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* Copyright (C) 2011 The Android Open Source Project
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* See the License for the specific language governing permissions and
* limitations under the License.
#ifndef _GL_ENCODER_H_
#define _GL_ENCODER_H_
#include <vector>
#include "gl_enc.h"
#include "GLClientState.h"
#include "GLSharedGroup.h"
#include "ChecksumCalculator.h"
class GLEncoder : public gl_encoder_context_t {
GLEncoder(IOStream *stream, ChecksumCalculator* protocol);
virtual ~GLEncoder();
void setClientState(GLClientState *state) {
m_state = state;
void setSharedGroup(GLSharedGroupPtr shared) {
m_shared = shared;
if (m_state && m_shared.Ptr())
void flush() { m_stream->flush(); }
size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
void setInitialized(){ m_initialized = true; };
bool isInitialized(){ return m_initialized; };
virtual void setError(GLenum error){ m_error = error; };
virtual GLenum getError() { return m_error; };
void override2DTextureTarget(GLenum target);
void restore2DTextureTarget();
bool m_initialized;
GLClientState *m_state;
GLSharedGroupPtr m_shared;
GLenum m_error;
std::vector<char> m_fixedBuffer;
GLint *m_compressedTextureFormats;
GLint m_num_compressedTextureFormats;
GLint *getCompressedTextureFormats();
// original functions;
glGetError_client_proc_t m_glGetError_enc;
glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
glGetFloatv_client_proc_t m_glGetFloatv_enc;
glGetFixedv_client_proc_t m_glGetFixedv_enc;
glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
glGetPointerv_client_proc_t m_glGetPointerv_enc;
glPixelStorei_client_proc_t m_glPixelStorei_enc;
glVertexPointer_client_proc_t m_glVertexPointer_enc;
glNormalPointer_client_proc_t m_glNormalPointer_enc;
glColorPointer_client_proc_t m_glColorPointer_enc;
glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc;
glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc;
glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc;
glMatrixIndexPointerOES_client_proc_t m_glMatrixIndexPointerOES_enc;
glWeightPointerOES_client_proc_t m_glWeightPointerOES_enc;
glBindBuffer_client_proc_t m_glBindBuffer_enc;
glBufferData_client_proc_t m_glBufferData_enc;
glBufferSubData_client_proc_t m_glBufferSubData_enc;
glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
glEnableClientState_client_proc_t m_glEnableClientState_enc;
glDisableClientState_client_proc_t m_glDisableClientState_enc;
glIsEnabled_client_proc_t m_glIsEnabled_enc;
glDrawArrays_client_proc_t m_glDrawArrays_enc;
glDrawElements_client_proc_t m_glDrawElements_enc;
glFlush_client_proc_t m_glFlush_enc;
glActiveTexture_client_proc_t m_glActiveTexture_enc;
glBindTexture_client_proc_t m_glBindTexture_enc;
glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
glDisable_client_proc_t m_glDisable_enc;
glEnable_client_proc_t m_glEnable_enc;
glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
glGetTexParameterxv_client_proc_t m_glGetTexParameterxv_enc;
glTexParameterf_client_proc_t m_glTexParameterf_enc;
glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
glTexParameteri_client_proc_t m_glTexParameteri_enc;
glTexParameterx_client_proc_t m_glTexParameterx_enc;
glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
glTexParameterxv_client_proc_t m_glTexParameterxv_enc;
glGenFramebuffersOES_client_proc_t m_glGenFramebuffersOES_enc;
glDeleteFramebuffersOES_client_proc_t m_glDeleteFramebuffersOES_enc;
glBindFramebufferOES_client_proc_t m_glBindFramebufferOES_enc;
glFramebufferTexture2DOES_client_proc_t m_glFramebufferTexture2DOES_enc;
glFramebufferTexture2DMultisampleIMG_client_proc_t m_glFramebufferTexture2DMultisampleIMG_enc;
glGetFramebufferAttachmentParameterivOES_client_proc_t m_glGetFramebufferAttachmentParameterivOES_enc;
// statics
static GLenum s_glGetError(void * self);
static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr);
static void s_glGetPointerv(void *self, GLenum pname, GLvoid **params);
static void s_glFlush(void * self);
static const GLubyte * s_glGetString(void *self, GLenum name);
static void s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
static void s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data);
static void s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
static void s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data);
static void s_glClientActiveTexture(void *self, GLenum texture);
static void s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
static void s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
static void s_glWeightPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
static void s_glDisableClientState(void *self, GLenum state);
static void s_glEnableClientState(void *self, GLenum state);
static GLboolean s_glIsEnabled(void *self, GLenum cap);
static void s_glBindBuffer(void *self, GLenum target, GLuint id);
static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
static void s_glPixelStorei(void *self, GLenum param, GLint value);
static void s_glFinish(void *self);
void sendVertexData(unsigned first, unsigned count);
static void s_glActiveTexture(void* self, GLenum texture);
static void s_glBindTexture(void* self, GLenum target, GLuint texture);
static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
static void s_glDisable(void* self, GLenum cap);
static void s_glEnable(void* self, GLenum cap);
static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
static void s_glGetTexParameterxv(void* self, GLenum target, GLenum pname, GLfixed* params);
static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
static void s_glTexParameterx(void* self, GLenum target, GLenum pname, GLfixed param);
static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
static void s_glTexParameterxv(void* self, GLenum target, GLenum pname, const GLfixed* params);
static void s_glGenFramebuffersOES(void* self, GLsizei n, GLuint* framebuffers);
static void s_glDeleteFramebuffersOES(void* self, GLsizei n, const GLuint* framebuffers);
static void s_glBindFramebufferOES(void* self, GLenum target, GLuint framebuffer);
static void s_glFramebufferTexture2DOES(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
static void s_glFramebufferTexture2DMultisampleIMG(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
static void s_glGetFramebufferAttachmentParameterivOES(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width,
GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
GLvoid* pixels);
glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;