blob: 95cdcbedde77ff3d5ed5270b95257a1049876663 [file] [log] [blame]
!gles2_stubbed_in_translator_namespace
%#include <GLES2/gl2.h>
%#include <GL/GLcorearb.h>
namespaces translator,gles2
void glClearDepth(GLclampd depth);
void glDepthRange(GLclampd zNear, GLclampd zFar);
void glPushAttrib( GLbitfield mask );
void glPushClientAttrib( GLbitfield mask );
void glPopAttrib( void );
void glPopClientAttrib( void );
GLboolean glIsRenderbufferEXT(GLuint renderbuffer);
void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
GLboolean glIsFramebufferEXT(GLuint framebuffer);
void glBindFramebufferEXT(GLenum target, GLuint framebuffer);
void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
GLenum glCheckFramebufferStatusEXT(GLenum target);
void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params);
void glGenerateMipmapEXT(GLenum target);
void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
# TODO: Might be worth exposing
void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);