blob: b77dc6f12f57579d0a608cae86f2e5d3810b9340 [file] [log] [blame]
!gles1_only
namespaces translator,gles1
# OpenGL functions which are needed ONLY for implementing GLES 1.1
void glAlphaFunc(GLenum func, GLclampf ref);
void glBegin( GLenum mode );
void glClientActiveTexture( GLenum texture );
void glClipPlane(GLenum plane, const GLdouble *equation);
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glColor4fv( const GLfloat *v );
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void glColor4ubv( const GLubyte *v );
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glDisableClientState(GLenum array);
void glEnableClientState(GLenum array);
void glEnd(void);
void glFogf(GLenum pname, GLfloat param);
void glFogfv(GLenum pname, const GLfloat *params);
void glGetClipPlane(GLenum plane, GLdouble *equation);
void glGetDoublev( GLenum pname, GLdouble *params );
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
void glGetPointerv(GLenum pname, GLvoid* *params);
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
void glLightf(GLenum light, GLenum pname, GLfloat param);
void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
void glLightModelf(GLenum pname, GLfloat param);
void glLightModelfv(GLenum pname, const GLfloat *params);
void glLoadIdentity(void);
void glLoadMatrixf(const GLfloat *m);
void glLogicOp(GLenum opcode);
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
void glMultiTexCoord2fv( GLenum target, const GLfloat *v );
void glMultiTexCoord2sv( GLenum target, const GLshort *v );
void glMultiTexCoord3fv( GLenum target, const GLfloat *v );
void glMultiTexCoord3sv( GLenum target, const GLshort *v );
void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
void glMultiTexCoord4fv( GLenum target, const GLfloat *v );
void glMultiTexCoord4sv( GLenum target, const GLshort *v );
void glMultMatrixf(const GLfloat *m);
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
void glNormal3fv( const GLfloat *v );
void glNormal3sv( const GLshort *v );
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void glPointParameterf(GLenum param, GLfloat value);
void glPointParameterfv(GLenum param, const GLfloat *values);
void glPointSize(GLfloat size);
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void glScalef(GLfloat x, GLfloat y, GLfloat z);
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
void glMatrixMode(GLenum mode);
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
void glPopMatrix(void);
void glPushMatrix(void);
void glShadeModel(GLenum mode);
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glTexEnvi(GLenum target, GLenum pname, GLint param);
void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glClipPlanef(GLenum plane, const GLfloat *equation);
void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void glAlphaFuncx(GLenum func, GLclampx ref);
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
void glClearDepthx(GLclampx depth);
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void glDepthRangex(GLclampx zNear, GLclampx zFar);
void glFogx(GLenum pname, GLfixed param);
void glFogxv(GLenum pname, const GLfixed *params);
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void glClipPlanex(GLenum pname, const GLfixed * eqn);
void glGetFixedv(GLenum pname, GLfixed *params);
void glGetLightxv(GLenum light, GLenum pname, GLfixed *params);
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
void glLightModelx(GLenum pname, GLfixed param);
void glLightModelxv(GLenum pname, const GLfixed *params);
void glLightx(GLenum light, GLenum pname, GLfixed param);
void glLightxv(GLenum light, GLenum pname, const GLfixed *params);
void glLineWidthx(GLfixed width);
void glLoadMatrixx(const GLfixed *m);
void glMaterialx(GLenum face, GLenum pname, GLfixed param);
void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params);
void glMultMatrixx(const GLfixed *m);
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void glPointParameterx(GLenum pname, GLfixed param);
void glPointParameterxv(GLenum pname, const GLfixed *params);
void glPointSizex(GLfixed size);
void glPolygonOffsetx(GLfixed factor, GLfixed units);
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
void glSampleCoveragex(GLclampx value, GLboolean invert);
void glScalex(GLfixed x, GLfixed y, GLfixed z);
void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
void glGetClipPlanex(GLenum pname, GLfixed eqn[4]);