blob: 4263a04607e67d99173ecce9567cf855dcec2f1b [file] [log] [blame]
// Auto-generated with: android/scripts/gen-entries.py --mode=dispatch_logging_wrappers stream-servers/gl/OpenGLESDispatch/gles1_only.entries --output=stream-servers/gl/OpenGLESDispatch/gles1_only_dispatch_logging_wrappers.impl
// DO NOT EDIT THIS FILE
void glAlphaFunc_dispatchLoggingWrapper(GLenum func, GLclampf ref) {
DISPATCH_DEBUG_LOG("glAlphaFunc(func:0x%X, ref:%f)", func, ref);
GLDispatch::glAlphaFunc_underlying(func, ref);
}
void glBegin_dispatchLoggingWrapper(GLenum mode) {
DISPATCH_DEBUG_LOG("glBegin(mode:0x%X)", mode);
GLDispatch::glBegin_underlying(mode);
}
void glClientActiveTexture_dispatchLoggingWrapper(GLenum texture) {
DISPATCH_DEBUG_LOG("glClientActiveTexture(texture:0x%X)", texture);
GLDispatch::glClientActiveTexture_underlying(texture);
}
void glClipPlane_dispatchLoggingWrapper(GLenum plane, const GLdouble * equation) {
DISPATCH_DEBUG_LOG("glClipPlane(plane:0x%X, equation:%p)", plane, equation);
GLDispatch::glClipPlane_underlying(plane, equation);
}
void glColor4d_dispatchLoggingWrapper(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) {
DISPATCH_DEBUG_LOG("glColor4d(red:%f, green:%f, blue:%f, alpha:%f)", red, green, blue, alpha);
GLDispatch::glColor4d_underlying(red, green, blue, alpha);
}
void glColor4f_dispatchLoggingWrapper(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
DISPATCH_DEBUG_LOG("glColor4f(red:%f, green:%f, blue:%f, alpha:%f)", red, green, blue, alpha);
GLDispatch::glColor4f_underlying(red, green, blue, alpha);
}
void glColor4fv_dispatchLoggingWrapper(const GLfloat * v) {
DISPATCH_DEBUG_LOG("glColor4fv(v:%p)", v);
GLDispatch::glColor4fv_underlying(v);
}
void glColor4ub_dispatchLoggingWrapper(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
DISPATCH_DEBUG_LOG("glColor4ub(red:%u, green:%u, blue:%u, alpha:%u)", red, green, blue, alpha);
GLDispatch::glColor4ub_underlying(red, green, blue, alpha);
}
void glColor4ubv_dispatchLoggingWrapper(const GLubyte * v) {
DISPATCH_DEBUG_LOG("glColor4ubv(v:%p)", v);
GLDispatch::glColor4ubv_underlying(v);
}
void glColorPointer_dispatchLoggingWrapper(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
DISPATCH_DEBUG_LOG("glColorPointer(size:%d, type:0x%X, stride:%d, pointer:%p)", size, type, stride, pointer);
GLDispatch::glColorPointer_underlying(size, type, stride, pointer);
}
void glDisableClientState_dispatchLoggingWrapper(GLenum array) {
DISPATCH_DEBUG_LOG("glDisableClientState(array:0x%X)", array);
GLDispatch::glDisableClientState_underlying(array);
}
void glEnableClientState_dispatchLoggingWrapper(GLenum array) {
DISPATCH_DEBUG_LOG("glEnableClientState(array:0x%X)", array);
GLDispatch::glEnableClientState_underlying(array);
}
void glEnd_dispatchLoggingWrapper() {
DISPATCH_DEBUG_LOG("glEnd()");
GLDispatch::glEnd_underlying();
}
void glFogf_dispatchLoggingWrapper(GLenum pname, GLfloat param) {
DISPATCH_DEBUG_LOG("glFogf(pname:0x%X, param:%f)", pname, param);
GLDispatch::glFogf_underlying(pname, param);
}
void glFogfv_dispatchLoggingWrapper(GLenum pname, const GLfloat * params) {
DISPATCH_DEBUG_LOG("glFogfv(pname:0x%X, params:%p)", pname, params);
GLDispatch::glFogfv_underlying(pname, params);
}
void glGetClipPlane_dispatchLoggingWrapper(GLenum plane, GLdouble * equation) {
DISPATCH_DEBUG_LOG("glGetClipPlane(plane:0x%X, equation:%p)", plane, equation);
GLDispatch::glGetClipPlane_underlying(plane, equation);
}
void glGetDoublev_dispatchLoggingWrapper(GLenum pname, GLdouble * params) {
DISPATCH_DEBUG_LOG("glGetDoublev(pname:0x%X, params:%p)", pname, params);
GLDispatch::glGetDoublev_underlying(pname, params);
}
void glGetLightfv_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfloat * params) {
DISPATCH_DEBUG_LOG("glGetLightfv(light:0x%X, pname:0x%X, params:%p)", light, pname, params);
GLDispatch::glGetLightfv_underlying(light, pname, params);
}
void glGetMaterialfv_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfloat * params) {
DISPATCH_DEBUG_LOG("glGetMaterialfv(face:0x%X, pname:0x%X, params:%p)", face, pname, params);
GLDispatch::glGetMaterialfv_underlying(face, pname, params);
}
void glGetPointerv_dispatchLoggingWrapper(GLenum pname, GLvoid* * params) {
DISPATCH_DEBUG_LOG("glGetPointerv(pname:0x%X, params:%p)", pname, params);
GLDispatch::glGetPointerv_underlying(pname, params);
}
void glGetTexEnvfv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfloat * params) {
DISPATCH_DEBUG_LOG("glGetTexEnvfv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
GLDispatch::glGetTexEnvfv_underlying(target, pname, params);
}
void glGetTexEnviv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLint * params) {
DISPATCH_DEBUG_LOG("glGetTexEnviv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
GLDispatch::glGetTexEnviv_underlying(target, pname, params);
}
void glLightf_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfloat param) {
DISPATCH_DEBUG_LOG("glLightf(light:0x%X, pname:0x%X, param:%f)", light, pname, param);
GLDispatch::glLightf_underlying(light, pname, param);
}
void glLightfv_dispatchLoggingWrapper(GLenum light, GLenum pname, const GLfloat * params) {
DISPATCH_DEBUG_LOG("glLightfv(light:0x%X, pname:0x%X, params:%p)", light, pname, params);
GLDispatch::glLightfv_underlying(light, pname, params);
}
void glLightModelf_dispatchLoggingWrapper(GLenum pname, GLfloat param) {
DISPATCH_DEBUG_LOG("glLightModelf(pname:0x%X, param:%f)", pname, param);
GLDispatch::glLightModelf_underlying(pname, param);
}
void glLightModelfv_dispatchLoggingWrapper(GLenum pname, const GLfloat * params) {
DISPATCH_DEBUG_LOG("glLightModelfv(pname:0x%X, params:%p)", pname, params);
GLDispatch::glLightModelfv_underlying(pname, params);
}
void glLoadIdentity_dispatchLoggingWrapper() {
DISPATCH_DEBUG_LOG("glLoadIdentity()");
GLDispatch::glLoadIdentity_underlying();
}
void glLoadMatrixf_dispatchLoggingWrapper(const GLfloat * m) {
DISPATCH_DEBUG_LOG("glLoadMatrixf(m:%p)", m);
GLDispatch::glLoadMatrixf_underlying(m);
}
void glLogicOp_dispatchLoggingWrapper(GLenum opcode) {
DISPATCH_DEBUG_LOG("glLogicOp(opcode:0x%X)", opcode);
GLDispatch::glLogicOp_underlying(opcode);
}
void glMaterialf_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfloat param) {
DISPATCH_DEBUG_LOG("glMaterialf(face:0x%X, pname:0x%X, param:%f)", face, pname, param);
GLDispatch::glMaterialf_underlying(face, pname, param);
}
void glMaterialfv_dispatchLoggingWrapper(GLenum face, GLenum pname, const GLfloat * params) {
DISPATCH_DEBUG_LOG("glMaterialfv(face:0x%X, pname:0x%X, params:%p)", face, pname, params);
GLDispatch::glMaterialfv_underlying(face, pname, params);
}
void glMultiTexCoord2fv_dispatchLoggingWrapper(GLenum target, const GLfloat * v) {
DISPATCH_DEBUG_LOG("glMultiTexCoord2fv(target:0x%X, v:%p)", target, v);
GLDispatch::glMultiTexCoord2fv_underlying(target, v);
}
void glMultiTexCoord2sv_dispatchLoggingWrapper(GLenum target, const GLshort * v) {
DISPATCH_DEBUG_LOG("glMultiTexCoord2sv(target:0x%X, v:%p)", target, v);
GLDispatch::glMultiTexCoord2sv_underlying(target, v);
}
void glMultiTexCoord3fv_dispatchLoggingWrapper(GLenum target, const GLfloat * v) {
DISPATCH_DEBUG_LOG("glMultiTexCoord3fv(target:0x%X, v:%p)", target, v);
GLDispatch::glMultiTexCoord3fv_underlying(target, v);
}
void glMultiTexCoord3sv_dispatchLoggingWrapper(GLenum target, const GLshort * v) {
DISPATCH_DEBUG_LOG("glMultiTexCoord3sv(target:0x%X, v:%p)", target, v);
GLDispatch::glMultiTexCoord3sv_underlying(target, v);
}
void glMultiTexCoord4f_dispatchLoggingWrapper(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
DISPATCH_DEBUG_LOG("glMultiTexCoord4f(target:0x%X, s:%f, t:%f, r:%f, q:%f)", target, s, t, r, q);
GLDispatch::glMultiTexCoord4f_underlying(target, s, t, r, q);
}
void glMultiTexCoord4fv_dispatchLoggingWrapper(GLenum target, const GLfloat * v) {
DISPATCH_DEBUG_LOG("glMultiTexCoord4fv(target:0x%X, v:%p)", target, v);
GLDispatch::glMultiTexCoord4fv_underlying(target, v);
}
void glMultiTexCoord4sv_dispatchLoggingWrapper(GLenum target, const GLshort * v) {
DISPATCH_DEBUG_LOG("glMultiTexCoord4sv(target:0x%X, v:%p)", target, v);
GLDispatch::glMultiTexCoord4sv_underlying(target, v);
}
void glMultMatrixf_dispatchLoggingWrapper(const GLfloat * m) {
DISPATCH_DEBUG_LOG("glMultMatrixf(m:%p)", m);
GLDispatch::glMultMatrixf_underlying(m);
}
void glNormal3f_dispatchLoggingWrapper(GLfloat nx, GLfloat ny, GLfloat nz) {
DISPATCH_DEBUG_LOG("glNormal3f(nx:%f, ny:%f, nz:%f)", nx, ny, nz);
GLDispatch::glNormal3f_underlying(nx, ny, nz);
}
void glNormal3fv_dispatchLoggingWrapper(const GLfloat * v) {
DISPATCH_DEBUG_LOG("glNormal3fv(v:%p)", v);
GLDispatch::glNormal3fv_underlying(v);
}
void glNormal3sv_dispatchLoggingWrapper(const GLshort * v) {
DISPATCH_DEBUG_LOG("glNormal3sv(v:%p)", v);
GLDispatch::glNormal3sv_underlying(v);
}
void glOrtho_dispatchLoggingWrapper(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
DISPATCH_DEBUG_LOG("glOrtho(left:%f, right:%f, bottom:%f, top:%f, zNear:%f, zFar:%f)", left, right, bottom, top, zNear, zFar);
GLDispatch::glOrtho_underlying(left, right, bottom, top, zNear, zFar);
}
void glPointParameterf_dispatchLoggingWrapper(GLenum param, GLfloat value) {
DISPATCH_DEBUG_LOG("glPointParameterf(param:0x%X, value:%f)", param, value);
GLDispatch::glPointParameterf_underlying(param, value);
}
void glPointParameterfv_dispatchLoggingWrapper(GLenum param, const GLfloat * values) {
DISPATCH_DEBUG_LOG("glPointParameterfv(param:0x%X, values:%p)", param, values);
GLDispatch::glPointParameterfv_underlying(param, values);
}
void glPointSize_dispatchLoggingWrapper(GLfloat size) {
DISPATCH_DEBUG_LOG("glPointSize(size:%f)", size);
GLDispatch::glPointSize_underlying(size);
}
void glRotatef_dispatchLoggingWrapper(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
DISPATCH_DEBUG_LOG("glRotatef(angle:%f, x:%f, y:%f, z:%f)", angle, x, y, z);
GLDispatch::glRotatef_underlying(angle, x, y, z);
}
void glScalef_dispatchLoggingWrapper(GLfloat x, GLfloat y, GLfloat z) {
DISPATCH_DEBUG_LOG("glScalef(x:%f, y:%f, z:%f)", x, y, z);
GLDispatch::glScalef_underlying(x, y, z);
}
void glTexEnvf_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfloat param) {
DISPATCH_DEBUG_LOG("glTexEnvf(target:0x%X, pname:0x%X, param:%f)", target, pname, param);
GLDispatch::glTexEnvf_underlying(target, pname, param);
}
void glTexEnvfv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfloat * params) {
DISPATCH_DEBUG_LOG("glTexEnvfv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
GLDispatch::glTexEnvfv_underlying(target, pname, params);
}
void glMatrixMode_dispatchLoggingWrapper(GLenum mode) {
DISPATCH_DEBUG_LOG("glMatrixMode(mode:0x%X)", mode);
GLDispatch::glMatrixMode_underlying(mode);
}
void glNormalPointer_dispatchLoggingWrapper(GLenum type, GLsizei stride, const GLvoid * pointer) {
DISPATCH_DEBUG_LOG("glNormalPointer(type:0x%X, stride:%d, pointer:%p)", type, stride, pointer);
GLDispatch::glNormalPointer_underlying(type, stride, pointer);
}
void glPopMatrix_dispatchLoggingWrapper() {
DISPATCH_DEBUG_LOG("glPopMatrix()");
GLDispatch::glPopMatrix_underlying();
}
void glPushMatrix_dispatchLoggingWrapper() {
DISPATCH_DEBUG_LOG("glPushMatrix()");
GLDispatch::glPushMatrix_underlying();
}
void glShadeModel_dispatchLoggingWrapper(GLenum mode) {
DISPATCH_DEBUG_LOG("glShadeModel(mode:0x%X)", mode);
GLDispatch::glShadeModel_underlying(mode);
}
void glTexCoordPointer_dispatchLoggingWrapper(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
DISPATCH_DEBUG_LOG("glTexCoordPointer(size:%d, type:0x%X, stride:%d, pointer:%p)", size, type, stride, pointer);
GLDispatch::glTexCoordPointer_underlying(size, type, stride, pointer);
}
void glTexEnvi_dispatchLoggingWrapper(GLenum target, GLenum pname, GLint param) {
DISPATCH_DEBUG_LOG("glTexEnvi(target:0x%X, pname:0x%X, param:%d)", target, pname, param);
GLDispatch::glTexEnvi_underlying(target, pname, param);
}
void glTexEnviv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLint * params) {
DISPATCH_DEBUG_LOG("glTexEnviv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
GLDispatch::glTexEnviv_underlying(target, pname, params);
}
void glTranslatef_dispatchLoggingWrapper(GLfloat x, GLfloat y, GLfloat z) {
DISPATCH_DEBUG_LOG("glTranslatef(x:%f, y:%f, z:%f)", x, y, z);
GLDispatch::glTranslatef_underlying(x, y, z);
}
void glVertexPointer_dispatchLoggingWrapper(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
DISPATCH_DEBUG_LOG("glVertexPointer(size:%d, type:0x%X, stride:%d, pointer:%p)", size, type, stride, pointer);
GLDispatch::glVertexPointer_underlying(size, type, stride, pointer);
}
void glClipPlanef_dispatchLoggingWrapper(GLenum plane, const GLfloat * equation) {
DISPATCH_DEBUG_LOG("glClipPlanef(plane:0x%X, equation:%p)", plane, equation);
GLDispatch::glClipPlanef_underlying(plane, equation);
}
void glFrustumf_dispatchLoggingWrapper(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
DISPATCH_DEBUG_LOG("glFrustumf(left:%f, right:%f, bottom:%f, top:%f, zNear:%f, zFar:%f)", left, right, bottom, top, zNear, zFar);
GLDispatch::glFrustumf_underlying(left, right, bottom, top, zNear, zFar);
}
void glGetClipPlanef_dispatchLoggingWrapper(GLenum pname, GLfloat eqn[4]) {
DISPATCH_DEBUG_LOG("glGetClipPlanef(pname:0x%X, eqn[4]:%p)", pname, eqn);
GLDispatch::glGetClipPlanef_underlying(pname, eqn);
}
void glOrthof_dispatchLoggingWrapper(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
DISPATCH_DEBUG_LOG("glOrthof(left:%f, right:%f, bottom:%f, top:%f, zNear:%f, zFar:%f)", left, right, bottom, top, zNear, zFar);
GLDispatch::glOrthof_underlying(left, right, bottom, top, zNear, zFar);
}
void glAlphaFuncx_dispatchLoggingWrapper(GLenum func, GLclampx ref) {
DISPATCH_DEBUG_LOG("glAlphaFuncx(func:0x%X, ref:%d)", func, ref);
GLDispatch::glAlphaFuncx_underlying(func, ref);
}
void glClearColorx_dispatchLoggingWrapper(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
DISPATCH_DEBUG_LOG("glClearColorx(red:%d, green:%d, blue:%d, alpha:%d)", red, green, blue, alpha);
GLDispatch::glClearColorx_underlying(red, green, blue, alpha);
}
void glClearDepthx_dispatchLoggingWrapper(GLclampx depth) {
DISPATCH_DEBUG_LOG("glClearDepthx(depth:%d)", depth);
GLDispatch::glClearDepthx_underlying(depth);
}
void glColor4x_dispatchLoggingWrapper(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
DISPATCH_DEBUG_LOG("glColor4x(red:%d, green:%d, blue:%d, alpha:%d)", red, green, blue, alpha);
GLDispatch::glColor4x_underlying(red, green, blue, alpha);
}
void glDepthRangex_dispatchLoggingWrapper(GLclampx zNear, GLclampx zFar) {
DISPATCH_DEBUG_LOG("glDepthRangex(zNear:%d, zFar:%d)", zNear, zFar);
GLDispatch::glDepthRangex_underlying(zNear, zFar);
}
void glFogx_dispatchLoggingWrapper(GLenum pname, GLfixed param) {
DISPATCH_DEBUG_LOG("glFogx(pname:0x%X, param:%d)", pname, param);
GLDispatch::glFogx_underlying(pname, param);
}
void glFogxv_dispatchLoggingWrapper(GLenum pname, const GLfixed * params) {
DISPATCH_DEBUG_LOG("glFogxv(pname:0x%X, params:%p)", pname, params);
GLDispatch::glFogxv_underlying(pname, params);
}
void glFrustumx_dispatchLoggingWrapper(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
DISPATCH_DEBUG_LOG("glFrustumx(left:%d, right:%d, bottom:%d, top:%d, zNear:%d, zFar:%d)", left, right, bottom, top, zNear, zFar);
GLDispatch::glFrustumx_underlying(left, right, bottom, top, zNear, zFar);
}
void glClipPlanex_dispatchLoggingWrapper(GLenum pname, const GLfixed * eqn) {
DISPATCH_DEBUG_LOG("glClipPlanex(pname:0x%X, eqn:%p)", pname, eqn);
GLDispatch::glClipPlanex_underlying(pname, eqn);
}
void glGetFixedv_dispatchLoggingWrapper(GLenum pname, GLfixed * params) {
DISPATCH_DEBUG_LOG("glGetFixedv(pname:0x%X, params:%p)", pname, params);
GLDispatch::glGetFixedv_underlying(pname, params);
}
void glGetLightxv_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfixed * params) {
DISPATCH_DEBUG_LOG("glGetLightxv(light:0x%X, pname:0x%X, params:%p)", light, pname, params);
GLDispatch::glGetLightxv_underlying(light, pname, params);
}
void glGetMaterialxv_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfixed * params) {
DISPATCH_DEBUG_LOG("glGetMaterialxv(face:0x%X, pname:0x%X, params:%p)", face, pname, params);
GLDispatch::glGetMaterialxv_underlying(face, pname, params);
}
void glGetTexEnvxv_dispatchLoggingWrapper(GLenum env, GLenum pname, GLfixed * params) {
DISPATCH_DEBUG_LOG("glGetTexEnvxv(env:0x%X, pname:0x%X, params:%p)", env, pname, params);
GLDispatch::glGetTexEnvxv_underlying(env, pname, params);
}
void glGetTexParameterxv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfixed * params) {
DISPATCH_DEBUG_LOG("glGetTexParameterxv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
GLDispatch::glGetTexParameterxv_underlying(target, pname, params);
}
void glLightModelx_dispatchLoggingWrapper(GLenum pname, GLfixed param) {
DISPATCH_DEBUG_LOG("glLightModelx(pname:0x%X, param:%d)", pname, param);
GLDispatch::glLightModelx_underlying(pname, param);
}
void glLightModelxv_dispatchLoggingWrapper(GLenum pname, const GLfixed * params) {
DISPATCH_DEBUG_LOG("glLightModelxv(pname:0x%X, params:%p)", pname, params);
GLDispatch::glLightModelxv_underlying(pname, params);
}
void glLightx_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfixed param) {
DISPATCH_DEBUG_LOG("glLightx(light:0x%X, pname:0x%X, param:%d)", light, pname, param);
GLDispatch::glLightx_underlying(light, pname, param);
}
void glLightxv_dispatchLoggingWrapper(GLenum light, GLenum pname, const GLfixed * params) {
DISPATCH_DEBUG_LOG("glLightxv(light:0x%X, pname:0x%X, params:%p)", light, pname, params);
GLDispatch::glLightxv_underlying(light, pname, params);
}
void glLineWidthx_dispatchLoggingWrapper(GLfixed width) {
DISPATCH_DEBUG_LOG("glLineWidthx(width:%d)", width);
GLDispatch::glLineWidthx_underlying(width);
}
void glLoadMatrixx_dispatchLoggingWrapper(const GLfixed * m) {
DISPATCH_DEBUG_LOG("glLoadMatrixx(m:%p)", m);
GLDispatch::glLoadMatrixx_underlying(m);
}
void glMaterialx_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfixed param) {
DISPATCH_DEBUG_LOG("glMaterialx(face:0x%X, pname:0x%X, param:%d)", face, pname, param);
GLDispatch::glMaterialx_underlying(face, pname, param);
}
void glMaterialxv_dispatchLoggingWrapper(GLenum face, GLenum pname, const GLfixed * params) {
DISPATCH_DEBUG_LOG("glMaterialxv(face:0x%X, pname:0x%X, params:%p)", face, pname, params);
GLDispatch::glMaterialxv_underlying(face, pname, params);
}
void glMultMatrixx_dispatchLoggingWrapper(const GLfixed * m) {
DISPATCH_DEBUG_LOG("glMultMatrixx(m:%p)", m);
GLDispatch::glMultMatrixx_underlying(m);
}
void glMultiTexCoord4x_dispatchLoggingWrapper(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
DISPATCH_DEBUG_LOG("glMultiTexCoord4x(target:0x%X, s:%d, t:%d, r:%d, q:%d)", target, s, t, r, q);
GLDispatch::glMultiTexCoord4x_underlying(target, s, t, r, q);
}
void glNormal3x_dispatchLoggingWrapper(GLfixed nx, GLfixed ny, GLfixed nz) {
DISPATCH_DEBUG_LOG("glNormal3x(nx:%d, ny:%d, nz:%d)", nx, ny, nz);
GLDispatch::glNormal3x_underlying(nx, ny, nz);
}
void glOrthox_dispatchLoggingWrapper(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
DISPATCH_DEBUG_LOG("glOrthox(left:%d, right:%d, bottom:%d, top:%d, zNear:%d, zFar:%d)", left, right, bottom, top, zNear, zFar);
GLDispatch::glOrthox_underlying(left, right, bottom, top, zNear, zFar);
}
void glPointParameterx_dispatchLoggingWrapper(GLenum pname, GLfixed param) {
DISPATCH_DEBUG_LOG("glPointParameterx(pname:0x%X, param:%d)", pname, param);
GLDispatch::glPointParameterx_underlying(pname, param);
}
void glPointParameterxv_dispatchLoggingWrapper(GLenum pname, const GLfixed * params) {
DISPATCH_DEBUG_LOG("glPointParameterxv(pname:0x%X, params:%p)", pname, params);
GLDispatch::glPointParameterxv_underlying(pname, params);
}
void glPointSizex_dispatchLoggingWrapper(GLfixed size) {
DISPATCH_DEBUG_LOG("glPointSizex(size:%d)", size);
GLDispatch::glPointSizex_underlying(size);
}
void glPolygonOffsetx_dispatchLoggingWrapper(GLfixed factor, GLfixed units) {
DISPATCH_DEBUG_LOG("glPolygonOffsetx(factor:%d, units:%d)", factor, units);
GLDispatch::glPolygonOffsetx_underlying(factor, units);
}
void glRotatex_dispatchLoggingWrapper(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
DISPATCH_DEBUG_LOG("glRotatex(angle:%d, x:%d, y:%d, z:%d)", angle, x, y, z);
GLDispatch::glRotatex_underlying(angle, x, y, z);
}
void glSampleCoveragex_dispatchLoggingWrapper(GLclampx value, GLboolean invert) {
DISPATCH_DEBUG_LOG("glSampleCoveragex(value:%d, invert:%d)", value, invert);
GLDispatch::glSampleCoveragex_underlying(value, invert);
}
void glScalex_dispatchLoggingWrapper(GLfixed x, GLfixed y, GLfixed z) {
DISPATCH_DEBUG_LOG("glScalex(x:%d, y:%d, z:%d)", x, y, z);
GLDispatch::glScalex_underlying(x, y, z);
}
void glTexEnvx_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfixed param) {
DISPATCH_DEBUG_LOG("glTexEnvx(target:0x%X, pname:0x%X, param:%d)", target, pname, param);
GLDispatch::glTexEnvx_underlying(target, pname, param);
}
void glTexEnvxv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfixed * params) {
DISPATCH_DEBUG_LOG("glTexEnvxv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
GLDispatch::glTexEnvxv_underlying(target, pname, params);
}
void glTexParameterx_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfixed param) {
DISPATCH_DEBUG_LOG("glTexParameterx(target:0x%X, pname:0x%X, param:%d)", target, pname, param);
GLDispatch::glTexParameterx_underlying(target, pname, param);
}
void glTexParameterxv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfixed * params) {
DISPATCH_DEBUG_LOG("glTexParameterxv(target:0x%X, pname:0x%X, params:%p)", target, pname, params);
GLDispatch::glTexParameterxv_underlying(target, pname, params);
}
void glTranslatex_dispatchLoggingWrapper(GLfixed x, GLfixed y, GLfixed z) {
DISPATCH_DEBUG_LOG("glTranslatex(x:%d, y:%d, z:%d)", x, y, z);
GLDispatch::glTranslatex_underlying(x, y, z);
}
void glGetClipPlanex_dispatchLoggingWrapper(GLenum pname, GLfixed eqn[4]) {
DISPATCH_DEBUG_LOG("glGetClipPlanex(pname:0x%X, eqn[4]:%p)", pname, eqn);
GLDispatch::glGetClipPlanex_underlying(pname, eqn);
}