_underlying(func, ref, mask);
}
void glStencilMask_dispatchLoggingWrapper(GLuint mask) {
DISPATCH_DEBUG_LOG("glStencilMask(mask:%d)", mask);
GLDispatch::glStencilMask_underlying(mask);
}
void glStencilOp_dispatchLoggingWrapper(GLenum fail, GLenum zfail, GLenum zpass) {
DISPATCH_DEBUG_LOG("glStencilOp(fail:0x%X, zfail:0x%X, zpass:0x%X)", fail, zfail, zpass);
GLDispatch::glStencilOp_underlying(fail, zfail, zpass);
}
void glTexImage2D_dispatchLoggingWrapper(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {
DISPATCH_DEBUG_LOG("glTexImage2D(target:0x%X, level:%d, internalformat:%d, width:%d, height:%d, border:%d, format:0x%X, type:0x%X, pixels:%p)", target, level, internalformat, width, height, border, format, type, pixels);
GLDispatch::glTexImage2D_underlying(target, level, internalformat, width, height, border, format, type, pixels);
}
void glTexParameteri_dispatchLoggingWrapper(GLenum target, GLenum pname, GLint param) {
DISPATCH_DEBUG_LOG("glTexParameteri(target:0x%X, pname:0x%X, param:%d)", target, pname, param);
GLDispatch::glTexParameteri_underlying(target, pname, param);
}
void glTexParameteriv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLint * params) {
DISPATCH_DEBUG_LOG("glTexParameteriv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
GLDispatch::glTexParameteriv_underlying(target, pname, params);
}
void glTexSubImage2D_dispatchLoggingWrapper(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {
DISPATCH_DEBUG_LOG("glTexSubImage2D(target:0x%X, level:%d, xoffset:%d, yoffset:%d, width:%d, height:%d, format:0x%X, type:0x%X, pixels:%p)", target, level, xoffset, yoffset, width, height, format, type, pixels);
GLDispatch::glTexSubImage2D_underlying(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void glViewport_dispatchLoggingWrapper(GLint x, GLint y, GLsizei width, GLsizei height) {
DISPATCH_DEBUG_LOG("glViewport(x:%d, y:%d, width:%d, height:%d)", x, y, width, height);
GLDispatch::glViewport_underlying(x, y, width, height);
}
void glPushAttrib_dispatchLoggingWrapper(GLbitfield mask) {
DISPATCH_DEBUG_LOG("glPushAttrib(mask:%d)", mask);
GLDispatch::glPushAttrib_underlying(mask);
}
void glPushClientAttrib_dispatchLoggingWrapper(GLbitfield mask) {
DISPATCH_DEBUG_LOG("glPushClientAttrib(mask:%d)", mask);
GLDispatch::glPushClientAttrib_underlying(mask);
}
void glPopAttrib_dispatchLoggingWrapper() {
DISPATCH_DEBUG_LOG("glPopAttrib()");
GLDispatch::glPopAttrib_underlying();
}
void glPopClientAttrib_dispatchLoggingWrapper() {
DISPATCH_DEBUG_LOG("glPopClientAttrib()");
GLDispatch::glPopClientAttrib_underlying();
}