| !gles2_stubbed_in_translator_namespace |
| |
| %#include <GLES2/gl2.h> |
| %#include <GL/GLcorearb.h> |
| |
| namespaces translator,gles2 |
| |
| void glClearDepth(GLclampd depth); |
| void glDepthRange(GLclampd zNear, GLclampd zFar); |
| void glPushAttrib( GLbitfield mask ); |
| void glPushClientAttrib( GLbitfield mask ); |
| void glPopAttrib( void ); |
| void glPopClientAttrib( void ); |
| GLboolean glIsRenderbufferEXT(GLuint renderbuffer); |
| void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); |
| void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); |
| void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); |
| void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); |
| GLboolean glIsFramebufferEXT(GLuint framebuffer); |
| void glBindFramebufferEXT(GLenum target, GLuint framebuffer); |
| void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); |
| void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers); |
| GLenum glCheckFramebufferStatusEXT(GLenum target); |
| void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| void glGenerateMipmapEXT(GLenum target); |
| void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); |
| void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params); |
| void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); |
| |
| # TODO: Might be worth exposing |
| void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |